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added some more older posts
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web/_posts/2021-02-18-0.7.0.md
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web/_posts/2021-02-18-0.7.0.md
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---
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title: "0.7.0: Breaking Furniture, Programming, and Many Improvements!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements"
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---
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The new version, 0.7.0, adds a ton of new content, and also a bunch of fixes to the game! As always, the full changelog is at the bottom and in the game's main menu, but there are a few things that are better explained using screenshots.
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Probably the biggest change is that stuff can now break, and if it does, it will have to be repaired! If you try this and fail, it's probably a good idea to take a break if you get stunned.
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![](https://img.itch.zone/aW1nLzUyMzI3OTIuZ2lm/original/gOjlhK.gif)
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The cooking skill will now have more of an effect on the food you create: Similarly to paintings, your food will now have a quality rating. Based on the quality, people will react with happiness or disgust.
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![](https://img.itch.zone/aW1nLzUyMzI3OTUucG5n/original/ctAjOx.png)
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You can now learn to code, and in doing so, gain the ability to hack other people for a little bit of profit. Something interestin also happens if you fail, but I don't want to spoil it here. Try it out for yourself!
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![](https://img.itch.zone/aW1nLzUyMzI3OTkucG5n/original/QOTEqK.png)
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Along with some more new features, there are also some visual improvements, like a nice border that makes the map not seem like it's a flat plane floating in space anymore.
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![](https://img.itch.zone/aW1nLzUyMzI4MDQucG5n/original/1S3jyH.png)
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Lots can now be named in build mode as well, and the name will display when trying to visit the lot.
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![](https://img.itch.zone/aW1nLzUyMzI4MDUucG5n/original/gaK1D3.png)
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One of the new pieces of furniture that were added was long overdue: A single bed! This one is a variation of the modern double bed, but of course, there will be more styles of beds and other furniture in the future.
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![](https://img.itch.zone/aW1nLzUyMzI4MDkucG5n/original/0I64E3.png)
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The main menu also got an upgrade: Seeing which save file is which will now be a bit easier to see, as the last played household will be displayed in the list. Note that this only happens after you first opened a save in the new version and selected a household.
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![](https://img.itch.zone/aW1nLzUyMzI4MTIucG5n/original/PWI4%2B6.png)
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As always, here's a copy of the full changelog for this version. As I said, it's quite a bit of stuff.
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- Added food quality, which is influenced by the cooking skill
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- Added object reliability, objects breaking and a repair skill
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- Added a programming skill and some related actions
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- Added the ability to try to gauge the relationship level of others
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- Added Focused and Creative emotions
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- Added a furniture storage to build mode
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- Added a TV furniture item
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- Added a "fool around" action for people who are romantic with each other
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- Added a large amount of new food types
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- Added a white outline around highlighted objects
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- Added visual borders to the map
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- Added an option to change the auto-save interval
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- Added a few new flooring options
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- Added the modern single bed
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- Added the ambitious personality type
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- Added three more job types
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- Added two default exported households that ship with the game
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- Added a button to choose a random first and last name for a person
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- Added hotkeys for switching people (tab) and opening different tabs (number keys)
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- Added the ability to give lots names
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- Made the last played household display in the Load Game menu
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- Made clothing cost money
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- Made computer screens display images for each action
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- Made Uncomfortable emotion get worse the lower a need is
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- Improved some existing personality types
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- Fixed getting embarrassed at yourself when showering or on the toilet
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- Fixed non-sellable objects like gravestones being removed when importing a lot
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- Fixed people placing items far away on large tables
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- Fixed the sleeping pose displaying in the wrong location in beds sometimes
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- Fixed being able to sell other people's paintings
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- Fixed some sounds being too quiet or too loud
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- Fixed being able to take food that someone else is currently eating
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- Fixed off-the-grid objects (placed using Alt) having incorrect visual depth
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- [API] Allow mods to have icons
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- [API] Allow clothes to have multiple texture layers<span></span>
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web/_posts/2021-03-27-0.8.0.md
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web/_posts/2021-03-27-0.8.0.md
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---
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title: "0.8.0: Mail Carriers, Bills and New Screenshots"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots"
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---
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I've been taking a little break from Tiny Life development over the last month or so due to exams and just general life stuff. There were, however, a few pretty major things I did before taking this break. Now, I finally got around to releasing a small update all about them!
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Mail carriers will not come into your town every Monday and deliver your bills! You'll be able to assign a mail carrier from any of your exported households.
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![](https://img.itch.zone/aW1nLzU1MjkzMTIucG5n/original/WE9BdA.png)
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![](https://img.itch.zone/aW1nLzU1MjkzMTUucG5n/original/15U6xN.png)
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In the future, it'll also work this way for things like bartenders on bar lots, librarians etc, so you'll be able to curate a friendship with people that run businesses and they won't randomly get replaced by other people.
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There are now hints that display in the loading screen, giving you some useful information about the game that you might not know yet. There aren't that many right now, but with every update, I'll be adding more related to the new content.
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![](https://img.itch.zone/aW1nLzU1MjkzMjEucG5n/original/e02Zfe.png)
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Additionally, I updated all of the screenshots on the main page to reflect the content and looks of the new versions. I tried to keep the basic theme of the screenshots the same, so they should look like overhauled versions of the old screenshots. You can check out the main page for all of them, but here's my favorite one.
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![](https://img.itch.zone/aW1nLzU1MjkzNDIucG5n/original/W6kiQ%2F.png)
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As always, here's the full changelog as well:
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- Added a mail carrier that delivers mails daily
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- Added bills that are delivered and need to be paid
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- Added a water and electricity rating system that determines how expensive bills are
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- Added bar counters that can be sat and worked at
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- Added game hints to the loading screen
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- Added dirt flooring and two new wallpapers
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- Made power and water be shut off if bills are not paid, disabling many actions
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- Made job levelups give an additional monetary bonus
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- Fixed walls not having their shadow
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- Fixed the bookshelf intersecting with another texture
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- Fixed some crashes related to loading and saving
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- Fixed camera scaling being incorrect when launching in fullscreen
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web/_posts/2021-04-30-0.9.0.md
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web/_posts/2021-04-30-0.9.0.md
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---
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title: "0.9.0: Kick Out Your Annoying Aunt and Sofas"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas"
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---
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A new update for Tiny Life has been released, and this time, there is finally some new furniture! Also, some quality of life improvements for household editing and, of course, spoiled food. Yum. Here are some images for your perusal.
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First off, something pretty minor: You can now change the colors of the books in bookshelves!
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![](https://img.itch.zone/aW1nLzU4Mjg1MDkucG5n/original/om04mO.png)
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Food can now go off. If you hover over any plates or platters (more on those in a little bit), you can see how long until their inevitable doom. Later, of course, you'll be able to store this food in the fridge for longer safekeeping. Mmmm, tasty.
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![](https://img.itch.zone/aW1nLzU4Mjg1MjguZ2lm/original/q8SfzX.gif)
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There is now a lovely panel that allows you to split up your household members, as well as the money and household storage. The household members that you split off of your household will be exported as their own household, which allows you to import them to another lot... or just forget about them entirely.
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![](https://img.itch.zone/aW1nLzU4Mjg1MzQucG5n/original/MBQ42v.png)
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You can now serve food instead of just making a single plate for yourself! You can select the option (on the fridge) to make food for your entire household, and then a platter will be created with multiple servings on it. You can even call your household to eat... or just eat all of the servings yourself.
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![](https://img.itch.zone/aW1nLzU4Mjg1NjAucG5n/original/zW%2FeaP.png)
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There's also some new furniture, namely a sofa and a coffee table (which can also be used as a TV stand). Yay!
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![](https://img.itch.zone/aW1nLzU4Mjg2MjgucG5n/original/b%2FqLe9.png)
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As always, there are also some more rather minor changes and improvements. You can check out the full changelog in the title screen of the game, but there's also a copy of it right here:
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- Added new furniture: A sofa, a coffee table, and a bathroom sink
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- Added tabs to the furniture tool
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- Added the ability for food to expire
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- Added a food platter and a "call to meal" action for large households
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- Added an option to allow people to do important actions, like paying the bills, automatically
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- Added an option to merge and split households (from and to exported households)
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- Improved zoomed out rendering performance by hiding small items like grass
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- Improved exported households, which will now contain the furniture storage and maintain relationships with other people
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- Improved the build tool and lot outlines (to be isometric)
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- Improved the color picking abilities of the bookshelf
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- Fixed an issue on some operating systems where textures were mixing visually
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- Fixed the Paint action being on too many objects when a person is uncomfortable
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- Updated German localization
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web/_posts/2021-05-17-0.10.0.md
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web/_posts/2021-05-17-0.10.0.md
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---
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title: "0.10.0: New colors, clothes and many fixes!"
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tags: [Devlogs]
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image: "https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes"
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---
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Version 0.10.0 of Tiny Life has been released and with it come a multitude of new clothes and hairstyles so you can finally give your people the looks they deserve! ...Or at least a look closer to the look they deserve.
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Here are some images to show the new stuff. Joe is, as always, my test subject for the new stuff:
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![](https://img.itch.zone/aW1nLzU5NzkyNDQucG5n/original/f3Aedy.png)
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![](https://img.itch.zone/aW1nLzU5NzkyNTkucG5n/original/G06M4s.png)
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You look absolutely stunning, Joe.
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Additionally, a very major, long-standing issue has finally been fixed: Depth calculations now work correctly for the single bed, as well as for some other stuff that it didn't work well with before. What this means for you as players is that you'll be able to move stuff around and place it in weird locations and orientations without people being rendered partly behind it even though they should actually be on top of it. Or the other way around. Or just.. in an entirely different location altogether. It was a mess.
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As always, here's the full changelog for your perusal:
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- Added two new tops, four new bottoms, and four new hairstyles
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- Added keyboard lighting for logitech, razer and corsair keyboards
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- Added various new color schemes to objects
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- Made more emotions influence social actions
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- Made wallpapers and windows easier to apply by highlighting any part of the wall
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- Made drywall free, but ugly to people
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- Fixed people queueing up actions with people who have already gone home
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- Fixed importing households doubling their money
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- Fixed the ability to have infinitely large households when importing
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- Fixed a crash when grabbing an empty serving
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- Fixed various depth rendering issues with small objects
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- Fixed family meals costing the same as single servings
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- Fixed people being able to talk through walls and doors
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- [API] Simplified clothing textures by removing redundant frames
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- [API] Added various events for people and actions
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web/_posts/2021-05-22-0.10.1.md
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title: "0.10.1: In-depth writing skill and more AI depth!"
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tags: [Devlogs]
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image: https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png"
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itch: "https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth"
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---
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Tiny Life version 0.10.1 has been released today, and with it, the first rather in-depth skill and gameplay component, as well as some lovely fixes and a pretty major AI improvement.
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Let's start with writing, which is an exciting new skill that was added to the game. You can practice writing on any computer, and with enough skill level, you can start writing and even publishing books, which can result in some hefty daily royalties for quite a while. Check out these screenshots to see it all in action!
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![](https://img.itch.zone/aW1nLzYwMTc1NDUucG5n/original/IQPt0q.png)
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![](https://img.itch.zone/aW1nLzYwMTc1NDcucG5n/original/FAzMI2.png)
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If you write for too long, or you're not having enough fun doing so, you might start suffering from writer's block. But don't worry, you can read a few books by other authors to get your inspiration flowing again in no time!
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![](https://img.itch.zone/aW1nLzYwMTc1NTYucG5n/original/V8IayU.png)
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Along with the writing skill, a new option has been added to the gameplay options section which will greatly increase the depth of the AI, both people in other, non-played households and everyone in your active household. You can now enable a setting to cause people with existing skills, or people with a personality that makes them interested in certain skills, to build these skills on their own.
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While they'll practice writing, programming and paint and sell paintings, they won't do anything more in-depth like writing and publishing their own books, or making mods, so you'll still get to do the fun parts yourself.
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![](https://img.itch.zone/aW1nLzYwMTc1NjUucG5n/original/uKCk%2BZ.png)
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As always, here's the full changelog for your enjoyment:
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- Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it)
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- Added a confirmation prompt for quitting your job
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- Rebalanced some actions and skills, especially in respect to skill building speed
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- Made people clean more dishes automatically after cleaning a dish
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- Updated the descriptions of all personality types
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- Updated the map (when creating a new save file) to give every household jobs by default
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- Fixed mirrored objects (like paintings) looking incorrect
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- Fixed issues with migrating from older save files
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- Fixed sitting on sofas and benches looking wrong
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- Updated German localization
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