diff --git a/web/_posts/2020-11-28-0.2.2.md b/web/_posts/2020-11-28-0.2.2.md new file mode 100644 index 0000000..1d80b8b --- /dev/null +++ b/web/_posts/2020-11-28-0.2.2.md @@ -0,0 +1,18 @@ +--- +title: "0.2.2: Nicer menus, more mod abilities!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities" +--- + +Version 0.2.2 of Tiny Life was just released! Among other things, it adds a really cool looking new main menu: + +![](https://img.itch.zone/aW1nLzQ2ODYxNTgucG5n/original/i3iQSI.png) + +Here's the full changelog as well: + +- Added mod list and "Open Game Folder" button to Options menu +- Improved some menus visually +- Added a long hairstyle +- Allow for mods to add tiles and wallpapers +- Started on modding API documentation diff --git a/web/_posts/2020-12-04-0.2.3.md b/web/_posts/2020-12-04-0.2.3.md new file mode 100644 index 0000000..99c4d38 --- /dev/null +++ b/web/_posts/2020-12-04-0.2.3.md @@ -0,0 +1,24 @@ +--- +title: "0.2.3: Personality Types!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types" +--- + +Among some other stuff, the 0.2.3 update released today adds personality types! Currently, there are only a few in the game, but they already influence your people's actions. + +![](https://img.itch.zone/aW1nLzQ3Mjc2MzIucG5n/original/gAcYXF.png) + +![](https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png) + +To add personality types to your existing save files, you can press F1 and type "EditPerson". This will bring up a character editor with full editing abilities, so you can add some personality types to your people. + +Here's the full changelog for this version: + +- Added painting and selling paintings +- Added personality types. To add personality types to your existing people, press F1 and type "EditPerson" +- Added a visual effect for money gain/loss +- Increased the starting funds +- Improved the map by adding a park +- Various action bugfixes +- [API] More documentation diff --git a/web/_posts/2020-12-09-0.3.0.md b/web/_posts/2020-12-09-0.3.0.md new file mode 100644 index 0000000..6a4a404 --- /dev/null +++ b/web/_posts/2020-12-09-0.3.0.md @@ -0,0 +1,21 @@ +--- +title: "0.3.0: More skills, more stuff to do!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ3Mjc2MzgucG5n/original/klGGJv.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do" +--- + +You could consider 0.3.0 to be the first proper content update for Tiny Life: It adds a bunch of new skills and objects that you can learn and interact with when playing the game. + +Also, the interaction menu now allows categories, meaning that it'll be a bit easier to navigate with a lot of interactions: + +![](https://img.itch.zone/aW1nLzQ3NjAzMTYuZ2lm/original/aMhRmJ.gif) + +Here's the full changelog: + +- New skills: Painting, charisma and humor +- New furniture: Mirror, bookcase and books +- Added descriptions for needs and skills +- Added a destruction tool for build mode +- Added action categories +- Back up the save file before loading diff --git a/web/_posts/2020-12-20-0.3.1.md b/web/_posts/2020-12-20-0.3.1.md new file mode 100644 index 0000000..d3680f9 --- /dev/null +++ b/web/_posts/2020-12-20-0.3.1.md @@ -0,0 +1,36 @@ +--- +title: "0.3.1: Jobs! Hyperspeed!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed" +--- + +I just released a new update for Tiny Life, which, among a ton of performance improvements and fixes, also adds HYPERSPEED and jobs! + +To get a job, all you have to do is click on the computer: + +![](https://img.itch.zone/aW1nLzQ4MzY3NDQucG5n/original/DS0K4S.png) + +The job selection screen shows the work hours, the pay per hour, as well as the weekly schedule. + +Once everyone is at work (or sleeping!), you can engage the extremely fast speed setting, which will cause everything to happen at fifteen times the regular speed! + +![](https://img.itch.zone/aW1nLzQ4MzY3NTgucG5n/original/e%2FVR1v.png) + +Once someone is done with work, they'll automatically return home and their hard work is rewarded. + +![](https://img.itch.zone/aW1nLzQ4MzY3NjAucG5n/original/KMG%2Bp9.png) + +There's still a ton of stuff planned for the job system, like experience points, required skills and promotions/raises. For now, this is it though. + +In terms of the API (and modding), this update sadly introduces a breaking change. However, the template repository is already updated for the newest version, which means you can head over there to see how to fix your mod. + +Here's the full changelog: + +- Added jobs: You can get a job at the computer and earn money by going to work +- Added negative relationships +- Added an extreme speed setting that can be used when everyone is sleeping or working +- Added texture packing to increase rendering performance +- Fixed some crashes and deadlock issues involving actions and pathfinding +- [API] Finished documentation +- [API] Texture packing introduces a breaking change diff --git a/web/_posts/2021-01-06-0.4.0.md b/web/_posts/2021-01-06-0.4.0.md new file mode 100644 index 0000000..c79411a --- /dev/null +++ b/web/_posts/2021-01-06-0.4.0.md @@ -0,0 +1,36 @@ +--- +title: "0.4.0: Consequences! Death!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death" +--- + +Finally, the people of Tiny Life have some consequences added to their lives: When some of their needs get dangerously low, they will now automatically do the following things: + +Pass out + +![](https://img.itch.zone/aW1nLzQ5MzAxMTEuZ2lm/original/%2BbsZCa.gif) + +Pee themselves (this gif takes a few seconds) + +![](https://img.itch.zone/aW1nLzQ5MzAxMTMuZ2lm/original/RtrmKa.gif) + +And even.. die! Muhahahahaha! + +![](https://img.itch.zone/aW1nLzQ5MzAxMTUucG5n/original/%2BR2W7T.png) + +Additionally, some useful build mode tools were added (including moving furniture and moving the entire lot contents), and a few bugs have been fixed, as always! Have fun! + +Here's the full changelog as well: + +- Added low need consequences: + - Passing out from low energy need + - Peeing yourself from low toilet need + - Starving from low hunger need +- Added death and gravestones +- Added a tool to move the contents of a lot +- Added some mean actions and action icons +- Added various particles, including for sleep +- Changed the game's currency to "Tiny Bucks" +- Added an in-game menu and a ui scale option +- Added a tool to move existing furnitur diff --git a/web/_posts/2021-01-11-0.5.0.md b/web/_posts/2021-01-11-0.5.0.md new file mode 100644 index 0000000..f8f71ec --- /dev/null +++ b/web/_posts/2021-01-11-0.5.0.md @@ -0,0 +1,42 @@ +--- +title: "0.5.0: Emotions!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions" +--- + +People can gain emotions through certain events (like cleaning disgusting dishes, having a boring day at work, reading a good book or being seen while on the toilet), and emotions affect people for a certain amount of time. Below are some screenshots to show the emotions, as well as some other, neat new stuff! + +Jessica is uncomfortable because she had to do the dishes. Oh no! + +![](https://img.itch.zone/aW1nLzQ5NjIxOTQucG5n/original/%2Bo8g5x.png) + +Jessica is embarrassed because something awkward happened in the bathroom, and that's not all... + +![](https://img.itch.zone/aW1nLzQ5NjIyMDEucG5n/original/DL2Ag7.png) + +The character creator got a little upgrade: The preview pictures now look a lot nicer! + +![](https://img.itch.zone/aW1nLzQ5NjIyMDcuZ2lm/original/fBGluG.gif) + +You can now set the genealogy of your household members. (This doesn't do much yet, though.) + +![](https://img.itch.zone/aW1nLzQ5NjIyMTEucG5n/original/Zx197h.png) + +And lastly, there's a new house and household on the default map. Check it out by starting a new save file! + +![](https://img.itch.zone/aW1nLzQ5NjIyMTUucG5n/original/wz%2BJ2R.png) + +Here's the full changelog as well. Have fun! + +- Added emotions + - Added 7 emotion types + - Made 22 events cause emotions + - Made some actions and skills be affected by emotions +- Added a new family and house to the map +- Added genealogy (which has no effect yet) +- Fixed the console displaying when launching the game +- Fixed a crash when launching the game for the first time +- Improved the look of the character creator's icons +- People will now leave the room when someone uses toilets or showers +- [API] Added some events diff --git a/web/_posts/2021-01-27-0.6.0.md b/web/_posts/2021-01-27-0.6.0.md new file mode 100644 index 0000000..f25e606 --- /dev/null +++ b/web/_posts/2021-01-27-0.6.0.md @@ -0,0 +1,55 @@ +--- +title: "0.6.0: Romance, Sounds and a Lot More!" +tags: [Devlogs] +image: "https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png" +itch: "https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more" +--- + +A new update for Tiny Life just launched, and this is a pretty big one! To sum up the changes in one beautiful sentence: We now have romance, dating, beautiful plants and trees around the map, the ability to level up in your job and earn more, and a lot of sounds for various occasions! + +But first: Between the last update and this one, I also created a trailer for the game! It doesn't showcase all of the features that are present in this update, but it does showcase a very cool building montage. + +https://www.youtube.com/watch?v=HkQDooqdlRI + +Anyway, here are some images to show some of the changes in 0.6.0! + +Beautiful plants! + +![](https://img.itch.zone/aW1nLzUwNjIzMTUucG5n/original/9tyMJR.png) + +A new house on the map! This is actually the one that was used in the trailer. + +![](https://img.itch.zone/aW1nLzUwNjIzMzIucG5n/original/Y5gTs7.png) + +Tippity-typing away with the new working animation! + +![](https://img.itch.zone/aW1nLzUwNjIzMzYuZ2lm/original/bYrIMo.gif) + +Romantic interactions! Carmen and Benny are finally dating as well. A match made in heaven. + +![](https://img.itch.zone/aW1nLzUwNjIzNTEucG5n/original/1PxS%2Fl.png) + +The work performance meter, which you can increase by going to work in a good mood. + +![](https://img.itch.zone/aW1nLzUwNjIzNTkucG5n/original/5dXCnn.png) + +In case you're curious about the details, here's the full changelog as well: + +- Added romance, romantic interactions and the Frisky emotion +- Added sound effects to various actions and objects +- Added job leveling based on work performance +- Added trees and grass patches and a new house to the map +- Added actions to wake someone up and quit your job +- Added some more positive emotions +- Added working animations +- Added a lot of skin and hair colors +- Improved the lot and household import and export menus +- Notification history is now saved to file per save +- People can now only sleep in the same bed as someone they're romantic with +- Gameplay options are now stored per save +- Made it less likely for people to visit other lots at night +- Fixed being able to remove openings and walls on other lots +- Fixed portraits not updating in the charcter creator +- Fixed plants not being removed when placing concrete or wood tiles +- Fixed being able to do several things (like showering) while holding something +- Fixed positive emotions taking precedence over negative ones if their total amounts are equal