From 1fb00fe6543e3841383fc67bbf7c64b0f4506732 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sat, 14 Dec 2024 19:34:46 +0100 Subject: [PATCH] clarify that the archive also ahs to have the map's name --- docs/articles/custom_maps.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/articles/custom_maps.md b/docs/articles/custom_maps.md index eee7648..0b1ab28 100644 --- a/docs/articles/custom_maps.md +++ b/docs/articles/custom_maps.md @@ -34,7 +34,7 @@ To complete your map's export, there are some additional files that are required - `MyMapName.png` contains a screenshot of a prominent part of your map (or any other image) which will be displayed when creating a new save file. The game expects this file to have 4:1 aspect ratio, with the default maps' size being 512x128 pixels. - Optionally `MyMapNameSteamThumbnail.png`, which will be used as the preview image displayed in the Steam Workshop if you decide to share your map there. The restrictions for this seem somewhat arbitrary, but it's best to keep the file size under 1 MB and the image size around 256x256 pixels. -Optionally, you can put the three (or four) files into a `zip` archive to share, which is required to share your map with the community. The archive can then be put into the game's `Custom Maps` folder as-is, and the map will be available to select in-game. +Optionally, you can put the three (or four) files into a `zip` archive called `MyMapName.zip` to share, which is required to share your map with the community. The archive can then be put into the game's `Custom Maps` folder as-is, and the map will be available to select in-game. ## Sharing Your Map