Compare commits

..

No commits in common. "f30fee230b44db09191f55134e97e9e3ce422b2b" and "9f76315d1a0ee410cdbe542087342d582f075288" have entirely different histories.

2 changed files with 6 additions and 7 deletions

3
.gitignore vendored
View file

@ -1,4 +1,3 @@
_site
.jekyll-cache
obj
.idea
obj

View file

@ -8,10 +8,10 @@ If there are any errors or your items don't appear in-game, it'll be logged in t
## Installing manually
Installing a mod or other custom content is pretty simple:
- Open the `Tiny Life` folder by following [this simple guide](game_dir.md#from-within-the-game).
- Find the `Mods` (or `Custom Lots`, `Custom Households` or `Custom Maps`) folder.
- For mods, put the `zip` archive straight into the `Mods` folder.
- For custom lots and households, put the `json` file(s) into the respective folder.
- For custom maps, put the `zip` archive into the `Custom Maps` folder.
- Find the `Tiny Life` folder by following [this simple guide](game_dir.md)
- Find the `Mods` (or `Custom Lots`, `Custom Households` or `Custom Maps`) folder in there
- For mods, if you received it as a `zip`, just put it straight into the `Mods` folder. If it's any other kind of archive, you need to extract it first, and then you can put the mod's `dll` as well as its `Content` folder into the `Mods` folder.
- For custom lots and households, simply put the `json` file(s) you received into the respective folder.
- For custom maps, simply put the `zip` archive you received (or the three map files as described in [the custom maps article](custom_maps.md)) into the `Custom Maps` folder.
Done! Now just start the game and the added content should automatically load. Again, if there are any errors or your items don't appear in-game, it'll be logged in the most recent file in the `Logs` folder in the [game folder](game_dir.md).