### YamlMime:ManagedReference items: - uid: TinyLife.GameImpl commentId: T:TinyLife.GameImpl id: GameImpl parent: TinyLife children: - TinyLife.GameImpl.Achievements - TinyLife.GameImpl.AddMapToSave(TinyLife.PerSaveOptions.MapInfo,System.Action) - TinyLife.GameImpl.Camera - TinyLife.GameImpl.CanBeExtremelyFast - TinyLife.GameImpl.CanSwitchGameModes - TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) - TinyLife.GameImpl.CurrentCursor - TinyLife.GameImpl.CurrentHousehold - TinyLife.GameImpl.CurrentLot - TinyLife.GameImpl.CurrentMap - TinyLife.GameImpl.CurrentMaps - TinyLife.GameImpl.CurrentTool - TinyLife.GameImpl.CursorPosition - TinyLife.GameImpl.Dispose(System.Boolean) - TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) - TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) - TinyLife.GameImpl.FollowingPerson - TinyLife.GameImpl.GraphicsMetrics - TinyLife.GameImpl.Instance - TinyLife.GameImpl.IsCursorOnUi - TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) - TinyLife.GameImpl.Listener - TinyLife.GameImpl.LoadContent - TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) - TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) - TinyLife.GameImpl.Mode - TinyLife.GameImpl.Money - TinyLife.GameImpl.OnFinalizingGameContent - TinyLife.GameImpl.OnFinishedLoading - TinyLife.GameImpl.RemoveMapFromSave(TinyLife.World.Map) - TinyLife.GameImpl.RotateCamera(System.Boolean) - TinyLife.GameImpl.SaveName - TinyLife.GameImpl.Speed - TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) - TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) - TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) - TinyLife.GameImpl.Version - TinyLife.GameImpl.ZoomCamera(System.Int32) langs: - csharp - vb name: GameImpl nameWithType: GameImpl fullName: TinyLife.GameImpl type: Class source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GameImpl path: ../TinyLife/GameImpl.cs startLine: 57 assemblies: - Tiny Life namespace: TinyLife summary: The main class for Tiny Life, which houses a set of important game-wide properties. example: [] syntax: content: 'public class GameImpl : MlemGame, IDisposable' content.vb: Public Class GameImpl Inherits MlemGame Implements IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.Game - MLEM.Startup.MlemGame implements: - System.IDisposable inheritedMembers: - MLEM.Startup.MlemGame.GraphicsDeviceManager - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) - MLEM.Startup.MlemGame.LoadContent``1(System.String) - MLEM.Startup.MlemGame.Input - MLEM.Startup.MlemGame.SpriteBatch - MLEM.Startup.MlemGame.InputHandler - MLEM.Startup.MlemGame.UiSystem - MLEM.Startup.MlemGame.OnLoadContent - MLEM.Startup.MlemGame.PreUpdate - MLEM.Startup.MlemGame.OnUpdate - MLEM.Startup.MlemGame.PreDraw - MLEM.Startup.MlemGame.OnDraw - Microsoft.Xna.Framework.Game.Dispose - Microsoft.Xna.Framework.Game.Exit - Microsoft.Xna.Framework.Game.ResetElapsedTime - Microsoft.Xna.Framework.Game.SuppressDraw - Microsoft.Xna.Framework.Game.RunOneFrame - Microsoft.Xna.Framework.Game.Run - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) - Microsoft.Xna.Framework.Game.Tick - Microsoft.Xna.Framework.Game.BeginDraw - Microsoft.Xna.Framework.Game.EndDraw - Microsoft.Xna.Framework.Game.BeginRun - Microsoft.Xna.Framework.Game.EndRun - Microsoft.Xna.Framework.Game.UnloadContent - Microsoft.Xna.Framework.Game.Initialize - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.LaunchParameters - Microsoft.Xna.Framework.Game.Components - Microsoft.Xna.Framework.Game.InactiveSleepTime - Microsoft.Xna.Framework.Game.MaxElapsedTime - Microsoft.Xna.Framework.Game.IsActive - Microsoft.Xna.Framework.Game.IsMouseVisible - Microsoft.Xna.Framework.Game.TargetElapsedTime - Microsoft.Xna.Framework.Game.IsFixedTimeStep - Microsoft.Xna.Framework.Game.Services - Microsoft.Xna.Framework.Game.Content - Microsoft.Xna.Framework.Game.GraphicsDevice - Microsoft.Xna.Framework.Game.Window - Microsoft.Xna.Framework.Game.Activated - Microsoft.Xna.Framework.Game.Deactivated - Microsoft.Xna.Framework.Game.Disposed - Microsoft.Xna.Framework.Game.Exiting - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.GameImpl.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.GameImpl.Version commentId: F:TinyLife.GameImpl.Version id: Version parent: TinyLife.GameImpl langs: - csharp - vb name: Version nameWithType: GameImpl.Version fullName: TinyLife.GameImpl.Version type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Version path: ../TinyLife/GameImpl.cs startLine: 62 assemblies: - Tiny Life namespace: TinyLife summary: The game's version, gathered from the assembly example: [] syntax: content: public static readonly NuGetVersion Version return: type: NuGet.Versioning.NuGetVersion content.vb: Public Shared ReadOnly Version As NuGetVersion - uid: TinyLife.GameImpl.Instance commentId: P:TinyLife.GameImpl.Instance id: Instance parent: TinyLife.GameImpl langs: - csharp - vb name: Instance nameWithType: GameImpl.Instance fullName: TinyLife.GameImpl.Instance type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Instance path: ../TinyLife/GameImpl.cs startLine: 67 assemblies: - Tiny Life namespace: TinyLife summary: The game's singleton instance example: [] syntax: content: public static GameImpl Instance { get; } parameters: [] return: type: TinyLife.GameImpl content.vb: Public Shared Property Instance As GameImpl overload: TinyLife.GameImpl.Instance* - uid: TinyLife.GameImpl.Achievements commentId: F:TinyLife.GameImpl.Achievements id: Achievements parent: TinyLife.GameImpl langs: - csharp - vb name: Achievements nameWithType: GameImpl.Achievements fullName: TinyLife.GameImpl.Achievements type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Achievements path: ../TinyLife/GameImpl.cs startLine: 75 assemblies: - Tiny Life namespace: TinyLife summary: >- A set of instances being tracked on this map. Achievements are automatically added to this collection if they are registered as instances. To complete an achievement that doesn't have any goals manually, use . example: [] syntax: content: public readonly HashSet Achievements return: type: System.Collections.Generic.HashSet{TinyLife.Goals.Achievement} content.vb: Public ReadOnly Achievements As HashSet(Of Achievement) - uid: TinyLife.GameImpl.GraphicsMetrics commentId: P:TinyLife.GameImpl.GraphicsMetrics id: GraphicsMetrics parent: TinyLife.GameImpl langs: - csharp - vb name: GraphicsMetrics nameWithType: GameImpl.GraphicsMetrics fullName: TinyLife.GameImpl.GraphicsMetrics type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GraphicsMetrics path: ../TinyLife/GameImpl.cs startLine: 81 assemblies: - Tiny Life namespace: TinyLife summary: The game's graphics metrics, gathered at the end of every call example: [] syntax: content: public GraphicsMetrics GraphicsMetrics { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.GraphicsMetrics content.vb: Public Property GraphicsMetrics As GraphicsMetrics overload: TinyLife.GameImpl.GraphicsMetrics* - uid: TinyLife.GameImpl.Camera commentId: P:TinyLife.GameImpl.Camera id: Camera parent: TinyLife.GameImpl langs: - csharp - vb name: Camera nameWithType: GameImpl.Camera fullName: TinyLife.GameImpl.Camera type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Camera path: ../TinyLife/GameImpl.cs startLine: 85 assemblies: - Tiny Life namespace: TinyLife summary: The game's in-world camera, created in example: [] syntax: content: public Camera Camera { get; } parameters: [] return: type: MLEM.Cameras.Camera content.vb: Public Property Camera As Camera overload: TinyLife.GameImpl.Camera* - uid: TinyLife.GameImpl.Listener commentId: P:TinyLife.GameImpl.Listener id: Listener parent: TinyLife.GameImpl langs: - csharp - vb name: Listener nameWithType: GameImpl.Listener fullName: TinyLife.GameImpl.Listener type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Listener path: ../TinyLife/GameImpl.cs startLine: 89 assemblies: - Tiny Life namespace: TinyLife summary: The game's that is automatically moved to the 's position example: [] syntax: content: public AudioListener Listener { get; } parameters: [] return: type: Microsoft.Xna.Framework.Audio.AudioListener content.vb: Public Property Listener As AudioListener overload: TinyLife.GameImpl.Listener* - uid: TinyLife.GameImpl.CurrentTool commentId: P:TinyLife.GameImpl.CurrentTool id: CurrentTool parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentTool path: ../TinyLife/GameImpl.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife summary: The that is currently selected. Should always be set to either or any of . example: [] syntax: content: public Tool CurrentTool { get; set; } parameters: [] return: type: TinyLife.Tools.Tool content.vb: Public Property CurrentTool As Tool overload: TinyLife.GameImpl.CurrentTool* - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold id: CurrentHousehold parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentHousehold path: ../TinyLife/GameImpl.cs startLine: 108 assemblies: - Tiny Life namespace: TinyLife summary: The household that is currently being played, or null if in the main menu, editing a lot or on the map select screen example: [] syntax: content: public Household CurrentHousehold { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public Property CurrentHousehold As Household overload: TinyLife.GameImpl.CurrentHousehold* - uid: TinyLife.GameImpl.Money commentId: P:TinyLife.GameImpl.Money id: Money parent: TinyLife.GameImpl langs: - csharp - vb name: Money nameWithType: GameImpl.Money fullName: TinyLife.GameImpl.Money type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/GameImpl.cs startLine: 112 assemblies: - Tiny Life namespace: TinyLife summary: The money that the has, or if there is no active household example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.GameImpl.Money* - uid: TinyLife.GameImpl.CurrentLot commentId: P:TinyLife.GameImpl.CurrentLot id: CurrentLot parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentLot path: ../TinyLife/GameImpl.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife summary: The lot that is currently being played on or edited, or null if in the main menu or on the map select screen example: [] syntax: content: public Lot CurrentLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public Property CurrentLot As Lot overload: TinyLife.GameImpl.CurrentLot* - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed id: Speed parent: TinyLife.GameImpl langs: - csharp - vb name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Speed path: ../TinyLife/GameImpl.cs startLine: 128 assemblies: - Tiny Life namespace: TinyLife summary: >- The current . Note that, if the current speed is and the game , is returned. You can cause any ui instances to pause the game by using . example: [] syntax: content: public GameSpeed Speed { get; set; } parameters: [] return: type: TinyLife.GameSpeed content.vb: Public Property Speed As GameSpeed overload: TinyLife.GameImpl.Speed* - uid: TinyLife.GameImpl.FollowingPerson commentId: P:TinyLife.GameImpl.FollowingPerson id: FollowingPerson parent: TinyLife.GameImpl langs: - csharp - vb name: FollowingPerson nameWithType: GameImpl.FollowingPerson fullName: TinyLife.GameImpl.FollowingPerson type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FollowingPerson path: ../TinyLife/GameImpl.cs startLine: 141 assemblies: - Tiny Life namespace: TinyLife summary: The that the camera is currently locked onto example: [] syntax: content: public Person FollowingPerson { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public Property FollowingPerson As Person overload: TinyLife.GameImpl.FollowingPerson* - uid: TinyLife.GameImpl.SaveName commentId: P:TinyLife.GameImpl.SaveName id: SaveName parent: TinyLife.GameImpl langs: - csharp - vb name: SaveName nameWithType: GameImpl.SaveName fullName: TinyLife.GameImpl.SaveName type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SaveName path: ../TinyLife/GameImpl.cs startLine: 145 assemblies: - Tiny Life namespace: TinyLife summary: The name of the save file that is currently being played, or null if in the main menu example: [] syntax: content: public string SaveName { get; } parameters: [] return: type: System.String content.vb: Public Property SaveName As String overload: TinyLife.GameImpl.SaveName* - uid: TinyLife.GameImpl.Mode commentId: P:TinyLife.GameImpl.Mode id: Mode parent: TinyLife.GameImpl langs: - csharp - vb name: Mode nameWithType: GameImpl.Mode fullName: TinyLife.GameImpl.Mode type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Mode path: ../TinyLife/GameImpl.cs startLine: 149 assemblies: - Tiny Life namespace: TinyLife summary: The that is currently active example: [] syntax: content: public GameImpl.GameMode Mode { get; } parameters: [] return: type: TinyLife.GameImpl.GameMode content.vb: Public Property Mode As GameImpl.GameMode overload: TinyLife.GameImpl.Mode* - uid: TinyLife.GameImpl.CursorPosition commentId: P:TinyLife.GameImpl.CursorPosition id: CursorPosition parent: TinyLife.GameImpl langs: - csharp - vb name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CursorPosition path: ../TinyLife/GameImpl.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife summary: >- The position that the game's cursor is currently at. If gamepad controls are being used, an internal cursor position is returned. Otherwise, is returned. example: [] syntax: content: public Vector2 CursorPosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ReadOnly Property CursorPosition As Vector2 overload: TinyLife.GameImpl.CursorPosition* - uid: TinyLife.GameImpl.CurrentCursor commentId: F:TinyLife.GameImpl.CurrentCursor id: CurrentCursor parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentCursor nameWithType: GameImpl.CurrentCursor fullName: TinyLife.GameImpl.CurrentCursor type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentCursor path: ../TinyLife/GameImpl.cs startLine: 159 assemblies: - Tiny Life namespace: TinyLife summary: >- The that is currently used. This is reset to at the start of every update. example: [] syntax: content: public CursorType CurrentCursor return: type: TinyLife.Uis.CursorType content.vb: Public CurrentCursor As CursorType - uid: TinyLife.GameImpl.CurrentMaps commentId: P:TinyLife.GameImpl.CurrentMaps id: CurrentMaps parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentMaps nameWithType: GameImpl.CurrentMaps fullName: TinyLife.GameImpl.CurrentMaps type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentMaps path: ../TinyLife/GameImpl.cs startLine: 163 assemblies: - Tiny Life namespace: TinyLife summary: The maps that are currently loaded, along with their names. example: [] syntax: content: public Dictionary CurrentMaps { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} content.vb: Public Property CurrentMaps As Dictionary(Of String, Map) overload: TinyLife.GameImpl.CurrentMaps* - uid: TinyLife.GameImpl.CurrentMap commentId: P:TinyLife.GameImpl.CurrentMap id: CurrentMap parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentMap nameWithType: GameImpl.CurrentMap fullName: TinyLife.GameImpl.CurrentMap type: Property source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentMap path: ../TinyLife/GameImpl.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife summary: The map that the game's is currently on. example: [] syntax: content: public Map CurrentMap { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public Property CurrentMap As Map overload: TinyLife.GameImpl.CurrentMap* - uid: TinyLife.GameImpl.OnFinalizingGameContent commentId: E:TinyLife.GameImpl.OnFinalizingGameContent id: OnFinalizingGameContent parent: TinyLife.GameImpl langs: - csharp - vb name: OnFinalizingGameContent nameWithType: GameImpl.OnFinalizingGameContent fullName: TinyLife.GameImpl.OnFinalizingGameContent type: Event source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFinalizingGameContent path: ../TinyLife/GameImpl.cs startLine: 173 assemblies: - Tiny Life namespace: TinyLife summary: >- An event that is raised when this game's content is about to finish loading. Note that "finalize" in this context refers not to object destruction, but to the completion of the loading process. example: [] syntax: content: public event Action OnFinalizingGameContent return: type: System.Action content.vb: Public Event OnFinalizingGameContent As Action - uid: TinyLife.GameImpl.OnFinishedLoading commentId: E:TinyLife.GameImpl.OnFinishedLoading id: OnFinishedLoading parent: TinyLife.GameImpl langs: - csharp - vb name: OnFinishedLoading nameWithType: GameImpl.OnFinishedLoading fullName: TinyLife.GameImpl.OnFinishedLoading type: Event source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFinishedLoading path: ../TinyLife/GameImpl.cs startLine: 177 assemblies: - Tiny Life namespace: TinyLife summary: An event that is raised when the game's loading screen fades out. example: [] syntax: content: public event Action OnFinishedLoading return: type: System.Action content.vb: Public Event OnFinishedLoading As Action - uid: TinyLife.GameImpl.LoadContent commentId: M:TinyLife.GameImpl.LoadContent id: LoadContent parent: TinyLife.GameImpl langs: - csharp - vb name: LoadContent() nameWithType: GameImpl.LoadContent() fullName: TinyLife.GameImpl.LoadContent() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LoadContent path: ../TinyLife/GameImpl.cs startLine: 271 assemblies: - Tiny Life namespace: TinyLife summary: Override this to load graphical resources required by the game. example: [] syntax: content: protected override void LoadContent() content.vb: Protected Overrides Sub LoadContent() overridden: MLEM.Startup.MlemGame.LoadContent overload: TinyLife.GameImpl.LoadContent* - uid: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) id: DoUpdate(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoUpdate(GameTime) nameWithType: GameImpl.DoUpdate(GameTime) fullName: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoUpdate path: ../TinyLife/GameImpl.cs startLine: 321 assemblies: - Tiny Life namespace: TinyLife summary: >- This method is called in . It is the version that should be overridden by implementors to update game content. example: [] syntax: content: protected override void DoUpdate(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Protected Overrides Sub DoUpdate(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoUpdate* - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) id: DoDraw(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoDraw(GameTime) nameWithType: GameImpl.DoDraw(GameTime) fullName: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoDraw path: ../TinyLife/GameImpl.cs startLine: 627 assemblies: - Tiny Life namespace: TinyLife summary: >- This method is called in . It is the version that should be overridden by implementors to draw game content. example: [] syntax: content: protected override void DoDraw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Protected Overrides Sub DoDraw(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoDraw* - uid: TinyLife.GameImpl.Dispose(System.Boolean) commentId: M:TinyLife.GameImpl.Dispose(System.Boolean) id: Dispose(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: Dispose(bool) nameWithType: GameImpl.Dispose(bool) fullName: TinyLife.GameImpl.Dispose(bool) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Dispose path: ../TinyLife/GameImpl.cs startLine: 663 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void Dispose(bool disposing) parameters: - id: disposing type: System.Boolean content.vb: Protected Overrides Sub Dispose(disposing As Boolean) overridden: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) overload: TinyLife.GameImpl.Dispose* nameWithType.vb: GameImpl.Dispose(Boolean) fullName.vb: TinyLife.GameImpl.Dispose(Boolean) name.vb: Dispose(Boolean) - uid: TinyLife.GameImpl.RotateCamera(System.Boolean) commentId: M:TinyLife.GameImpl.RotateCamera(System.Boolean) id: RotateCamera(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: RotateCamera(bool) nameWithType: GameImpl.RotateCamera(bool) fullName: TinyLife.GameImpl.RotateCamera(bool) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RotateCamera path: ../TinyLife/GameImpl.cs startLine: 681 assemblies: - Tiny Life namespace: TinyLife summary: Rotates the camera by 90 degrees in a clockwise or counter-clockwise direction. example: [] syntax: content: public void RotateCamera(bool ccw) parameters: - id: ccw type: System.Boolean description: Whether the rotation should be counter-clockwise. content.vb: Public Sub RotateCamera(ccw As Boolean) overload: TinyLife.GameImpl.RotateCamera* nameWithType.vb: GameImpl.RotateCamera(Boolean) fullName.vb: TinyLife.GameImpl.RotateCamera(Boolean) name.vb: RotateCamera(Boolean) - uid: TinyLife.GameImpl.ZoomCamera(System.Int32) commentId: M:TinyLife.GameImpl.ZoomCamera(System.Int32) id: ZoomCamera(System.Int32) parent: TinyLife.GameImpl langs: - csharp - vb name: ZoomCamera(int) nameWithType: GameImpl.ZoomCamera(int) fullName: TinyLife.GameImpl.ZoomCamera(int) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ZoomCamera path: ../TinyLife/GameImpl.cs startLine: 697 assemblies: - Tiny Life namespace: TinyLife summary: Zooms the camera by the given delta, either towards the center of the camera's viewport, or toward the if it is not on the UI. example: [] syntax: content: public void ZoomCamera(int delta) parameters: - id: delta type: System.Int32 description: The delta to zoom by. content.vb: Public Sub ZoomCamera(delta As Integer) overload: TinyLife.GameImpl.ZoomCamera* nameWithType.vb: GameImpl.ZoomCamera(Integer) fullName.vb: TinyLife.GameImpl.ZoomCamera(Integer) name.vb: ZoomCamera(Integer) - uid: TinyLife.GameImpl.IsCursorOnUi commentId: M:TinyLife.GameImpl.IsCursorOnUi id: IsCursorOnUi parent: TinyLife.GameImpl langs: - csharp - vb name: IsCursorOnUi() nameWithType: GameImpl.IsCursorOnUi() fullName: TinyLife.GameImpl.IsCursorOnUi() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCursorOnUi path: ../TinyLife/GameImpl.cs startLine: 709 assemblies: - Tiny Life namespace: TinyLife summary: Returns true if the mouse is currently on top of any ui element in the or the system's auto-navigation cursor is currently being used. example: [] syntax: content: public bool IsCursorOnUi() return: type: System.Boolean description: true if the cursor is currently on the ui. content.vb: Public Function IsCursorOnUi() As Boolean overload: TinyLife.GameImpl.IsCursorOnUi* - uid: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) commentId: M:TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) id: SwitchGameMode(TinyLife.GameImpl.GameMode) parent: TinyLife.GameImpl langs: - csharp - vb name: SwitchGameMode(GameMode) nameWithType: GameImpl.SwitchGameMode(GameImpl.GameMode) fullName: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SwitchGameMode path: ../TinyLife/GameImpl.cs startLine: 721 assemblies: - Tiny Life namespace: TinyLife summary: >- Switches the game mode to the given mode, and sets up all of the required data. Note that some game modes require certain data to be set prior to calling this method. example: [] syntax: content: public void SwitchGameMode(GameImpl.GameMode mode) parameters: - id: mode type: TinyLife.GameImpl.GameMode description: The game mode to switch to content.vb: Public Sub SwitchGameMode(mode As GameImpl.GameMode) overload: TinyLife.GameImpl.SwitchGameMode* - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) commentId: M:TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) id: SwitchMap(TinyLife.World.Map,System.Action,System.Action) parent: TinyLife.GameImpl langs: - csharp - vb name: SwitchMap(Map, Action, Action) nameWithType: GameImpl.SwitchMap(Map, Action, Action) fullName: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map, System.Action, System.Action) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SwitchMap path: ../TinyLife/GameImpl.cs startLine: 819 assemblies: - Tiny Life namespace: TinyLife summary: Switches the game's to the given map, additionally displaying a transition and resetting various UI states. is also invoked. example: [] syntax: content: public void SwitchMap(Map map, Action inbetween = null, Action after = null) parameters: - id: map type: TinyLife.World.Map description: The map to change to. - id: inbetween type: System.Action description: An optional inbetween action, which is passed to . - id: after type: System.Action description: An optional after action, which is passed to . content.vb: Public Sub SwitchMap(map As Map, inbetween As Action = Nothing, after As Action = Nothing) overload: TinyLife.GameImpl.SwitchMap* - uid: TinyLife.GameImpl.CanBeExtremelyFast commentId: M:TinyLife.GameImpl.CanBeExtremelyFast id: CanBeExtremelyFast parent: TinyLife.GameImpl langs: - csharp - vb name: CanBeExtremelyFast() nameWithType: GameImpl.CanBeExtremelyFast() fullName: TinyLife.GameImpl.CanBeExtremelyFast() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBeExtremelyFast path: ../TinyLife/GameImpl.cs startLine: 846 assemblies: - Tiny Life namespace: TinyLife summary: >- Returns whether the game allows changing the speed to at the current time. If this returns true, and is set to , the speed is automatically engaged. example: [] syntax: content: public bool CanBeExtremelyFast() return: type: System.Boolean description: Whether the game can become extremely fast content.vb: Public Function CanBeExtremelyFast() As Boolean overload: TinyLife.GameImpl.CanBeExtremelyFast* - uid: TinyLife.GameImpl.CanSwitchGameModes commentId: M:TinyLife.GameImpl.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.GameImpl langs: - csharp - vb name: CanSwitchGameModes() nameWithType: GameImpl.CanSwitchGameModes() fullName: TinyLife.GameImpl.CanSwitchGameModes() type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanSwitchGameModes path: ../TinyLife/GameImpl.cs startLine: 857 assemblies: - Tiny Life namespace: TinyLife summary: >- Returns whether the game mode of the game can currently be switched. This method checks the if it is active, as well as the and the 's requirements. example: [] syntax: content: public bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can currently switch game modes. content.vb: Public Function CanSwitchGameModes() As Boolean overload: TinyLife.GameImpl.CanSwitchGameModes* - uid: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) commentId: M:TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) id: FadeKeyboardLighting(Microsoft.Xna.Framework.Color) parent: TinyLife.GameImpl langs: - csharp - vb name: FadeKeyboardLighting(Color) nameWithType: GameImpl.FadeKeyboardLighting(Color) fullName: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FadeKeyboardLighting path: ../TinyLife/GameImpl.cs startLine: 872 assemblies: - Tiny Life namespace: TinyLife summary: >- Fades the keyboard lighting at a constant speed to make it result in the passed color. This method only has an effect if the game is running on desktop, and the user has a lighting-capable keyboard. example: [] syntax: content: public void FadeKeyboardLighting(Color newColor) parameters: - id: newColor type: Microsoft.Xna.Framework.Color description: The color to fade to; transparency is ignored content.vb: Public Sub FadeKeyboardLighting(newColor As Color) overload: TinyLife.GameImpl.FadeKeyboardLighting* - uid: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) commentId: M:TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) id: TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) parent: TinyLife.GameImpl langs: - csharp - vb name: TakeScreenshot(Point, RectangleF?, Matrix?, RenderTarget2D) nameWithType: GameImpl.TakeScreenshot(Point, RectangleF?, Matrix?, RenderTarget2D) fullName: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, MLEM.Misc.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TakeScreenshot path: ../TinyLife/GameImpl.cs startLine: 898 assemblies: - Tiny Life namespace: TinyLife summary: Takes a screenshot and stores it in the default location, using a file name that contains the current date and time example: [] syntax: content: public void TakeScreenshot(Point size, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null) parameters: - id: size type: Microsoft.Xna.Framework.Point description: The size, in pixels, of the resulting screenshots - id: visibleArea type: System.Nullable{MLEM.Misc.RectangleF} description: The area that should be marked as visible, in world space. This determines culling values. - id: visibleMatrix type: System.Nullable{Microsoft.Xna.Framework.Matrix} description: A matrix that has a translation and scale that determines the visible area of the screenshot - id: lightmap type: Microsoft.Xna.Framework.Graphics.RenderTarget2D description: The light map to draw light onto, or null to use the default light map content.vb: Public Sub TakeScreenshot(size As Point, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing) overload: TinyLife.GameImpl.TakeScreenshot* - uid: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) id: MarkLotVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: MarkLotVisible(Lot) nameWithType: GameImpl.MarkLotVisible(Lot) fullName: TinyLife.GameImpl.MarkLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotVisible path: ../TinyLife/GameImpl.cs startLine: 926 assemblies: - Tiny Life namespace: TinyLife summary: >- Marks the given lot as visible for the player. The method should be used in favor of this method in most cases. By default, visibility lasts for 30 seconds of real time. example: [] syntax: content: public void MarkLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visible content.vb: Public Sub MarkLotVisible(lot As Lot) overload: TinyLife.GameImpl.MarkLotVisible* - uid: TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) id: MarkLotNonVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: MarkLotNonVisible(Lot) nameWithType: GameImpl.MarkLotNonVisible(Lot) fullName: TinyLife.GameImpl.MarkLotNonVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotNonVisible path: ../TinyLife/GameImpl.cs startLine: 942 assemblies: - Tiny Life namespace: TinyLife summary: Marks a lot non-visible if it's currently visible to the player. example: [] syntax: content: public void MarkLotNonVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to remove visibility for content.vb: Public Sub MarkLotNonVisible(lot As Lot) overload: TinyLife.GameImpl.MarkLotNonVisible* - uid: TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) id: IsLotVisible(TinyLife.World.Lot) parent: TinyLife.GameImpl langs: - csharp - vb name: IsLotVisible(Lot) nameWithType: GameImpl.IsLotVisible(Lot) fullName: TinyLife.GameImpl.IsLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsLotVisible path: ../TinyLife/GameImpl.cs startLine: 953 assemblies: - Tiny Life namespace: TinyLife summary: >- Returns whether the given lot is considered visible to the player. Note that passing the 's will always cause this method to return true. example: [] syntax: content: public bool IsLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to query return: type: System.Boolean description: Whether the lot is visible content.vb: Public Function IsLotVisible(lot As Lot) As Boolean overload: TinyLife.GameImpl.IsLotVisible* - uid: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) commentId: M:TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) id: FollowPerson(TinyLife.Objects.Person,System.Boolean,System.Action) parent: TinyLife.GameImpl langs: - csharp - vb name: FollowPerson(Person, bool, Action) nameWithType: GameImpl.FollowPerson(Person, bool, Action) fullName: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person, bool, System.Action) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FollowPerson path: ../TinyLife/GameImpl.cs startLine: 966 assemblies: - Tiny Life namespace: TinyLife summary: Causes the camera to follow the given person, optionally switching to the map the person is on using . example: [] syntax: content: public bool FollowPerson(Person person, bool switchToMap = true, Action additionalAction = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to follow. - id: switchToMap type: System.Boolean description: Whether to switch to the map the person is on. - id: additionalAction type: System.Action description: An optional additional action that should be invoked when the camera is moved, which is passed to when switching maps, or invoked immediately when not switching maps. return: type: System.Boolean description: Whether following the person was successful. content.vb: Public Function FollowPerson(person As Person, switchToMap As Boolean = True, additionalAction As Action = Nothing) As Boolean overload: TinyLife.GameImpl.FollowPerson* nameWithType.vb: GameImpl.FollowPerson(Person, Boolean, Action) fullName.vb: TinyLife.GameImpl.FollowPerson(TinyLife.Objects.Person, Boolean, System.Action) name.vb: FollowPerson(Person, Boolean, Action) - uid: TinyLife.GameImpl.AddMapToSave(TinyLife.PerSaveOptions.MapInfo,System.Action) commentId: M:TinyLife.GameImpl.AddMapToSave(TinyLife.PerSaveOptions.MapInfo,System.Action) id: AddMapToSave(TinyLife.PerSaveOptions.MapInfo,System.Action) parent: TinyLife.GameImpl langs: - csharp - vb name: AddMapToSave(MapInfo, Action) nameWithType: GameImpl.AddMapToSave(PerSaveOptions.MapInfo, Action) fullName: TinyLife.GameImpl.AddMapToSave(TinyLife.PerSaveOptions.MapInfo, System.Action) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddMapToSave path: ../TinyLife/GameImpl.cs startLine: 990 assemblies: - Tiny Life namespace: TinyLife syntax: content: public void AddMapToSave(PerSaveOptions.MapInfo info, Action after = null) parameters: - id: info type: TinyLife.PerSaveOptions.MapInfo - id: after type: System.Action content.vb: Public Sub AddMapToSave(info As PerSaveOptions.MapInfo, after As Action = Nothing) overload: TinyLife.GameImpl.AddMapToSave* - uid: TinyLife.GameImpl.RemoveMapFromSave(TinyLife.World.Map) commentId: M:TinyLife.GameImpl.RemoveMapFromSave(TinyLife.World.Map) id: RemoveMapFromSave(TinyLife.World.Map) parent: TinyLife.GameImpl langs: - csharp - vb name: RemoveMapFromSave(Map) nameWithType: GameImpl.RemoveMapFromSave(Map) fullName: TinyLife.GameImpl.RemoveMapFromSave(TinyLife.World.Map) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveMapFromSave path: ../TinyLife/GameImpl.cs startLine: 1008 assemblies: - Tiny Life namespace: TinyLife syntax: content: public void RemoveMapFromSave(Map map) parameters: - id: map type: TinyLife.World.Map content.vb: Public Sub RemoveMapFromSave(map As Map) overload: TinyLife.GameImpl.RemoveMapFromSave* - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) id: CompleteAchievement(TinyLife.Goals.AchievementType) parent: TinyLife.GameImpl langs: - csharp - vb name: CompleteAchievement(AchievementType) nameWithType: GameImpl.CompleteAchievement(AchievementType) fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) type: Method source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteAchievement path: ../TinyLife/GameImpl.cs startLine: 1019 assemblies: - Tiny Life namespace: TinyLife summary: Completes the achievement in this map's collection with the given . example: [] syntax: content: public bool CompleteAchievement(AchievementType type) parameters: - id: type type: TinyLife.Goals.AchievementType description: The type of achievement to complete. return: type: System.Boolean description: true if the achievement could be completed successfully, false if it was already completed. content.vb: Public Function CompleteAchievement(type As AchievementType) As Boolean overload: TinyLife.GameImpl.CompleteAchievement* references: - uid: TinyLife commentId: N:TinyLife href: TinyLife.html name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: MLEM.Startup.MlemGame commentId: T:MLEM.Startup.MlemGame parent: MLEM.Startup isExternal: true name: MlemGame nameWithType: MlemGame fullName: MLEM.Startup.MlemGame - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.idisposable name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: MLEM.Startup.MlemGame.GraphicsDeviceManager commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager parent: MLEM.Startup.MlemGame isExternal: true name: GraphicsDeviceManager nameWithType: MlemGame.GraphicsDeviceManager fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Update(GameTime) nameWithType: MlemGame.Update(GameTime) fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Draw(GameTime) nameWithType: MlemGame.Draw(GameTime) fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: MLEM.Startup.MlemGame isExternal: true name: InitializeDefaultUiStyle(SpriteBatch) nameWithType: MlemGame.InitializeDefaultUiStyle(SpriteBatch) fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) spec.csharp: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle isExternal: true - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle isExternal: true - name: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch isExternal: true - name: ) - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String) parent: MLEM.Startup.MlemGame isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: LoadContent(string) nameWithType: MlemGame.LoadContent(string) fullName: MLEM.Startup.MlemGame.LoadContent(string) nameWithType.vb: MlemGame.LoadContent(Of T)(String) fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(String) name.vb: LoadContent(Of T)(String) spec.csharp: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent isExternal: true - name: < - name: T - name: '>' - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent isExternal: true - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) - uid: MLEM.Startup.MlemGame.Input commentId: P:MLEM.Startup.MlemGame.Input parent: MLEM.Startup.MlemGame isExternal: true name: Input nameWithType: MlemGame.Input fullName: MLEM.Startup.MlemGame.Input - uid: MLEM.Startup.MlemGame.SpriteBatch commentId: P:MLEM.Startup.MlemGame.SpriteBatch parent: MLEM.Startup.MlemGame isExternal: true name: SpriteBatch nameWithType: MlemGame.SpriteBatch fullName: MLEM.Startup.MlemGame.SpriteBatch - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler parent: MLEM.Startup.MlemGame isExternal: true name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem parent: MLEM.Startup.MlemGame isExternal: true name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem - uid: MLEM.Startup.MlemGame.OnLoadContent commentId: E:MLEM.Startup.MlemGame.OnLoadContent parent: MLEM.Startup.MlemGame isExternal: true name: OnLoadContent nameWithType: MlemGame.OnLoadContent fullName: MLEM.Startup.MlemGame.OnLoadContent - uid: MLEM.Startup.MlemGame.PreUpdate commentId: E:MLEM.Startup.MlemGame.PreUpdate parent: MLEM.Startup.MlemGame isExternal: true name: PreUpdate nameWithType: MlemGame.PreUpdate fullName: MLEM.Startup.MlemGame.PreUpdate - uid: MLEM.Startup.MlemGame.OnUpdate commentId: E:MLEM.Startup.MlemGame.OnUpdate parent: MLEM.Startup.MlemGame isExternal: true name: OnUpdate nameWithType: MlemGame.OnUpdate fullName: MLEM.Startup.MlemGame.OnUpdate - uid: MLEM.Startup.MlemGame.PreDraw commentId: E:MLEM.Startup.MlemGame.PreDraw parent: MLEM.Startup.MlemGame isExternal: true name: PreDraw nameWithType: MlemGame.PreDraw fullName: MLEM.Startup.MlemGame.PreDraw - uid: MLEM.Startup.MlemGame.OnDraw commentId: E:MLEM.Startup.MlemGame.OnDraw parent: MLEM.Startup.MlemGame isExternal: true name: OnDraw nameWithType: MlemGame.OnDraw fullName: MLEM.Startup.MlemGame.OnDraw - uid: Microsoft.Xna.Framework.Game.Dispose commentId: M:Microsoft.Xna.Framework.Game.Dispose parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose() nameWithType: Game.Dispose() fullName: Microsoft.Xna.Framework.Game.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Exit commentId: M:Microsoft.Xna.Framework.Game.Exit parent: Microsoft.Xna.Framework.Game isExternal: true name: Exit() nameWithType: Game.Exit() fullName: Microsoft.Xna.Framework.Game.Exit() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: ResetElapsedTime() nameWithType: Game.ResetElapsedTime() fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime() spec.csharp: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.SuppressDraw commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: SuppressDraw() nameWithType: Game.SuppressDraw() fullName: Microsoft.Xna.Framework.Game.SuppressDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.RunOneFrame commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame parent: Microsoft.Xna.Framework.Game isExternal: true name: RunOneFrame() nameWithType: Game.RunOneFrame() fullName: Microsoft.Xna.Framework.Game.RunOneFrame() spec.csharp: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Run commentId: M:Microsoft.Xna.Framework.Game.Run parent: Microsoft.Xna.Framework.Game isExternal: true name: Run() nameWithType: Game.Run() fullName: Microsoft.Xna.Framework.Game.Run() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run name: Run isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run name: Run isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) parent: Microsoft.Xna.Framework.Game isExternal: true name: Run(GameRunBehavior) nameWithType: Game.Run(GameRunBehavior) fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior isExternal: true - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior isExternal: true - name: ) - uid: Microsoft.Xna.Framework.Game.Tick commentId: M:Microsoft.Xna.Framework.Game.Tick parent: Microsoft.Xna.Framework.Game isExternal: true name: Tick() nameWithType: Game.Tick() fullName: Microsoft.Xna.Framework.Game.Tick() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.BeginDraw commentId: M:Microsoft.Xna.Framework.Game.BeginDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: BeginDraw() nameWithType: Game.BeginDraw() fullName: Microsoft.Xna.Framework.Game.BeginDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.EndDraw commentId: M:Microsoft.Xna.Framework.Game.EndDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: EndDraw() nameWithType: Game.EndDraw() fullName: Microsoft.Xna.Framework.Game.EndDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.EndDraw name: EndDraw isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.EndDraw name: EndDraw isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.BeginRun commentId: M:Microsoft.Xna.Framework.Game.BeginRun parent: Microsoft.Xna.Framework.Game isExternal: true name: BeginRun() nameWithType: Game.BeginRun() fullName: Microsoft.Xna.Framework.Game.BeginRun() spec.csharp: - uid: Microsoft.Xna.Framework.Game.BeginRun name: BeginRun isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.BeginRun name: BeginRun isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.EndRun commentId: M:Microsoft.Xna.Framework.Game.EndRun parent: Microsoft.Xna.Framework.Game isExternal: true name: EndRun() nameWithType: Game.EndRun() fullName: Microsoft.Xna.Framework.Game.EndRun() spec.csharp: - uid: Microsoft.Xna.Framework.Game.EndRun name: EndRun isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.EndRun name: EndRun isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.UnloadContent commentId: M:Microsoft.Xna.Framework.Game.UnloadContent parent: Microsoft.Xna.Framework.Game isExternal: true name: UnloadContent() nameWithType: Game.UnloadContent() fullName: Microsoft.Xna.Framework.Game.UnloadContent() spec.csharp: - uid: Microsoft.Xna.Framework.Game.UnloadContent name: UnloadContent isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.UnloadContent name: UnloadContent isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.Initialize commentId: M:Microsoft.Xna.Framework.Game.Initialize parent: Microsoft.Xna.Framework.Game isExternal: true name: Initialize() nameWithType: Game.Initialize() fullName: Microsoft.Xna.Framework.Game.Initialize() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Initialize name: Initialize isExternal: true - name: ( - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Initialize name: Initialize isExternal: true - name: ( - name: ) - uid: Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.Game isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnExiting(object, EventArgs) nameWithType: Game.OnExiting(object, EventArgs) fullName: Microsoft.Xna.Framework.Game.OnExiting(object, System.EventArgs) nameWithType.vb: Game.OnExiting(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.Game.OnExiting(Object, System.EventArgs) name.vb: OnExiting(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) name: OnExiting isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) name: OnExiting isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.Game isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnActivated(object, EventArgs) nameWithType: Game.OnActivated(object, EventArgs) fullName: Microsoft.Xna.Framework.Game.OnActivated(object, System.EventArgs) nameWithType.vb: Game.OnActivated(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.Game.OnActivated(Object, System.EventArgs) name.vb: OnActivated(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) name: OnActivated isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) name: OnActivated isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) commentId: M:Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) parent: Microsoft.Xna.Framework.Game isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: OnDeactivated(object, EventArgs) nameWithType: Game.OnDeactivated(object, EventArgs) fullName: Microsoft.Xna.Framework.Game.OnDeactivated(object, System.EventArgs) nameWithType.vb: Game.OnDeactivated(Object, EventArgs) fullName.vb: Microsoft.Xna.Framework.Game.OnDeactivated(Object, System.EventArgs) name.vb: OnDeactivated(Object, EventArgs) spec.csharp: - uid: Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) name: OnDeactivated isExternal: true - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) name: OnDeactivated isExternal: true - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.EventArgs name: EventArgs isExternal: true href: https://learn.microsoft.com/dotnet/api/system.eventargs - name: ) - uid: Microsoft.Xna.Framework.Game.LaunchParameters commentId: P:Microsoft.Xna.Framework.Game.LaunchParameters parent: Microsoft.Xna.Framework.Game isExternal: true name: LaunchParameters nameWithType: Game.LaunchParameters fullName: Microsoft.Xna.Framework.Game.LaunchParameters - uid: Microsoft.Xna.Framework.Game.Components commentId: P:Microsoft.Xna.Framework.Game.Components parent: Microsoft.Xna.Framework.Game isExternal: true name: Components nameWithType: Game.Components fullName: Microsoft.Xna.Framework.Game.Components - uid: Microsoft.Xna.Framework.Game.InactiveSleepTime commentId: P:Microsoft.Xna.Framework.Game.InactiveSleepTime parent: Microsoft.Xna.Framework.Game isExternal: true name: InactiveSleepTime nameWithType: Game.InactiveSleepTime fullName: Microsoft.Xna.Framework.Game.InactiveSleepTime - uid: Microsoft.Xna.Framework.Game.MaxElapsedTime commentId: P:Microsoft.Xna.Framework.Game.MaxElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: MaxElapsedTime nameWithType: Game.MaxElapsedTime fullName: Microsoft.Xna.Framework.Game.MaxElapsedTime - uid: Microsoft.Xna.Framework.Game.IsActive commentId: P:Microsoft.Xna.Framework.Game.IsActive parent: Microsoft.Xna.Framework.Game isExternal: true name: IsActive nameWithType: Game.IsActive fullName: Microsoft.Xna.Framework.Game.IsActive - uid: Microsoft.Xna.Framework.Game.IsMouseVisible commentId: P:Microsoft.Xna.Framework.Game.IsMouseVisible parent: Microsoft.Xna.Framework.Game isExternal: true name: IsMouseVisible nameWithType: Game.IsMouseVisible fullName: Microsoft.Xna.Framework.Game.IsMouseVisible - uid: Microsoft.Xna.Framework.Game.TargetElapsedTime commentId: P:Microsoft.Xna.Framework.Game.TargetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: TargetElapsedTime nameWithType: Game.TargetElapsedTime fullName: Microsoft.Xna.Framework.Game.TargetElapsedTime - uid: Microsoft.Xna.Framework.Game.IsFixedTimeStep commentId: P:Microsoft.Xna.Framework.Game.IsFixedTimeStep parent: Microsoft.Xna.Framework.Game isExternal: true name: IsFixedTimeStep nameWithType: Game.IsFixedTimeStep fullName: Microsoft.Xna.Framework.Game.IsFixedTimeStep - uid: Microsoft.Xna.Framework.Game.Services commentId: P:Microsoft.Xna.Framework.Game.Services parent: Microsoft.Xna.Framework.Game isExternal: true name: Services nameWithType: Game.Services fullName: Microsoft.Xna.Framework.Game.Services - uid: Microsoft.Xna.Framework.Game.Content commentId: P:Microsoft.Xna.Framework.Game.Content parent: Microsoft.Xna.Framework.Game isExternal: true name: Content nameWithType: Game.Content fullName: Microsoft.Xna.Framework.Game.Content - uid: Microsoft.Xna.Framework.Game.GraphicsDevice commentId: P:Microsoft.Xna.Framework.Game.GraphicsDevice parent: Microsoft.Xna.Framework.Game isExternal: true name: GraphicsDevice nameWithType: Game.GraphicsDevice fullName: Microsoft.Xna.Framework.Game.GraphicsDevice - uid: Microsoft.Xna.Framework.Game.Window commentId: P:Microsoft.Xna.Framework.Game.Window parent: Microsoft.Xna.Framework.Game isExternal: true name: Window nameWithType: Game.Window fullName: Microsoft.Xna.Framework.Game.Window - uid: Microsoft.Xna.Framework.Game.Activated commentId: E:Microsoft.Xna.Framework.Game.Activated parent: Microsoft.Xna.Framework.Game isExternal: true name: Activated nameWithType: Game.Activated fullName: Microsoft.Xna.Framework.Game.Activated - uid: Microsoft.Xna.Framework.Game.Deactivated commentId: E:Microsoft.Xna.Framework.Game.Deactivated parent: Microsoft.Xna.Framework.Game isExternal: true name: Deactivated nameWithType: Game.Deactivated fullName: Microsoft.Xna.Framework.Game.Deactivated - uid: Microsoft.Xna.Framework.Game.Disposed commentId: E:Microsoft.Xna.Framework.Game.Disposed parent: Microsoft.Xna.Framework.Game isExternal: true name: Disposed nameWithType: Game.Disposed fullName: Microsoft.Xna.Framework.Game.Disposed - uid: Microsoft.Xna.Framework.Game.Exiting commentId: E:Microsoft.Xna.Framework.Game.Exiting parent: Microsoft.Xna.Framework.Game isExternal: true name: Exiting nameWithType: Game.Exiting fullName: Microsoft.Xna.Framework.Game.Exiting - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring name: ToString() nameWithType: object.ToString() fullName: object.ToString() nameWithType.vb: Object.ToString() fullName.vb: Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: TinyLife.GameImpl.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(GameImpl) nameWithType: Extensions.JsonCopy(GameImpl) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.GameImpl) nameWithType.vb: Extensions.JsonCopy(Of GameImpl)(GameImpl) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl)(TinyLife.GameImpl) name.vb: JsonCopy(Of GameImpl)(GameImpl) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: '>' - name: ( - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: ) - name: ( - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: ) - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework spec.csharp: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true spec.vb: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - uid: MLEM.Startup commentId: N:MLEM.Startup isExternal: true name: MLEM.Startup nameWithType: MLEM.Startup fullName: MLEM.Startup spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Startup name: Startup isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Startup name: Startup isExternal: true - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - name: T - name: '>' - name: ( - name: T - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: T - name: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities href: TinyLife.Utilities.Extensions.html name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities href: TinyLife.html name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html - uid: NuGet.Versioning.NuGetVersion commentId: T:NuGet.Versioning.NuGetVersion parent: NuGet.Versioning isExternal: true name: NuGetVersion nameWithType: NuGetVersion fullName: NuGet.Versioning.NuGetVersion - uid: NuGet.Versioning commentId: N:NuGet.Versioning isExternal: true name: NuGet.Versioning nameWithType: NuGet.Versioning fullName: NuGet.Versioning spec.csharp: - uid: NuGet name: NuGet isExternal: true - name: . - uid: NuGet.Versioning name: Versioning isExternal: true spec.vb: - uid: NuGet name: NuGet isExternal: true - name: . - uid: NuGet.Versioning name: Versioning isExternal: true - uid: TinyLife.GameImpl.Instance* commentId: Overload:TinyLife.GameImpl.Instance href: TinyLife.GameImpl.html#TinyLife_GameImpl_Instance name: Instance nameWithType: GameImpl.Instance fullName: TinyLife.GameImpl.Instance - uid: TinyLife.GameImpl commentId: T:TinyLife.GameImpl parent: TinyLife href: TinyLife.GameImpl.html name: GameImpl nameWithType: GameImpl fullName: TinyLife.GameImpl - uid: TinyLife.Goals.Achievement commentId: T:TinyLife.Goals.Achievement parent: TinyLife.Goals href: TinyLife.Goals.Achievement.html name: Achievement nameWithType: Achievement fullName: TinyLife.Goals.Achievement - uid: TinyLife.Goals.AchievementType commentId: T:TinyLife.Goals.AchievementType parent: TinyLife.Goals href: TinyLife.Goals.AchievementType.html name: AchievementType nameWithType: AchievementType fullName: TinyLife.Goals.AchievementType - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_ name: CompleteAchievement(AchievementType) nameWithType: GameImpl.CompleteAchievement(AchievementType) fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) spec.csharp: - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) name: CompleteAchievement href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_ - name: ( - uid: TinyLife.Goals.AchievementType name: AchievementType href: TinyLife.Goals.AchievementType.html - name: ) spec.vb: - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) name: CompleteAchievement href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_ - name: ( - uid: TinyLife.Goals.AchievementType name: AchievementType href: TinyLife.Goals.AchievementType.html - name: ) - uid: System.Collections.Generic.HashSet{TinyLife.Goals.Achievement} commentId: T:System.Collections.Generic.HashSet{TinyLife.Goals.Achievement} parent: System.Collections.Generic definition: System.Collections.Generic.HashSet`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of Achievement) fullName.vb: System.Collections.Generic.HashSet(Of TinyLife.Goals.Achievement) name.vb: HashSet(Of Achievement) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - uid: TinyLife.Goals.Achievement name: Achievement href: TinyLife.Goals.Achievement.html - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - uid: TinyLife.Goals.Achievement name: Achievement href: TinyLife.Goals.Achievement.html - name: ) - uid: TinyLife.Goals commentId: N:TinyLife.Goals href: TinyLife.html name: TinyLife.Goals nameWithType: TinyLife.Goals fullName: TinyLife.Goals spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Goals name: Goals href: TinyLife.Goals.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Goals name: Goals href: TinyLife.Goals.html - uid: System.Collections.Generic.HashSet`1 commentId: T:System.Collections.Generic.HashSet`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of T) fullName.vb: System.Collections.Generic.HashSet(Of T) name.vb: HashSet(Of T) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic spec.csharp: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic spec.vb: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) isExternal: true href: TinyLife.GameImpl.html#TinyLife_GameImpl_DoDraw_Microsoft_Xna_Framework_GameTime_ name: DoDraw(GameTime) nameWithType: GameImpl.DoDraw(GameTime) fullName: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) name: DoDraw href: TinyLife.GameImpl.html#TinyLife_GameImpl_DoDraw_Microsoft_Xna_Framework_GameTime_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) name: DoDraw href: TinyLife.GameImpl.html#TinyLife_GameImpl_DoDraw_Microsoft_Xna_Framework_GameTime_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: TinyLife.GameImpl.GraphicsMetrics* commentId: Overload:TinyLife.GameImpl.GraphicsMetrics href: TinyLife.GameImpl.html#TinyLife_GameImpl_GraphicsMetrics name: GraphicsMetrics nameWithType: GameImpl.GraphicsMetrics fullName: TinyLife.GameImpl.GraphicsMetrics - uid: Microsoft.Xna.Framework.Graphics.GraphicsMetrics commentId: T:Microsoft.Xna.Framework.Graphics.GraphicsMetrics parent: Microsoft.Xna.Framework.Graphics isExternal: true name: GraphicsMetrics nameWithType: GraphicsMetrics fullName: Microsoft.Xna.Framework.Graphics.GraphicsMetrics - uid: Microsoft.Xna.Framework.Graphics commentId: N:Microsoft.Xna.Framework.Graphics isExternal: true name: Microsoft.Xna.Framework.Graphics nameWithType: Microsoft.Xna.Framework.Graphics fullName: Microsoft.Xna.Framework.Graphics spec.csharp: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Graphics name: Graphics isExternal: true spec.vb: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Graphics name: Graphics isExternal: true - uid: TinyLife.GameImpl.LoadContent commentId: M:TinyLife.GameImpl.LoadContent href: TinyLife.GameImpl.html#TinyLife_GameImpl_LoadContent name: LoadContent() nameWithType: GameImpl.LoadContent() fullName: TinyLife.GameImpl.LoadContent() spec.csharp: - uid: TinyLife.GameImpl.LoadContent name: LoadContent href: TinyLife.GameImpl.html#TinyLife_GameImpl_LoadContent - name: ( - name: ) spec.vb: - uid: TinyLife.GameImpl.LoadContent name: LoadContent href: TinyLife.GameImpl.html#TinyLife_GameImpl_LoadContent - name: ( - name: ) - uid: TinyLife.GameImpl.Camera* commentId: Overload:TinyLife.GameImpl.Camera href: TinyLife.GameImpl.html#TinyLife_GameImpl_Camera name: Camera nameWithType: GameImpl.Camera fullName: TinyLife.GameImpl.Camera - uid: MLEM.Cameras.Camera commentId: T:MLEM.Cameras.Camera parent: MLEM.Cameras isExternal: true name: Camera nameWithType: Camera fullName: MLEM.Cameras.Camera - uid: MLEM.Cameras commentId: N:MLEM.Cameras isExternal: true name: MLEM.Cameras nameWithType: MLEM.Cameras fullName: MLEM.Cameras spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Cameras name: Cameras isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Cameras name: Cameras isExternal: true - uid: Microsoft.Xna.Framework.Audio.AudioListener commentId: T:Microsoft.Xna.Framework.Audio.AudioListener parent: Microsoft.Xna.Framework.Audio isExternal: true name: AudioListener nameWithType: AudioListener fullName: Microsoft.Xna.Framework.Audio.AudioListener - uid: TinyLife.GameImpl.Camera commentId: P:TinyLife.GameImpl.Camera href: TinyLife.GameImpl.html#TinyLife_GameImpl_Camera name: Camera nameWithType: GameImpl.Camera fullName: TinyLife.GameImpl.Camera - uid: TinyLife.GameImpl.Listener* commentId: Overload:TinyLife.GameImpl.Listener href: TinyLife.GameImpl.html#TinyLife_GameImpl_Listener name: Listener nameWithType: GameImpl.Listener fullName: TinyLife.GameImpl.Listener - uid: Microsoft.Xna.Framework.Audio commentId: N:Microsoft.Xna.Framework.Audio isExternal: true name: Microsoft.Xna.Framework.Audio nameWithType: Microsoft.Xna.Framework.Audio fullName: Microsoft.Xna.Framework.Audio spec.csharp: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Audio name: Audio isExternal: true spec.vb: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Audio name: Audio isExternal: true - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools href: TinyLife.Tools.Tool.html name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.GameImpl.CurrentTool* commentId: Overload:TinyLife.GameImpl.CurrentTool href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentTool name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool - uid: TinyLife.Tools commentId: N:TinyLife.Tools href: TinyLife.html name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html - uid: TinyLife.GameImpl.CurrentHousehold* commentId: Overload:TinyLife.GameImpl.CurrentHousehold href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentHousehold name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold - uid: TinyLife.World.Household commentId: T:TinyLife.World.Household parent: TinyLife.World href: TinyLife.World.Household.html name: Household nameWithType: Household fullName: TinyLife.World.Household - uid: TinyLife.World commentId: N:TinyLife.World href: TinyLife.html name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentHousehold name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold - uid: System.Single.MaxValue commentId: F:System.Single.MaxValue isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single.maxvalue name: MaxValue nameWithType: float.MaxValue fullName: float.MaxValue nameWithType.vb: Single.MaxValue fullName.vb: Single.MaxValue - uid: TinyLife.GameImpl.Money* commentId: Overload:TinyLife.GameImpl.Money href: TinyLife.GameImpl.html#TinyLife_GameImpl_Money name: Money nameWithType: GameImpl.Money fullName: TinyLife.GameImpl.Money - uid: System.Single commentId: T:System.Single parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: TinyLife.GameImpl.CurrentLot* commentId: Overload:TinyLife.GameImpl.CurrentLot href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentLot name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World href: TinyLife.World.Lot.html name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.GameSpeed commentId: T:TinyLife.GameSpeed parent: TinyLife href: TinyLife.GameSpeed.html name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - uid: TinyLife.GameSpeed.VeryFast commentId: F:TinyLife.GameSpeed.VeryFast href: TinyLife.GameSpeed.html#TinyLife_GameSpeed_VeryFast name: VeryFast nameWithType: GameSpeed.VeryFast fullName: TinyLife.GameSpeed.VeryFast - uid: TinyLife.GameImpl.CanBeExtremelyFast commentId: M:TinyLife.GameImpl.CanBeExtremelyFast href: TinyLife.GameImpl.html#TinyLife_GameImpl_CanBeExtremelyFast name: CanBeExtremelyFast() nameWithType: GameImpl.CanBeExtremelyFast() fullName: TinyLife.GameImpl.CanBeExtremelyFast() spec.csharp: - uid: TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast href: TinyLife.GameImpl.html#TinyLife_GameImpl_CanBeExtremelyFast - name: ( - name: ) spec.vb: - uid: TinyLife.GameImpl.CanBeExtremelyFast name: CanBeExtremelyFast href: TinyLife.GameImpl.html#TinyLife_GameImpl_CanBeExtremelyFast - name: ( - name: ) - uid: TinyLife.GameSpeed.ExtremelyFast commentId: F:TinyLife.GameSpeed.ExtremelyFast href: TinyLife.GameSpeed.html#TinyLife_GameSpeed_ExtremelyFast name: ExtremelyFast nameWithType: GameSpeed.ExtremelyFast fullName: TinyLife.GameSpeed.ExtremelyFast - uid: MLEM.Ui.RootElement commentId: T:MLEM.Ui.RootElement parent: MLEM.Ui isExternal: true name: RootElement nameWithType: RootElement fullName: MLEM.Ui.RootElement - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) commentId: M:TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) isExternal: true href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_SetPauseGame_MLEM_Ui_RootElement_System_Boolean_ name: SetPauseGame(RootElement, bool) nameWithType: Extensions.SetPauseGame(RootElement, bool) fullName: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement, bool) nameWithType.vb: Extensions.SetPauseGame(RootElement, Boolean) fullName.vb: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement, Boolean) name.vb: SetPauseGame(RootElement, Boolean) spec.csharp: - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) name: SetPauseGame href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_SetPauseGame_MLEM_Ui_RootElement_System_Boolean_ - name: ( - uid: MLEM.Ui.RootElement name: RootElement isExternal: true - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.SetPauseGame(MLEM.Ui.RootElement,System.Boolean) name: SetPauseGame href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_SetPauseGame_MLEM_Ui_RootElement_System_Boolean_ - name: ( - uid: MLEM.Ui.RootElement name: RootElement isExternal: true - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.GameImpl.Speed* commentId: Overload:TinyLife.GameImpl.Speed href: TinyLife.GameImpl.html#TinyLife_GameImpl_Speed name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed - uid: MLEM.Ui commentId: N:MLEM.Ui isExternal: true name: MLEM.Ui nameWithType: MLEM.Ui fullName: MLEM.Ui spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Ui name: Ui isExternal: true - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.GameImpl.FollowingPerson* commentId: Overload:TinyLife.GameImpl.FollowingPerson href: TinyLife.GameImpl.html#TinyLife_GameImpl_FollowingPerson name: FollowingPerson nameWithType: GameImpl.FollowingPerson fullName: TinyLife.GameImpl.FollowingPerson - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: TinyLife.GameImpl.SaveName* commentId: Overload:TinyLife.GameImpl.SaveName href: TinyLife.GameImpl.html#TinyLife_GameImpl_SaveName name: SaveName nameWithType: GameImpl.SaveName fullName: TinyLife.GameImpl.SaveName - uid: System.String commentId: T:System.String parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: string nameWithType: string fullName: string nameWithType.vb: String fullName.vb: String name.vb: String - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode parent: TinyLife href: TinyLife.GameImpl.html name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode spec.csharp: - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode href: TinyLife.GameImpl.GameMode.html spec.vb: - uid: TinyLife.GameImpl name: GameImpl href: TinyLife.GameImpl.html - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode href: TinyLife.GameImpl.GameMode.html - uid: TinyLife.GameImpl.Mode* commentId: Overload:TinyLife.GameImpl.Mode href: TinyLife.GameImpl.html#TinyLife_GameImpl_Mode name: Mode nameWithType: GameImpl.Mode fullName: TinyLife.GameImpl.Mode - uid: MLEM.Input.InputHandler.MousePosition commentId: P:MLEM.Input.InputHandler.MousePosition isExternal: true name: MousePosition nameWithType: InputHandler.MousePosition fullName: MLEM.Input.InputHandler.MousePosition - uid: TinyLife.GameImpl.CursorPosition* commentId: Overload:TinyLife.GameImpl.CursorPosition href: TinyLife.GameImpl.html#TinyLife_GameImpl_CursorPosition name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition - uid: Microsoft.Xna.Framework.Vector2 commentId: T:Microsoft.Xna.Framework.Vector2 parent: Microsoft.Xna.Framework isExternal: true name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 - uid: TinyLife.Uis.CursorType commentId: T:TinyLife.Uis.CursorType parent: TinyLife.Uis href: TinyLife.Uis.CursorType.html name: CursorType nameWithType: CursorType fullName: TinyLife.Uis.CursorType - uid: TinyLife.Uis.CursorType.Default commentId: F:TinyLife.Uis.CursorType.Default href: TinyLife.Uis.CursorType.html#TinyLife_Uis_CursorType_Default name: Default nameWithType: CursorType.Default fullName: TinyLife.Uis.CursorType.Default - uid: TinyLife.Uis commentId: N:TinyLife.Uis href: TinyLife.html name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html - uid: TinyLife.GameImpl.CurrentMaps* commentId: Overload:TinyLife.GameImpl.CurrentMaps href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentMaps name: CurrentMaps nameWithType: GameImpl.CurrentMaps fullName: TinyLife.GameImpl.CurrentMaps - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.World.Map} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Map) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.World.Map) name.vb: Dictionary(Of String, Map) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) - uid: System.Collections.Generic.Dictionary`2 commentId: T:System.Collections.Generic.Dictionary`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of TKey, TValue) fullName.vb: System.Collections.Generic.Dictionary(Of TKey, TValue) name.vb: Dictionary(Of TKey, TValue) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - name: TKey - name: ',' - name: " " - name: TValue - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - name: TKey - name: ',' - name: " " - name: TValue - name: ) - uid: TinyLife.GameImpl.CurrentMap* commentId: Overload:TinyLife.GameImpl.CurrentMap href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentMap name: CurrentMap nameWithType: GameImpl.CurrentMap fullName: TinyLife.GameImpl.CurrentMap - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World href: TinyLife.World.Map.html name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: System.Action commentId: T:System.Action parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: Action nameWithType: Action fullName: System.Action - uid: MLEM.Startup.MlemGame.LoadContent commentId: M:MLEM.Startup.MlemGame.LoadContent parent: MLEM.Startup.MlemGame isExternal: true name: LoadContent() nameWithType: MlemGame.LoadContent() fullName: MLEM.Startup.MlemGame.LoadContent() spec.csharp: - uid: MLEM.Startup.MlemGame.LoadContent name: LoadContent isExternal: true - name: ( - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.LoadContent name: LoadContent isExternal: true - name: ( - name: ) - uid: TinyLife.GameImpl.LoadContent* commentId: Overload:TinyLife.GameImpl.LoadContent href: TinyLife.GameImpl.html#TinyLife_GameImpl_LoadContent name: LoadContent nameWithType: GameImpl.LoadContent fullName: TinyLife.GameImpl.LoadContent - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: DoUpdate(GameTime) nameWithType: MlemGame.DoUpdate(GameTime) fullName: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) name: DoUpdate isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) name: DoUpdate isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: TinyLife.GameImpl.DoUpdate* commentId: Overload:TinyLife.GameImpl.DoUpdate href: TinyLife.GameImpl.html#TinyLife_GameImpl_DoUpdate_Microsoft_Xna_Framework_GameTime_ name: DoUpdate nameWithType: GameImpl.DoUpdate fullName: TinyLife.GameImpl.DoUpdate - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: DoDraw(GameTime) nameWithType: MlemGame.DoDraw(GameTime) fullName: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) name: DoDraw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) spec.vb: - uid: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) name: DoDraw isExternal: true - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ) - uid: TinyLife.GameImpl.DoDraw* commentId: Overload:TinyLife.GameImpl.DoDraw href: TinyLife.GameImpl.html#TinyLife_GameImpl_DoDraw_Microsoft_Xna_Framework_GameTime_ name: DoDraw nameWithType: GameImpl.DoDraw fullName: TinyLife.GameImpl.DoDraw - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) commentId: M:Microsoft.Xna.Framework.Game.Dispose(System.Boolean) parent: Microsoft.Xna.Framework.Game isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: Dispose(bool) nameWithType: Game.Dispose(bool) fullName: Microsoft.Xna.Framework.Game.Dispose(bool) nameWithType.vb: Game.Dispose(Boolean) fullName.vb: Microsoft.Xna.Framework.Game.Dispose(Boolean) name.vb: Dispose(Boolean) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) name: Dispose isExternal: true - name: ( - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) name: Dispose isExternal: true - name: ( - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.GameImpl.Dispose* commentId: Overload:TinyLife.GameImpl.Dispose href: TinyLife.GameImpl.html#TinyLife_GameImpl_Dispose_System_Boolean_ name: Dispose nameWithType: GameImpl.Dispose fullName: TinyLife.GameImpl.Dispose - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean name: bool nameWithType: bool fullName: bool nameWithType.vb: Boolean fullName.vb: Boolean name.vb: Boolean - uid: TinyLife.GameImpl.RotateCamera* commentId: Overload:TinyLife.GameImpl.RotateCamera href: TinyLife.GameImpl.html#TinyLife_GameImpl_RotateCamera_System_Boolean_ name: RotateCamera nameWithType: GameImpl.RotateCamera fullName: TinyLife.GameImpl.RotateCamera - uid: TinyLife.GameImpl.CursorPosition commentId: P:TinyLife.GameImpl.CursorPosition href: TinyLife.GameImpl.html#TinyLife_GameImpl_CursorPosition name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition - uid: TinyLife.GameImpl.ZoomCamera* commentId: Overload:TinyLife.GameImpl.ZoomCamera href: TinyLife.GameImpl.html#TinyLife_GameImpl_ZoomCamera_System_Int32_ name: ZoomCamera nameWithType: GameImpl.ZoomCamera fullName: TinyLife.GameImpl.ZoomCamera - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 name: int nameWithType: int fullName: int nameWithType.vb: Integer fullName.vb: Integer name.vb: Integer - uid: MLEM.Ui.UiSystem commentId: T:MLEM.Ui.UiSystem isExternal: true name: UiSystem nameWithType: UiSystem fullName: MLEM.Ui.UiSystem - uid: TinyLife.GameImpl.IsCursorOnUi* commentId: Overload:TinyLife.GameImpl.IsCursorOnUi href: TinyLife.GameImpl.html#TinyLife_GameImpl_IsCursorOnUi name: IsCursorOnUi nameWithType: GameImpl.IsCursorOnUi fullName: TinyLife.GameImpl.IsCursorOnUi - uid: TinyLife.GameImpl.SwitchGameMode* commentId: Overload:TinyLife.GameImpl.SwitchGameMode href: TinyLife.GameImpl.html#TinyLife_GameImpl_SwitchGameMode_TinyLife_GameImpl_GameMode_ name: SwitchGameMode nameWithType: GameImpl.SwitchGameMode fullName: TinyLife.GameImpl.SwitchGameMode - uid: TinyLife.GameImpl.CurrentMap commentId: P:TinyLife.GameImpl.CurrentMap href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentMap name: CurrentMap nameWithType: GameImpl.CurrentMap fullName: TinyLife.GameImpl.CurrentMap - uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) commentId: M:TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) href: TinyLife.World.Map.html#TinyLife_World_Map_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ name: OnCurrentGameMapChanged(Map, Map) nameWithType: Map.OnCurrentGameMapChanged(Map, Map) fullName: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map) spec.csharp: - uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.World.Map.html#TinyLife_World_Map_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) spec.vb: - uid: TinyLife.World.Map.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.World.Map.html#TinyLife_World_Map_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) isExternal: true href: TinyLife.Uis.Menus.html#TinyLife_Uis_Menus_Transition_System_Action_System_Action_TinyLife_Uis_Menus_TransitionType_TinyLife_Uis_Menus_TransitionType_System_Single_System_Single_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__ name: Transition(Action, Action, TransitionType, TransitionType, float, float, float, Color?) nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, float, float, float, Color?) fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, float, float, float, Microsoft.Xna.Framework.Color?) nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Color?) fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, Single, Single, Single, Microsoft.Xna.Framework.Color?) name.vb: Transition(Action, Action, TransitionType, TransitionType, Single, Single, Single, Color?) spec.csharp: - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) name: Transition href: TinyLife.Uis.Menus.html#TinyLife_Uis_Menus_Transition_System_Action_System_Action_TinyLife_Uis_Menus_TransitionType_TinyLife_Uis_Menus_TransitionType_System_Single_System_Single_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__ - name: ( - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType href: TinyLife.Uis.Menus.TransitionType.html - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType href: TinyLife.Uis.Menus.TransitionType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: '?' - name: ) spec.vb: - uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) name: Transition href: TinyLife.Uis.Menus.html#TinyLife_Uis_Menus_Transition_System_Action_System_Action_TinyLife_Uis_Menus_TransitionType_TinyLife_Uis_Menus_TransitionType_System_Single_System_Single_System_Single_System_Nullable_Microsoft_Xna_Framework_Color__ - name: ( - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType href: TinyLife.Uis.Menus.TransitionType.html - name: ',' - name: " " - uid: TinyLife.Uis.Menus.TransitionType name: TransitionType href: TinyLife.Uis.Menus.TransitionType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: '?' - name: ) - uid: TinyLife.GameImpl.SwitchMap* commentId: Overload:TinyLife.GameImpl.SwitchMap href: TinyLife.GameImpl.html#TinyLife_GameImpl_SwitchMap_TinyLife_World_Map_System_Action_System_Action_ name: SwitchMap nameWithType: GameImpl.SwitchMap fullName: TinyLife.GameImpl.SwitchMap - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed href: TinyLife.GameImpl.html#TinyLife_GameImpl_Speed name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed - uid: TinyLife.GameImpl.CanBeExtremelyFast* commentId: Overload:TinyLife.GameImpl.CanBeExtremelyFast href: TinyLife.GameImpl.html#TinyLife_GameImpl_CanBeExtremelyFast name: CanBeExtremelyFast nameWithType: GameImpl.CanBeExtremelyFast fullName: TinyLife.GameImpl.CanBeExtremelyFast - uid: TinyLife.Uis.CharacterCreator commentId: T:TinyLife.Uis.CharacterCreator parent: TinyLife.Uis href: TinyLife.Uis.CharacterCreator.html name: CharacterCreator nameWithType: CharacterCreator fullName: TinyLife.Uis.CharacterCreator - uid: TinyLife.GameImpl.CurrentTool commentId: P:TinyLife.GameImpl.CurrentTool href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentTool name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool - uid: TinyLife.GameImpl.CurrentLot commentId: P:TinyLife.GameImpl.CurrentLot href: TinyLife.GameImpl.html#TinyLife_GameImpl_CurrentLot name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot - uid: TinyLife.GameImpl.CanSwitchGameModes* commentId: Overload:TinyLife.GameImpl.CanSwitchGameModes href: TinyLife.GameImpl.html#TinyLife_GameImpl_CanSwitchGameModes name: CanSwitchGameModes nameWithType: GameImpl.CanSwitchGameModes fullName: TinyLife.GameImpl.CanSwitchGameModes - uid: TinyLife.GameImpl.FadeKeyboardLighting* commentId: Overload:TinyLife.GameImpl.FadeKeyboardLighting href: TinyLife.GameImpl.html#TinyLife_GameImpl_FadeKeyboardLighting_Microsoft_Xna_Framework_Color_ name: FadeKeyboardLighting nameWithType: GameImpl.FadeKeyboardLighting fullName: TinyLife.GameImpl.FadeKeyboardLighting - uid: Microsoft.Xna.Framework.Color commentId: T:Microsoft.Xna.Framework.Color parent: Microsoft.Xna.Framework isExternal: true name: Color nameWithType: Color fullName: Microsoft.Xna.Framework.Color - uid: TinyLife.GameImpl.TakeScreenshot* commentId: Overload:TinyLife.GameImpl.TakeScreenshot href: TinyLife.GameImpl.html#TinyLife_GameImpl_TakeScreenshot_Microsoft_Xna_Framework_Point_System_Nullable_MLEM_Misc_RectangleF__System_Nullable_Microsoft_Xna_Framework_Matrix__Microsoft_Xna_Framework_Graphics_RenderTarget2D_ name: TakeScreenshot nameWithType: GameImpl.TakeScreenshot fullName: TinyLife.GameImpl.TakeScreenshot - uid: Microsoft.Xna.Framework.Point commentId: T:Microsoft.Xna.Framework.Point parent: Microsoft.Xna.Framework isExternal: true name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point - uid: System.Nullable{MLEM.Misc.RectangleF} commentId: T:System.Nullable{MLEM.Misc.RectangleF} parent: System definition: System.Nullable`1 name: RectangleF? nameWithType: RectangleF? fullName: MLEM.Misc.RectangleF? spec.csharp: - uid: MLEM.Misc.RectangleF name: RectangleF isExternal: true - name: '?' spec.vb: - uid: MLEM.Misc.RectangleF name: RectangleF isExternal: true - name: '?' - uid: System.Nullable{Microsoft.Xna.Framework.Matrix} commentId: T:System.Nullable{Microsoft.Xna.Framework.Matrix} parent: System definition: System.Nullable`1 name: Matrix? nameWithType: Matrix? fullName: Microsoft.Xna.Framework.Matrix? spec.csharp: - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' spec.vb: - uid: Microsoft.Xna.Framework.Matrix name: Matrix isExternal: true - name: '?' - uid: Microsoft.Xna.Framework.Graphics.RenderTarget2D commentId: T:Microsoft.Xna.Framework.Graphics.RenderTarget2D parent: Microsoft.Xna.Framework.Graphics isExternal: true name: RenderTarget2D nameWithType: RenderTarget2D fullName: Microsoft.Xna.Framework.Graphics.RenderTarget2D - uid: System.Nullable`1 commentId: T:System.Nullable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of T) fullName.vb: System.Nullable(Of T) name.vb: Nullable(Of T) spec.csharp: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) commentId: M:TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_VisitLot_TinyLife_World_Lot_ name: VisitLot(Lot) nameWithType: Person.VisitLot(Lot) fullName: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) spec.csharp: - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) name: VisitLot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_VisitLot_TinyLife_World_Lot_ - name: ( - uid: TinyLife.World.Lot name: Lot href: TinyLife.World.Lot.html - name: ) spec.vb: - uid: TinyLife.Objects.Person.VisitLot(TinyLife.World.Lot) name: VisitLot href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_VisitLot_TinyLife_World_Lot_ - name: ( - uid: TinyLife.World.Lot name: Lot href: TinyLife.World.Lot.html - name: ) - uid: TinyLife.GameImpl.MarkLotVisible* commentId: Overload:TinyLife.GameImpl.MarkLotVisible href: TinyLife.GameImpl.html#TinyLife_GameImpl_MarkLotVisible_TinyLife_World_Lot_ name: MarkLotVisible nameWithType: GameImpl.MarkLotVisible fullName: TinyLife.GameImpl.MarkLotVisible - uid: TinyLife.GameImpl.MarkLotNonVisible* commentId: Overload:TinyLife.GameImpl.MarkLotNonVisible href: TinyLife.GameImpl.html#TinyLife_GameImpl_MarkLotNonVisible_TinyLife_World_Lot_ name: MarkLotNonVisible nameWithType: GameImpl.MarkLotNonVisible fullName: TinyLife.GameImpl.MarkLotNonVisible - uid: TinyLife.GameImpl.IsLotVisible* commentId: Overload:TinyLife.GameImpl.IsLotVisible href: TinyLife.GameImpl.html#TinyLife_GameImpl_IsLotVisible_TinyLife_World_Lot_ name: IsLotVisible nameWithType: GameImpl.IsLotVisible fullName: TinyLife.GameImpl.IsLotVisible - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) commentId: M:TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) isExternal: true href: TinyLife.GameImpl.html#TinyLife_GameImpl_SwitchMap_TinyLife_World_Map_System_Action_System_Action_ name: SwitchMap(Map, Action, Action) nameWithType: GameImpl.SwitchMap(Map, Action, Action) fullName: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map, System.Action, System.Action) spec.csharp: - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) name: SwitchMap href: TinyLife.GameImpl.html#TinyLife_GameImpl_SwitchMap_TinyLife_World_Map_System_Action_System_Action_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ) spec.vb: - uid: TinyLife.GameImpl.SwitchMap(TinyLife.World.Map,System.Action,System.Action) name: SwitchMap href: TinyLife.GameImpl.html#TinyLife_GameImpl_SwitchMap_TinyLife_World_Map_System_Action_System_Action_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ',' - name: " " - uid: System.Action name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action - name: ) - uid: TinyLife.GameImpl.FollowPerson* commentId: Overload:TinyLife.GameImpl.FollowPerson href: TinyLife.GameImpl.html#TinyLife_GameImpl_FollowPerson_TinyLife_Objects_Person_System_Boolean_System_Action_ name: FollowPerson nameWithType: GameImpl.FollowPerson fullName: TinyLife.GameImpl.FollowPerson - uid: TinyLife.GameImpl.AddMapToSave* commentId: Overload:TinyLife.GameImpl.AddMapToSave href: TinyLife.GameImpl.html#TinyLife_GameImpl_AddMapToSave_TinyLife_PerSaveOptions_MapInfo_System_Action_ name: AddMapToSave nameWithType: GameImpl.AddMapToSave fullName: TinyLife.GameImpl.AddMapToSave - uid: TinyLife.PerSaveOptions.MapInfo commentId: T:TinyLife.PerSaveOptions.MapInfo parent: TinyLife href: TinyLife.PerSaveOptions.html name: PerSaveOptions.MapInfo nameWithType: PerSaveOptions.MapInfo fullName: TinyLife.PerSaveOptions.MapInfo spec.csharp: - uid: TinyLife.PerSaveOptions name: PerSaveOptions href: TinyLife.PerSaveOptions.html - name: . - uid: TinyLife.PerSaveOptions.MapInfo name: MapInfo href: TinyLife.PerSaveOptions.MapInfo.html spec.vb: - uid: TinyLife.PerSaveOptions name: PerSaveOptions href: TinyLife.PerSaveOptions.html - name: . - uid: TinyLife.PerSaveOptions.MapInfo name: MapInfo href: TinyLife.PerSaveOptions.MapInfo.html - uid: TinyLife.GameImpl.RemoveMapFromSave* commentId: Overload:TinyLife.GameImpl.RemoveMapFromSave href: TinyLife.GameImpl.html#TinyLife_GameImpl_RemoveMapFromSave_TinyLife_World_Map_ name: RemoveMapFromSave nameWithType: GameImpl.RemoveMapFromSave fullName: TinyLife.GameImpl.RemoveMapFromSave - uid: TinyLife.GameImpl.Achievements commentId: F:TinyLife.GameImpl.Achievements href: TinyLife.GameImpl.html#TinyLife_GameImpl_Achievements name: Achievements nameWithType: GameImpl.Achievements fullName: TinyLife.GameImpl.Achievements - uid: TinyLife.GameImpl.CompleteAchievement* commentId: Overload:TinyLife.GameImpl.CompleteAchievement href: TinyLife.GameImpl.html#TinyLife_GameImpl_CompleteAchievement_TinyLife_Goals_AchievementType_ name: CompleteAchievement nameWithType: GameImpl.CompleteAchievement fullName: TinyLife.GameImpl.CompleteAchievement