From 03d983e6ad382866a3bc23ba0fbf37d10a705bdc Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Fri, 13 Dec 2024 22:33:45 +0100 Subject: [PATCH] clear up that lots can't be removed if you're building on them --- docs/articles/custom_maps.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/articles/custom_maps.md b/docs/articles/custom_maps.md index ca2983e..57f569e 100644 --- a/docs/articles/custom_maps.md +++ b/docs/articles/custom_maps.md @@ -19,7 +19,7 @@ There's a few engine details that you'll have to pay attention to when creating - Newly placed lots should have a name assigned to them prior to exporting, as otherwise they will be marked as incomplete, causing them to behave unexpectedly. - Some build mode features behave unexpectedly outside of lots and especially close to the borders of the map, so take care when placing walls and roofs there. - Lots should not intersect each other. -- You can only delete lots if they don't currently have a household occupying them, so you'll have to export or delete existing households first. To delete a lot, select its full area with the Remove tool as if you were placing the lot. +- You can only delete lots if they don't currently have a household occupying them, and you're not currently building on them, so you'll have to export or delete existing households first and choose another lot to start building from. To delete a lot, select its full area with the Remove tool as if you were placing the lot. ## Useful Cheats There's a few cheats not listed in the [cheats article](cheats.md) that are useful exclusively for editing custom maps.