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updated example mod and docs for new clothing texture layouts
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@ -18,10 +18,11 @@ When creating textures, either for custom mods or to change the game's default t
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- Clothes have multiple poses that they have to be compatible with, some of which have multiple animation frames. The ordering and positioning of these frames cannot be changed, so it's best to use the reference textures below for creating news clothes and hairstyles.
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- Clothes have four rotations, which are laid out in a Right-Down-Left-Up fashion.
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- When layers are laid out for clothes, each layer should contain the Right-Down-Left-Up ordering before the next layer is started.
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- Different clothing types use different sets of poses, since some of them can be reused in different cases. For example, since all working poses use the same arm animations, tops only need one working animation.
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- Different clothing types and age groups use different sets of poses, since some of them can be reused in different cases. For example, since all working poses use the same arm animations, tops only need one working animation.
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- Hair, facial hair, accessories, head accessories and face accessories only use the four walking frames as well as the laying pose.
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- Tops and arm accessories only use the four walking frames, the laying pose, and the two working frames.
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- Pants and shoes only use the four walking frames, the sitting pose, and the sitting on ground pose.
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- Tops and arm accessories only use the four walking frames, the laying pose, the two working frames, and the four walking with arms out frames. Tops for babies additionally include a frame for sitting.
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- Pants and shoes only use the four walking frames, the sitting pose, and the sitting on ground pose. Pants and shoes for babies additionally include frames for sleeping and standing.
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- Babies don't use the walking with arms out frames at all.
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![](../media/person.png)
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