### YamlMime:ManagedReference items: - uid: TinyLife.Objects.FenceType commentId: T:TinyLife.Objects.FenceType id: FenceType parent: TinyLife.Objects children: - TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[]) - TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings) - TinyLife.Objects.FenceType.Colors - TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) - TinyLife.Objects.FenceType.Icon - TinyLife.Objects.FenceType.Name - TinyLife.Objects.FenceType.Price - TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) - TinyLife.Objects.FenceType.TextureRegion - TinyLife.Objects.FenceType.Textures - TinyLife.Objects.FenceType.Types langs: - csharp - vb name: FenceType nameWithType: FenceType fullName: TinyLife.Objects.FenceType type: Class source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FenceType path: ../TinyLife/Objects/FenceWall.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A fence type is a set of underlying, unchanging settinsg for a object. Fence types can be registered using . example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(FenceType), "PrivateTypes" })] public class FenceType content.vb: >- Public Class FenceType inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.FenceType.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.FenceType.Types commentId: F:TinyLife.Objects.FenceType.Types id: Types parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Types nameWithType: FenceType.Types fullName: TinyLife.Objects.FenceType.Types type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/Objects/FenceWall.cs startLine: 129 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The set of all registered fence types, including vanilla and modded ones. example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Objects.FenceType} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, FenceType) - uid: TinyLife.Objects.FenceType.Name commentId: F:TinyLife.Objects.FenceType.Name id: Name parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Name nameWithType: FenceType.Name fullName: TinyLife.Objects.FenceType.Name type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/Objects/FenceWall.cs startLine: 145 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The name of this fence type. example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.Objects.FenceType.Price commentId: F:TinyLife.Objects.FenceType.Price id: Price parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Price nameWithType: FenceType.Price fullName: TinyLife.Objects.FenceType.Price type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/Objects/FenceWall.cs startLine: 149 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The price of a single element of this fence type. example: [] syntax: content: public readonly float Price return: type: System.Single content.vb: Public ReadOnly Price As Single - uid: TinyLife.Objects.FenceType.Icon commentId: F:TinyLife.Objects.FenceType.Icon id: Icon parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Icon nameWithType: FenceType.Icon fullName: TinyLife.Objects.FenceType.Icon type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/Objects/FenceWall.cs startLine: 153 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The build mode icon that this fence type optionally uses. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.Objects.FenceType.Colors commentId: F:TinyLife.Objects.FenceType.Colors id: Colors parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Colors nameWithType: FenceType.Colors fullName: TinyLife.Objects.FenceType.Colors type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/Objects/FenceWall.cs startLine: 157 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The color settings to use for this fence wall. example: [] syntax: content: public readonly ColorSettings Colors return: type: TinyLife.Utilities.ColorSettings content.vb: Public ReadOnly Colors As ColorSettings - uid: TinyLife.Objects.FenceType.Textures commentId: F:TinyLife.Objects.FenceType.Textures id: Textures parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Textures nameWithType: FenceType.Textures fullName: TinyLife.Objects.FenceType.Textures type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Textures path: ../TinyLife/Objects/FenceWall.cs startLine: 161 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The texture atlas that this fence type's is on. example: [] syntax: content: public readonly Dictionary Textures return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion) - uid: TinyLife.Objects.FenceType.TextureRegion commentId: F:TinyLife.Objects.FenceType.TextureRegion id: TextureRegion parent: TinyLife.Objects.FenceType langs: - csharp - vb name: TextureRegion nameWithType: FenceType.TextureRegion fullName: TinyLife.Objects.FenceType.TextureRegion type: Field source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegion path: ../TinyLife/Objects/FenceWall.cs startLine: 166 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The texture region on this fence's type that marks the base region for this fence type. Additional regions are gathered to the right of this region. example: [] syntax: content: public readonly Point TextureRegion return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly TextureRegion As Point - uid: TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[]) commentId: M:TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[]) id: '#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[])' parent: TinyLife.Objects.FenceType langs: - csharp - vb name: FenceType(string, float, TextureRegion, Dictionary, Point, params ColorScheme[]) nameWithType: FenceType.FenceType(string, float, TextureRegion, Dictionary, Point, params ColorScheme[]) fullName: TinyLife.Objects.FenceType.FenceType(string, float, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, params TinyLife.Utilities.ColorScheme[]) type: Constructor source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/FenceWall.cs startLine: 177 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new fence type with the given settings. example: [] syntax: content: public FenceType(string name, float price, TextureRegion icon, Dictionary textures, Point textureRegion, params ColorScheme[] colorSchemes) parameters: - id: name type: System.String description: The name of this fence type. - id: price type: System.Single description: The price of a single element of this fence type. - id: icon type: MLEM.Textures.TextureRegion description: The build mode icon that this fence type optionally uses. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas that this fence type's <see cref="TextureRegion"/> is on. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region on this fence's type <see cref="Textures"/> that marks the base region for this fence type. - id: colorSchemes type: TinyLife.Utilities.ColorScheme[] description: The color schemes that each layer of this fence type uses. content.vb: Public Sub New(name As String, price As Single, icon As TextureRegion, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, ParamArray colorSchemes As ColorScheme()) overload: TinyLife.Objects.FenceType.#ctor* nameWithType.vb: FenceType.New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ParamArray ColorScheme()) fullName.vb: TinyLife.Objects.FenceType.New(String, Single, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, ParamArray TinyLife.Utilities.ColorScheme()) name.vb: New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ParamArray ColorScheme()) - uid: TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings) commentId: M:TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings) id: '#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings)' parent: TinyLife.Objects.FenceType langs: - csharp - vb name: FenceType(string, float, TextureRegion, Dictionary, Point, ColorSettings) nameWithType: FenceType.FenceType(string, float, TextureRegion, Dictionary, Point, ColorSettings) fullName: TinyLife.Objects.FenceType.FenceType(string, float, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings) type: Constructor source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/FenceWall.cs startLine: 189 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new fence type with the given settings. example: [] syntax: content: public FenceType(string name, float price, TextureRegion icon, Dictionary textures, Point textureRegion, ColorSettings colors) parameters: - id: name type: System.String description: The name of this fence type. - id: price type: System.Single description: The price of a single element of this fence type. - id: icon type: MLEM.Textures.TextureRegion description: The build mode icon that this fence type optionally uses. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas that this fence type's <see cref="TextureRegion"/> is on. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region on this fence's type <see cref="Textures"/> that marks the base region for this fence type. - id: colors type: TinyLife.Utilities.ColorSettings description: The color settings that this fence type uses. content.vb: Public Sub New(name As String, price As Single, icon As TextureRegion, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorSettings) overload: TinyLife.Objects.FenceType.#ctor* nameWithType.vb: FenceType.New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ColorSettings) fullName.vb: TinyLife.Objects.FenceType.New(String, Single, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings) name.vb: New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ColorSettings) - uid: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color}) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, bool, bool, int[], Direction2, Color?) nameWithType: FenceType.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, bool, bool, int[], Direction2, Color?) fullName: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, bool, float, bool, bool, int[], MLEM.Misc.Direction2, Microsoft.Xna.Framework.Color?) type: Method source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/FenceWall.cs startLine: 215 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this fence type at the given location with the given settings. example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, bool vertical, float scale, bool hasPoleNeg, bool hasPolePos, int[] colors, Direction2 cameraRotation, Color? overrideColor = null) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: map type: TinyLife.World.Map description: The map this fence wall is on. - id: pos1 type: Microsoft.Xna.Framework.Point description: The first position in the array. - id: pos2 type: Microsoft.Xna.Framework.Point description: The second position in the array. - id: floor type: System.Int32 description: The floor. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at. - id: vertical type: System.Boolean description: Whether the fence wall is vertical. - id: scale type: System.Single description: The scale to draw with. - id: hasPoleNeg type: System.Boolean description: Whether the fence drawn has a pole in the negative direction. - id: hasPolePos type: System.Boolean description: Whether the fence drawn has a pole in the positive direction. - id: colors type: System.Int32[] description: The color indices in this fence type's to draw with. - id: cameraRotation type: MLEM.Misc.Direction2 description: The camera rotation to draw with. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: An optional override color to use instead of this fence type's . content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, vertical As Boolean, scale As Single, hasPoleNeg As Boolean, hasPolePos As Boolean, colors As Integer(), cameraRotation As Direction2, overrideColor As Color? = Nothing) overload: TinyLife.Objects.FenceType.Draw* nameWithType.vb: FenceType.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Boolean, Boolean, Integer(), Direction2, Color?) fullName.vb: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Boolean, Single, Boolean, Boolean, Integer(), MLEM.Misc.Direction2, Microsoft.Xna.Framework.Color?) name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Boolean, Boolean, Integer(), Direction2, Color?) - uid: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) commentId: M:TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) parent: TinyLife.Objects.FenceType langs: - csharp - vb name: DrawUi(Element, SpriteBatch, GameTime, Map, int[], float) nameWithType: FenceType.DrawUi(Element, SpriteBatch, GameTime, Map, int[], float) fullName: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, int[], float) type: Method source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/Objects/FenceWall.cs startLine: 259 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this fence in UI space, based on the position and size of the given . example: [] syntax: content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, int[] colors, float drawScale) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to base position and size on. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: map type: TinyLife.World.Map description: The map. - id: colors type: System.Int32[] description: The color indices in this fence type's to draw with. - id: drawScale type: System.Single description: The scale to draw with. content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, colors As Integer(), drawScale As Single) overload: TinyLife.Objects.FenceType.DrawUi* nameWithType.vb: FenceType.DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single) fullName.vb: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Integer(), Single) name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single) - uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) commentId: M:TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) id: Register(TinyLife.Objects.FenceType) parent: TinyLife.Objects.FenceType langs: - csharp - vb name: Register(FenceType) nameWithType: FenceType.Register(FenceType) fullName: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) type: Method source: remote: path: TinyLife/Objects/FenceWall.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/Objects/FenceWall.cs startLine: 271 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Registers the given fence type into the registry and returns it. example: [] syntax: content: public static FenceType Register(FenceType type) parameters: - id: type type: TinyLife.Objects.FenceType description: The fence type to register. return: type: TinyLife.Objects.FenceType description: The registered fence type type. content.vb: Public Shared Function Register(type As FenceType) As FenceType overload: TinyLife.Objects.FenceType.Register* references: - uid: TinyLife.Objects.FenceWall commentId: T:TinyLife.Objects.FenceWall href: TinyLife.Objects.FenceWall.html name: FenceWall nameWithType: FenceWall fullName: TinyLife.Objects.FenceWall - uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) commentId: M:TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) href: TinyLife.Objects.FenceType.html#TinyLife_Objects_FenceType_Register_TinyLife_Objects_FenceType_ name: Register(FenceType) nameWithType: FenceType.Register(FenceType) fullName: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) spec.csharp: - uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) name: Register href: TinyLife.Objects.FenceType.html#TinyLife_Objects_FenceType_Register_TinyLife_Objects_FenceType_ - name: ( - uid: TinyLife.Objects.FenceType name: FenceType href: TinyLife.Objects.FenceType.html - name: ) spec.vb: - uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType) name: Register href: TinyLife.Objects.FenceType.html#TinyLife_Objects_FenceType_Register_TinyLife_Objects_FenceType_ - name: ( - uid: TinyLife.Objects.FenceType name: FenceType href: TinyLife.Objects.FenceType.html - name: ) - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - 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