updated the custom maps docs

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Ell 2022-12-06 13:12:26 +01:00
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@ -5,12 +5,11 @@ Tiny Life features the ability to create custom maps that you can share with the
## Getting Started ## Getting Started
To get started, simply create a new save file that'll serve as the basis for your new map. If you want to create a completely custom map, you'll have to delete everything that is on the default map you chose. To get started, simply create a new save file that'll serve as the basis for your new map. If you want to create a completely custom map, you'll have to delete everything that is on the default map you chose.
There's a set of required [cheats](cheats.md) that you have to enable to be able to create custom maps. You can open the cheat menu with the `F1` key. There's a set of required [cheats](cheats.md) that you have to enable to be able to create custom maps. You can open the cheat menu with the `F1` key. Additionally, there are a few things you have to pay attention to when editing.
- `EditWorld` allows you to place build mode items outside the current lot. - The `EditWorld` cheat allows you to place build mode items outside the current lot.
- `ShowNonBuyable` allows you to access hidden build mode items, like decorative power poles, road tiles, and more. - The `ShowNonBuyable` cheat allows you to access hidden build mode items, like decorative power poles, road tiles, and more.
- `IgnorePlacementRules` to allow placing some hidden items like power lines in the proper place. - The `IgnorePlacementRules` cheat allows you to place some hidden items like power lines in the proper place.
- You can only delete lots if they don't currently have a household occupying them, so you'll have to export or delete existing households first. To delete a lot, select its full area with the Remove tool as if you were placing the lot.
Now, you'll be able to edit the map to your heart's content. Note that you can only delete lots if they don't currently have a household occupying them, so you'll have to export or delete existing households first.
## Caveats ## Caveats
There's a few engine details that you'll have to pay attention to when creating custom maps. Currently, these aren't enforced in the game, so ignoring them might lead to unexpected results. There's a few engine details that you'll have to pay attention to when creating custom maps. Currently, these aren't enforced in the game, so ignoring them might lead to unexpected results.