TinyLifeWeb/docs/api/TinyLife.Actions.Handlers.UnderlyingActionHandler.yml

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### YamlMime:ManagedReference
items:
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler
commentId: T:TinyLife.Actions.Handlers.UnderlyingActionHandler
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id: UnderlyingActionHandler
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parent: TinyLife.Actions.Handlers
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children:
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
- TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
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langs:
- csharp
- vb
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name: UnderlyingActionHandler
nameWithType: UnderlyingActionHandler
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fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler
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type: Class
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
An UnderlyingAction is a class that can instantiate a single <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref> that will be executed as part of the action it is used in.
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Note that, when using this class, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref>, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action%2cTinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> and especially <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> have to be called in the appropriate places.
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example: []
syntax:
content: >-
[DataContract]
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public class UnderlyingActionHandler
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content.vb: >-
<DataContract>
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Public Class UnderlyingActionHandler
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inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
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- TinyLife.Actions.Handlers.UnderlyingActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
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attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
commentId: P:TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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id: Action
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
name: Action
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nameWithType: UnderlyingActionHandler.Action
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fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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type: Property
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
The underlying action.
This should be initialized using <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
content: >-
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[DataMember]
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public Action Action { get; }
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parameters: []
return:
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type: TinyLife.Actions.Action
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content.vb: >-
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<DataMember>
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Public Property Action As Action
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.Action*
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attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
langs:
- csharp
- vb
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name: UnderlyingActionHandler(Action)
nameWithType: UnderlyingActionHandler.UnderlyingActionHandler(Action)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.UnderlyingActionHandler(TinyLife.Actions.Action)
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type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
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summary: Creates a new <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler" data-throw-if-not-resolved="false"></xref> with the given containing action.
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example: []
syntax:
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content: public UnderlyingActionHandler(Action containingAction)
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parameters:
- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this underlying action handler.
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content.vb: Public Sub New(containingAction As Action)
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.#ctor*
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nameWithType.vb: UnderlyingActionHandler.New(Action)
fullName.vb: TinyLife.Actions.Handlers.UnderlyingActionHandler.New(TinyLife.Actions.Action)
name.vb: New(Action)
- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
id: Initialize``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean)
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
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name: Initialize<T>(ActionType, ActionInfo, bool)
nameWithType: UnderlyingActionHandler.Initialize<T>(ActionType, ActionInfo, bool)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize<T>(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: Initializes the underlying action of this action
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example: []
syntax:
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content: 'public T Initialize<T>(ActionType type, ActionInfo info, bool force = true) where T : Action'
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parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type of action to initialize
- id: info
type: TinyLife.Actions.ActionInfo
description: The info to pass to the action
- id: force
type: System.Boolean
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description: Whether the action should be created even if <xref href="TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> returns false
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typeParameters:
- id: T
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return:
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type: '{T}'
content.vb: Public Function Initialize(Of T As Action)(type As ActionType, info As ActionInfo, force As Boolean = True) As T
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize*
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nameWithType.vb: UnderlyingActionHandler.Initialize(Of T)(ActionType, ActionInfo, Boolean)
fullName.vb: TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize(Of T)(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean)
name.vb: Initialize(Of T)(ActionType, ActionInfo, Boolean)
- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
id: InitializeExact(TinyLife.Actions.Action)
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
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name: InitializeExact(Action)
nameWithType: UnderlyingActionHandler.InitializeExact(Action)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact(TinyLife.Actions.Action)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Initializes the underlying action of this action using the given <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>.
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If <xref href="TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> should be tested, <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Initialize%60%601(TinyLife.Actions.ActionType%2cTinyLife.Actions.ActionInfo%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> can be used instead.
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example: []
syntax:
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content: public void InitializeExact(Action action)
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parameters:
- id: action
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type: TinyLife.Actions.Action
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description: The action to initialize
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content.vb: Public Sub InitializeExact(action As Action)
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.InitializeExact*
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
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name: Update(GameTime, TimeSpan, float)
nameWithType: UnderlyingActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Updates the <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>, if it exists.
This action should be called at the end of <xref href="TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime%2cSystem.TimeSpan%2cSystem.Single)" data-throw-if-not-resolved="false"></xref> or any derived methods.
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example: []
syntax:
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content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
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parameters:
- id: time
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type: Microsoft.Xna.Framework.GameTime
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description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
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- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by <xref href="TinyLife.GameImpl.Speed" data-throw-if-not-resolved="false"></xref>
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update*
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nameWithType.vb: UnderlyingActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.Actions.Action,TinyLife.Objects.PersonLike,TinyLife.Utilities.AppliedMigrations)
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
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name: Validate(Action, PersonLike, AppliedMigrations)
nameWithType: UnderlyingActionHandler.Validate(Action, PersonLike, AppliedMigrations)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.PersonLike, TinyLife.Utilities.AppliedMigrations)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Validates this action container and its <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref>.
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This method should be called in <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref>.
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example: []
syntax:
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content: public bool Validate(Action containingAction, PersonLike person, AppliedMigrations appliedMigrations)
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parameters:
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- id: containingAction
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type: TinyLife.Actions.Action
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description: The action that contains this underlying action handler.
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- id: person
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type: TinyLife.Objects.PersonLike
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description: The person that is passed to the <code class="paramref">containingAction</code>'s <xref href="TinyLife.Actions.Action.Validate(TinyLife.Objects.PersonLike%2cTinyLife.Utilities.AppliedMigrations)" data-throw-if-not-resolved="false"></xref> method.
- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
description: The set of migrations that have already been applied on this object.
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return:
type: System.Boolean
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description: Whether this underlying action handler is still valid.
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content.vb: Public Function Validate(containingAction As Action, person As PersonLike, appliedMigrations As AppliedMigrations) As Boolean
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.Validate*
- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: UnderlyingActionHandler.IsCompleted()
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
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summary: Returns whether the current <xref href="TinyLife.Actions.Handlers.UnderlyingActionHandler.Action" data-throw-if-not-resolved="false"></xref> is completed, or returns <xref href="TinyLife.Actions.CompletionType.Completed" data-throw-if-not-resolved="false"></xref> if there is no current or previously executed action.
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example: []
syntax:
content: public CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: Whether this underlying action handler is completed.
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content.vb: Public Function IsCompleted() As CompletionType
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overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.IsCompleted*
- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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id: OnCompleted(TinyLife.Actions.CompletionType)
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parent: TinyLife.Actions.Handlers.UnderlyingActionHandler
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langs:
- csharp
- vb
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name: OnCompleted(CompletionType)
nameWithType: UnderlyingActionHandler.OnCompleted(CompletionType)
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fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
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type: Method
assemblies:
- Tiny Life
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namespace: TinyLife.Actions.Handlers
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summary: >-
Calls this underlying action's <xref href="TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)" data-throw-if-not-resolved="false"></xref> method.
This should be called for any completion type that the action that uses this underlying action experiences, even <xref href="TinyLife.Actions.CompletionType.Canceled" data-throw-if-not-resolved="false"></xref> and <xref href="TinyLife.Actions.CompletionType.Failed" data-throw-if-not-resolved="false"></xref>.
If the underlying action is null or already completed, this method has no effect.
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example: []
syntax:
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content: public bool OnCompleted(CompletionType type)
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parameters:
- id: type
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type: TinyLife.Actions.CompletionType
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description: The completion type
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return:
type: System.Boolean
description: Whether the completion type was consumed by this underlying action handler
content.vb: Public Function OnCompleted(type As CompletionType) As Boolean
overload: TinyLife.Actions.Handlers.UnderlyingActionHandler.OnCompleted*
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references:
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
commentId: P:TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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href: TinyLife.Actions.Handlers.UnderlyingActionHandler.html#TinyLife_Actions_Handlers_UnderlyingActionHandler_Action
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name: Action
nameWithType: UnderlyingActionHandler.Action
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Action
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- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
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isExternal: true
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href: TinyLife.Actions.Handlers.UnderlyingActionHandler.html#TinyLife_Actions_Handlers_UnderlyingActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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name: Update(GameTime, TimeSpan, float)
nameWithType: UnderlyingActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: UnderlyingActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
spec.csharp:
- uid: TinyLife.Actions.Handlers.UnderlyingActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
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href: TinyLife.Actions.Handlers.UnderlyingActionHandler.html#TinyLife_Actions_Handlers_UnderlyingActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_
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- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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