TinyLifeWeb/docs/api/TinyLife.Actions.Emote.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Emote
commentId: T:TinyLife.Actions.Emote
id: Emote
parent: TinyLife.Actions
children:
- TinyLife.Actions.Emote.Categories
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- TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
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- TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
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- TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
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- TinyLife.Actions.Emote.Texture
langs:
- csharp
- vb
name: Emote
nameWithType: Emote
fullName: TinyLife.Actions.Emote
type: Class
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Emote
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path: ../TinyLife/Actions/Emote.cs
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startLine: 17
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn emote is a graphic that can be displayed in a bubble over a <xref href=\"TinyLife.Objects.Person\" data-throw-if-not-resolved=\"false\"></xref>, usually as part of a conversation.\n"
example: []
syntax:
content: public class Emote
content.vb: Public Class Emote
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Emote.Texture
commentId: F:TinyLife.Actions.Emote.Texture
id: Texture
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Texture
nameWithType: Emote.Texture
fullName: TinyLife.Actions.Emote.Texture
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Texture
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path: ../TinyLife/Actions/Emote.cs
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startLine: 71
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe texture that is displayed for this emote\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Actions.Emote.Categories
commentId: F:TinyLife.Actions.Emote.Categories
id: Categories
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Categories
nameWithType: Emote.Categories
fullName: TinyLife.Actions.Emote.Categories
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Categories
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path: ../TinyLife/Actions/Emote.cs
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startLine: 75
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA combined <xref href=\"TinyLife.Actions.EmoteCategory\" data-throw-if-not-resolved=\"false\"></xref> flag that determines the categories that this emote belongs to\n"
example: []
syntax:
content: public readonly EmoteCategory Categories
return:
type: TinyLife.Actions.EmoteCategory
content.vb: Public ReadOnly Categories As EmoteCategory
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- uid: TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
commentId: M:TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Draw(Map, Vector2, SpriteBatch, Vector2, bool, ParentInfo)
nameWithType: Emote.Draw(Map, Vector2, SpriteBatch, Vector2, bool, ParentInfo)
fullName: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, TinyLife.Objects.ParentInfo)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Actions/Emote.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nDraws the emote.\n"
example: []
syntax:
content: public void Draw(Map map, Vector2 depthPos, SpriteBatch batch, Vector2 drawPos, bool thought, ParentInfo parent = default)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw on.
- id: depthPos
type: Microsoft.Xna.Framework.Vector2
description: The depth position.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: thought
type: System.Boolean
description: Whether the emote is a thought bubble, rather than a speech bubble.
- id: parent
type: TinyLife.Objects.ParentInfo
description: The emote holder&apos;s parent info.
content.vb: Public Sub Draw(map As Map, depthPos As Vector2, batch As SpriteBatch, drawPos As Vector2, thought As Boolean, parent As ParentInfo = Nothing)
overload: TinyLife.Actions.Emote.Draw*
nameWithType.vb: Emote.Draw(Map, Vector2, SpriteBatch, Vector2, Boolean, ParentInfo)
fullName.vb: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, TinyLife.Objects.ParentInfo)
name.vb: Draw(Map, Vector2, SpriteBatch, Vector2, Boolean, ParentInfo)
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- uid: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
id: GetRandomEmote(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetRandomEmote(EmoteCategory)
nameWithType: Emote.GetRandomEmote(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetRandomEmote
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path: ../TinyLife/Actions/Emote.cs
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startLine: 102
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a random emote from a combined flag of possible categories\n"
example: []
syntax:
content: public static Emote GetRandomEmote(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The possible categories
return:
type: TinyLife.Actions.Emote
description: A random emote from the given categories
content.vb: Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
overload: TinyLife.Actions.Emote.GetRandomEmote*
- uid: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
id: GetEmotes(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetEmotes(EmoteCategory)
nameWithType: Emote.GetEmotes(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetEmotes
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path: ../TinyLife/Actions/Emote.cs
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startLine: 111
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a set of all of the emotes in the given combined category flag\n"
example: []
syntax:
content: public static IEnumerable<Emote> GetEmotes(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The categories
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
description: A set of all emotes that match the categories
content.vb: Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
overload: TinyLife.Actions.Emote.GetEmotes*
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- uid: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
id: Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
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parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
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name: Register(TextureRegion, EmoteCategory)
nameWithType: Emote.Register(TextureRegion, EmoteCategory)
fullName: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
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type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Register
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path: ../TinyLife/Actions/Emote.cs
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startLine: 120
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assemblies:
- Tiny Life
namespace: TinyLife.Actions
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summary: "\nRegisters a new <xref href=\"TinyLife.Actions.Emote\" data-throw-if-not-resolved=\"false\"></xref> with the given settings.\n"
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example: []
syntax:
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content: public static Emote Register(TextureRegion texture, EmoteCategory categories)
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parameters:
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- id: texture
type: MLEM.Textures.TextureRegion
description: The texture that this emote should display.
- id: categories
type: TinyLife.Actions.EmoteCategory
description: The categories that this emote should have. Can be a combined flag.
return:
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type: TinyLife.Actions.Emote
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content.vb: Public Shared Function Register(texture As TextureRegion, categories As EmoteCategory) As Emote
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overload: TinyLife.Actions.Emote.Register*
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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- name: )
spec.vb:
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name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.object
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commentId: M:System.Object.GetHashCode
parent: System.Object
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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spec.csharp:
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name: GetHashCode
isExternal: true
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spec.vb:
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commentId: M:System.Object.GetType
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spec.csharp:
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commentId: M:System.Object.MemberwiseClone
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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name: MemberwiseClone()
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nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
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spec.csharp:
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- name: (
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spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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