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moved changelog to docs repository
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[submodule "Changelog"]
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path = Changelog
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url = https://gist.github.com/Ellpeck/1f851afb6afbbcc0b99d9482030761b4
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Subproject commit 1fe5b9b41ee88d1a72fe49181695637270e5b545
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Changelog.md
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# 0.15.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932).
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||||
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||||
Additions
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||||
- Added a barbecue and some grillable food items
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- Added a picnic table with attached benches
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- Added a new nature-style park with picnic tables and barbecues to the map
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- Added an outdoor trash can and a Throw Away interaction
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- Added a cleaning skill and some new, related actions
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- Added chinese translation ([Rosareven](https://github.com/rosareven))
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- Added multiple new funny actions
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- Added a few personality-related emotions and actions
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- Added a trash collector global employment which will go around public lots and clean up trash that was left behind
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Improvements
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- Made off the grid (ALT) furniture placement pixel-based
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- Improved font smoothing, making small text and tooltips easier to read
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- Made sounds in hidden rooms a lot quieter
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- Made households on the default map know the personality types of their members
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- Don't let people that are hidden from the player starve to death
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- Rebalanced jobs, making them give you less ridiculous amounts of money
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- Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly
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- Made tooltips on invalid actions display instantly
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Fixes
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||||
- Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle
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- Disallow wall hanging objects from being placed off the grid
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- Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled
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||||
- Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on
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- Fixed people stuttering visually when on their way to social actions
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- Fixed cars being spawned erroneously when the map is loaded
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# 0.14.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595).
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Additions
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- Added dynamic lighting and two lamps, a ceiling and a floor one
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- Added speech sounds and a way to change a person's voice pitch in the character creator
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- Added skill requirements for job promotions
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- Added information to skill levelup notifactions that lists what actions are now unlocked
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- Added an option to increase the overall brightness of the world at night
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- Added an option to hide objects attached to walls and ceilings
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Improvements
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- Overhauled the Move Lot tool, allowing for much easier lot movement and rotation
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- Made it likelier for people to pay the bills if their needs are extremely low
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- Improved performance of in-world rendering
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- Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household
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- Made hints and loading screen info display the current keybind for actions, not the default one
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- Made puddles evaporate and disallowed mopping on natural ground
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- Improved the volume of in-world audio (temporarily, there are still [more issues to fix](https://github.com/MonoGame/MonoGame/issues/7532))
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Fixes
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- Fixed the ring menu breaking with a single action on the second page
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- Fixed romantic actions displaying for family members if someone is too sad (yikes)
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- Fixed incorrect furniture collisions between wall- and floor-based objects
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- Fixed action prompts having close buttons when not exitable
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- Fixed some visual inconsistencies with particles that are attached to objects
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- Fixed held items being deleted when switching out of the Move tool
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- Fixed corner-based furniture being able to connect incorrectly, especially counters
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- Fixed a wall rendering inconsistency in some camera rotations
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# 0.13.1
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Additions
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- Added the ability to ask people about their personalities
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Improvements
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- Wait longer until a partner is ready for social actions if the action was invoked by the player
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- Improved positioning of some objects
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Fixes
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- Fixed the visual position being incorrect when running on treadmills
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- Fixed most foods not having to be cooked
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- Fixed some actions not completing correctly, causing cars to get left behind after traveling
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- Fixed an action exception if a chair becomes occupied
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# 0.13.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275).
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Additions
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- Added camera rotation, which can be used using the C key or the rotation buttons in the top right
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- Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
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- Added Steam cloud syncing when playing while Steam is open
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- Added some more social actions, especially ones related to emotions and skill levels
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- Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/)
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- Added getting water and washing your hands at sinks
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Improvements
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- Improved action navigation by adding pages to the ring menu
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- Added some more plant and wood color schemes
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- Added an "are you sure" screen for map employment changes
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- Made objects be worth less when sold after being used
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- Improved the roofing tool by displaying what's going on
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- Made people a little less fast when feeling energetic
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- Handle more action-related issues gracefully by displaying a notification about them
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- Improved the options menu by adding tabs to it
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- Made all emotion modifiers have higher values by default to allow for more nuanced emotions
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- Improved rendering performance
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- Added more info about the progress of map loading to the loading screen
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- Added food preview icons to the food creation menu
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- Made people display emotes while practicing speech or jokes
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- Order stuff in the buy menu ascending by price
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- Added some error handling for loading broken save games
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Fixes
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- Fixed a crash if asexual people tried to start new relationships
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- Fixed a crash when modded furniture is removed from the world
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- Fixed people being able to "go here" into walls
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- Fixed some furniture items always reverting to their default colors when loading a save
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- Fixed people being able to place wall-hanging items like paintings on the ground
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- Fixed placing computers on desks (and similar stuff) being difficult
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- Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
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# 0.12.2
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This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now!
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Additions
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- Added lot rotation to the Move Lot tool
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- Added an in-game hints system, which can be disabled in the options for more experienced players
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- Added a chance for angry people to autonomously do mean actions
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- Added a Controls section to the options
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- Added an X button to menus to make it clear that you can close them
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- Added an error handler for when actions break, causing them to display a notification instead of crashing the game
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- Added a way to delete the held object in build mode (by pressing the delete key)
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Improvements
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- Improved the saves menu by adding rename and delete buttons
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- Improved visual feedback on the household selection ui
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- Improved the way furniture looks when not placeable
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- Increased the size of notification text
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Fixes
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- Fixed relationship changes being displayed for both people involved
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- Fixed the top right corner of the screen not allowing for in-world interactions
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- Updated German localization
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# 0.12.1
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- Fixed Make Mod and Write Book actions crashing the game
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- Updated German localization
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# 0.12.0
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This update has [a trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) as well as a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339).
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Additions
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- Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items:
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- Five new hairstyles
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- One new pair of pants and shoes
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- Three new tops
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- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
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- Added aromance and asexuality, both of which can be set in the character creator
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- Added two additional windows and one additional door
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- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
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Improvements
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- Made social actions less likely to be executed by the AI if they've been done recently
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- Made people mop more puddles after mopping a puddle automatically
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- Made people more likely to do the dishes, so that they actually do the dishes
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- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
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- Improved map rendering performance
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Fixes
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- Fixed some visual inconsistencies with the in-game ui
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- Fixed held items being on a lower layer, causing them to look incorrect
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- Fixed negative social actions taking away from relationships too little
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- Fixed the ability to place ground objects on other ground objects
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- Fixed the position of the coffee table being slightly off in one rotation
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- Fixed covered tiles not being included in a lot's covered area
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- Fixed people going to weird locations when visiting non-residential lots
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# 0.11.0
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This update has a devlog post, which you can view [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265).
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Additions
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- Added a lot more social actions in various categories
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- Added Introverted, Extroverted and Thinker personality types
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- Added a Gaming skill and associated actions
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- Added an Angry emotion
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- Added doors, and the ability to lock them
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- Added several LGBT flags as wall decorations
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- Added multiple TV stations which each have their own effects
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- Added Brazillian Portuguese localization (PinguinAnimation)
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- Added a Credits menu
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- Added the ability for people to put items on the ground
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Improvements
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- Made using the same social actions over and over get boring
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- Made people hold a mop when mopping floors
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- Made people display emotes when waking someone up
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- Made people's current emotions be displayed under their portrait
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- Replaced all frames on new saves with doors
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- Slightly rebalanced Writing royalties
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Fixes
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- Fixed people making group meals too often
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- Fixed people using objects in different rooms if they're technically closer
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- Fixed people cleaning up in-progress food automatically
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- Fixed being unable to move objects if the furniture storage contains furniture
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- Fixed people getting up from chairs for one frame inbetween actions
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- Fixed smelly particles appearing below objects
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- Fixed hair changing colors when selecting a different hairstyle
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- Fixed multiple invalid game states which could cause crashes
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# 0.10.1
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth).
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Additions
|
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- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
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- Added a confirmation prompt for quitting your job
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Improvements
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- Rebalanced some actions and skills, especially in respect to skill building speed
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- Made people clean more dishes automatically after cleaning a dish
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- Updated the descriptions of all personality types
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- Updated the map (when creating a new save file) to give every household jobs by default
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Fixes
|
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- Fixed mirrored objects (like paintings) looking incorrect
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- Fixed issues with migrating from older save files
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- Fixed sitting on sofas and benches looking wrong
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- Updated German localization
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# 0.10.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes).
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Additions
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- Added two new tops, four new bottoms, and four new hairstyles
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- Added keyboard lighting for logitech, razer and corsair keyboards
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- Added various new color schemes to objects
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Improvements
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- Made more emotions influence social actions
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- Made wallpapers and windows easier to apply by highlighting any part of the wall
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- Made drywall free, but ugly to people
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Fixes
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- Fixed people queueing up actions with people who have already gone home
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- Fixed importing households doubling their money
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- Fixed the ability to have infinitely large households when importing
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- Fixed a crash when grabbing an empty serving
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- Fixed various depth rendering issues with small objects
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- Fixed family meals costing the same as single servings
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- Fixed people being able to talk through walls and doors
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API
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- Simplified clothing textures by removing redundant frames
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- Added various events for people and actions
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# 0.9.0
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas).
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Additions
|
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- Added new furniture: A sofa, a coffee table, and a bathroom sink
|
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- Added tabs to the furniture tool
|
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- Added the ability for food to expire
|
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- Added a food platter and a "call to meal" action for large households
|
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- Added an option to allow people to do important actions, like paying the bills, automatically
|
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- Added an option to merge and split households (from and to exported households)
|
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|
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Improvements
|
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- Improved zoomed out rendering performance by hiding small items like grass
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- Improved exported households, which will now contain the furniture storage and maintain relationships with other people
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- Improved the build tool and lot outlines (to be isometric)
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- Improved the color picking abilities of the bookshelf
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- Updated German localization
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|
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Fixes
|
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- Fixed an issue on some operating systems where textures were mixing visually
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- Fixed the Paint action being on too many objects when a person is uncomfortable
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# 0.8.2
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Fixes
|
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- Fixed a crash if an object had no default rotation assigned
|
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- Fixed a hang when loading a game with an object of invalid rotation
|
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- Fixed a crash when picking up non-rotating furniture
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|
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# 0.8.1
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Fixes
|
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- Fixed in-world sounds being a lot quieter than menu sounds
|
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- Fixed a rare crash on load when removing outdated objects
|
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- Fixed a crash with the skills menu on certain window sizes
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|
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# 0.8.0
|
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This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots).
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|
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Additions
|
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- Added a mail carrier that delivers mails daily
|
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- Added bills that are delivered and need to be paid
|
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- Added a water and electricity rating system that determines how expensive bills are
|
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- Added bar counters that can be sat and worked at
|
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- Added game hints to the loading screen
|
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- Added dirt flooring and two new wallpapers
|
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|
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Improvements
|
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- Made power and water be shut off if bills are not paid, disabling many actions
|
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- Made job levelups give an additional monetary bonus
|
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|
||||
Fixes
|
||||
- Fixed walls not having their shadow
|
||||
- Fixed the bookshelf intersecting with another texture
|
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- Fixed some crashes related to loading and saving
|
||||
- Fixed camera scaling being incorrect when launching in fullscreen
|
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|
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# 0.7.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements).
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|
||||
Additions
|
||||
- Added food quality, which is influenced by the cooking skill
|
||||
- Added object reliability, objects breaking and a repair skill
|
||||
- Added a programming skill and some related actions
|
||||
- Added the ability to try to gauge the relationship level of others
|
||||
- Added Focused and Creative emotions
|
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- Added a furniture storage to build mode
|
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- Added a TV furniture item
|
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- Added a "fool around" action for people who are romantic with each other
|
||||
- Added a large amount of new food types
|
||||
- Added a white outline around highlighted objects
|
||||
- Added visual borders to the map
|
||||
- Added an option to change the auto-save interval
|
||||
- Added a few new flooring options
|
||||
- Added the modern single bed
|
||||
- Added the ambitious personality type
|
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- Added three more job types
|
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- Added two default exported households that ship with the game
|
||||
- Added a button to choose a random first and last name for a person
|
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- Added hotkeys for switching people (tab) and opening different tabs (number keys)
|
||||
- Added the ability to give lots names
|
||||
|
||||
Improvements
|
||||
- Made the last played household display in the Load Game menu
|
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- Made clothing cost money
|
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- Made computer screens display images for each action
|
||||
- Made Uncomfortable emotion get worse the lower a need is
|
||||
- Improved some existing personality types
|
||||
|
||||
Fixes
|
||||
- Fixed getting embarrassed at yourself when showering or on the toilet
|
||||
- Fixed non-sellable objects like gravestones being removed when importing a lot
|
||||
- Fixed people placing items far away on large tables
|
||||
- Fixed the sleeping pose displaying in the wrong location in beds sometimes
|
||||
- Fixed being able to sell other people's paintings
|
||||
- Fixed some sounds being too quiet or too loud
|
||||
- Fixed being able to take food that someone else is currently eating
|
||||
- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
|
||||
|
||||
API
|
||||
- Allow mods to have icons
|
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- Allow clothes to have multiple texture layers
|
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|
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# 0.6.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more).
|
||||
|
||||
Additions
|
||||
- Added romance, romantic interactions and the Frisky emotion
|
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- Added sound effects to various actions and objects
|
||||
- Added job leveling based on work performance
|
||||
- Added trees and grass patches and a new house to the map
|
||||
- Added actions to wake someone up and quit your job
|
||||
- Added some more positive emotions
|
||||
- Added working animations
|
||||
- Added a lot of skin and hair colors
|
||||
|
||||
Improvements
|
||||
- Improved the lot and household import and export menus
|
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- Notification history is now saved to file per save
|
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- People can now only sleep in the same bed as someone they're romantic with
|
||||
- Gameplay options are now stored per save
|
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- Made it less likely for people to visit other lots at night
|
||||
|
||||
Fixes
|
||||
- Fixed being able to remove openings and walls on other lots
|
||||
- Fixed portraits not updating in the charcter creator
|
||||
- Fixed plants not being removed when placing concrete or wood tiles
|
||||
- Fixed being able to do several things (like showering) while holding something
|
||||
- Fixed positive emotions taking precedence over negative ones if their total amounts are equal
|
||||
|
||||
# 0.5.2
|
||||
Improvements
|
||||
- Improved the changelog panel on the main menu
|
||||
- Made the current emotion be more logically based on modifiers (by separating emotions into general categories)
|
||||
|
||||
Fixes
|
||||
- Fixed people getting stuck in social actions occasionally
|
||||
- Fixed unplayed disbanded households kicking you to the map select screen
|
||||
- Some performance and RAM usage improvements
|
||||
|
||||
# 0.5.1
|
||||
Improvements
|
||||
- Improved the Person AI to drastically decrease the chance of people passing out and dying from low needs
|
||||
|
||||
# 0.5.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions).
|
||||
|
||||
Additions
|
||||
- Added emotions
|
||||
- Added 7 emotion types
|
||||
- Made 22 events cause emotions
|
||||
- Made some actions and skills be affected by emotions
|
||||
- Added a new family and house to the map
|
||||
- Added genealogy (which has no effect yet)
|
||||
|
||||
Improvements
|
||||
- Improved the look of the character creator's icons
|
||||
- People will now leave the room when someone uses toilets or showers
|
||||
|
||||
Fixes
|
||||
- Fixed the console displaying when launching the game
|
||||
- Fixed a crash when launching the game for the first time
|
||||
|
||||
API
|
||||
- Added some events
|
||||
|
||||
# 0.4.1
|
||||
Fixes
|
||||
- Fixed phantom cars when starting a new game
|
||||
|
||||
# 0.4.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death).
|
||||
|
||||
Additions
|
||||
- Added low need consequences:
|
||||
- Passing out from low energy need
|
||||
- Peeing yourself from low toilet need
|
||||
- Starving from low hunger need
|
||||
- Added death and gravestones
|
||||
- Added a tool to move the contents of a lot
|
||||
- Added some mean actions and action icons
|
||||
- Added various particles, including for sleep
|
||||
- Added an in-game menu and a ui scale option
|
||||
- Added a tool to move existing furniture
|
||||
|
||||
Improvements
|
||||
- Changed the game's currency to "Tiny Bucks"
|
||||
|
||||
# 0.3.1
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed). Additions
|
||||
- Added jobs: You can get a job at the computer and earn money by going to work
|
||||
- Added negative relationships
|
||||
- Added an extreme speed setting that can be used when everyone is sleeping or working
|
||||
- Added texture packing to increase rendering performance
|
||||
|
||||
Fixes
|
||||
- Fixed some crashes and deadlock issues involving actions and pathfinding
|
||||
|
||||
API
|
||||
- Finished documentation
|
||||
- Texture packing introduces a breaking change
|
||||
|
||||
# 0.3.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do).
|
||||
|
||||
Additions
|
||||
- New skills: Painting, charisma and humor
|
||||
- New furniture: Mirror, bookcase and books
|
||||
- Added descriptions for needs and skills
|
||||
- Added a destruction tool for build mode
|
||||
- Added action categories
|
||||
|
||||
Improvements
|
||||
- Back up the save file before loading
|
||||
|
||||
# 0.2.3
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types).
|
||||
|
||||
Additions
|
||||
- Added painting and selling paintings
|
||||
- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson"
|
||||
- Added a visual effect for money gain/loss
|
||||
|
||||
Improvements
|
||||
- Increased the starting funds
|
||||
- Improved the map by adding a park
|
||||
|
||||
Fixes
|
||||
- Various action bugfixes
|
||||
|
||||
API
|
||||
- More documentation
|
||||
|
||||
# 0.2.2
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities).
|
||||
|
||||
Additions
|
||||
- Added mod list and "Open Game Folder" button to Options menu
|
||||
- Added a long hairstyle
|
||||
|
||||
Improvements
|
||||
- Improved some menus visually
|
||||
- Allow for mods to add tiles and wallpapers
|
||||
|
||||
API
|
||||
- Started on modding API documentation
|
||||
|
||||
# 0.2.1
|
||||
Fixes
|
||||
- Fixed a launch crash that was affecting some people
|
||||
|
||||
# 0.2.0
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/198831/020-custom-mods).
|
||||
|
||||
Additions
|
||||
- Added the ability to create mods!
|
||||
- Added more social actions
|
||||
- Added a system for public spaces (currently only parks)
|
||||
- Added household exporting and importing
|
||||
- Added the easel and (secret) paintings, neither of which do anything yet
|
||||
|
||||
Improvements
|
||||
- Show particles when the friendship status changes
|
||||
|
||||
Fixes
|
||||
- Fixed a few minor bugs
|
||||
|
||||
# 0.1.2
|
||||
Additions
|
||||
- Added an options menu, including a language selection
|
||||
- Added lot exporting and importing, allowing you to share lots
|
||||
|
||||
Improvements
|
||||
- Made lots have value: Families can now only be created for cheap enough lots
|
||||
- Some visual improvements, including a new font
|
||||
- When searching for spots to put down items, people now look for closest locations correctly
|
||||
|
||||
Fixes
|
||||
- Fixed being able to cheat money by deleting rooms
|
||||
|
||||
# 0.1.1
|
||||
This update has a [devlog post](https://ellpeck.itch.io/tiny-life/devlog/193425/version-011).
|
||||
|
||||
Additions
|
||||
- Added gridless placement by holding the alt key
|
||||
- Added furniture picking using the middle mouse button
|
||||
|
||||
Improvements
|
||||
- Made certain actions count as inappropriate on other lots (like sleeping and showering)
|
||||
- Made social actions and notifications display portraits
|
||||
- Made objects slotted into object spots not count for path finding
|
||||
- Moved the game directory to local app data
|
||||
|
||||
Fixes
|
||||
- Fixed the current household data persisting when going to build on another map
|
||||
- Fixed an issue with driving causing crashes occasionally
|
||||
|
||||
# 0.1.0
|
||||
- Initial alpha release
|
|
@ -6,13 +6,9 @@
|
|||
"articles/**/toc.yml",
|
||||
"toc.yml",
|
||||
"*.md",
|
||||
"api/**.yml"
|
||||
"api/**.yml",
|
||||
"Changelog.md"
|
||||
]
|
||||
},
|
||||
{
|
||||
"files": ["**.md"],
|
||||
"src": "Changelog",
|
||||
"dest": "."
|
||||
}
|
||||
],
|
||||
"resource": [{
|
||||
|
|
2
toc.yml
2
toc.yml
|
@ -5,4 +5,4 @@
|
|||
- name: API Documentation
|
||||
href: api/
|
||||
- name: Changelog
|
||||
href: Changelog/TinyLifeChangelog.md
|
||||
href: Changelog.md
|
||||
|
|
Loading…
Reference in a new issue