explain lanugage overrides specifically

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Ell 2023-04-16 23:06:33 +02:00
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@ -20,12 +20,15 @@ The following list contains a few bits of additional information that you should
*For example, in `Should {0} really scrap their book {1}?`, the `{0}` will be replaced with the person's name, and the `{1}` will be replaced with the name of a book. If your localization requires that the book's name is placed before the person's name in the sentence, all you have to do is swap the order of these placeholders.*
- `<tb>`, `<i ...>` and other constructs that are surrounded by `<` and `>` are formatting codes. These should be kept in place, and any additional text between the `<` and `>` should also be kept in place.
*For example, in `You can rotate furniture by pressing <k Rotate>.`, the formatting code will be replaced with the key value of the keybind to rotate furniture and other objects. If the word `Rotate` in it was changed (or translated), the link to the keybind would be broken.*
- The `Override` section is for language-specific settings. These values should not be translated, but set to `true` or `false` based on whether a setting should apply for the language.
- The proper noun for a person in the game is "a Tiny", with the English plural being "Tinies". This term can be slightly or heavily varied based on the language, as long as it's kept consistent. *For example, German words adapted from English usually don't use `ie` instead of `y` for plural, so the German plural is "Tinys".*
- To get started translating, simply select the "Review" section in the left sidebar of the project, and then select the language you're working on from the dropdown at the top. All the strings that are either untranslated, or whose English versions have changed, will be listed here. Once you're happy with a string's translation, you can press the green checkmark button to mark it as completed.
- To test your translation, you can export it and put it into the game. To export it, head to the "Files" section in the left sidebar, and then press the `Localization.json` file's export button, which looks like a little cardboard box. In the menu that comes up, select the language you're working on from the dropdown, and leave everything else the same. Now, you can put the exported file into the `Content/Localization` directory of the game's installation. If it's not part of it already, its name also has to be added to the `LanguageNames.json` file.
- You don't need to finish the translation to your language, by any means! Since you're doing this for free, I don't expect you to, either. An incomplete translation means that some in-game text will be translated, and it also means that anyone who comes along after you will have less work to do!
## Language Overrides
Strings that begin with `Overrides` are part of the overrides section, which is a set of settings that determine the way parts of the game operate when a language is applied. These should not be translated, and set to the appropriate values instead.
- `HasGenderedPronouns` determines whether the pronoun customization menu, as well as Tinies' pronouns, should be displayed in-game. Set this to `false` for languages that don't have gendered pronouns, or languages that don't have pronouns at all. **Do not change this value for any other reason.**
## Notes for Specific Languages
### English
- The names of achievements in the English versions are references to popular culture. In other languages, they can be pretty much anything else, including popular culture references that make sense in the context of the language, provided they also abide by the information above.