TinyLifeWeb/docs/api/TinyLife.Uis.InGameUi.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameUi
commentId: T:TinyLife.Uis.InGameUi
id: InGameUi
parent: TinyLife.Uis
children:
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- TinyLife.Uis.InGameUi.BuildBottomRight
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- TinyLife.Uis.InGameUi.BuildContent
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- TinyLife.Uis.InGameUi.BuildTopLeft
- TinyLife.Uis.InGameUi.BuildView
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- TinyLife.Uis.InGameUi.BuildZoom
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- TinyLife.Uis.InGameUi.LotEmployments
- TinyLife.Uis.InGameUi.LotType
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- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
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- TinyLife.Uis.InGameUi.OnModesPanelInitialized
- TinyLife.Uis.InGameUi.OnTopRightInitialized
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langs:
- csharp
- vb
name: InGameUi
nameWithType: InGameUi
fullName: TinyLife.Uis.InGameUi
type: Class
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InGameUi
path: ../TinyLife/Uis/InGameUi.cs
startLine: 21
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: This class holds a set of ways to interact with the game's in-game ui.
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example: []
syntax:
content: public static class InGameUi
content.vb: Public Module InGameUi
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
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- uid: TinyLife.Uis.InGameUi.OnModesPanelInitialized
commentId: E:TinyLife.Uis.InGameUi.OnModesPanelInitialized
id: OnModesPanelInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnModesPanelInitialized
nameWithType: InGameUi.OnModesPanelInitialized
fullName: TinyLife.Uis.InGameUi.OnModesPanelInitialized
type: Event
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnModesPanelInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 29
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
An event that is invoked when the in-game ui's modes panel is initialized.
The modes panel is situated in the top right, and contains buttons for build mode, opening notifications, switching the viewed map, and so on.
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example: []
syntax:
content: public static event Action<Panel> OnModesPanelInitialized
return:
type: System.Action{MLEM.Ui.Elements.Panel}
content.vb: Public Shared Event OnModesPanelInitialized As Action(Of Panel)
- uid: TinyLife.Uis.InGameUi.OnTopRightInitialized
commentId: E:TinyLife.Uis.InGameUi.OnTopRightInitialized
id: OnTopRightInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnTopRightInitialized
nameWithType: InGameUi.OnTopRightInitialized
fullName: TinyLife.Uis.InGameUi.OnTopRightInitialized
type: Event
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnTopRightInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 34
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: >-
An event that is invoked when the in-game ui's top right panel is initialized.
The top-right panel contains the game's current time and day, money amount, as well as the panel received in <xref href="TinyLife.Uis.InGameUi.OnModesPanelInitialized" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static event Action<Group> OnTopRightInitialized
return:
type: System.Action{MLEM.Ui.Elements.Group}
content.vb: Public Shared Event OnTopRightInitialized As Action(Of Group)
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- uid: TinyLife.Uis.InGameUi.OnInitialized
commentId: E:TinyLife.Uis.InGameUi.OnInitialized
id: OnInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnInitialized
nameWithType: InGameUi.OnInitialized
fullName: TinyLife.Uis.InGameUi.OnInitialized
type: Event
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnInitialized
path: ../TinyLife/Uis/InGameUi.cs
startLine: 38
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: An event that is invoked when the in-game ui is initialized after entering a save.
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example: []
syntax:
content: public static event Action OnInitialized
return:
type: System.Action
content.vb: Public Shared Event OnInitialized As Action
- uid: TinyLife.Uis.InGameUi.Main
commentId: P:TinyLife.Uis.InGameUi.Main
id: Main
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: Main
nameWithType: InGameUi.Main
fullName: TinyLife.Uis.InGameUi.Main
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Main
path: ../TinyLife/Uis/InGameUi.cs
startLine: 43
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The main element that all other in-game ui elements are added to.
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example: []
syntax:
content: public static Group Main { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
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content.vb: Public Shared Property Main As Group
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overload: TinyLife.Uis.InGameUi.Main*
- uid: TinyLife.Uis.InGameUi.BuildContent
commentId: P:TinyLife.Uis.InGameUi.BuildContent
id: BuildContent
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildContent
nameWithType: InGameUi.BuildContent
fullName: TinyLife.Uis.InGameUi.BuildContent
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildContent
path: ../TinyLife/Uis/InGameUi.cs
startLine: 47
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The build content panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static Panel BuildContent { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
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content.vb: Public Shared Property BuildContent As Panel
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overload: TinyLife.Uis.InGameUi.BuildContent*
- uid: TinyLife.Uis.InGameUi.BuildZoom
commentId: P:TinyLife.Uis.InGameUi.BuildZoom
id: BuildZoom
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildZoom
nameWithType: InGameUi.BuildZoom
fullName: TinyLife.Uis.InGameUi.BuildZoom
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildZoom
path: ../TinyLife/Uis/InGameUi.cs
startLine: 51
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
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summary: The build zoom panel that is passed into <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public static Panel BuildZoom { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
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content.vb: Public Shared Property BuildZoom As Panel
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overload: TinyLife.Uis.InGameUi.BuildZoom*
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- uid: TinyLife.Uis.InGameUi.BuildView
commentId: P:TinyLife.Uis.InGameUi.BuildView
id: BuildView
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildView
nameWithType: InGameUi.BuildView
fullName: TinyLife.Uis.InGameUi.BuildView
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildView
path: ../TinyLife/Uis/InGameUi.cs
startLine: 55
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The build view, which is the group passed to <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildView { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildView As Group
overload: TinyLife.Uis.InGameUi.BuildView*
- uid: TinyLife.Uis.InGameUi.BuildTopLeft
commentId: P:TinyLife.Uis.InGameUi.BuildTopLeft
id: BuildTopLeft
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildTopLeft
nameWithType: InGameUi.BuildTopLeft
fullName: TinyLife.Uis.InGameUi.BuildTopLeft
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildTopLeft
path: ../TinyLife/Uis/InGameUi.cs
startLine: 59
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The top-left corner of build mode, which houses the <xref href="TinyLife.Uis.InGameUi.LotType" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Uis.InGameUi.LotEmployments" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildTopLeft { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildTopLeft As Group
overload: TinyLife.Uis.InGameUi.BuildTopLeft*
- uid: TinyLife.Uis.InGameUi.LotType
commentId: P:TinyLife.Uis.InGameUi.LotType
id: LotType
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: LotType
nameWithType: InGameUi.LotType
fullName: TinyLife.Uis.InGameUi.LotType
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotType
path: ../TinyLife/Uis/InGameUi.cs
startLine: 63
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The panel that houses the lot types of the current lot.
example: []
syntax:
content: public static Panel LotType { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared Property LotType As Panel
overload: TinyLife.Uis.InGameUi.LotType*
- uid: TinyLife.Uis.InGameUi.LotEmployments
commentId: P:TinyLife.Uis.InGameUi.LotEmployments
id: LotEmployments
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: LotEmployments
nameWithType: InGameUi.LotEmployments
fullName: TinyLife.Uis.InGameUi.LotEmployments
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployments
path: ../TinyLife/Uis/InGameUi.cs
startLine: 67
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The group that houses the lot employments of the current lot.
example: []
syntax:
content: public static Group LotEmployments { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property LotEmployments As Group
overload: TinyLife.Uis.InGameUi.LotEmployments*
- uid: TinyLife.Uis.InGameUi.BuildBottomRight
commentId: P:TinyLife.Uis.InGameUi.BuildBottomRight
id: BuildBottomRight
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildBottomRight
nameWithType: InGameUi.BuildBottomRight
fullName: TinyLife.Uis.InGameUi.BuildBottomRight
type: Property
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source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: 0.43.8-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildBottomRight
path: ../TinyLife/Uis/InGameUi.cs
startLine: 71
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assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The bottom-right corner of build menu, which houses the <xref href="TinyLife.Uis.InGameUi.BuildZoom" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public static Group BuildBottomRight { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Property BuildBottomRight As Group
overload: TinyLife.Uis.InGameUi.BuildBottomRight*
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references:
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
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href: TinyLife.html
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name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Uis
name: Uis
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href: TinyLife.Uis.html
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spec.vb:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Uis
name: Uis
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href: TinyLife.Uis.html
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- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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- name: (
- uid: System.Object
name: Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object
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- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
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spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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- name: (
- uid: System.Object
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name: object
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isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
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- uid: System.Object
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name: object
2021-11-23 16:24:04 +01:00
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-11-23 16:24:04 +01:00
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
2021-11-23 16:24:04 +01:00
- name: (
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
2021-11-23 16:24:04 +01:00
- uid: System.Object
name: Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object
2021-11-23 16:24:04 +01:00
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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name: GetHashCode()
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nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
2021-11-23 16:24:04 +01:00
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-11-23 16:24:04 +01:00
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
2021-11-23 16:24:04 +01:00
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-11-23 16:24:04 +01:00
name: GetType()
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nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
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spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-11-23 16:24:04 +01:00
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
2021-11-23 16:24:04 +01:00
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
2023-03-30 18:07:55 +02:00
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
2021-11-23 16:24:04 +01:00
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