TinyLifeWeb/docs/api/TinyLife.Uis.InGameHint.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameHint
commentId: T:TinyLife.Uis.InGameHint
id: InGameHint
parent: TinyLife.Uis
children:
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- TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{System.Boolean})
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- TinyLife.Uis.InGameHint.ClothesIntentions
- TinyLife.Uis.InGameHint.Condition
- TinyLife.Uis.InGameHint.Display
- TinyLife.Uis.InGameHint.HasBeenDisplayed
- TinyLife.Uis.InGameHint.Hints
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- TinyLife.Uis.InGameHint.Icon
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- TinyLife.Uis.InGameHint.InteractionPages
- TinyLife.Uis.InGameHint.Interactions
- TinyLife.Uis.InGameHint.Introduction
- TinyLife.Uis.InGameHint.Name
- TinyLife.Uis.InGameHint.Outfits
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- TinyLife.Uis.InGameHint.OutOfTownActions
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- TinyLife.Uis.InGameHint.PersonalityTypes
- TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
langs:
- csharp
- vb
name: InGameHint
nameWithType: InGameHint
fullName: TinyLife.Uis.InGameHint
type: Class
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameHint
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 25
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn in-game hint is a tutorial notification that can display with a given <xref href=\"TinyLife.Uis.InGameHint.Condition\" data-throw-if-not-resolved=\"false\"></xref>, or that can be caused to be displayed manually using <xref href=\"TinyLife.Uis.InGameHint.Display\" data-throw-if-not-resolved=\"false\"></xref>.\nEach in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter<InGameHint>), new object[]{typeof(InGameHint), "PrivateHints"})]
public class InGameHint
content.vb: >-
<JsonConverter(GetType(StaticJsonConverter(Of InGameHint)), New Object() {GetType(InGameHint), "PrivateHints"})>
Public Class InGameHint
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Uis.InGameHint.Hints
commentId: F:TinyLife.Uis.InGameHint.Hints
id: Hints
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Hints
nameWithType: InGameHint.Hints
fullName: TinyLife.Uis.InGameHint.Hints
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Hints
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 33
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe registry for all <xref href=\"TinyLife.Uis.InGameHint\" data-throw-if-not-resolved=\"false\"></xref> values.\nUse <xref href=\"TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)\" data-throw-if-not-resolved=\"false\"></xref> to add to this list.\n"
example: []
syntax:
content: public static readonly IDictionary<string, InGameHint> Hints
return:
type: System.Collections.Generic.IDictionary{System.String,TinyLife.Uis.InGameHint}
content.vb: Public Shared ReadOnly Hints As IDictionary(Of String, InGameHint)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Introduction
commentId: F:TinyLife.Uis.InGameHint.Introduction
id: Introduction
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Introduction
nameWithType: InGameHint.Introduction
fullName: TinyLife.Uis.InGameHint.Introduction
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Introduction
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 36
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Introduction
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Introduction As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.PersonalityTypes
commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: InGameHint.PersonalityTypes
fullName: TinyLife.Uis.InGameHint.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PersonalityTypes
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 37
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint PersonalityTypes
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.ClothesIntentions
commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions
id: ClothesIntentions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: ClothesIntentions
nameWithType: InGameHint.ClothesIntentions
fullName: TinyLife.Uis.InGameHint.ClothesIntentions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesIntentions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint ClothesIntentions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Interactions
commentId: F:TinyLife.Uis.InGameHint.Interactions
id: Interactions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Interactions
nameWithType: InGameHint.Interactions
fullName: TinyLife.Uis.InGameHint.Interactions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Interactions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 39
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Interactions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Interactions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.Outfits
commentId: F:TinyLife.Uis.InGameHint.Outfits
id: Outfits
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Outfits
nameWithType: InGameHint.Outfits
fullName: TinyLife.Uis.InGameHint.Outfits
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Outfits
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 40
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Outfits
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Outfits As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameHint.InteractionPages
commentId: F:TinyLife.Uis.InGameHint.InteractionPages
id: InteractionPages
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: InteractionPages
nameWithType: InGameHint.InteractionPages
fullName: TinyLife.Uis.InGameHint.InteractionPages
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InteractionPages
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 41
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint InteractionPages
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly InteractionPages As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.OutOfTownActions
commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions
id: OutOfTownActions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: OutOfTownActions
nameWithType: InGameHint.OutOfTownActions
fullName: TinyLife.Uis.InGameHint.OutOfTownActions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OutOfTownActions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 42
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint OutOfTownActions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Name
commentId: F:TinyLife.Uis.InGameHint.Name
id: Name
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Name
nameWithType: InGameHint.Name
fullName: TinyLife.Uis.InGameHint.Name
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe name of this hint\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Icon
commentId: F:TinyLife.Uis.InGameHint.Icon
id: Icon
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Icon
nameWithType: InGameHint.Icon
fullName: TinyLife.Uis.InGameHint.Icon
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 68
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: "\nThe icon of this hint.\n"
example: []
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syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
id: Condition
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Condition
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn optional condition that causes this hint to be displayed\n"
example: []
syntax:
content: public readonly Func<bool> Condition
return:
type: System.Func{System.Boolean}
content.vb: Public ReadOnly Condition As Func(Of Boolean)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Uis.InGameHint.HasBeenDisplayed
commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed
id: HasBeenDisplayed
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: HasBeenDisplayed
nameWithType: InGameHint.HasBeenDisplayed
fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed
type: Property
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: HasBeenDisplayed
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 76
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA property that determines whether this hint has already been displayed\n"
example: []
syntax:
content: public bool HasBeenDisplayed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean
overload: TinyLife.Uis.InGameHint.HasBeenDisplayed*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
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- uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{System.Boolean})
commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{System.Boolean})
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{System.Boolean})'
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parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
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name: InGameHint(String, TextureRegion, Func<Boolean>)
nameWithType: InGameHint.InGameHint(String, TextureRegion, Func<Boolean>)
fullName: TinyLife.Uis.InGameHint.InGameHint(System.String, MLEM.Textures.TextureRegion, System.Func<System.Boolean>)
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type: Constructor
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 84
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nCreates a new hint with the given settings\n"
example: []
syntax:
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content: public InGameHint(string name, TextureRegion icon, Func<bool> condition = null)
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parameters:
- id: name
type: System.String
description: The name of the hint
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- id: icon
type: MLEM.Textures.TextureRegion
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description: The icon of this hint
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- id: condition
type: System.Func{System.Boolean}
description: An optional condition to cause this hint to be displayed
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content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of Boolean) = Nothing)
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overload: TinyLife.Uis.InGameHint.#ctor*
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nameWithType.vb: InGameHint.InGameHint(String, TextureRegion, Func(Of Boolean))
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modifiers.csharp:
- public
modifiers.vb:
- Public
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fullName.vb: TinyLife.Uis.InGameHint.InGameHint(System.String, MLEM.Textures.TextureRegion, System.Func(Of System.Boolean))
name.vb: InGameHint(String, TextureRegion, Func(Of Boolean))
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- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
id: Display
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Display
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 93
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nDisplays this hint as a <xref href=\"TinyLife.Uis.Notifications\" data-throw-if-not-resolved=\"false\"></xref> panel and adds it to the list of already displayed hints in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public void Display()
content.vb: Public Sub Display
overload: TinyLife.Uis.InGameHint.Display*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
id: Register(TinyLife.Uis.InGameHint)
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Register(InGameHint)
nameWithType: InGameHint.Register(InGameHint)
fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: master
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Register
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path: ../TinyLife/Uis/InGameHint.cs
startLine: 119
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nRegisters the given hint to the <xref href=\"TinyLife.Uis.InGameHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static InGameHint Register(InGameHint hint)
parameters:
- id: hint
type: TinyLife.Uis.InGameHint
description: The hint to register
return:
type: TinyLife.Uis.InGameHint
description: The hint passed, for chaining
content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint
overload: TinyLife.Uis.InGameHint.Register*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
isExternal: true
- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
isExternal: true
- uid: TinyLife.Options
commentId: T:TinyLife.Options
parent: TinyLife
name: Options
nameWithType: Options
fullName: TinyLife.Options
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
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