From 85d475ea8962d91d8557c0e077c7c49ce4b94808 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Thu, 27 Oct 2022 12:09:20 +0200 Subject: [PATCH] no --- docs/articles/creating_textures.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/docs/articles/creating_textures.md b/docs/articles/creating_textures.md index db440e7..87e8c10 100644 --- a/docs/articles/creating_textures.md +++ b/docs/articles/creating_textures.md @@ -10,8 +10,6 @@ When creating textures, either for custom mods or to change the game's default t - Furniture items generally have four distinct directions they can be placed in if they're more complex, or just one or two if they have symmetry in one or both axes. - Layers (see general notes) can also be used to determine which parts of a furniture item will be occluded by Tinies and which won't. This is useful, for example, for the backrests of chairs, which should be drawn above a Tiny when looking at them from behind. -Here are some examples of furniture items that use layers. - ![](../media/beds.png) ![](../media/counters.png)