TinyLifeWeb/docs/api/TinyLife.Tools.PlayModeTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.PlayModeTool
commentId: T:TinyLife.Tools.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.PlayModeTool.#ctor
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- TinyLife.Tools.PlayModeTool.CanUndoRedo
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- TinyLife.Tools.PlayModeTool.Closed
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- TinyLife.Tools.PlayModeTool.OnUpdateStatsView
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- TinyLife.Tools.PlayModeTool.Opened
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- TinyLife.Tools.PlayModeTool.Reload
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- TinyLife.Tools.PlayModeTool.SelectedPerson
- TinyLife.Tools.PlayModeTool.SelectedStat
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- TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.Person)
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- TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
- csharp
- vb
name: PlayModeTool
nameWithType: PlayModeTool
fullName: TinyLife.Tools.PlayModeTool
type: Class
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PlayModeTool
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 28
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
syntax:
content: 'public class PlayModeTool : Tool'
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content.vb: Public Class PlayModeTool Inherits Tool
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inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
commentId: E:TinyLife.Tools.PlayModeTool.OnUpdateStatsView
id: OnUpdateStatsView
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: OnUpdateStatsView
nameWithType: PlayModeTool.OnUpdateStatsView
fullName: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
type: Event
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdateStatsView
path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
An event that is invoked when the play mode tool's stats <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> is updated. This occurs when a <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> tab is opened, or when a corresponding stat's information changes in a way that forces the panel to be refreshed.
During this even't <xref href="TinyLife.Mods.EventPhase.Pre" data-throw-if-not-resolved="false"></xref> phase, the previous content has not been removed from the <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> yet.
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example: []
syntax:
content: public static event Action<(Person Person, PlayModeTool.StatType Stat, Panel Panel, EventPhase Phase)> OnUpdateStatsView
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.Person,TinyLife.Tools.PlayModeTool.StatType,MLEM.Ui.Elements.Panel,TinyLife.Mods.EventPhase}}
content.vb: Public Shared Event OnUpdateStatsView As Action(Of (Person As Person, Stat As PlayModeTool.StatType, Panel As Panel, Phase As EventPhase))
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- uid: TinyLife.Tools.PlayModeTool.SelectedPerson
commentId: P:TinyLife.Tools.PlayModeTool.SelectedPerson
id: SelectedPerson
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedPerson
nameWithType: PlayModeTool.SelectedPerson
fullName: TinyLife.Tools.PlayModeTool.SelectedPerson
type: Property
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedPerson
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 48
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Stores the <xref href="TinyLife.Objects.Person" data-throw-if-not-resolved="false"></xref> that is currently selected
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example: []
syntax:
content: public Person SelectedPerson { get; }
parameters: []
return:
type: TinyLife.Objects.Person
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content.vb: Public Property SelectedPerson As Person
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overload: TinyLife.Tools.PlayModeTool.SelectedPerson*
- uid: TinyLife.Tools.PlayModeTool.SelectedStat
commentId: P:TinyLife.Tools.PlayModeTool.SelectedStat
id: SelectedStat
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedStat
nameWithType: PlayModeTool.SelectedStat
fullName: TinyLife.Tools.PlayModeTool.SelectedStat
type: Property
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: SelectedStat
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 52
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: The <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> that is currently se
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example: []
syntax:
content: public PlayModeTool.StatType SelectedStat { get; }
parameters: []
return:
type: TinyLife.Tools.PlayModeTool.StatType
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content.vb: Public Property SelectedStat As PlayModeTool.StatType
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overload: TinyLife.Tools.PlayModeTool.SelectedStat*
- uid: TinyLife.Tools.PlayModeTool.#ctor
commentId: M:TinyLife.Tools.PlayModeTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayModeTool()
nameWithType: PlayModeTool.PlayModeTool()
fullName: TinyLife.Tools.PlayModeTool.PlayModeTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 61
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public PlayModeTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.PlayModeTool.#ctor*
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nameWithType.vb: PlayModeTool.New()
fullName.vb: TinyLife.Tools.PlayModeTool.New()
name.vb: New()
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- uid: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
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name: Update(GameTime, bool)
nameWithType: PlayModeTool.Update(GameTime, bool)
fullName: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Update
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 64
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
type: System.Boolean
content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.PlayModeTool.Update*
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nameWithType.vb: PlayModeTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
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- uid: TinyLife.Tools.PlayModeTool.Opened
commentId: M:TinyLife.Tools.PlayModeTool.Opened
id: Opened
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Opened()
nameWithType: PlayModeTool.Opened()
fullName: TinyLife.Tools.PlayModeTool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Opened
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 107
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Called when this build tool is opened.
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Opened()
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content.vb: Public Overrides Sub Opened()
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overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.PlayModeTool.Opened*
- uid: TinyLife.Tools.PlayModeTool.Closed
commentId: M:TinyLife.Tools.PlayModeTool.Closed
id: Closed
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Closed()
nameWithType: PlayModeTool.Closed()
fullName: TinyLife.Tools.PlayModeTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Closed
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 313
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
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example: []
syntax:
content: public override void Closed()
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content.vb: Public Overrides Sub Closed()
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overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.PlayModeTool.Closed*
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- uid: TinyLife.Tools.PlayModeTool.CanUndoRedo
commentId: M:TinyLife.Tools.PlayModeTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: PlayModeTool.CanUndoRedo()
fullName: TinyLife.Tools.PlayModeTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 324
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo() As Boolean
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overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.PlayModeTool.CanUndoRedo*
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- uid: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.Person)
commentId: M:TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.Person)
id: SetSelectedPerson(TinyLife.Objects.Person)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SetSelectedPerson(Person)
nameWithType: PlayModeTool.SetSelectedPerson(Person)
fullName: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetSelectedPerson
path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 333
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Sets the currently selected person to the given person and updates the UI accordingly.
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example: []
syntax:
content: public bool SetSelectedPerson(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
return:
type: System.Boolean
description: Whether the person could be set. This is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if the selected person is already the given person.
content.vb: Public Function SetSelectedPerson(person As Person) As Boolean
overload: TinyLife.Tools.PlayModeTool.SetSelectedPerson*
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- uid: TinyLife.Tools.PlayModeTool.Reload
commentId: M:TinyLife.Tools.PlayModeTool.Reload
id: Reload
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Reload()
nameWithType: PlayModeTool.Reload()
fullName: TinyLife.Tools.PlayModeTool.Reload()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Reload
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path: ../TinyLife/Tools/PlayModeTool.cs
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startLine: 1104
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assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Reloads the play mode tool's ui
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example: []
syntax:
content: public static void Reload()
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content.vb: Public Shared Sub Reload()
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overload: TinyLife.Tools.PlayModeTool.Reload*
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references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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href: TinyLife.Tools.html
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spec.vb:
- uid: TinyLife
name: TinyLife
2024-01-07 16:53:47 +01:00
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