TinyLifeWeb/docs/api/TinyLife.Skills.Skill.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
id: Skill
parent: TinyLife.Skills
children:
- TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
- TinyLife.Skills.Skill.Level
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- TinyLife.Skills.Skill.OnAdditionalEarnedActions
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- TinyLife.Skills.Skill.PointPercentage
- TinyLife.Skills.Skill.PointsToNextLevel
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- TinyLife.Skills.Skill.RequiredPointsToNextLevel
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- TinyLife.Skills.Skill.TotalPercentage
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- TinyLife.Skills.Skill.Type
langs:
- csharp
- vb
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
type: Class
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Skill
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path: ../TinyLife/Skills/Skill.cs
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startLine: 26
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
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A skill is an ability that a <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> can have which influences their behavior in some way.
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Skill instances are created from their corresponding <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataContract]
public class Skill
content.vb: >-
<DataContract>
Public Class Skill
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.Skill.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
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- uid: TinyLife.Skills.Skill.OnAdditionalEarnedActions
commentId: E:TinyLife.Skills.Skill.OnAdditionalEarnedActions
id: OnAdditionalEarnedActions
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: OnAdditionalEarnedActions
nameWithType: Skill.OnAdditionalEarnedActions
fullName: TinyLife.Skills.Skill.OnAdditionalEarnedActions
type: Event
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdditionalEarnedActions
path: ../TinyLife/Skills/Skill.cs
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startLine: 32
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: An event that is invoked when a notification for a skill level up is displayed for the given <xref href="TinyLife.Skills.Skill" data-throw-if-not-resolved="false"></xref>. The list can have additional display strings added to based on a reached level to display additional actions or abilities that a person gains when reaching that level. This is an event version of <xref href="TinyLife.Skills.SkillType.AdditionalEarnedActions" data-throw-if-not-resolved="false"></xref>.
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example: []
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syntax:
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content: public static event Action<PersonLike, Skill, List<(int Level, string DisplayName)>> OnAdditionalEarnedActions
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return:
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type: System.Action{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.List{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public Shared Event OnAdditionalEarnedActions As Action(Of PersonLike, Skill, List(Of (Level As Integer, DisplayName As String)))
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- uid: TinyLife.Skills.Skill.Type
commentId: F:TinyLife.Skills.Skill.Type
id: Type
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: Type
nameWithType: Skill.Type
fullName: TinyLife.Skills.Skill.Type
type: Field
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Type
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path: ../TinyLife/Skills/Skill.cs
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startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: The underlying <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref> that this skill instance originates from
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example: []
syntax:
content: >-
[DataMember]
public readonly SkillType Type
return:
type: TinyLife.Skills.SkillType
content.vb: >-
<DataMember>
Public ReadOnly Type As SkillType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Skills.Skill.PointsToNextLevel
commentId: P:TinyLife.Skills.Skill.PointsToNextLevel
id: PointsToNextLevel
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: PointsToNextLevel
nameWithType: Skill.PointsToNextLevel
fullName: TinyLife.Skills.Skill.PointsToNextLevel
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PointsToNextLevel
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path: ../TinyLife/Skills/Skill.cs
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startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The amount of skill points that are required until the next <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref> is reached.
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To modify this value, use <xref href="TinyLife.Skills.Skill.Gain(TinyLife.Objects.PersonLike%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember]
public float PointsToNextLevel { get; }
parameters: []
return:
type: System.Single
content.vb: >-
<DataMember>
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Public Property PointsToNextLevel As Single
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overload: TinyLife.Skills.Skill.PointsToNextLevel*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Skills.Skill.Level
commentId: P:TinyLife.Skills.Skill.Level
id: Level
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: Level
nameWithType: Skill.Level
fullName: TinyLife.Skills.Skill.Level
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: Level
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path: ../TinyLife/Skills/Skill.cs
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startLine: 49
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The current level of this skill. Note that this value never goes beyond <xref href="TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)" data-throw-if-not-resolved="false"></xref>.
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To modify this value efficiently, use <xref href="TinyLife.Skills.Skill.Gain(TinyLife.Objects.PersonLike%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType%2cSystem.Single%2cTinyLife.Actions.ActionInfo%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember]
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public int Level { get; set; }
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parameters: []
return:
type: System.Int32
content.vb: >-
<DataMember>
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Public Property Level As Integer
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overload: TinyLife.Skills.Skill.Level*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.Skills.Skill.RequiredPointsToNextLevel
commentId: P:TinyLife.Skills.Skill.RequiredPointsToNextLevel
id: RequiredPointsToNextLevel
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: RequiredPointsToNextLevel
nameWithType: Skill.RequiredPointsToNextLevel
fullName: TinyLife.Skills.Skill.RequiredPointsToNextLevel
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPointsToNextLevel
path: ../TinyLife/Skills/Skill.cs
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startLine: 56
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
Returns the amount of skill points that is required to reach the next level.
This value is depenedent on the current <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref>, meaning higher skill levels are harder to reach.
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example: []
syntax:
content: public int RequiredPointsToNextLevel { get; }
parameters: []
return:
type: System.Int32
description: The points required for the next level
content.vb: Public ReadOnly Property RequiredPointsToNextLevel As Integer
overload: TinyLife.Skills.Skill.RequiredPointsToNextLevel*
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- uid: TinyLife.Skills.Skill.PointPercentage
commentId: P:TinyLife.Skills.Skill.PointPercentage
id: PointPercentage
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: PointPercentage
nameWithType: Skill.PointPercentage
fullName: TinyLife.Skills.Skill.PointPercentage
type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: PointPercentage
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path: ../TinyLife/Skills/Skill.cs
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startLine: 61
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The percentage of <xref href="TinyLife.Skills.Skill.PointsToNextLevel" data-throw-if-not-resolved="false"></xref> out of the <xref href="TinyLife.Skills.Skill.RequiredPointsToNextLevel" data-throw-if-not-resolved="false"></xref>.
This value is always between 0 and 1.
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example: []
syntax:
content: public float PointPercentage { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property PointPercentage As Single
overload: TinyLife.Skills.Skill.PointPercentage*
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- uid: TinyLife.Skills.Skill.TotalPercentage
commentId: P:TinyLife.Skills.Skill.TotalPercentage
id: TotalPercentage
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parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
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name: TotalPercentage
nameWithType: Skill.TotalPercentage
fullName: TinyLife.Skills.Skill.TotalPercentage
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type: Property
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: TotalPercentage
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path: ../TinyLife/Skills/Skill.cs
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startLine: 66
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: >-
The percentage of the <xref href="TinyLife.Skills.Skill.Level" data-throw-if-not-resolved="false"></xref>, plus the <xref href="TinyLife.Skills.Skill.PointPercentage" data-throw-if-not-resolved="false"></xref>, out of the total <xref href="TinyLife.Skills.SkillType.MaxLevel" data-throw-if-not-resolved="false"></xref>.
Essentially, this value represents the total progress that this skill has, between 0 and 1.
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example: []
syntax:
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content: public float TotalPercentage { get; }
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parameters: []
return:
type: System.Single
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content.vb: Public ReadOnly Property TotalPercentage As Single
overload: TinyLife.Skills.Skill.TotalPercentage*
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- uid: TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.Skill.#ctor(TinyLife.Skills.SkillType)
id: '#ctor(TinyLife.Skills.SkillType)'
parent: TinyLife.Skills.Skill
langs:
- csharp
- vb
name: Skill(SkillType)
nameWithType: Skill.Skill(SkillType)
fullName: TinyLife.Skills.Skill.Skill(TinyLife.Skills.SkillType)
type: Constructor
source:
remote:
path: TinyLife/Skills/Skill.cs
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branch: main
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repo: https://git.ellpeck.de/Ellpeck/TinyLife
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id: .ctor
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path: ../TinyLife/Skills/Skill.cs
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startLine: 72
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assemblies:
- Tiny Life
namespace: TinyLife.Skills
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summary: Creates a new skill instance from the given <xref href="TinyLife.Skills.SkillType" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public Skill(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type of skill to construct
content.vb: Public Sub New(type As SkillType)
overload: TinyLife.Skills.Skill.#ctor*
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nameWithType.vb: Skill.New(SkillType)
fullName.vb: TinyLife.Skills.Skill.New(TinyLife.Skills.SkillType)
name.vb: New(SkillType)
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references:
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- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
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parent: TinyLife.Objects
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href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
parent: TinyLife.Skills
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href: TinyLife.Skills.SkillType.html
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name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
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href: TinyLife.html
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name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Skills
name: Skills
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href: TinyLife.Skills.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Skills
name: Skills
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href: TinyLife.Skills.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
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- uid: System.Object
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name: object
2021-08-04 06:51:12 +02:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-08-04 06:51:12 +02:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
2021-08-04 06:51:12 +02:00
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-08-04 06:51:12 +02:00
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
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2023-03-30 18:07:55 +02:00
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nameWithType: PersonLike.GainSkill(SkillType, float, ActionInfo, float)
fullName: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float)
nameWithType.vb: PersonLike.GainSkill(SkillType, Single, ActionInfo, Single)
fullName.vb: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single)
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name.vb: GainSkill(SkillType, Single, ActionInfo, Single)
spec.csharp:
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- uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
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name: GainSkill
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_
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- name: (
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name: SkillType
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href: TinyLife.Skills.SkillType.html
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- name: ','
- name: " "
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name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
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href: TinyLife.Actions.ActionInfo.html
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- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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- uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single)
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name: GainSkill
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href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_
2023-03-30 18:07:55 +02:00
- name: (
- uid: TinyLife.Skills.SkillType
name: SkillType
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href: TinyLife.Skills.SkillType.html
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- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
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href: TinyLife.Actions.ActionInfo.html
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- name: ','
- name: " "
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name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
2021-08-04 06:51:12 +02:00
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commentId: Overload:TinyLife.Skills.Skill.PointsToNextLevel
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointsToNextLevel
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name: PointsToNextLevel
nameWithType: Skill.PointsToNextLevel
fullName: TinyLife.Skills.Skill.PointsToNextLevel
- uid: System.Single
commentId: T:System.Single
parent: System
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.single
name: float
nameWithType: float
fullName: float
nameWithType.vb: Single
fullName.vb: Single
name.vb: Single
2021-10-14 20:30:40 +02:00
- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
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href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetMaxLevel_TinyLife_Objects_AgeGroup_
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name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
spec.csharp:
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name: GetMaxLevel
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href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetMaxLevel_TinyLife_Objects_AgeGroup_
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- name: (
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name: AgeGroup
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href: TinyLife.Objects.AgeGroup.html
2023-03-30 18:07:55 +02:00
- name: )
spec.vb:
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name: GetMaxLevel
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href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetMaxLevel_TinyLife_Objects_AgeGroup_
2023-03-30 18:07:55 +02:00
- name: (
- uid: TinyLife.Objects.AgeGroup
name: AgeGroup
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href: TinyLife.Objects.AgeGroup.html
2023-03-30 18:07:55 +02:00
- name: )
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Skills.Skill.Level*
commentId: Overload:TinyLife.Skills.Skill.Level
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_Level
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name: Level
nameWithType: Skill.Level
fullName: TinyLife.Skills.Skill.Level
- uid: System.Int32
commentId: T:System.Int32
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.int32
name: int
nameWithType: int
fullName: int
nameWithType.vb: Integer
fullName.vb: Integer
name.vb: Integer
2022-09-05 14:19:42 +02:00
- uid: TinyLife.Skills.Skill.RequiredPointsToNextLevel*
commentId: Overload:TinyLife.Skills.Skill.RequiredPointsToNextLevel
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_RequiredPointsToNextLevel
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name: RequiredPointsToNextLevel
nameWithType: Skill.RequiredPointsToNextLevel
fullName: TinyLife.Skills.Skill.RequiredPointsToNextLevel
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- uid: TinyLife.Skills.Skill.PointsToNextLevel
commentId: P:TinyLife.Skills.Skill.PointsToNextLevel
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointsToNextLevel
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name: PointsToNextLevel
nameWithType: Skill.PointsToNextLevel
fullName: TinyLife.Skills.Skill.PointsToNextLevel
2022-09-05 14:19:42 +02:00
- uid: TinyLife.Skills.Skill.RequiredPointsToNextLevel
commentId: P:TinyLife.Skills.Skill.RequiredPointsToNextLevel
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_RequiredPointsToNextLevel
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name: RequiredPointsToNextLevel
nameWithType: Skill.RequiredPointsToNextLevel
fullName: TinyLife.Skills.Skill.RequiredPointsToNextLevel
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Skills.Skill.PointPercentage*
commentId: Overload:TinyLife.Skills.Skill.PointPercentage
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointPercentage
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name: PointPercentage
nameWithType: Skill.PointPercentage
fullName: TinyLife.Skills.Skill.PointPercentage
2022-09-17 12:33:21 +02:00
- uid: TinyLife.Skills.Skill.PointPercentage
commentId: P:TinyLife.Skills.Skill.PointPercentage
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href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_PointPercentage
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name: PointPercentage
nameWithType: Skill.PointPercentage
fullName: TinyLife.Skills.Skill.PointPercentage
2021-10-14 20:30:40 +02:00
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
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href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_MaxLevel
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name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
2022-09-17 12:33:21 +02:00
- uid: TinyLife.Skills.Skill.TotalPercentage*
commentId: Overload:TinyLife.Skills.Skill.TotalPercentage
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill_TotalPercentage
2022-09-17 12:33:21 +02:00
name: TotalPercentage
nameWithType: Skill.TotalPercentage
fullName: TinyLife.Skills.Skill.TotalPercentage
2021-08-04 06:51:12 +02:00
- uid: TinyLife.Skills.Skill.#ctor*
commentId: Overload:TinyLife.Skills.Skill.#ctor
2024-01-07 16:53:47 +01:00
href: TinyLife.Skills.Skill.html#TinyLife_Skills_Skill__ctor_TinyLife_Skills_SkillType_
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name: Skill
nameWithType: Skill.Skill
fullName: TinyLife.Skills.Skill.Skill
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nameWithType.vb: Skill.New
fullName.vb: TinyLife.Skills.Skill.New
name.vb: New