mirror of
https://github.com/Ellpeck/TinyLifeWeb.git
synced 2024-11-22 19:28:35 +01:00
don't use the generate link for the template because apparently that only works if you're logged in
This commit is contained in:
parent
01e4964c7e
commit
ef522741ed
1 changed files with 1 additions and 1 deletions
|
@ -2,7 +2,7 @@
|
||||||
This page sums up a few of the basics that you'll need to know if you want to make a mod for Tiny Life.
|
This page sums up a few of the basics that you'll need to know if you want to make a mod for Tiny Life.
|
||||||
|
|
||||||
## Creating mods
|
## Creating mods
|
||||||
To create a mod, all you have to do is create a repository [from this template](https://github.com/Ellpeck/TinyLifeExampleMod/generate) and open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
|
To create a mod, all you have to do is create a repository [from this template](https://github.com/Ellpeck/TinyLifeExampleMod) by pressing the green "Use this template" button. Then, you can open the project contained in it using Visual Studio, Rider or any other kind of C# IDE. The code that is already there contains some examples. Once you're done checking them out, you can just delete them and start fresh.
|
||||||
|
|
||||||
To run and publish your mods, you can use the included [Cake](https://cakebuild.net/) script, which includes tasks to build, run and publish your mod. To install the required dependencies, you have to run `dotnet tool restore` in the directory that your mod's project file is in. Then, you can run `dotnet cake --target Run` to build your mod, copy it to Tiny Life's mods directory, and run the game, all in one simple command.
|
To run and publish your mods, you can use the included [Cake](https://cakebuild.net/) script, which includes tasks to build, run and publish your mod. To install the required dependencies, you have to run `dotnet tool restore` in the directory that your mod's project file is in. Then, you can run `dotnet cake --target Run` to build your mod, copy it to Tiny Life's mods directory, and run the game, all in one simple command.
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue