TinyLifeWeb/docs/api/TinyLife.Tools.MoveTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.MoveTool
commentId: T:TinyLife.Tools.MoveTool
id: MoveTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.MoveTool.#ctor
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- TinyLife.Tools.MoveTool.CanSwitchGameModes
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- TinyLife.Tools.MoveTool.Closed
- TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.MoveTool.GetMouseCursor
- TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.MoveTool.Opened
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- TinyLife.Tools.MoveTool.Reload
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- TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
- TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: MoveTool
nameWithType: MoveTool
fullName: TinyLife.Tools.MoveTool
type: Class
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: MoveTool
path: Tools/MoveTool.cs
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startLine: 15
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the <xref href=\"TinyLife.Tools.Tool.PlayModeTool\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Tools.Tool.BuildTools\" data-throw-if-not-resolved=\"false\"></xref>, the latter of which holds all tools that can be found in the build menu.\n"
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example: []
syntax:
content: 'public class MoveTool : Tool'
content.vb: >-
Public Class MoveTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.MoveTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.MoveTool.#ctor
commentId: M:TinyLife.Tools.MoveTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: MoveTool()
nameWithType: MoveTool.MoveTool()
fullName: TinyLife.Tools.MoveTool.MoveTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
path: Tools/MoveTool.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public MoveTool()
content.vb: Public Sub New
overload: TinyLife.Tools.MoveTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.MoveTool.Opened
commentId: M:TinyLife.Tools.MoveTool.Opened
id: Opened
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Opened()
nameWithType: MoveTool.Opened()
fullName: TinyLife.Tools.MoveTool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
path: Tools/MoveTool.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls <xref href=\"TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.MoveTool.Opened*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveTool.Closed
commentId: M:TinyLife.Tools.MoveTool.Closed
id: Closed
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Closed()
nameWithType: MoveTool.Closed()
fullName: TinyLife.Tools.MoveTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
path: Tools/MoveTool.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
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example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.MoveTool.Closed*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: MoveTool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InitBuildModeUi
path: Tools/MoveTool.cs
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startLine: 48
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
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example: []
syntax:
content: protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
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description: The main content panel. Add custom <xref href="TinyLife.Tools.Tool.BuildModeButton(System.String%2cMLEM.Ui.Elements.Element.GenericCallback%2cMLEM.Ui.Elements.Element.DrawCallback%2cSystem.Single%2cMLEM.Textures.TextureRegion%2cSystem.Collections.Generic.IEnumerable%7bSystem.String%7d%2cSystem.Nullable%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref> instances here.
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- id: zoom
type: MLEM.Ui.Elements.Panel
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description: The zoom panel that contains <xref href="TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme%2cSystem.Action%7bSystem.Int32%7d)" data-throw-if-not-resolved="false"></xref> and object previews
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content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload: TinyLife.Tools.MoveTool.InitBuildModeUi*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: MoveTool.Update(GameTime)
fullName: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
path: Tools/MoveTool.cs
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startLine: 55
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every update frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nBy default, this method updates the <xref href=\"TinyLife.Tools.Tool.MousePos\" data-throw-if-not-resolved=\"false\"></xref> and invokes <xref href=\"TinyLife.Tools.Tool.OnUpdate\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.MoveTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: MoveTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Draw
path: Tools/MoveTool.cs
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startLine: 85
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nThis method is called every draw frame for the <xref href=\"TinyLife.GameImpl.CurrentTool\" data-throw-if-not-resolved=\"false\"></xref>.\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes <xref href=\"TinyLife.Tools.Tool.OnDraw\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
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description: The game&apos;s time
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- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
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description: The sprite batch used for drawing
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content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.MoveTool.Draw*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveTool.GetMouseCursor
commentId: M:TinyLife.Tools.MoveTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: MoveTool.GetMouseCursor()
fullName: TinyLife.Tools.MoveTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetMouseCursor
path: Tools/MoveTool.cs
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startLine: 91
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nReturns the <xref href=\"TinyLife.Uis.CursorType\" data-throw-if-not-resolved=\"false\"></xref> that this tool should currently display.\nBy default, <xref href=\"TinyLife.Uis.CursorType.Default\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
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example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
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description: The cursor type
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content.vb: Public Overrides Function GetMouseCursor As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.MoveTool.GetMouseCursor*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
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- uid: TinyLife.Tools.MoveTool.CanSwitchGameModes
commentId: M:TinyLife.Tools.MoveTool.CanSwitchGameModes
id: CanSwitchGameModes
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parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
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name: CanSwitchGameModes()
nameWithType: MoveTool.CanSwitchGameModes()
fullName: TinyLife.Tools.MoveTool.CanSwitchGameModes()
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type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: CanSwitchGameModes
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path: Tools/MoveTool.cs
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startLine: 96
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the game <xref href=\"TinyLife.GameImpl.CanSwitchGameModes\" data-throw-if-not-resolved=\"false\"></xref> currently, while this tool is selected\n"
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example: []
syntax:
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content: public override bool CanSwitchGameModes()
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return:
type: System.Boolean
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description: Whether the game can be mode switched right now
content.vb: Public Overrides Function CanSwitchGameModes As Boolean
overridden: TinyLife.Tools.Tool.CanSwitchGameModes
overload: TinyLife.Tools.MoveTool.CanSwitchGameModes*
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modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: MoveTool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ShouldHighlightSelectedObject
path: Tools/MoveTool.cs
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startLine: 102
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: "\nWhether or not the <xref href=\"TinyLife.Tools.Tool.SelectedObject\" data-throw-if-not-resolved=\"false\"></xref> should currently have a white highlight around it.\nThis method defaults to return true if <xref href=\"TinyLife.GameImpl.IsMouseOnUi\" data-throw-if-not-resolved=\"false\"></xref> is false.\n"
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example: []
syntax:
content: public override bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
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description: Whether or not the selected object should be highlighted
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content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
overload: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
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- uid: TinyLife.Tools.MoveTool.Reload
commentId: M:TinyLife.Tools.MoveTool.Reload
id: Reload
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Reload()
nameWithType: MoveTool.Reload()
fullName: TinyLife.Tools.MoveTool.Reload()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Reload
path: Tools/MoveTool.cs
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startLine: 137
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReloads the move tool&apos;s content panel\n"
example: []
syntax:
content: public static void Reload()
content.vb: Public Shared Sub Reload
overload: TinyLife.Tools.MoveTool.Reload*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
2021-11-23 16:24:04 +01:00
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
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- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
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