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@ -36,10 +36,13 @@ To test your translation, you can export it and put it into the game. To export
When testing your translations, please start the game with the `-v` (or `--verbose`) argument. This will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md), as well as the special `_ValidateLanguagesLog.txt` file in the game data folder. An automatically created version of this file is also uploaded as a [GitHub Gist](https://link.tinylifegame.com/validate-languages-log) periodically. **Fixing errors like these is very important**, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash. When testing your translations, please start the game with the `-v` (or `--verbose`) argument. This will cause it to output some additional information about errors in your localization to the game's [log file](game_dir.md), as well as the special `_ValidateLanguagesLog.txt` file in the game data folder. An automatically created version of this file is also uploaded as a [GitHub Gist](https://link.tinylifegame.com/validate-languages-log) periodically. **Fixing errors like these is very important**, as they can cause players to receive incorrect or incomplete information or, in some cases, cause the game to crash.
### Language Overrides ### Special Localization Strings
You can request various language-specific behavior overrides to be registered for your localization. Please speak to Ellpeck if you require any of these. There are several localization strings that have to have special formatting, most of which are validated as part of the [validation process](#testing-your-translations).
- The order that a Tiny's first and last names are displayed in. The game defaults to displaying first names first, but this can be changed for languages where the last name is usually displayed first. - `DisplayLastNamesFirst` determines the order that a Tiny's first and last names are displayed in. The game defaults to displaying first names first, but this can be changed for languages where the last name is usually displayed first.
- Whether the language supports gendered pronouns. This determines whether the pronoun customization menu, as well as Tinies' pronouns, should be displayed in-game. This behavior is enabled by default. - `GenderedPronouns` should store whether the language supports gendered pronouns. This determines whether the pronoun customization menu, as well as Tinies' pronouns, should be displayed in-game.
- `DefaultPronouns` should be three entries separated by commas, which represent the pronouns that a Tiny can have assigned to them randomly. These should be ordered as masculine, feminine, and gender neutral. If a language doesn't have gender-neutral (neo)pronouns, the third entry should be a localized version of "any pronouns" or "no preference".
- `NameGenerationContinentPriority` is a list of two-letter continent codes that determines the likelihood of names from that region being chosen when a Tiny is randomly generated. Entries at the start of the list are more likely to be chosen.
- Tiny names, which end with `FirstLast`, should be the first and last name of the Tiny, separated by a comma. They should be in first, last order even when the language displays last names first.
## Notes for Specific Languages ## Notes for Specific Languages
### Dutch ### Dutch