From bd7755c283cc47a9f13a5a7109aa40bede1ebc81 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Tue, 3 Sep 2024 23:40:41 +0200 Subject: [PATCH] highlight the translation errors log info more thoroughly --- docs/articles/localization.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/articles/localization.md b/docs/articles/localization.md index f2f81ec..1144987 100644 --- a/docs/articles/localization.md +++ b/docs/articles/localization.md @@ -34,7 +34,7 @@ First of all: Please don't feel obligated to finish the translation for the lang ### Testing Your Translations To test your translation, you can export it and put it into the game. To export it, head to the "Files" section in the left sidebar, and then press the `Localization.json` file's export button, which looks like a little cardboard box. In the menu that comes up, select the language you're working on from the dropdown, and leave everything else the same. Now, you can put the exported file into the `Content/Localization` folder of the game's installation. If it's not part of it already, its name also has to be added to the `LanguageNames.json` file. -It's highly recommended to start the game with the `-v` (or `--verbose`) argument, as that will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md). Fixing errors like these is generally very important, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash. +When testing your translations, please start the game with the `-v` (or `--verbose`) argument. This will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md). **Fixing errors like these is very important**, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash. ### Language Overrides Strings that begin with `Overrides` are part of the overrides section, which is a set of settings that determine the way parts of the game operate when a language is applied. These should not be translated, and set to the appropriate values instead.