TinyLifeWeb/docs/api/TinyLife.Uis.InGameHint.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameHint
commentId: T:TinyLife.Uis.InGameHint
id: InGameHint
parent: TinyLife.Uis
children:
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- TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
- TinyLife.Uis.InGameHint.AdditionalContent
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- TinyLife.Uis.InGameHint.ClothesIntentions
- TinyLife.Uis.InGameHint.Condition
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- TinyLife.Uis.InGameHint.DeathEmotions
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- TinyLife.Uis.InGameHint.Display
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- TinyLife.Uis.InGameHint.EmotionInfluences
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- TinyLife.Uis.InGameHint.HasBeenDisplayed
- TinyLife.Uis.InGameHint.Hints
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- TinyLife.Uis.InGameHint.Icon
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- TinyLife.Uis.InGameHint.InteractionPages
- TinyLife.Uis.InGameHint.Interactions
- TinyLife.Uis.InGameHint.Introduction
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- TinyLife.Uis.InGameHint.LotEmployments
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- TinyLife.Uis.InGameHint.MultiMaps
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- TinyLife.Uis.InGameHint.Name
- TinyLife.Uis.InGameHint.Outfits
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- TinyLife.Uis.InGameHint.OutOfTownActions
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- TinyLife.Uis.InGameHint.PersonalityTypes
- TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
langs:
- csharp
- vb
name: InGameHint
nameWithType: InGameHint
fullName: TinyLife.Uis.InGameHint
type: Class
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InGameHint
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 22
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn in-game hint is a tutorial notification that can display with a given <xref href=\"TinyLife.Uis.InGameHint.Condition\" data-throw-if-not-resolved=\"false\"></xref>, or that can be caused to be displayed manually using <xref href=\"TinyLife.Uis.InGameHint.Display\" data-throw-if-not-resolved=\"false\"></xref>.\nEach in-game hint is only displayed once, unless the list of displayed hints is reset in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
syntax:
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content: public class InGameHint
content.vb: Public Class InGameHint
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.InGameHint.Hints
commentId: F:TinyLife.Uis.InGameHint.Hints
id: Hints
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Hints
nameWithType: InGameHint.Hints
fullName: TinyLife.Uis.InGameHint.Hints
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Hints
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe registry for all <xref href=\"TinyLife.Uis.InGameHint\" data-throw-if-not-resolved=\"false\"></xref> values.\nUse <xref href=\"TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)\" data-throw-if-not-resolved=\"false\"></xref> to add to this list.\n"
example: []
syntax:
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content: public static readonly ReadOnlyDictionary<string, InGameHint> Hints
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return:
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type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint}
content.vb: Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint)
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- uid: TinyLife.Uis.InGameHint.Introduction
commentId: F:TinyLife.Uis.InGameHint.Introduction
id: Introduction
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Introduction
nameWithType: InGameHint.Introduction
fullName: TinyLife.Uis.InGameHint.Introduction
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Introduction
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 32
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Introduction
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Introduction As InGameHint
- uid: TinyLife.Uis.InGameHint.PersonalityTypes
commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes
id: PersonalityTypes
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: PersonalityTypes
nameWithType: InGameHint.PersonalityTypes
fullName: TinyLife.Uis.InGameHint.PersonalityTypes
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PersonalityTypes
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 41
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint PersonalityTypes
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint
- uid: TinyLife.Uis.InGameHint.ClothesIntentions
commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions
id: ClothesIntentions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: ClothesIntentions
nameWithType: InGameHint.ClothesIntentions
fullName: TinyLife.Uis.InGameHint.ClothesIntentions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: ClothesIntentions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 42
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint ClothesIntentions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint
- uid: TinyLife.Uis.InGameHint.Interactions
commentId: F:TinyLife.Uis.InGameHint.Interactions
id: Interactions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Interactions
nameWithType: InGameHint.Interactions
fullName: TinyLife.Uis.InGameHint.Interactions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Interactions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Interactions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Interactions As InGameHint
- uid: TinyLife.Uis.InGameHint.Outfits
commentId: F:TinyLife.Uis.InGameHint.Outfits
id: Outfits
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Outfits
nameWithType: InGameHint.Outfits
fullName: TinyLife.Uis.InGameHint.Outfits
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Outfits
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 44
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint Outfits
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly Outfits As InGameHint
- uid: TinyLife.Uis.InGameHint.InteractionPages
commentId: F:TinyLife.Uis.InGameHint.InteractionPages
id: InteractionPages
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: InteractionPages
nameWithType: InGameHint.InteractionPages
fullName: TinyLife.Uis.InGameHint.InteractionPages
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: InteractionPages
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 45
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint InteractionPages
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly InteractionPages As InGameHint
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- uid: TinyLife.Uis.InGameHint.OutOfTownActions
commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions
id: OutOfTownActions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: OutOfTownActions
nameWithType: InGameHint.OutOfTownActions
fullName: TinyLife.Uis.InGameHint.OutOfTownActions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: OutOfTownActions
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 46
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint OutOfTownActions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint
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- uid: TinyLife.Uis.InGameHint.LotEmployments
commentId: F:TinyLife.Uis.InGameHint.LotEmployments
id: LotEmployments
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: LotEmployments
nameWithType: InGameHint.LotEmployments
fullName: TinyLife.Uis.InGameHint.LotEmployments
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployments
path: ../TinyLife/Uis/InGameHint.cs
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startLine: 47
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint LotEmployments
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly LotEmployments As InGameHint
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- uid: TinyLife.Uis.InGameHint.MultiMaps
commentId: F:TinyLife.Uis.InGameHint.MultiMaps
id: MultiMaps
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: MultiMaps
nameWithType: InGameHint.MultiMaps
fullName: TinyLife.Uis.InGameHint.MultiMaps
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MultiMaps
path: ../TinyLife/Uis/InGameHint.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint MultiMaps
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly MultiMaps As InGameHint
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- uid: TinyLife.Uis.InGameHint.EmotionInfluences
commentId: F:TinyLife.Uis.InGameHint.EmotionInfluences
id: EmotionInfluences
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: EmotionInfluences
nameWithType: InGameHint.EmotionInfluences
fullName: TinyLife.Uis.InGameHint.EmotionInfluences
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmotionInfluences
path: ../TinyLife/Uis/InGameHint.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint EmotionInfluences
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly EmotionInfluences As InGameHint
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- uid: TinyLife.Uis.InGameHint.DeathEmotions
commentId: F:TinyLife.Uis.InGameHint.DeathEmotions
id: DeathEmotions
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: DeathEmotions
nameWithType: InGameHint.DeathEmotions
fullName: TinyLife.Uis.InGameHint.DeathEmotions
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DeathEmotions
path: ../TinyLife/Uis/InGameHint.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Uis
syntax:
content: public static readonly InGameHint DeathEmotions
return:
type: TinyLife.Uis.InGameHint
content.vb: Public Shared ReadOnly DeathEmotions As InGameHint
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- uid: TinyLife.Uis.InGameHint.Name
commentId: F:TinyLife.Uis.InGameHint.Name
id: Name
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Name
nameWithType: InGameHint.Name
fullName: TinyLife.Uis.InGameHint.Name
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Name
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 75
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe name of this hint\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
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- uid: TinyLife.Uis.InGameHint.Icon
commentId: F:TinyLife.Uis.InGameHint.Icon
id: Icon
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Icon
nameWithType: InGameHint.Icon
fullName: TinyLife.Uis.InGameHint.Icon
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 79
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: "\nThe icon of this hint.\n"
example: []
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syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
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- uid: TinyLife.Uis.InGameHint.Condition
commentId: F:TinyLife.Uis.InGameHint.Condition
id: Condition
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Condition
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 83
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn optional condition that causes this hint to be displayed\n"
example: []
syntax:
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content: public readonly Func<GameImpl, bool> Condition
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return:
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type: System.Func{TinyLife.GameImpl,System.Boolean}
content.vb: Public ReadOnly Condition As Func(Of GameImpl, Boolean)
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- uid: TinyLife.Uis.InGameHint.AdditionalContent
commentId: F:TinyLife.Uis.InGameHint.AdditionalContent
id: AdditionalContent
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: AdditionalContent
nameWithType: InGameHint.AdditionalContent
fullName: TinyLife.Uis.InGameHint.AdditionalContent
type: Field
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AdditionalContent
path: ../TinyLife/Uis/InGameHint.cs
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startLine: 87
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: "\nA function that can optionally add additional content to the hint&apos;s <xref href=\"MLEM.Ui.Elements.Panel\" data-throw-if-not-resolved=\"false\"></xref>.\n"
example: []
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syntax:
content: public readonly Action<CoveringGroup, Panel> AdditionalContent
return:
type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
content.vb: Public ReadOnly AdditionalContent As Action(Of CoveringGroup, Panel)
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- uid: TinyLife.Uis.InGameHint.HasBeenDisplayed
commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed
id: HasBeenDisplayed
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: HasBeenDisplayed
nameWithType: InGameHint.HasBeenDisplayed
fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed
type: Property
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: HasBeenDisplayed
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 92
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA property that determines whether this hint has already been displayed\n"
example: []
syntax:
content: public bool HasBeenDisplayed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean
overload: TinyLife.Uis.InGameHint.HasBeenDisplayed*
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- uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})'
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parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
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name: InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
nameWithType: InGameHint.InGameHint(string, TextureRegion, Func<GameImpl, bool>, Action<CoveringGroup, Panel>)
fullName: TinyLife.Uis.InGameHint.InGameHint(string, MLEM.Textures.TextureRegion, System.Func<TinyLife.GameImpl, bool>, System.Action<TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel>)
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type: Constructor
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 101
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nCreates a new hint with the given settings\n"
example: []
syntax:
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content: public InGameHint(string name, TextureRegion icon, Func<GameImpl, bool> condition = null, Action<CoveringGroup, Panel> additionalContent = null)
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parameters:
- id: name
type: System.String
description: The name of the hint
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- id: icon
type: MLEM.Textures.TextureRegion
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description: The icon of this hint
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- id: condition
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type: System.Func{TinyLife.GameImpl,System.Boolean}
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description: An optional condition to cause this hint to be displayed
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- id: additionalContent
type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}
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description: A function that can optionally add additional content to the hint&apos;s <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing, additionalContent As Action(Of CoveringGroup, Panel) = Nothing)
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overload: TinyLife.Uis.InGameHint.#ctor*
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nameWithType.vb: InGameHint.New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
fullName.vb: TinyLife.Uis.InGameHint.New(String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, Boolean), System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel))
name.vb: New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel))
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- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
id: Display
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Display
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 111
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nDisplays this hint as a <xref href=\"TinyLife.Uis.Notifications\" data-throw-if-not-resolved=\"false\"></xref> panel and adds it to the list of already displayed hints in the <xref href=\"TinyLife.Options\" data-throw-if-not-resolved=\"false\"></xref>\n"
example: []
syntax:
content: public void Display()
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content.vb: Public Sub Display()
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overload: TinyLife.Uis.InGameHint.Display*
- uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
id: Register(TinyLife.Uis.InGameHint)
parent: TinyLife.Uis.InGameHint
langs:
- csharp
- vb
name: Register(InGameHint)
nameWithType: InGameHint.Register(InGameHint)
fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
type: Method
source:
remote:
path: TinyLife/Uis/InGameHint.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Register
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path: ../TinyLife/Uis/InGameHint.cs
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startLine: 138
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nRegisters the given hint to the <xref href=\"TinyLife.Uis.InGameHint.Hints\" data-throw-if-not-resolved=\"false\"></xref> registry\n"
example: []
syntax:
content: public static InGameHint Register(InGameHint hint)
parameters:
- id: hint
type: TinyLife.Uis.InGameHint
description: The hint to register
return:
type: TinyLife.Uis.InGameHint
description: The hint passed, for chaining
content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint
overload: TinyLife.Uis.InGameHint.Register*
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commentId: F:TinyLife.Uis.InGameHint.Condition
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name: Condition
nameWithType: InGameHint.Condition
fullName: TinyLife.Uis.InGameHint.Condition
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- uid: TinyLife.Uis.InGameHint.Display
commentId: M:TinyLife.Uis.InGameHint.Display
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name: Display()
nameWithType: InGameHint.Display()
fullName: TinyLife.Uis.InGameHint.Display()
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commentId: M:System.Object.GetHashCode
parent: System.Object
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
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nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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2023-03-30 18:07:55 +02:00
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name: TinyLife
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name: TinyLife
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name: Utilities
2021-08-04 06:51:12 +02:00
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2023-03-30 18:07:55 +02:00
name: Register(InGameHint)
nameWithType: InGameHint.Register(InGameHint)
fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint)
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2022-05-24 13:36:05 +02:00
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