TinyLifeWeb/docs/api/TinyLife.Actions.Emote.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Emote
commentId: T:TinyLife.Actions.Emote
id: Emote
parent: TinyLife.Actions
children:
- TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.AllCategories
- TinyLife.Actions.Emote.Categories
- TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
- TinyLife.Actions.Emote.Texture
langs:
- csharp
- vb
name: Emote
nameWithType: Emote
fullName: TinyLife.Actions.Emote
type: Class
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Emote
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path: ../TinyLife/Actions/Emote.cs
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startLine: 15
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn emote is a graphic that can be displayed in a bubble over a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, usually as part of a conversation.\n"
example: []
syntax:
content: public class Emote
content.vb: Public Class Emote
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Emote.AllCategories
commentId: F:TinyLife.Actions.Emote.AllCategories
id: AllCategories
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: AllCategories
nameWithType: Emote.AllCategories
fullName: TinyLife.Actions.Emote.AllCategories
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AllCategories
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path: ../TinyLife/Actions/Emote.cs
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startLine: 20
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA set of all valid <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> values\n"
example: []
syntax:
content: public static readonly EmoteCategory[] AllCategories
return:
type: TinyLife.Actions.EmoteCategory[]
content.vb: Public Shared ReadOnly AllCategories As EmoteCategory()
- uid: TinyLife.Actions.Emote.Texture
commentId: F:TinyLife.Actions.Emote.Texture
id: Texture
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Texture
nameWithType: Emote.Texture
fullName: TinyLife.Actions.Emote.Texture
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Actions/Emote.cs
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startLine: 73
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe texture that is displayed for this emote\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Actions.Emote.Categories
commentId: F:TinyLife.Actions.Emote.Categories
id: Categories
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Categories
nameWithType: Emote.Categories
fullName: TinyLife.Actions.Emote.Categories
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Categories
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path: ../TinyLife/Actions/Emote.cs
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startLine: 77
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA combined <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> flag that determines the categories that this emote belongs to\n"
example: []
syntax:
content: public readonly EmoteCategory Categories
return:
type: TinyLife.Actions.EmoteCategory
content.vb: Public ReadOnly Categories As EmoteCategory
- uid: TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
id: '#ctor(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)'
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Emote(TextureRegion, EmoteCategory)
nameWithType: Emote.Emote(TextureRegion, EmoteCategory)
fullName: TinyLife.Actions.Emote.Emote(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
type: Constructor
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Actions/Emote.cs
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startLine: 84
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInitializes a new emote with the given settings\n"
example: []
syntax:
content: public Emote(TextureRegion texture, EmoteCategory categories)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture that this emote should display
- id: categories
type: TinyLife.Actions.EmoteCategory
description: The categories that this emote should have. Can be a combined flag.
content.vb: Public Sub New(texture As TextureRegion, categories As EmoteCategory)
overload: TinyLife.Actions.Emote.#ctor*
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nameWithType.vb: Emote.New(TextureRegion, EmoteCategory)
fullName.vb: TinyLife.Actions.Emote.New(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
name.vb: New(TextureRegion, EmoteCategory)
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- uid: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
id: GetRandomEmote(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetRandomEmote(EmoteCategory)
nameWithType: Emote.GetRandomEmote(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetRandomEmote
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path: ../TinyLife/Actions/Emote.cs
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startLine: 94
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a random emote from a combined flag of possible categories\n"
example: []
syntax:
content: public static Emote GetRandomEmote(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The possible categories
return:
type: TinyLife.Actions.Emote
description: A random emote from the given categories
content.vb: Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
overload: TinyLife.Actions.Emote.GetRandomEmote*
- uid: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
id: GetEmotes(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetEmotes(EmoteCategory)
nameWithType: Emote.GetEmotes(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetEmotes
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path: ../TinyLife/Actions/Emote.cs
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startLine: 103
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a set of all of the emotes in the given combined category flag\n"
example: []
syntax:
content: public static IEnumerable<Emote> GetEmotes(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The categories
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
description: A set of all emotes that match the categories
content.vb: Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
overload: TinyLife.Actions.Emote.GetEmotes*
- uid: TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
commentId: M:TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
id: Register(TinyLife.Actions.Emote)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Register(Emote)
nameWithType: Emote.Register(Emote)
fullName: TinyLife.Actions.Emote.Register(TinyLife.Actions.Emote)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Register
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path: ../TinyLife/Actions/Emote.cs
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startLine: 118
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nRegisters a new <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> with the given settings\n"
example: []
syntax:
content: public static void Register(Emote emote)
parameters:
- id: emote
type: TinyLife.Actions.Emote
description: The emote to register
content.vb: Public Shared Sub Register(emote As Emote)
overload: TinyLife.Actions.Emote.Register*
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
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name: TinyLife
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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commentId: M:System.Object.Equals(System.Object,System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
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name.vb: Equals(Object, Object)
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spec.csharp:
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spec.vb:
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commentId: M:System.Object.GetHashCode
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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spec.csharp:
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name: GetHashCode
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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commentId: M:System.Object.GetType
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commentId: M:System.Object.MemberwiseClone
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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name: MemberwiseClone()
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commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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name: JsonCopy<Emote>(Emote)
nameWithType: Extensions.JsonCopy<Emote>(Emote)
fullName: TinyLife.Utilities.Extensions.JsonCopy<TinyLife.Actions.Emote>(TinyLife.Actions.Emote)
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name.vb: JsonCopy(Of Emote)(Emote)
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commentId: N:System
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href: https://learn.microsoft.com/dotnet/api/system
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name: System
nameWithType: System
fullName: System
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name: JsonCopy
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commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
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name: TinyLife
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name: Utilities
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name: TinyLife
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name: Utilities
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commentId: T:TinyLife.Actions.EmoteCategory
parent: TinyLife.Actions
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fullName: TinyLife.Actions.EmoteCategory
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nameWithType: EmoteCategory[]
fullName: TinyLife.Actions.EmoteCategory[]
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fullName.vb: TinyLife.Actions.EmoteCategory()
name.vb: EmoteCategory()
spec.csharp:
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name: EmoteCategory
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- name: '['
- name: ']'
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spec.vb:
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name: EmoteCategory
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- uid: MLEM.Textures.TextureRegion
commentId: T:MLEM.Textures.TextureRegion
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nameWithType: TextureRegion
fullName: MLEM.Textures.TextureRegion
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commentId: N:MLEM.Textures
isExternal: true
name: MLEM.Textures
nameWithType: MLEM.Textures
fullName: MLEM.Textures
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spec.csharp:
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name: MLEM
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name: Textures
isExternal: true
spec.vb:
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name: MLEM
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name: Textures
isExternal: true
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commentId: Overload:TinyLife.Actions.Emote.#ctor
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nameWithType: Emote.Emote
fullName: TinyLife.Actions.Emote.Emote
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nameWithType.vb: Emote.New
fullName.vb: TinyLife.Actions.Emote.New
name.vb: New
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
2021-08-04 06:51:12 +02:00
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commentId: N:System.Collections.Generic
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href: https://learn.microsoft.com/dotnet/api/system
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name: System.Collections.Generic
nameWithType: System.Collections.Generic
fullName: System.Collections.Generic
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name: System
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href: https://learn.microsoft.com/dotnet/api/system
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name: Collections
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href: https://learn.microsoft.com/dotnet/api/system.collections
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic
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href: https://learn.microsoft.com/dotnet/api/system.collections.generic
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Actions.Emote.Register*
commentId: Overload:TinyLife.Actions.Emote.Register
name: Register
nameWithType: Emote.Register
fullName: TinyLife.Actions.Emote.Register