### YamlMime:ManagedReference items: - uid: TinyLife.Actions.Handlers.MultiActionHandler commentId: T:TinyLife.Actions.Handlers.MultiActionHandler id: MultiActionHandler parent: TinyLife.Actions.Handlers children: - TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action) - TinyLife.Actions.Handlers.MultiActionHandler.Actions - TinyLife.Actions.Handlers.MultiActionHandler.Current - TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action}) - TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted - TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) - TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize - TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) langs: - csharp - vb name: MultiActionHandler nameWithType: MultiActionHandler fullName: TinyLife.Actions.Handlers.MultiActionHandler type: Class source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MultiActionHandler path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 14 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- A multi action handler is a handler that is used by , which handles a set of underlying actions that should be executed in a row. Note that, when using this class, , and especially have to be called in the appropriate places. example: [] syntax: content: >- [DataContract] public class MultiActionHandler content.vb: >- Public Class MultiActionHandler inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] - uid: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize commentId: E:TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize id: OnInitialize parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: OnInitialize nameWithType: MultiActionHandler.OnInitialize fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize type: Event source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnInitialize path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 21 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- An event that is invoked in . This event can be used by mods to add or remove actions to or from a or other class that uses . As this event's second argument, the 's underlying action (the one that owns or started it) is passed. example: [] syntax: content: public static event Action> OnInitialize return: type: System.Action{TinyLife.Actions.Handlers.MultiActionHandler,TinyLife.Actions.Action,System.Collections.Generic.ICollection{TinyLife.Actions.Action}} content.vb: Public Shared Event OnInitialize As Action(Of MultiActionHandler, Action, ICollection(Of Action)) - uid: TinyLife.Actions.Handlers.MultiActionHandler.Actions commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Actions id: Actions parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: Actions nameWithType: MultiActionHandler.Actions fullName: TinyLife.Actions.Handlers.MultiActionHandler.Actions type: Property source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Actions path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- The actions that still have to be completed. The head of this queue is the action. If this collection is empty (which it is by default), will return . Meanwhile, if this collection is null, will return . example: [] syntax: content: >- [DataMember] public Queue Actions { get; } parameters: [] return: type: System.Collections.Generic.Queue{TinyLife.Actions.Action} content.vb: >- Public Property Actions As Queue(Of Action) overload: TinyLife.Actions.Handlers.MultiActionHandler.Actions* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Actions.Handlers.MultiActionHandler.Current commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Current id: Current parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: Current nameWithType: MultiActionHandler.Current fullName: TinyLife.Actions.Handlers.MultiActionHandler.Current type: Property source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Current path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 34 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: The action that this multi-action handler is currently executing, which is always the first entry of its queue. example: [] syntax: content: public Action Current { get; } parameters: [] return: type: TinyLife.Actions.Action content.vb: Public ReadOnly Property Current As Action overload: TinyLife.Actions.Handlers.MultiActionHandler.Current* - uid: TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action) id: '#ctor(TinyLife.Actions.Action)' parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: MultiActionHandler(Action) nameWithType: MultiActionHandler.MultiActionHandler(Action) fullName: TinyLife.Actions.Handlers.MultiActionHandler.MultiActionHandler(TinyLife.Actions.Action) type: Constructor source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: Creates a new with the given containing action. example: [] syntax: content: public MultiActionHandler(Action containingAction) parameters: - id: containingAction type: TinyLife.Actions.Action description: The action that contains this . content.vb: Public Sub New(containingAction As Action) overload: TinyLife.Actions.Handlers.MultiActionHandler.#ctor* nameWithType.vb: MultiActionHandler.New(Action) fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.New(TinyLife.Actions.Action) name.vb: New(Action) - uid: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action}) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action}) id: Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action}) parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: Initialize(ICollection) nameWithType: MultiActionHandler.Initialize(ICollection) fullName: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection) type: Method source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Initialize path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- Initializes this multi action handler with the given set of actions. If actions is empty, the initialization fails and is returned in . If the collection only contains null items, no first actions will be executed and is returned in . example: [] syntax: content: public CompletionType Initialize(ICollection actions) parameters: - id: actions type: System.Collections.Generic.ICollection{TinyLife.Actions.Action} description: The actions to initialize return: type: TinyLife.Actions.CompletionType description: The completion type that this multi action handler has after initialization content.vb: Public Function Initialize(actions As ICollection(Of Action)) As CompletionType overload: TinyLife.Actions.Handlers.MultiActionHandler.Initialize* nameWithType.vb: MultiActionHandler.Initialize(ICollection(Of Action)) fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection(Of TinyLife.Actions.Action)) name.vb: Initialize(ICollection(Of Action)) - uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: Update(GameTime, TimeSpan, float) nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float) fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 86 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- Updates this multi action handler, advancing all of the , if there are any This action should be called at the end of or any derived methods. example: [] syntax: content: public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed in game since the last time this method was called - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: TinyLife.Actions.CompletionType description: The completion type that this multi action handler has after this update content.vb: Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType overload: TinyLife.Actions.Handlers.MultiActionHandler.Update* nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) - uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) id: Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: Validate(Action, Person) nameWithType: MultiActionHandler.Validate(Action, Person) fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 102 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- Validates this multi action handler and all of the it hosts This method should be called in . example: [] syntax: content: public bool Validate(Action containingAction, Person person) parameters: - id: containingAction type: TinyLife.Actions.Action description: The action that contains this multi action handler. - id: person type: TinyLife.Objects.Person description: The person that is passed to the containingAction's method. return: type: System.Boolean description: Whether this multi action handler is still valid. content.vb: Public Function Validate(containingAction As Action, person As Person) As Boolean overload: TinyLife.Actions.Handlers.MultiActionHandler.Validate* - uid: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted id: IsCompleted parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: IsCompleted() nameWithType: MultiActionHandler.IsCompleted() fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted() type: Method source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCompleted path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 124 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- Returns a that determines whether this multi action handler has completed. If is not (yet) initialized, is returned. Otherwise, the current action's result is returned. If all are completed, is returned. example: [] syntax: content: public CompletionType IsCompleted() return: type: TinyLife.Actions.CompletionType description: This multi action handler's completion state content.vb: Public Function IsCompleted() As CompletionType overload: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted* - uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) id: OnCompleted(TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Handlers.MultiActionHandler langs: - csharp - vb name: OnCompleted(CompletionType) nameWithType: MultiActionHandler.OnCompleted(CompletionType) fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Handlers/MultiActionHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCompleted path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs startLine: 139 assemblies: - Tiny Life namespace: TinyLife.Actions.Handlers summary: >- Calls this underlying ' currently executing action's method. This should be called for any completion type that the action that uses this underlying action experiences, even and . If the underlying are null or already completed, this method has no effect. example: [] syntax: content: public bool OnCompleted(CompletionType type) parameters: - id: type type: TinyLife.Actions.CompletionType description: The completion type return: type: System.Boolean description: Whether the completion type was consumed by this multi action handler content.vb: Public Function OnCompleted(type As CompletionType) As Boolean overload: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted* references: - uid: TinyLife.Actions.MultiAction commentId: T:TinyLife.Actions.MultiAction parent: TinyLife.Actions href: TinyLife.Actions.MultiAction.html name: MultiAction nameWithType: MultiAction fullName: TinyLife.Actions.MultiAction - uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) isExternal: true href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ name: Update(GameTime, TimeSpan, float) nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float) fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) spec.csharp: - uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Validate_TinyLife_Actions_Action_TinyLife_Objects_Person_ name: Validate(Action, Person) nameWithType: MultiActionHandler.Validate(Action, Person) fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) name: Validate href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Validate_TinyLife_Actions_Action_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) spec.vb: - uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person) name: Validate href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_Validate_TinyLife_Actions_Action_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_OnCompleted_TinyLife_Actions_CompletionType_ name: OnCompleted(CompletionType) nameWithType: MultiActionHandler.OnCompleted(CompletionType) fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) spec.csharp: - uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) name: OnCompleted href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_OnCompleted_TinyLife_Actions_CompletionType_ - name: ( - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ) spec.vb: - uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType) name: OnCompleted href: TinyLife.Actions.Handlers.MultiActionHandler.html#TinyLife_Actions_Handlers_MultiActionHandler_OnCompleted_TinyLife_Actions_CompletionType_ - name: ( - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ) - uid: TinyLife.Actions.Handlers commentId: N:TinyLife.Actions.Handlers href: TinyLife.html name: TinyLife.Actions.Handlers nameWithType: TinyLife.Actions.Handlers fullName: TinyLife.Actions.Handlers spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html - name: . - uid: TinyLife.Actions.Handlers name: Handlers href: TinyLife.Actions.Handlers.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html - name: . - uid: TinyLife.Actions.Handlers name: Handlers href: TinyLife.Actions.Handlers.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - 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