note new github gist with language errors

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Ell 2024-11-06 15:05:31 +01:00
parent 9e31feb924
commit f8cff22a6d

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@ -34,7 +34,7 @@ First of all: Please don't feel obligated to finish the translation for the lang
### Testing Your Translations
To test your translation, you can export it and put it into the game. To export it, head to the "Files" section in the left sidebar, and then press the `Localization.json` file's export button, which looks like a little cardboard box. In the menu that comes up, select the language you're working on from the dropdown, and leave everything else the same. Now, you can put the exported file into the `Content/Localization` folder of the game's installation. If it's not part of it already, its name also has to be added to the `LanguageNames.json` file.
When testing your translations, please start the game with the `-v` (or `--verbose`) argument. This will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md). **Fixing errors like these is very important**, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash.
When testing your translations, please start the game with the `-v` (or `--verbose`) argument. This will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md), as well as the special `_ValidateLanguagesLog.txt` file in the game data folder. An automatically created version of this file is also uploaded as a [GitHub Gist](https://link.tinylifegame.com/validate-languages-log) periodically. **Fixing errors like these is very important**, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash.
### Language Overrides
You can request various language-specific behavior overrides to be registered for your localization. Please speak to Ellpeck if you require any of these.