TinyLifeWeb/docs/api/TinyLife.Mods.Mod.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
id: Mod
parent: TinyLife.Mods
children:
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- TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Description
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- TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.Icon
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- TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.IssueTrackerUrl
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- TinyLife.Mods.Mod.Name
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- TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
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- TinyLife.Mods.Mod.RequiresHarmony
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- TinyLife.Mods.Mod.TestedVersionRange
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langs:
- csharp
- vb
name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
type: Class
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Mod
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path: ../TinyLife/Mods/Mod.cs
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startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: "\nThe base class for all Tiny Life mods.\nFor an example mod, see https://github.com/Ellpeck/TinyLifeExampleMod.\nMods are uniquely identified by their ID. The id is the name of the class that extends <xref href=\"TinyLife.Mods.Mod\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public abstract class Mod
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content.vb: Public MustInherit Class [Mod]
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Mods.Mod.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Mods.Mod.Name
commentId: P:TinyLife.Mods.Mod.Name
id: Name
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Name
nameWithType: Mod.Name
fullName: TinyLife.Mods.Mod.Name
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Mods/Mod.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nThe display name of this mod, which will be visible in the options menu\n"
example: []
syntax:
content: public abstract string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Name As String
overload: TinyLife.Mods.Mod.Name*
- uid: TinyLife.Mods.Mod.Description
commentId: P:TinyLife.Mods.Mod.Description
id: Description
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Description
nameWithType: Mod.Description
fullName: TinyLife.Mods.Mod.Description
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Description
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path: ../TinyLife/Mods/Mod.cs
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startLine: 31
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nThe description of this mod, which will be visible in the options menu.\nTo localize the description, use <xref href=\"TinyLife.Localization\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public abstract string Description { get; }
parameters: []
return:
type: System.String
content.vb: Public MustOverride ReadOnly Property Description As String
overload: TinyLife.Mods.Mod.Description*
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- uid: TinyLife.Mods.Mod.TestedVersionRange
commentId: P:TinyLife.Mods.Mod.TestedVersionRange
id: TestedVersionRange
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: TestedVersionRange
nameWithType: Mod.TestedVersionRange
fullName: TinyLife.Mods.Mod.TestedVersionRange
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TestedVersionRange
path: ../TinyLife/Mods/Mod.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nA semantic version range in interval notation that denotes the game versions that this mod has been tested for.\nIf the game&apos;s current version (<xref href=\"TinyLife.GameImpl.Version\" data-throw-if-not-resolved=\"false\"></xref>) is not included in this range, a warning is displayed on game startup.\nFor more information on semantic version ranges in interval notation, see https://learn.microsoft.com/en-us/nuget/concepts/package-versioning#version-ranges.\n"
example: []
syntax:
content: public virtual string TestedVersionRange { get; }
parameters: []
return:
type: System.String
content.vb: Public Overridable ReadOnly Property TestedVersionRange As String
overload: TinyLife.Mods.Mod.TestedVersionRange*
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- uid: TinyLife.Mods.Mod.Icon
commentId: P:TinyLife.Mods.Mod.Icon
id: Icon
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: Icon
nameWithType: Mod.Icon
fullName: TinyLife.Mods.Mod.Icon
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Icon
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path: ../TinyLife/Mods/Mod.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nThe icon texture region of this mod, which will be visible in the options menu\n"
example: []
syntax:
content: public virtual TextureRegion Icon { get; }
parameters: []
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Overridable ReadOnly Property Icon As TextureRegion
overload: TinyLife.Mods.Mod.Icon*
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- uid: TinyLife.Mods.Mod.IssueTrackerUrl
commentId: P:TinyLife.Mods.Mod.IssueTrackerUrl
id: IssueTrackerUrl
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: IssueTrackerUrl
nameWithType: Mod.IssueTrackerUrl
fullName: TinyLife.Mods.Mod.IssueTrackerUrl
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IssueTrackerUrl
path: ../TinyLife/Mods/Mod.cs
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startLine: 48
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nAn optional string that will be the destination of a clickable text in the main menu when this mod fails to initialize (<xref href=\"TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)\" data-throw-if-not-resolved=\"false\"></xref>) or add game content (<xref href=\"TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl%2cTinyLife.Mods.ModInfo)\" data-throw-if-not-resolved=\"false\"></xref>).\nNote that this will not be displayed when the mod fails to load entirely, since this class will not have had time to instantiate.\n"
example: []
syntax:
content: public virtual string IssueTrackerUrl { get; }
parameters: []
return:
type: System.String
content.vb: Public Overridable ReadOnly Property IssueTrackerUrl As String
overload: TinyLife.Mods.Mod.IssueTrackerUrl*
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- uid: TinyLife.Mods.Mod.RequiresHarmony
commentId: P:TinyLife.Mods.Mod.RequiresHarmony
id: RequiresHarmony
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: RequiresHarmony
nameWithType: Mod.RequiresHarmony
fullName: TinyLife.Mods.Mod.RequiresHarmony
type: Property
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiresHarmony
path: ../TinyLife/Mods/Mod.cs
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startLine: 53
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: "\nWhether this mod requires Harmony for patches.\nIf this is <a href=\"https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool\">true</a>, the <xref href=\"HarmonyLib.Harmony\" data-throw-if-not-resolved=\"false\"></xref> instance to use can be found in <xref href=\"TinyLife.Mods.ModInfo.Harmony\" data-throw-if-not-resolved=\"false\"></xref> during <xref href=\"TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger%2cMLEM.Data.Content.RawContentManager%2cMLEM.Data.RuntimeTexturePacker%2cTinyLife.Mods.ModInfo)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
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example: []
syntax:
content: public virtual bool RequiresHarmony { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property RequiresHarmony As Boolean
overload: TinyLife.Mods.Mod.RequiresHarmony*
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- uid: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
id: Initialize(ExtremelySimpleLogger.Logger,MLEM.Data.Content.RawContentManager,MLEM.Data.RuntimeTexturePacker,TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
nameWithType: Mod.Initialize(Logger, RawContentManager, RuntimeTexturePacker, ModInfo)
fullName: TinyLife.Mods.Mod.Initialize(ExtremelySimpleLogger.Logger, MLEM.Data.Content.RawContentManager, MLEM.Data.RuntimeTexturePacker, TinyLife.Mods.ModInfo)
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type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Initialize
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path: ../TinyLife/Mods/Mod.cs
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startLine: 63
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: "\nInitialize the data for this mod, including textures, sounds and other data.\nThe <xref href=\"MLEM.Data.Content.RawContentManager\" data-throw-if-not-resolved=\"false\"></xref> is a variation of MonoGame&apos;s <xref href=\"Microsoft.Xna.Framework.Content.ContentManager\" data-throw-if-not-resolved=\"false\"></xref> and should be used to load mod content.\n"
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example: []
syntax:
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content: public abstract void Initialize(Logger logger, RawContentManager content, RuntimeTexturePacker texturePacker, ModInfo info)
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parameters:
- id: logger
type: ExtremelySimpleLogger.Logger
description: The logger that can be used to write info about this mod to the console
- id: content
type: MLEM.Data.Content.RawContentManager
description: The content manager for this mod
- id: texturePacker
type: MLEM.Data.RuntimeTexturePacker
description: The texture packer that packs added textures into one big texture
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- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub Initialize(logger As Logger, content As RawContentManager, texturePacker As RuntimeTexturePacker, info As ModInfo)
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overload: TinyLife.Mods.Mod.Initialize*
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- uid: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
id: AddGameContent(TinyLife.GameImpl,TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: AddGameContent(GameImpl, ModInfo)
nameWithType: Mod.AddGameContent(GameImpl, ModInfo)
fullName: TinyLife.Mods.Mod.AddGameContent(TinyLife.GameImpl, TinyLife.Mods.ModInfo)
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type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: AddGameContent
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path: ../TinyLife/Mods/Mod.cs
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startLine: 75
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
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summary: "\nAdd the content that this mod provides for the given <xref href=\"TinyLife.GameImpl\" data-throw-if-not-resolved=\"false\"></xref> instance. Some of the supported things to register are:\n<xref href=\"TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)\" data-throw-if-not-resolved=\"false\"></xref> to register furniture types,\n<xref href=\"TinyLife.Actions.ActionType.Register(TinyLife.Actions.ActionType.TypeSettings)\" data-throw-if-not-resolved=\"false\"></xref> to register action types,\n<xref href=\"TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)\" data-throw-if-not-resolved=\"false\"></xref> to register clothes (and hair),\n<xref href=\"TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)\" data-throw-if-not-resolved=\"false\"></xref> to register skills.\nNote that there are a lot of additional things that can be registered in this method.\n"
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example: []
syntax:
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content: public abstract void AddGameContent(GameImpl game, ModInfo info)
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parameters:
- id: game
type: TinyLife.GameImpl
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description: The game instance.
- id: info
type: TinyLife.Mods.ModInfo
description: The <xref href="TinyLife.Mods.ModInfo" data-throw-if-not-resolved="false"></xref> of this mod.
content.vb: Public MustOverride Sub AddGameContent(game As GameImpl, info As ModInfo)
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overload: TinyLife.Mods.Mod.AddGameContent*
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- uid: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
id: GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
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name: GetCustomFurnitureTextures(ModInfo)
nameWithType: Mod.GetCustomFurnitureTextures(ModInfo)
fullName: TinyLife.Mods.Mod.GetCustomFurnitureTextures(TinyLife.Mods.ModInfo)
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type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: GetCustomFurnitureTextures
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path: ../TinyLife/Mods/Mod.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nReturn a list of paths (relative to this mod&apos;s Content directory) to textures that contain the texture regions used by this mod&apos;s custom <xref href=\"TinyLife.Objects.FurnitureType\" data-throw-if-not-resolved=\"false\"></xref>s.\nNote that the furniture texture needs to have an associated <xref href=\"MLEM.Data.DataTextureAtlas\" data-throw-if-not-resolved=\"false\"></xref> file in the same location, but with the .atlas file extension.\nBy default, an empty <xref href=\"System.Collections.Generic.IEnumerable%601\" data-throw-if-not-resolved=\"false\"></xref> is returned.\n"
example: []
syntax:
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content: public virtual IEnumerable<string> GetCustomFurnitureTextures(ModInfo info)
parameters:
- id: info
type: TinyLife.Mods.ModInfo
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return:
type: System.Collections.Generic.IEnumerable{System.String}
description: The custom data texture atlases for this mod&apos;s furniture
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content.vb: Public Overridable Function GetCustomFurnitureTextures(info As ModInfo) As IEnumerable(Of String)
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overload: TinyLife.Mods.Mod.GetCustomFurnitureTextures*
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- uid: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
commentId: M:TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
id: PopulateOptions(MLEM.Ui.Elements.Group,TinyLife.Mods.ModInfo)
parent: TinyLife.Mods.Mod
langs:
- csharp
- vb
name: PopulateOptions(Group, ModInfo)
nameWithType: Mod.PopulateOptions(Group, ModInfo)
fullName: TinyLife.Mods.Mod.PopulateOptions(MLEM.Ui.Elements.Group, TinyLife.Mods.ModInfo)
type: Method
source:
remote:
path: TinyLife/Mods/Mod.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PopulateOptions
path: ../TinyLife/Mods/Mod.cs
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startLine: 94
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assemblies:
- Tiny Life
namespace: TinyLife.Mods
summary: "\nPopulates this mod&apos;s options section, which can be found in the Mods section of the game&apos;s main and in-game menus.\nIf any elements are added to the <code data-dev-comment-type=\"paramref\" class=\"paramref\">group</code> provided, a button will display next to this mod to open its options.\nThis mod can create, add, and load custom options using <xref href=\"TinyLife.Mods.ModInfo.LoadOptions%60%601(System.Func%7b%60%600%7d)\" data-throw-if-not-resolved=\"false\"></xref> and <xref href=\"TinyLife.Mods.ModInfo.SaveOptions%60%601(%60%600)\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
content: public virtual void PopulateOptions(Group group, ModInfo info)
parameters:
- id: group
type: MLEM.Ui.Elements.Group
description: The group to add options to.
- id: info
type: TinyLife.Mods.ModInfo
description: The game&apos;s mod info.
content.vb: Public Overridable Sub PopulateOptions(group As Group, info As ModInfo)
overload: TinyLife.Mods.Mod.PopulateOptions*
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references:
- uid: TinyLife.Mods.Mod
commentId: T:TinyLife.Mods.Mod
parent: TinyLife.Mods
name: Mod
nameWithType: Mod
fullName: TinyLife.Mods.Mod
- uid: TinyLife.Mods
commentId: N:TinyLife.Mods
name: TinyLife.Mods
nameWithType: TinyLife.Mods
fullName: TinyLife.Mods
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spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Mods
name: Mods
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Mods
name: Mods
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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