TinyLifeWeb/docs/api/TinyLife.Tools.PlayModeTool.yml

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### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.PlayModeTool
commentId: T:TinyLife.Tools.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.PlayModeTool.#ctor
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- TinyLife.Tools.PlayModeTool.AvailableStats
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- TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
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- TinyLife.Tools.PlayModeTool.Closed
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- TinyLife.Tools.PlayModeTool.OnUpdateStatsView
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- TinyLife.Tools.PlayModeTool.Opened
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- TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
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- TinyLife.Tools.PlayModeTool.Reload
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- TinyLife.Tools.PlayModeTool.SelectablePersonTypes
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- TinyLife.Tools.PlayModeTool.SelectedPerson
- TinyLife.Tools.PlayModeTool.SelectedStat
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- TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
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- TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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langs:
- csharp
- vb
name: PlayModeTool
nameWithType: PlayModeTool
fullName: TinyLife.Tools.PlayModeTool
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the <xref href="TinyLife.Tools.Tool.PlayModeTool" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Tools.Tool.BuildTools" data-throw-if-not-resolved="false"></xref>, the latter of which holds all tools that can be found in the build menu.
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example: []
syntax:
content: 'public class PlayModeTool : Tool'
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content.vb: Public Class PlayModeTool Inherits Tool
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inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
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- TinyLife.Tools.Tool.SelectedRoof
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- TinyLife.Tools.Tool.SelectedStairs
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- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
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- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
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- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
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- TinyLife.Tools.Tool.CurrentFloor
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- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
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- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
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- TinyLife.Tools.Tool.GetMouseCursor
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- TinyLife.Tools.Tool.CanPlaceForTooltip
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- TinyLife.Tools.Tool.CanSwitchGameModes
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- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
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- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
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- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String)
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- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
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- TinyLife.Tools.Tool.SelectFirstContentItem
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- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1
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- uid: TinyLife.Tools.PlayModeTool.AvailableStats
commentId: F:TinyLife.Tools.PlayModeTool.AvailableStats
id: AvailableStats
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: AvailableStats
nameWithType: PlayModeTool.AvailableStats
fullName: TinyLife.Tools.PlayModeTool.AvailableStats
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: A dictionary that contains information about the <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> values that should be selectable for a given <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> type and <xref href="TinyLife.Objects.AgeGroup" data-throw-if-not-resolved="false"></xref> combination.
example: []
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syntax:
content: public static readonly Dictionary<(Type, AgeGroup), PlayModeTool.StatType[]> AvailableStats
return:
type: System.Collections.Generic.Dictionary{System.ValueTuple{System.Type,TinyLife.Objects.AgeGroup},TinyLife.Tools.PlayModeTool.StatType[]}
content.vb: Public Shared ReadOnly AvailableStats As Dictionary(Of (Type, AgeGroup), PlayModeTool.StatType())
- uid: TinyLife.Tools.PlayModeTool.SelectablePersonTypes
commentId: F:TinyLife.Tools.PlayModeTool.SelectablePersonTypes
id: SelectablePersonTypes
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectablePersonTypes
nameWithType: PlayModeTool.SelectablePersonTypes
fullName: TinyLife.Tools.PlayModeTool.SelectablePersonTypes
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
A list that contains the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> types that can be selected in the play mode tool.
If a person type is not in this list, people of that type will still display as part of the household, but not be actively playable.
example: []
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syntax:
content: public static readonly List<Type> SelectablePersonTypes
return:
type: System.Collections.Generic.List{System.Type}
content.vb: Public Shared ReadOnly SelectablePersonTypes As List(Of Type)
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- uid: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
commentId: E:TinyLife.Tools.PlayModeTool.OnUpdateStatsView
id: OnUpdateStatsView
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: OnUpdateStatsView
nameWithType: PlayModeTool.OnUpdateStatsView
fullName: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
An event that is invoked when the play mode tool's stats <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> is updated. This occurs when a <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> tab is opened, or when a corresponding stat's information changes in a way that forces the panel to be refreshed.
During this even't <xref href="TinyLife.Mods.EventPhase.Pre" data-throw-if-not-resolved="false"></xref> phase, the previous content has not been removed from the <xref href="MLEM.Ui.Elements.Panel" data-throw-if-not-resolved="false"></xref> yet.
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example: []
syntax:
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content: public static event Action<(PersonLike Person, PlayModeTool.StatType Stat, Panel Panel, EventPhase Phase)> OnUpdateStatsView
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return:
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type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Tools.PlayModeTool.StatType,MLEM.Ui.Elements.Panel,TinyLife.Mods.EventPhase}}
content.vb: Public Shared Event OnUpdateStatsView As Action(Of (Person As PersonLike, Stat As PlayModeTool.StatType, Panel As Panel, Phase As EventPhase))
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- uid: TinyLife.Tools.PlayModeTool.SelectedPerson
commentId: P:TinyLife.Tools.PlayModeTool.SelectedPerson
id: SelectedPerson
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedPerson
nameWithType: PlayModeTool.SelectedPerson
fullName: TinyLife.Tools.PlayModeTool.SelectedPerson
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Stores the <xref href="TinyLife.Objects.PersonLike" data-throw-if-not-resolved="false"></xref> that is currently selected
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example: []
syntax:
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content: public PersonLike SelectedPerson { get; }
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parameters: []
return:
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type: TinyLife.Objects.PersonLike
content.vb: Public Property SelectedPerson As PersonLike
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overload: TinyLife.Tools.PlayModeTool.SelectedPerson*
- uid: TinyLife.Tools.PlayModeTool.SelectedStat
commentId: P:TinyLife.Tools.PlayModeTool.SelectedStat
id: SelectedStat
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedStat
nameWithType: PlayModeTool.SelectedStat
fullName: TinyLife.Tools.PlayModeTool.SelectedStat
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: The <xref href="TinyLife.Tools.PlayModeTool.StatType" data-throw-if-not-resolved="false"></xref> that is currently se
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example: []
syntax:
content: public PlayModeTool.StatType SelectedStat { get; }
parameters: []
return:
type: TinyLife.Tools.PlayModeTool.StatType
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content.vb: Public Property SelectedStat As PlayModeTool.StatType
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overload: TinyLife.Tools.PlayModeTool.SelectedStat*
- uid: TinyLife.Tools.PlayModeTool.#ctor
commentId: M:TinyLife.Tools.PlayModeTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayModeTool()
nameWithType: PlayModeTool.PlayModeTool()
fullName: TinyLife.Tools.PlayModeTool.PlayModeTool()
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public PlayModeTool()
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content.vb: Public Sub New()
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overload: TinyLife.Tools.PlayModeTool.#ctor*
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nameWithType.vb: PlayModeTool.New()
fullName.vb: TinyLife.Tools.PlayModeTool.New()
name.vb: New()
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- uid: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
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name: Update(GameTime, bool)
nameWithType: PlayModeTool.Update(GameTime, bool)
fullName: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
This method is called every update frame for the <xref href="TinyLife.GameImpl.CurrentTool" data-throw-if-not-resolved="false"></xref>.
By default, this method updates the <xref href="TinyLife.Tools.Tool.MousePos" data-throw-if-not-resolved="false"></xref> and invokes <xref href="TinyLife.Tools.Tool.OnUpdate" data-throw-if-not-resolved="false"></xref>, and also manages the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public override void Update(GameTime time, bool cursorOnUi)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The game's time
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- id: cursorOnUi
type: System.Boolean
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description: Whether the cursor is currently covering the ui.
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content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
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overload: TinyLife.Tools.PlayModeTool.Update*
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nameWithType.vb: PlayModeTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
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- uid: TinyLife.Tools.PlayModeTool.Opened
commentId: M:TinyLife.Tools.PlayModeTool.Opened
id: Opened
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Opened()
nameWithType: PlayModeTool.Opened()
fullName: TinyLife.Tools.PlayModeTool.Opened()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Called when this build tool is opened.
By default, this method initializes several settings and calls <xref href="TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel%2cMLEM.Ui.Elements.Panel)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: public override void Opened()
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content.vb: Public Overrides Sub Opened()
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overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.PlayModeTool.Opened*
- uid: TinyLife.Tools.PlayModeTool.Closed
commentId: M:TinyLife.Tools.PlayModeTool.Closed
id: Closed
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Closed()
nameWithType: PlayModeTool.Closed()
fullName: TinyLife.Tools.PlayModeTool.Closed()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
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example: []
syntax:
content: public override void Closed()
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content.vb: Public Overrides Sub Closed()
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overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.PlayModeTool.Closed*
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- uid: TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
commentId: M:TinyLife.Tools.PlayModeTool.CanUndoRedo(System.Boolean)
id: CanUndoRedo(System.Boolean)
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parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
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name: CanUndoRedo(bool)
nameWithType: PlayModeTool.CanUndoRedo(bool)
fullName: TinyLife.Tools.PlayModeTool.CanUndoRedo(bool)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Returns whether or not the <xref href="TinyLife.Tools.UndoRedoStack" data-throw-if-not-resolved="false"></xref> can currently operate and thus, whether the <xref href="TinyLife.Tools.UndoRedoStack.Undo" data-throw-if-not-resolved="false"></xref> or <xref href="TinyLife.Tools.UndoRedoStack.Redo" data-throw-if-not-resolved="false"></xref> actions can be called.
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example: []
syntax:
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content: public override bool CanUndoRedo(bool cursorOnUi)
parameters:
- id: cursorOnUi
type: System.Boolean
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return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
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content.vb: Public Overrides Function CanUndoRedo(cursorOnUi As Boolean) As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo(System.Boolean)
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overload: TinyLife.Tools.PlayModeTool.CanUndoRedo*
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nameWithType.vb: PlayModeTool.CanUndoRedo(Boolean)
fullName.vb: TinyLife.Tools.PlayModeTool.CanUndoRedo(Boolean)
name.vb: CanUndoRedo(Boolean)
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- uid: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
id: SetSelectedPerson(TinyLife.Objects.PersonLike)
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parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
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name: SetSelectedPerson(PersonLike)
nameWithType: PlayModeTool.SetSelectedPerson(PersonLike)
fullName: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
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type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Sets the currently selected person to the given person and updates the UI accordingly.
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example: []
syntax:
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content: public bool SetSelectedPerson(PersonLike person)
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parameters:
- id: person
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type: TinyLife.Objects.PersonLike
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description: The person.
return:
type: System.Boolean
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description: Whether the person could be set. This is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a> if the selected person is already the given person, or if <xref href="TinyLife.Tools.PlayModeTool.SelectablePersonTypes" data-throw-if-not-resolved="false"></xref> does not contain the <code class="paramref">person</code>'s type.
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content.vb: Public Function SetSelectedPerson(person As PersonLike) As Boolean
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overload: TinyLife.Tools.PlayModeTool.SetSelectedPerson*
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- uid: TinyLife.Tools.PlayModeTool.Reload
commentId: M:TinyLife.Tools.PlayModeTool.Reload
id: Reload
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Reload()
nameWithType: PlayModeTool.Reload()
fullName: TinyLife.Tools.PlayModeTool.Reload()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
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summary: Reloads the play mode tool's ui
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example: []
syntax:
content: public static void Reload()
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content.vb: Public Shared Sub Reload()
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overload: TinyLife.Tools.PlayModeTool.Reload*
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- uid: TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
commentId: M:TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
id: PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayEventSting(SoundEffect)
nameWithType: PlayModeTool.PlayEventSting(SoundEffect)
fullName: TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Plays an event sting sound effect with the <xref href="TinyLife.Options.EventStingVolume" data-throw-if-not-resolved="false"></xref>, additionally ducking the music for the duration of the sting.
example: []
syntax:
content: public static bool PlayEventSting(SoundEffect sting)
parameters:
- id: sting
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sting to play.
return:
type: System.Boolean
description: Whether the sting was successfully played. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">false</a>, the <xref href="TinyLife.Options.EventStingVolume" data-throw-if-not-resolved="false"></xref> was not high enough to play a sting.
content.vb: Public Shared Function PlayEventSting(sting As SoundEffect) As Boolean
overload: TinyLife.Tools.PlayModeTool.PlayEventSting*
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references:
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- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
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- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
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href: TinyLife.html
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name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
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spec.csharp:
- uid: TinyLife
name: TinyLife
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href: TinyLife.html
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- name: .
- uid: TinyLife.Tools
name: Tools
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