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### YamlMime:ManagedReference
items :
- uid : TinyLife.Objects.Particle
commentId : T:TinyLife.Objects.Particle
id : Particle
parent : TinyLife.Objects
children :
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- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
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- TinyLife.Objects.Particle.Animation
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- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
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- TinyLife.Objects.Particle.DepthOffset
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- TinyLife.Objects.Particle.DepthPosOffset
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- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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- TinyLife.Objects.Particle.DrawOffset
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- TinyLife.Objects.Particle.ForceOutside
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- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
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- TinyLife.Objects.Particle.IgnoreParentDrawPos
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- TinyLife.Objects.Particle.Motion
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- TinyLife.Objects.Particle.ParentInfo
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- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Scale
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- TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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- TinyLife.Objects.Particle.SpriteEffects
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- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
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- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Objects.Particle.UpdateWhenPaused
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langs :
- csharp
- vb
name : Particle
nameWithType : Particle
fullName : TinyLife.Objects.Particle
type : Class
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Particle
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path : ../TinyLife/Objects/Particle.cs
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startLine : 17
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nA particle is a <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that can be moved and displayed in world space.\nA particle is simply a <xref href=\"TinyLife.Objects.MapObject\" data-throw-if-not-resolved=\"false\"></xref> that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using <xref href=\"TinyLife.Objects.Particle.Spawn(TinyLife.World.Map%2cMicrosoft.Xna.Framework.Vector2%2cSystem.Func%7bMicrosoft.Xna.Framework.Vector2%2cTinyLife.Objects.Particle%7d)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public class Particle
content.vb : Public Class Particle
inheritance :
- System.Object
inheritedMembers :
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods :
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
- uid : TinyLife.Objects.Particle.Friction
commentId : F:TinyLife.Objects.Particle.Friction
id : Friction
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Friction
nameWithType : Particle.Friction
fullName : TinyLife.Objects.Particle.Friction
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Friction
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path : ../TinyLife/Objects/Particle.cs
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startLine : 24
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe friction that is applied to this particle's <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example : [ ]
syntax :
content : public Vector2 Friction
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Friction As Vector2
- uid : TinyLife.Objects.Particle.TimeToLive
commentId : F:TinyLife.Objects.Particle.TimeToLive
id : TimeToLive
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeToLive
nameWithType : Particle.TimeToLive
fullName : TinyLife.Objects.Particle.TimeToLive
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : TimeToLive
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path : ../TinyLife/Objects/Particle.cs
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startLine : 28
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example : [ ]
syntax :
content : public TimeSpan TimeToLive
return :
type : System.TimeSpan
content.vb : Public TimeToLive As TimeSpan
- uid : TinyLife.Objects.Particle.Position
commentId : F:TinyLife.Objects.Particle.Position
id : Position
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Position
nameWithType : Particle.Position
fullName : TinyLife.Objects.Particle.Position
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Position
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path : ../TinyLife/Objects/Particle.cs
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startLine : 32
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe position in the world of this particle\n"
example : [ ]
syntax :
content : public Vector2 Position
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Position As Vector2
- uid : TinyLife.Objects.Particle.Motion
commentId : F:TinyLife.Objects.Particle.Motion
id : Motion
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Motion
nameWithType : Particle.Motion
fullName : TinyLife.Objects.Particle.Motion
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Motion
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path : ../TinyLife/Objects/Particle.cs
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startLine : 36
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe amount that this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is modified by each <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame\n"
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example : [ ]
syntax :
content : public Vector2 Motion
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public Motion As Vector2
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- uid : TinyLife.Objects.Particle.DepthPosOffset
commentId : F:TinyLife.Objects.Particle.DepthPosOffset
id : DepthPosOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthPosOffset
nameWithType : Particle.DepthPosOffset
fullName : TinyLife.Objects.Particle.DepthPosOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : DepthPosOffset
path : ../TinyLife/Objects/Particle.cs
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startLine : 40
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of tiles that this particle's depth display calculation is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public Vector2 DepthPosOffset
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public DepthPosOffset As Vector2
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- uid : TinyLife.Objects.Particle.DepthOffset
commentId : F:TinyLife.Objects.Particle.DepthOffset
id : DepthOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DepthOffset
nameWithType : Particle.DepthOffset
fullName : TinyLife.Objects.Particle.DepthOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DepthOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 44
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nA value that is passed to <xref href=\"TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2%2cSystem.Single%2cSystem.Boolean%2cSystem.Boolean%2cSystem.Boolean)\" data-throw-if-not-resolved=\"false\"></xref> as the depth offset when the particle's depth is calculated.\n"
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example : [ ]
syntax :
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content : public float DepthOffset
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return :
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type : System.Single
content.vb : Public DepthOffset As Single
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- uid : TinyLife.Objects.Particle.DrawOffset
commentId : F:TinyLife.Objects.Particle.DrawOffset
id : DrawOffset
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : DrawOffset
nameWithType : Particle.DrawOffset
fullName : TinyLife.Objects.Particle.DrawOffset
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : DrawOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 48
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of tiles that this particle's display position is offset by, from its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public Vector2 DrawOffset
return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public DrawOffset As Vector2
- uid : TinyLife.Objects.Particle.Scale
commentId : F:TinyLife.Objects.Particle.Scale
id : Scale
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Scale
nameWithType : Particle.Scale
fullName : TinyLife.Objects.Particle.Scale
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Scale
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path : ../TinyLife/Objects/Particle.cs
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startLine : 52
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nAn <xref href=\"MLEM.Misc.Easings.Easing\" data-throw-if-not-resolved=\"false\"></xref> that determines how this particle's scale (display size) changes based on its <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Objects.Particle.TimeLived\" data-throw-if-not-resolved=\"false\"></xref>\n"
example : [ ]
syntax :
content : public Easings.Easing Scale
return :
type : MLEM.Misc.Easings.Easing
content.vb : Public Scale As Easings.Easing
- uid : TinyLife.Objects.Particle.Gravity
commentId : F:TinyLife.Objects.Particle.Gravity
id : Gravity
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Gravity
nameWithType : Particle.Gravity
fullName : TinyLife.Objects.Particle.Gravity
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Gravity
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path : ../TinyLife/Objects/Particle.cs
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startLine : 56
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe particle's gravity, which determines how much its <xref href=\"TinyLife.Objects.Particle.Motion\" data-throw-if-not-resolved=\"false\"></xref> is affected every <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> frame. Defaults to 0.\n"
example : [ ]
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syntax :
content : public float Gravity
return :
type : System.Single
content.vb : Public Gravity As Single
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- uid : TinyLife.Objects.Particle.CameraMotion
commentId : F:TinyLife.Objects.Particle.CameraMotion
id : CameraMotion
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : CameraMotion
nameWithType : Particle.CameraMotion
fullName : TinyLife.Objects.Particle.CameraMotion
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CameraMotion
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path : ../TinyLife/Objects/Particle.cs
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startLine : 62
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe motion that this particle's <xref href=\"TinyLife.Objects.Particle.CameraOffset\" data-throw-if-not-resolved=\"false\"></xref> is moved by every update frame.\nIf <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> is set, this value is modified by <xref href=\"TinyLife.Objects.Particle.Gravity\" data-throw-if-not-resolved=\"false\"></xref> every update frame as well.\nThis value is not affected by <xref href=\"TinyLife.Objects.Particle.Friction\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public Vector2 CameraMotion
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public CameraMotion As Vector2
- uid : TinyLife.Objects.Particle.CameraOffset
commentId : F:TinyLife.Objects.Particle.CameraOffset
id : CameraOffset
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : CameraOffset
nameWithType : Particle.CameraOffset
fullName : TinyLife.Objects.Particle.CameraOffset
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : CameraOffset
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path : ../TinyLife/Objects/Particle.cs
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startLine : 66
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe offset from this particle's <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> that is added in visual space only, using <xref href=\"TinyLife.Utilities.Extensions.ToVisualY(Microsoft.Xna.Framework.Vector2)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public Vector2 CameraOffset
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return :
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type : Microsoft.Xna.Framework.Vector2
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content.vb : Public CameraOffset As Vector2
- uid : TinyLife.Objects.Particle.ParentInfo
commentId : F:TinyLife.Objects.Particle.ParentInfo
id : ParentInfo
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ParentInfo
nameWithType : Particle.ParentInfo
fullName : TinyLife.Objects.Particle.ParentInfo
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ParentInfo
path : ../TinyLife/Objects/Particle.cs
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startLine : 70
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nA <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> that contains the object that this particle should be rendered in relation to.\n"
example : [ ]
syntax :
content : public ParentInfo ParentInfo
return :
type : TinyLife.Objects.ParentInfo
content.vb : Public ParentInfo As ParentInfo
- uid : TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId : F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id : IgnoreParentDrawPos
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : IgnoreParentDrawPos
nameWithType : Particle.IgnoreParentDrawPos
fullName : TinyLife.Objects.Particle.IgnoreParentDrawPos
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : IgnoreParentDrawPos
path : ../TinyLife/Objects/Particle.cs
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startLine : 74
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThis value indicates whether the visual position of the <xref href=\"TinyLife.Objects.Particle.ParentInfo\" data-throw-if-not-resolved=\"false\"></xref> should be ignored when drawing.\n"
example : [ ]
syntax :
content : public bool IgnoreParentDrawPos
return :
type : System.Boolean
content.vb : Public IgnoreParentDrawPos As Boolean
- uid : TinyLife.Objects.Particle.UpdateWhenPaused
commentId : F:TinyLife.Objects.Particle.UpdateWhenPaused
id : UpdateWhenPaused
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : UpdateWhenPaused
nameWithType : Particle.UpdateWhenPaused
fullName : TinyLife.Objects.Particle.UpdateWhenPaused
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type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : UpdateWhenPaused
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path : ../TinyLife/Objects/Particle.cs
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startLine : 79
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThis value indicates whether this particle's <xref href=\"TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)\" data-throw-if-not-resolved=\"false\"></xref> method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
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example : [ ]
syntax :
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content : public bool UpdateWhenPaused
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return :
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type : System.Boolean
content.vb : Public UpdateWhenPaused As Boolean
- uid : TinyLife.Objects.Particle.Color
commentId : F:TinyLife.Objects.Particle.Color
id : Color
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Color
nameWithType : Particle.Color
fullName : TinyLife.Objects.Particle.Color
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : Color
path : ../TinyLife/Objects/Particle.cs
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startLine : 83
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe color to render this particle with, or <xref href=\"Microsoft.Xna.Framework.Color.White\" data-throw-if-not-resolved=\"false\"></xref> by default.\n"
example : [ ]
syntax :
content : public Color Color
return :
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type : Microsoft.Xna.Framework.Color
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content.vb : Public Color As Color
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- uid : TinyLife.Objects.Particle.SpriteEffects
commentId : F:TinyLife.Objects.Particle.SpriteEffects
id : SpriteEffects
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : SpriteEffects
nameWithType : Particle.SpriteEffects
fullName : TinyLife.Objects.Particle.SpriteEffects
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
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repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : SpriteEffects
path : ../TinyLife/Objects/Particle.cs
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startLine : 87
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe <xref href=\"TinyLife.Objects.Particle.SpriteEffects\" data-throw-if-not-resolved=\"false\"></xref> that should be applied when drawing this particle.\n"
example : [ ]
syntax :
content : public SpriteEffects SpriteEffects
return :
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type : Microsoft.Xna.Framework.Graphics.SpriteEffects
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content.vb : Public SpriteEffects As SpriteEffects
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- uid : TinyLife.Objects.Particle.ForceOutside
commentId : F:TinyLife.Objects.Particle.ForceOutside
id : ForceOutside
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : ForceOutside
nameWithType : Particle.ForceOutside
fullName : TinyLife.Objects.Particle.ForceOutside
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2022-12-20 13:25:03 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
id : ForceOutside
path : ../TinyLife/Objects/Particle.cs
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startLine : 92
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nWhether this particle should always be displayed as if it were outside (rather than in the room its <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref> is in).\nThis field is used for particles like chimney smoke, which always draw above the room on the outside.\n"
example : [ ]
syntax :
content : public bool ForceOutside
return :
type : System.Boolean
content.vb : Public ForceOutside As Boolean
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- uid : TinyLife.Objects.Particle.Animation
commentId : F:TinyLife.Objects.Particle.Animation
id : Animation
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Animation
nameWithType : Particle.Animation
fullName : TinyLife.Objects.Particle.Animation
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
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id : Animation
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path : ../TinyLife/Objects/Particle.cs
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startLine : 97
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe <xref href=\"MLEM.Animations.SpriteAnimation\" data-throw-if-not-resolved=\"false\"></xref> that this particle displays over its lifespan\n"
example : [ ]
syntax :
content : protected readonly SpriteAnimation Animation
return :
type : MLEM.Animations.SpriteAnimation
content.vb : Protected ReadOnly Animation As SpriteAnimation
- uid : TinyLife.Objects.Particle.TimeLived
commentId : F:TinyLife.Objects.Particle.TimeLived
id : TimeLived
parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : TimeLived
nameWithType : Particle.TimeLived
fullName : TinyLife.Objects.Particle.TimeLived
type : Field
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : TimeLived
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path : ../TinyLife/Objects/Particle.cs
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startLine : 102
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to <xref href=\"TinyLife.Objects.Particle.TimeToLive\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example : [ ]
syntax :
content : protected TimeSpan TimeLived
return :
type : System.TimeSpan
content.vb : Protected TimeLived As TimeSpan
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- uid : TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id : '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Particle(TextureRegion, TimeSpan, Vector2)
nameWithType : Particle.Particle(TextureRegion, TimeSpan, Vector2)
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fullName : TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type : Constructor
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : .ctor
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path : ../TinyLife/Objects/Particle.cs
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startLine : 110
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nCreates a new particle with the given settings\n"
example : [ ]
syntax :
content : public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
parameters :
- id : region
type : MLEM.Textures.TextureRegion
description : The texture that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
content.vb : Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(TextureRegion, TimeSpan, Vector2)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb : New(TextureRegion, TimeSpan, Vector2)
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- uid : TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId : M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id : '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Particle(SpriteAnimation, TimeSpan, Vector2)
nameWithType : Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
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fullName : TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
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type : Constructor
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : .ctor
2022-03-09 16:13:05 +01:00
path : ../TinyLife/Objects/Particle.cs
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startLine : 119
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
summary : "\nCreates a new particle with the given settings\n"
example : [ ]
syntax :
content : public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
parameters :
- id : animation
type : MLEM.Animations.SpriteAnimation
description : The animation that this particle should display with
- id : timeToLive
type : System.TimeSpan
description : The amount of real time that this particle should stay alive for
- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position that this particle should have, in world space
content.vb : Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
overload : TinyLife.Objects.Particle.#ctor*
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nameWithType.vb : Particle.New(SpriteAnimation, TimeSpan, Vector2)
fullName.vb : TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
name.vb : New(SpriteAnimation, TimeSpan, Vector2)
2022-09-05 14:19:42 +02:00
- uid : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId : M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id : Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Update(GameTime, TimeSpan, float)
nameWithType : Particle.Update(GameTime, TimeSpan, float)
fullName : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
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branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Update
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path : ../TinyLife/Objects/Particle.cs
2023-07-20 14:27:20 +02:00
startLine : 131
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nThe update method, which is called every update frame by the underlying <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>\n"
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example : [ ]
syntax :
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content : public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The game's time
- id : passedInGame
type : System.TimeSpan
description : The amount of time that has passed since the last call
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- id : speedMultiplier
type : System.Single
description : The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb : Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload : TinyLife.Objects.Particle.Update*
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nameWithType.vb : Particle.Update(GameTime, TimeSpan, Single)
fullName.vb : TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb : Update(GameTime, TimeSpan, Single)
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- uid : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId : M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id : Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
name : Draw(GameTime, SpriteBatch)
nameWithType : Particle.Draw(GameTime, SpriteBatch)
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fullName : TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Draw
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path : ../TinyLife/Objects/Particle.cs
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startLine : 157
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
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summary : "\nDraws this particle on the current <xref href=\"TinyLife.World.Map\" data-throw-if-not-resolved=\"false\"></xref>, at the current <xref href=\"TinyLife.Objects.Particle.Position\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
content : public virtual void Draw(GameTime time, SpriteBatch batch)
parameters :
- id : time
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type : Microsoft.Xna.Framework.GameTime
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description : The current time
- id : batch
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type : Microsoft.Xna.Framework.Graphics.SpriteBatch
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description : The sprite batch to use for drawing
content.vb : Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload : TinyLife.Objects.Particle.Draw*
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId : M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id : Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
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parent : TinyLife.Objects.Particle
langs :
- csharp
- vb
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType : Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
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type : Method
source :
remote :
path : TinyLife/Objects/Particle.cs
2023-03-30 18:07:55 +02:00
branch : main
2021-11-26 23:42:22 +01:00
repo : https://git.ellpeck.de/Ellpeck/TinyLife
2021-08-04 06:51:12 +02:00
id : Spawn
2022-03-09 16:13:05 +01:00
path : ../TinyLife/Objects/Particle.cs
2023-07-20 14:27:20 +02:00
startLine : 174
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assemblies :
- Tiny Life
namespace : TinyLife.Objects
2022-01-01 17:06:03 +01:00
summary : "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the <xref href=\"TinyLife.GameImpl.Camera\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example : [ ]
syntax :
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content : public static void Spawn(Map map, Vector2 position, Func<Vector2, Particle> particleFunction)
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parameters :
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- id : map
type : TinyLife.World.Map
description : The map to spawn on.
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- id : position
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type : Microsoft.Xna.Framework.Vector2
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description : The position in world space that the particle should be spawned at.
- id : particleFunction
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type : System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
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description : A function that is invoked if the particle can be spawned.
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content.vb : Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle))
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overload : TinyLife.Objects.Particle.Spawn*
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nameWithType.vb : Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb : Spawn(Map, Vector2, Func(Of Vector2, Particle))
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references :
- uid : MLEM.Animations.SpriteAnimation
commentId : T:MLEM.Animations.SpriteAnimation
parent : MLEM.Animations
isExternal : true
name : SpriteAnimation
nameWithType : SpriteAnimation
fullName : MLEM.Animations.SpriteAnimation
- uid : TinyLife.Objects.MapObject
commentId : T:TinyLife.Objects.MapObject
parent : TinyLife.Objects
name : MapObject
nameWithType : MapObject
fullName : TinyLife.Objects.MapObject
2023-07-20 14:27:20 +02:00
- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId : M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
2021-08-04 06:51:12 +02:00
isExternal : true
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href : https://learn.microsoft.com/dotnet/api/system.func-2
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name : Spawn(Map, Vector2, Func<Vector2, Particle>)
nameWithType : Particle.Spawn(Map, Vector2, Func<Vector2, Particle>)
fullName : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func<Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle>)
nameWithType.vb : Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle))
fullName.vb : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle))
name.vb : Spawn(Map, Vector2, Func(Of Vector2, Particle))
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spec.csharp :
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- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
2023-03-30 18:07:55 +02:00
name : Spawn
- name : (
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- uid : TinyLife.World.Map
name : Map
- name : ','
- name : " "
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- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : System.Func`2
name : Func
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.func-2
- name : <
- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : TinyLife.Objects.Particle
name : Particle
- name : '>'
- name : )
spec.vb :
2023-07-20 14:27:20 +02:00
- uid : TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
2023-03-30 18:07:55 +02:00
name : Spawn
- name : (
2023-07-20 14:27:20 +02:00
- uid : TinyLife.World.Map
name : Map
- name : ','
- name : " "
2023-03-30 18:07:55 +02:00
- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : System.Func`2
name : Func
isExternal : true
href : https://learn.microsoft.com/dotnet/api/system.func-2
- name : (
- name : Of
- name : " "
- uid : Microsoft.Xna.Framework.Vector2
name : Vector2
isExternal : true
- name : ','
- name : " "
- uid : TinyLife.Objects.Particle
name : Particle
- name : )
- name : )
2021-08-04 06:51:12 +02:00
- uid : TinyLife.Objects
commentId : N : TinyLife.Objects
name : TinyLife.Objects
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