This commit is contained in:
Ell 2024-06-17 22:36:55 +02:00
parent b35f60cc84
commit 7ea1a2a2f6
12 changed files with 89 additions and 59 deletions

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@ -1,3 +1,12 @@
# 0.42.3
*June 17, 2024*
Improvements
- Allow selecting multiple maps immediately when starting a new game
Fixes
- Fixed being unable to hire babysitters on maps that didn't already have one prior to 0.42.0
# 0.42.2
*June 15, 2024*

View file

@ -3998,7 +3998,7 @@
"TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.ActionPriorityMultiplier": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.Actions": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.AiPriorityMultiplier": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.Babysitter": "TinyLife.World.LotEmployment.yml",
"TinyLife.World.LotEmployment.Barista": "TinyLife.World.LotEmployment.yml",

View file

@ -21,7 +21,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TransitionType
path: ../TinyLife/Uis/Menus.cs
startLine: 1339
startLine: 1340
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -50,7 +50,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Swipe
path: ../TinyLife/Uis/Menus.cs
startLine: 1345
startLine: 1346
assemblies:
- Tiny Life
namespace: TinyLife.Uis
@ -81,7 +81,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Fade
path: ../TinyLife/Uis/Menus.cs
startLine: 1350
startLine: 1351
assemblies:
- Tiny Life
namespace: TinyLife.Uis

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawDelegate
path: ../TinyLife/World/Map.cs
startLine: 3084
startLine: 3083
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -30,7 +30,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Instance
path: ../TinyLife/World/LotEmployment.cs
startLine: 363
startLine: 365
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -82,7 +82,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/World/LotEmployment.cs
startLine: 369
startLine: 371
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -113,7 +113,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EmploymentLot
path: ../TinyLife/World/LotEmployment.cs
startLine: 374
startLine: 376
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -147,7 +147,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WorkLot
path: ../TinyLife/World/LotEmployment.cs
startLine: 379
startLine: 381
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -181,7 +181,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/World/LotEmployment.cs
startLine: 386
startLine: 388
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -212,7 +212,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetManually
path: ../TinyLife/World/LotEmployment.cs
startLine: 399
startLine: 401
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -253,7 +253,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsAtWork
path: ../TinyLife/World/LotEmployment.cs
startLine: 405
startLine: 407
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -292,7 +292,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeAtWork
path: ../TinyLife/World/LotEmployment.cs
startLine: 411
startLine: 413
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -334,7 +334,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/LotEmployment.cs
startLine: 436
startLine: 438
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -381,7 +381,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FinishWork
path: ../TinyLife/World/LotEmployment.cs
startLine: 449
startLine: 451
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -419,7 +419,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/LotEmployment.cs
startLine: 479
startLine: 481
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -457,7 +457,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldWorkRightNow
path: ../TinyLife/World/LotEmployment.cs
startLine: 491
startLine: 493
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -8,7 +8,7 @@ items:
- TinyLife.World.LotEmployment.#ctor(System.String,MLEM.Textures.TextureRegion,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]},System.Boolean,System.Int32)
- TinyLife.World.LotEmployment.ActionPriorityMultiplier
- TinyLife.World.LotEmployment.Actions
- TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
- TinyLife.World.LotEmployment.AiPriorityMultiplier
- TinyLife.World.LotEmployment.Babysitter
- TinyLife.World.LotEmployment.Barista
@ -506,7 +506,7 @@ items:
summary: >-
The maximum amount of people that can simultaneously be employed in this position.
By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
example: []
syntax:
content: public readonly int MaxAmount
@ -851,7 +851,7 @@ items:
description: Whether this lot employment is intended for one-off hires. If this is <a href="https://learn.microsoft.com/dotnet/csharp/language-reference/builtin-types/bool">true</a>, the person will never autonomously start work, and has to be hired for a lot using <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
- id: maxAmount
type: System.Int32
description: The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
description: The maximum amount of people that can simultaneously be employed in this position. By default, this only has an effect in <xref href="TinyLife.World.LotEmployment.HireOnceForLot(TinyLife.World.Map%2cTinyLife.World.Lot%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref> and when manually invoking <xref href="TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map%2cTinyLife.World.Lot%2cTinyLife.Objects.Person%2cSystem.Boolean%2cSystem.Boolean)" data-throw-if-not-resolved="false"></xref>.
content.vb: Public Sub New(name As String, icon As TextureRegion, workHours As (Start As Integer, [End] As Integer), actions As Func(Of ActionType()), forHireOnce As Boolean = False, maxAmount As Integer = 1)
overload: TinyLife.World.LotEmployment.#ctor*
nameWithType.vb: LotEmployment.New(String, TextureRegion, (Start As Integer, End As Integer), Func(Of ActionType()), Boolean, Integer)
@ -898,16 +898,16 @@ items:
description: The person that currently works in this lot employment, or null if there is none
content.vb: Public Function GetCurrentPeople(map As Map, employmentLot As Lot) As IEnumerable(Of Person)
overload: TinyLife.World.LotEmployment.GetCurrentPeople*
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
id: AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
id: AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: AddCurrentPerson(Map, Lot, Person, bool)
nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, bool)
fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool)
name: AddCurrentPerson(Map, Lot, Person, bool, bool)
nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, bool, bool)
fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool, bool)
type: Method
source:
remote:
@ -916,7 +916,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddCurrentPerson
path: ../TinyLife/World/LotEmployment.cs
startLine: 178
startLine: 179
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -926,7 +926,7 @@ items:
If this employment is a <xref href="TinyLife.World.LotEmployment.MapWideEmployments" data-throw-if-not-resolved="false"></xref> entry, the <code class="paramref">employmentLot</code> should be null.
example: []
syntax:
content: public bool AddCurrentPerson(Map map, Lot employmentLot, Person person, bool manual = true)
content: public bool AddCurrentPerson(Map map, Lot employmentLot, Person person, bool manual = true, bool enqueueAwayAction = true)
parameters:
- id: map
type: TinyLife.World.Map
@ -940,13 +940,16 @@ items:
- id: manual
type: System.Boolean
description: Whether this person was set manually (by a user) or automatically (using <xref href="TinyLife.World.Map.UpdateExternalPeople(System.Collections.Generic.ICollection%7bTinyLife.World.Map%7d%2cSystem.Action%7bSystem.String%7d%2cSystem.Action%7bSystem.Single%7d)" data-throw-if-not-resolved="false"></xref>
- id: enqueueAwayAction
type: System.Boolean
description: Whether the <xref href="TinyLife.Actions.ActionType.BeAwayFromLotEmployment" data-throw-if-not-resolved="false"></xref> action should be immediately enqueued.
return:
type: System.Boolean
content.vb: Public Function AddCurrentPerson(map As Map, employmentLot As Lot, person As Person, manual As Boolean = True) As Boolean
content.vb: Public Function AddCurrentPerson(map As Map, employmentLot As Lot, person As Person, manual As Boolean = True, enqueueAwayAction As Boolean = True) As Boolean
overload: TinyLife.World.LotEmployment.AddCurrentPerson*
nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean)
fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean)
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean)
nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean, Boolean)
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
- uid: TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
commentId: M:TinyLife.World.LotEmployment.RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
id: RemoveCurrentPeople(TinyLife.World.Map,TinyLife.World.Lot,System.Func{TinyLife.Objects.Person,System.Boolean})
@ -965,7 +968,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveCurrentPeople
path: ../TinyLife/World/LotEmployment.cs
startLine: 196
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1006,7 +1009,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HireOnceForLot
path: ../TinyLife/World/LotEmployment.cs
startLine: 214
startLine: 216
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -1057,7 +1060,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsDuringWorkHours
path: ../TinyLife/World/LotEmployment.cs
startLine: 250
startLine: 252
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -2007,20 +2010,20 @@ references:
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
isExternal: true
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_
name: AddCurrentPerson(Map, Lot, Person, bool)
nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, bool)
fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool)
nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean)
fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean)
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean)
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_System_Boolean_
name: AddCurrentPerson(Map, Lot, Person, bool, bool)
nameWithType: LotEmployment.AddCurrentPerson(Map, Lot, Person, bool, bool)
fullName: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, bool, bool)
nameWithType.vb: LotEmployment.AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
fullName.vb: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, Boolean, Boolean)
name.vb: AddCurrentPerson(Map, Lot, Person, Boolean, Boolean)
spec.csharp:
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
name: AddCurrentPerson
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_System_Boolean_
- name: (
- uid: TinyLife.World.Map
name: Map
@ -2037,15 +2040,21 @@ references:
href: TinyLife.Objects.Person.html
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- uid: TinyLife.World.LotEmployment.AddCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean,System.Boolean)
name: AddCurrentPerson
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_System_Boolean_
- name: (
- uid: TinyLife.World.Map
name: Map
@ -2062,6 +2071,12 @@ references:
href: TinyLife.Objects.Person.html
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
@ -2722,9 +2737,15 @@ references:
- name: " "
- name: T
- name: )
- uid: TinyLife.Actions.ActionType.BeAwayFromLotEmployment
commentId: F:TinyLife.Actions.ActionType.BeAwayFromLotEmployment
href: TinyLife.Actions.ActionType.html#TinyLife_Actions_ActionType_BeAwayFromLotEmployment
name: BeAwayFromLotEmployment
nameWithType: ActionType.BeAwayFromLotEmployment
fullName: TinyLife.Actions.ActionType.BeAwayFromLotEmployment
- uid: TinyLife.World.LotEmployment.AddCurrentPerson*
commentId: Overload:TinyLife.World.LotEmployment.AddCurrentPerson
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_
href: TinyLife.World.LotEmployment.html#TinyLife_World_LotEmployment_AddCurrentPerson_TinyLife_World_Map_TinyLife_World_Lot_TinyLife_Objects_Person_System_Boolean_System_Boolean_
name: AddCurrentPerson
nameWithType: LotEmployment.AddCurrentPerson
fullName: TinyLife.World.LotEmployment.AddCurrentPerson

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PathfindingNodeConstructDelegate
path: ../TinyLife/World/Map.cs
startLine: 3052
startLine: 3051
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -3785,7 +3785,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LoadStaticMap
path: ../TinyLife/World/Map.cs
startLine: 2713
startLine: 2712
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -3823,7 +3823,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsLotHidden
path: ../TinyLife/World/Map.cs
startLine: 2757
startLine: 2756
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -3863,7 +3863,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMapSampler
path: ../TinyLife/World/Map.cs
startLine: 2775
startLine: 2774
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -3897,7 +3897,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateExternalPeople
path: ../TinyLife/World/Map.cs
startLine: 2783
startLine: 2782
assemblies:
- Tiny Life
namespace: TinyLife.World
@ -3938,7 +3938,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisibleWorldArea
path: ../TinyLife/World/Map.cs
startLine: 2884
startLine: 2883
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ObjectUpdateDelegate
path: ../TinyLife/World/Map.cs
startLine: 3069
startLine: 3068
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ObjectUpdateDelegateNoPhase
path: ../TinyLife/World/Map.cs
startLine: 3074
startLine: 3073
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateDelegate
path: ../TinyLife/World/Map.cs
startLine: 3059
startLine: 3058
assemblies:
- Tiny Life
namespace: TinyLife.World

View file

@ -19,7 +19,7 @@ items:
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateDelegateNoPhase
path: ../TinyLife/World/Map.cs
startLine: 3064
startLine: 3063
assemblies:
- Tiny Life
namespace: TinyLife.World