### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Light commentId: T:TinyLife.Objects.Light id: Light parent: TinyLife.Objects children: - TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) - TinyLife.Objects.Light.CircleTexture - TinyLife.Objects.Light.Color - TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Objects.Light.Floor - TinyLife.Objects.Light.IsDisabled - TinyLife.Objects.Light.Map - TinyLife.Objects.Light.Position - TinyLife.Objects.Light.PositionOffset - TinyLife.Objects.Light.Rotation - TinyLife.Objects.Light.Scale - TinyLife.Objects.Light.ScreenPosOffset - TinyLife.Objects.Light.Size - TinyLife.Objects.Light.Texture - TinyLife.Objects.Light.VisualWorldOffset langs: - csharp - vb name: Light nameWithType: Light fullName: TinyLife.Objects.Light type: Class source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Light path: ../TinyLife/Objects/Light.cs startLine: 13 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A light is a semi-object that can be added to a using . A light draws a light texture onto a lightmap and, as such, adds lighting to the rendered world. example: [] syntax: content: public class Light content.vb: Public Class Light inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Light.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.Light.CircleTexture commentId: F:TinyLife.Objects.Light.CircleTexture id: CircleTexture parent: TinyLife.Objects.Light langs: - csharp - vb name: CircleTexture nameWithType: Light.CircleTexture fullName: TinyLife.Objects.Light.CircleTexture type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CircleTexture path: ../TinyLife/Objects/Light.cs startLine: 18 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A texture that can be used as the of a light that is circular example: [] syntax: content: public static readonly TextureRegion CircleTexture return: type: MLEM.Textures.TextureRegion content.vb: Public Shared ReadOnly CircleTexture As TextureRegion - uid: TinyLife.Objects.Light.Map commentId: F:TinyLife.Objects.Light.Map id: Map parent: TinyLife.Objects.Light langs: - csharp - vb name: Map nameWithType: Light.Map fullName: TinyLife.Objects.Light.Map type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Objects/Light.cs startLine: 23 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The map that this light is on example: [] syntax: content: public readonly Map Map return: type: TinyLife.World.Map content.vb: Public ReadOnly Map As Map - uid: TinyLife.Objects.Light.Texture commentId: F:TinyLife.Objects.Light.Texture id: Texture parent: TinyLife.Objects.Light langs: - csharp - vb name: Texture nameWithType: Light.Texture fullName: TinyLife.Objects.Light.Texture type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Texture path: ../TinyLife/Objects/Light.cs startLine: 28 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The texture that this light currently has. A custom texture can be used, or any of the static texture regions in this class, including . example: [] syntax: content: public readonly TextureRegion Texture return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Texture As TextureRegion - uid: TinyLife.Objects.Light.Position commentId: P:TinyLife.Objects.Light.Position id: Position parent: TinyLife.Objects.Light langs: - csharp - vb name: Position nameWithType: Light.Position fullName: TinyLife.Objects.Light.Position type: Property source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Position path: ../TinyLife/Objects/Light.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The position of this light, in world space. Note that, if this position is changed, this light's current is changed automatically if needed. example: [] syntax: content: public Vector2 Position { get; set; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Property Position As Vector2 overload: TinyLife.Objects.Light.Position* - uid: TinyLife.Objects.Light.Floor commentId: F:TinyLife.Objects.Light.Floor id: Floor parent: TinyLife.Objects.Light langs: - csharp - vb name: Floor nameWithType: Light.Floor fullName: TinyLife.Objects.Light.Floor type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Floor path: ../TinyLife/Objects/Light.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The floor this light is on. example: [] syntax: content: public float Floor return: type: System.Single content.vb: Public Floor As Single - uid: TinyLife.Objects.Light.PositionOffset commentId: F:TinyLife.Objects.Light.PositionOffset id: PositionOffset parent: TinyLife.Objects.Light langs: - csharp - vb name: PositionOffset nameWithType: Light.PositionOffset fullName: TinyLife.Objects.Light.PositionOffset type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PositionOffset path: ../TinyLife/Objects/Light.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An offset from this light's , in world space, that is applied before the call. This can be used if the light should be drawn in a different location than its , which also determines the room and section that it is in. example: [] syntax: content: public Vector2 PositionOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public PositionOffset As Vector2 - uid: TinyLife.Objects.Light.ScreenPosOffset commentId: F:TinyLife.Objects.Light.ScreenPosOffset id: ScreenPosOffset parent: TinyLife.Objects.Light langs: - csharp - vb name: ScreenPosOffset nameWithType: Light.ScreenPosOffset fullName: TinyLife.Objects.Light.ScreenPosOffset type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ScreenPosOffset path: ../TinyLife/Objects/Light.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An offset from this light's screen-space draw position, also in screen space. This is added to the final draw position in , after has already been called. example: [] syntax: content: public Vector2 ScreenPosOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ScreenPosOffset As Vector2 - uid: TinyLife.Objects.Light.VisualWorldOffset commentId: F:TinyLife.Objects.Light.VisualWorldOffset id: VisualWorldOffset parent: TinyLife.Objects.Light langs: - csharp - vb name: VisualWorldOffset nameWithType: Light.VisualWorldOffset fullName: TinyLife.Objects.Light.VisualWorldOffset type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualWorldOffset path: ../TinyLife/Objects/Light.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An offset from this light's world-space draw position, also in world space. This is translated to screen space using and added to the final draw position in . example: [] syntax: content: public Vector2 VisualWorldOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public VisualWorldOffset As Vector2 - uid: TinyLife.Objects.Light.Size commentId: F:TinyLife.Objects.Light.Size id: Size parent: TinyLife.Objects.Light langs: - csharp - vb name: Size nameWithType: Light.Size fullName: TinyLife.Objects.Light.Size type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Size path: ../TinyLife/Objects/Light.cs startLine: 68 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The size, in world space, of this light, centered on its . This value is multiplied with and . example: [] syntax: content: public Vector2 Size return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Size As Vector2 - uid: TinyLife.Objects.Light.Rotation commentId: F:TinyLife.Objects.Light.Rotation id: Rotation parent: TinyLife.Objects.Light langs: - csharp - vb name: Rotation nameWithType: Light.Rotation fullName: TinyLife.Objects.Light.Rotation type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Rotation path: ../TinyLife/Objects/Light.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The rotation that this light displays with, in radians. Rotation is applied around the center of the light's . example: [] syntax: content: public float Rotation return: type: System.Single content.vb: Public Rotation As Single - uid: TinyLife.Objects.Light.Color commentId: F:TinyLife.Objects.Light.Color id: Color parent: TinyLife.Objects.Light langs: - csharp - vb name: Color nameWithType: Light.Color fullName: TinyLife.Objects.Light.Color type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Color path: ../TinyLife/Objects/Light.cs startLine: 78 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The color that this light renders with. Note that, when drawing, this color is passed through due to the way the lightmap is drawn. example: [] syntax: content: public Color Color return: type: Microsoft.Xna.Framework.Color content.vb: Public Color As Color - uid: TinyLife.Objects.Light.IsDisabled commentId: F:TinyLife.Objects.Light.IsDisabled id: IsDisabled parent: TinyLife.Objects.Light langs: - csharp - vb name: IsDisabled nameWithType: Light.IsDisabled fullName: TinyLife.Objects.Light.IsDisabled type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsDisabled path: ../TinyLife/Objects/Light.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this light is currently disabled. If a light is disabled, it will not be rendered. example: [] syntax: content: public bool IsDisabled return: type: System.Boolean content.vb: Public IsDisabled As Boolean - uid: TinyLife.Objects.Light.Scale commentId: F:TinyLife.Objects.Light.Scale id: Scale parent: TinyLife.Objects.Light langs: - csharp - vb name: Scale nameWithType: Light.Scale fullName: TinyLife.Objects.Light.Scale type: Field source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Scale path: ../TinyLife/Objects/Light.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The scale that this light is drawn with. example: [] syntax: content: public float Scale return: type: System.Single content.vb: Public Scale As Single - uid: TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) commentId: M:TinyLife.Objects.Light.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color) id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Color)' parent: TinyLife.Objects.Light langs: - csharp - vb name: Light(Map, Vector2, float, TextureRegion, Vector2, Color) nameWithType: Light.Light(Map, Vector2, float, TextureRegion, Vector2, Color) fullName: TinyLife.Objects.Light.Light(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color) type: Constructor source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Light.cs startLine: 100 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new light with the given settings example: [] syntax: content: public Light(Map map, Vector2 position, float floor, TextureRegion texture, Vector2 size, Color color) parameters: - id: map type: TinyLife.World.Map description: The map to add the light to - id: position type: Microsoft.Xna.Framework.Vector2 description: The light's position, in world space - id: floor type: System.Single description: The floor this light is on. - id: texture type: MLEM.Textures.TextureRegion description: The light's texture - id: size type: Microsoft.Xna.Framework.Vector2 description: The size of the light, centered on its position - id: color type: Microsoft.Xna.Framework.Color description: The color to render the light with content.vb: Public Sub New(map As Map, position As Vector2, floor As Single, texture As TextureRegion, size As Vector2, color As Color) overload: TinyLife.Objects.Light.#ctor* nameWithType.vb: Light.New(Map, Vector2, Single, TextureRegion, Vector2, Color) fullName.vb: TinyLife.Objects.Light.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color) name.vb: New(Map, Vector2, Single, TextureRegion, Vector2, Color) - uid: TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Objects.Light langs: - csharp - vb name: Draw(GameTime, SpriteBatch) nameWithType: Light.Draw(GameTime, SpriteBatch) fullName: TinyLife.Objects.Light.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: TinyLife/Objects/Light.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Light.cs startLine: 114 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws the light in the world with the given sprite batch, at its current and with its current example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time, which can be used for animations - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to draw the light with content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch) overload: TinyLife.Objects.Light.Draw* references: - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World href: TinyLife.World.Map.html name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) commentId: M:TinyLife.World.Map.AddLight(TinyLife.Objects.Light) href: TinyLife.World.Map.html#TinyLife_World_Map_AddLight_TinyLife_Objects_Light_ name: AddLight(Light) nameWithType: Map.AddLight(Light) fullName: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) spec.csharp: - uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) name: AddLight href: TinyLife.World.Map.html#TinyLife_World_Map_AddLight_TinyLife_Objects_Light_ - name: ( - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: ) spec.vb: - uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) name: AddLight href: TinyLife.World.Map.html#TinyLife_World_Map_AddLight_TinyLife_Objects_Light_ - name: ( - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: ) - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring name: ToString() nameWithType: object.ToString() fullName: object.ToString() nameWithType.vb: Object.ToString() fullName.vb: Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: TinyLife.Objects.Light.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(Light) nameWithType: Extensions.JsonCopy(Light) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Objects.Light) nameWithType.vb: Extensions.JsonCopy(Of Light)(Light) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.Light)(TinyLife.Objects.Light) name.vb: JsonCopy(Of Light)(Light) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Objects.Light) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: '>' - name: ( - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Objects.Light) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: ) - name: ( - uid: TinyLife.Objects.Light name: Light href: TinyLife.Objects.Light.html - name: ) - uid: TinyLife.World commentId: N:TinyLife.World href: TinyLife.html name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html - 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