TinyLifeWeb/docs/api/TinyLife.Actions.Handlers.MultiActionHandler.yml

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### YamlMime:ManagedReference
items:
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- uid: TinyLife.Actions.Handlers.MultiActionHandler
commentId: T:TinyLife.Actions.Handlers.MultiActionHandler
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id: MultiActionHandler
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parent: TinyLife.Actions.Handlers
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children:
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- TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.MultiActionHandler.Actions
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- TinyLife.Actions.Handlers.MultiActionHandler.Current
- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
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- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
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- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
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langs:
- csharp
- vb
name: MultiActionHandler
nameWithType: MultiActionHandler
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fullName: TinyLife.Actions.Handlers.MultiActionHandler
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type: Class
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
A multi action handler is a handler that is used by <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref>, which handles a set of underlying actions that should be executed in a row.
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Note that, when using this class, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref> and especially <xref href="TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> have to be called in the appropriate places.
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example: []
syntax:
content: >-
[DataContract]
public class MultiActionHandler
content.vb: >-
<DataContract>
Public Class MultiActionHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
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- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
commentId: E:TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
id: OnInitialize
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: OnInitialize
nameWithType: MultiActionHandler.OnInitialize
fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
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summary: >-
An event that is invoked in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection%7bTinyLife.Actions.Action%7d)" data-throw-if-not-resolved="false"></xref>. This event can be used by mods to add or remove actions to or from a <xref href="TinyLife.Actions.MultiAction" data-throw-if-not-resolved="false"></xref> or other class that uses <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
As this event's second argument, the <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>'s underlying action (the one that owns or started it) is passed.
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example: []
syntax:
content: public static event Action<MultiActionHandler, Action, ICollection<Action>> OnInitialize
return:
type: System.Action{TinyLife.Actions.Handlers.MultiActionHandler,TinyLife.Actions.Action,System.Collections.Generic.ICollection{TinyLife.Actions.Action}}
content.vb: Public Shared Event OnInitialize As Action(Of MultiActionHandler, Action, ICollection(Of Action))
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Actions
commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
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id: Actions
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: Actions
nameWithType: MultiActionHandler.Actions
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.Actions
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type: Property
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
The actions that still have to be completed.
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The head of this queue is the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Current" data-throw-if-not-resolved="false"></xref> action.
If this collection is empty (which it is by default), <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref> will return <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref>.
Meanwhile, if this collection is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a>, <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref> will return <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
[DataMember]
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public Queue<Action> Actions { get; }
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parameters: []
return:
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type: System.Collections.Generic.Queue{TinyLife.Actions.Action}
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content.vb: >-
<DataMember>
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Public Property Actions As Queue(Of Action)
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Actions*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Current
commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Current
id: Current
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Current
nameWithType: MultiActionHandler.Current
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Current
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
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summary: The action that this multi-action handler is currently executing, which is always the first entry of its <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> queue.
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example: []
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syntax:
content: public Action Current { get; }
parameters: []
return:
type: TinyLife.Actions.Action
content.vb: Public ReadOnly Property Current As Action
overload: TinyLife.Actions.Handlers.MultiActionHandler.Current*
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
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parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
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name: MultiActionHandler(Action)
nameWithType: MultiActionHandler.MultiActionHandler(Action)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.MultiActionHandler(TinyLife.Actions.Action)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
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summary: Creates a new <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref> with the given containing action.
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example: []
syntax:
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content: public MultiActionHandler(Action containingAction)
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parameters:
- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this <xref href="TinyLife.Actions.Handlers.MultiActionHandler" data-throw-if-not-resolved="false"></xref>.
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content.vb: Public Sub New(containingAction As Action)
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overload: TinyLife.Actions.Handlers.MultiActionHandler.#ctor*
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nameWithType.vb: MultiActionHandler.New(Action)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.New(TinyLife.Actions.Action)
name.vb: New(Action)
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
id: Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
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name: Initialize(ICollection<Action>)
nameWithType: MultiActionHandler.Initialize(ICollection<Action>)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection<TinyLife.Actions.Action>)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Initializes this multi action handler with the given set of actions.
If <code class="paramref">actions</code> is empty, the initialization fails and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref> is returned in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref>.
If the collection only contains <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/keywords/null">null</a> items, no first actions will be executed and <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> is returned in <xref href="TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public CompletionType Initialize(ICollection<Action> actions)
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parameters:
- id: actions
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type: System.Collections.Generic.ICollection{TinyLife.Actions.Action}
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description: The actions to initialize
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return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after initialization
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content.vb: Public Function Initialize(actions As ICollection(Of Action)) As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
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nameWithType.vb: MultiActionHandler.Initialize(ICollection(Of Action))
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection(Of TinyLife.Actions.Action))
name.vb: Initialize(ICollection(Of Action))
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Updates this multi action handler, advancing all of the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref>, if there are any
This action should be called at the end of <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or any derived methods.
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example: []
syntax:
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content: public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last time this method was called
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
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return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after this update
content.vb: Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.Update*
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nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
id: Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
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name: Validate(Action, PersonLike)
nameWithType: MultiActionHandler.Validate(Action, PersonLike)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.PersonLike)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Validates this multi action handler and all of the <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> it hosts
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This method should be called in <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public bool Validate(Action containingAction, PersonLike person)
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parameters:
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- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this multi action handler.
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- id: person
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type: TinyLife.Objects.PersonLike
description: The person that is passed to the <code class="paramref">containingAction</code>'s <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike)" data-throw-if-not-resolved="false"></xref> method.
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return:
type: System.Boolean
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description: Whether this multi action handler is still valid.
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content.vb: Public Function Validate(containingAction As Action, person As PersonLike) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.Validate*
- uid: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
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id: IsCompleted
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: IsCompleted()
nameWithType: MultiActionHandler.IsCompleted()
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Returns a <xref href="TinyLife.Actions.CompletionType" data-throw-if-not-resolved="false"></xref> that determines whether this multi action handler has completed.
If <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> is not (yet) initialized, <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref> is returned. Otherwise, the current action's <xref href="TinyLife.Actions.Action.IsCompleted" data-throw-if-not-resolved="false"></xref> result is returned.
If all <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> are completed, <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> is returned.
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example: []
syntax:
content: public CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
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description: This multi action handler's completion state
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content.vb: Public Function IsCompleted() As CompletionType
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overload: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id: OnCompleted(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Handlers.MultiActionHandler
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langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: MultiActionHandler.OnCompleted(CompletionType)
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fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Calls this underlying <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref>' currently executing action's <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> method.
This should be called for any completion type that the action that uses this underlying action experiences, even <xref href="TinyLife.Actions.CompletionType.Canceled" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
If the underlying <xref href="TinyLife.Actions.Handlers.MultiActionHandler.Actions" data-throw-if-not-resolved="false"></xref> are null or already completed, this method has no effect.
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example: []
syntax:
content: public bool OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion type
return:
type: System.Boolean
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description: Whether the completion type was consumed by this multi action handler
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content.vb: Public Function OnCompleted(type As CompletionType) As Boolean
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overload: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
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references:
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
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href: TinyLife.Actions.MultiAction.html
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name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
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- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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isExternal: true
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href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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name: Update(GameTime, TimeSpan, float)
nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
spec.csharp:
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
spec.csharp:
2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2024-06-09 17:05:30 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2024-01-07 16:53:47 +01:00
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2022-01-01 17:06:03 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2024-01-07 16:53:47 +01:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2021-10-14 20:30:40 +02:00
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2023-03-30 18:07:55 +02:00
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2023-03-30 18:07:55 +02:00
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