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Improved custom maps docs ordering
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@ -5,19 +5,21 @@ Tiny Life features the ability to create custom maps that you can share with the
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## Getting Started
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## Getting Started
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To get started, simply create a new save file that'll serve as the basis for your new map. If you want to create a completely custom map, you'll have to delete everything that is on the default map you chose.
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To get started, simply create a new save file that'll serve as the basis for your new map. If you want to create a completely custom map, you'll have to delete everything that is on the default map you chose.
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There's a set of required [cheats](cheats.md) that you have to enable to be able to create custom maps. You can open the cheat menu with the `F1` key. Additionally, there are a few things you have to pay attention to when editing.
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There's a set of required [cheats](cheats.md) that you have to enable to be able to create custom maps. You can open the cheat menu with the `F1` key.
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- The `EditWorld` cheat allows you to place build mode items outside the current lot.
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- `EditWorld` allows you to place build mode items outside the current lot.
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- The `ShowNonBuyable` cheat allows you to access hidden build mode items, like decorative power poles, road tiles, and more.
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- `ShowNonBuyable` allows you to access hidden build mode items, like decorative power poles, road tiles, and more.
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- The `IgnorePlacementRules` cheat allows you to place some hidden items like power lines in the proper place.
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- `IgnorePlacementRules` to allow placing some hidden items like power lines in the proper place.
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- You can only delete lots if they don't currently have a household occupying them, so you'll have to export or delete existing households first. To delete a lot, select its full area with the Remove tool as if you were placing the lot.
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Now, you can get started editing the map to make it your own!
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## Caveats
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## Caveats
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There's a few engine details that you'll have to pay attention to when creating custom maps. Currently, these aren't enforced in the game, so ignoring them might lead to unexpected results.
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There's a few engine details that you'll have to pay attention to when creating custom maps. Currently, these aren't enforced in the game, so ignoring them might lead to unexpected results.
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- Roads have to be made of the hidden road tiles, and they have to be 5 tiles across to be registered as driveable area. Lane markings are optional.
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- Roads have to be made of the hidden road tiles, and they have to be 5 tiles across to be registered as driveable area. Lane markings are optional.
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- Every map needs to have at least one road that exits the map's border, otherwise people will not be able to go out of town, which might lead to crashes during gameplay.
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- Every map needs to have at least one road that exits the map's border, otherwise people will not be able to go out of town, which might lead to crashes during gameplay.
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- Lots should not intersect each other.
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- Newly placed lots should have a name assigned to them prior to exporting, as otherwise they will be marked as incomplete, causing them to behave unexpectedly.
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- Newly placed lots should have a name assigned to them prior to exporting, as otherwise they will be marked as incomplete, causing them to behave unexpectedly.
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- Some build mode features behave unexpectedly outside of lots and especially close to the borders of the map, so take care when placing walls and roofs there.
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- Some build mode features behave unexpectedly outside of lots and especially close to the borders of the map, so take care when placing walls and roofs there.
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- Lots should not intersect each other.
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- You can only delete lots if they don't currently have a household occupying them, so you'll have to export or delete existing households first. To delete a lot, select its full area with the Remove tool as if you were placing the lot.
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## Useful Cheats
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## Useful Cheats
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There's a few cheats not listed in the [cheats article](cheats.md) that are useful exclusively for editing custom maps.
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There's a few cheats not listed in the [cheats article](cheats.md) that are useful exclusively for editing custom maps.
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