### YamlMime:ManagedReference items: - uid: TinyLife.Uis.InGameHint commentId: T:TinyLife.Uis.InGameHint id: InGameHint parent: TinyLife.Uis children: - TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}) - TinyLife.Uis.InGameHint.AdditionalContent - TinyLife.Uis.InGameHint.ClothesIntentions - TinyLife.Uis.InGameHint.Condition - TinyLife.Uis.InGameHint.DeathEmotions - TinyLife.Uis.InGameHint.Display - TinyLife.Uis.InGameHint.EmotionInfluences - TinyLife.Uis.InGameHint.HasBeenDisplayed - TinyLife.Uis.InGameHint.Hints - TinyLife.Uis.InGameHint.Icon - TinyLife.Uis.InGameHint.InteractionPages - TinyLife.Uis.InGameHint.Interactions - TinyLife.Uis.InGameHint.Introduction - TinyLife.Uis.InGameHint.LotEmployments - TinyLife.Uis.InGameHint.MultiMaps - TinyLife.Uis.InGameHint.Name - TinyLife.Uis.InGameHint.OutOfTownActions - TinyLife.Uis.InGameHint.Outfits - TinyLife.Uis.InGameHint.PersonalityTypes - TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint) langs: - csharp - vb name: InGameHint nameWithType: InGameHint fullName: TinyLife.Uis.InGameHint type: Class source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InGameHint path: ../TinyLife/Uis/InGameHint.cs startLine: 22 assemblies: - Tiny Life namespace: TinyLife.Uis summary: >- An in-game hint is a tutorial notification that can display with a given , or that can be caused to be displayed manually using . Each in-game hint is only displayed once, unless the list of displayed hints is reset in the . example: [] syntax: content: public class InGameHint content.vb: Public Class InGameHint inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Uis.InGameHint.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Uis.InGameHint.Hints commentId: F:TinyLife.Uis.InGameHint.Hints id: Hints parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Hints nameWithType: InGameHint.Hints fullName: TinyLife.Uis.InGameHint.Hints type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Hints path: ../TinyLife/Uis/InGameHint.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.Uis summary: >- The registry for all values. Use to add to this list. example: [] syntax: content: public static readonly ReadOnlyDictionary Hints return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Uis.InGameHint} content.vb: Public Shared ReadOnly Hints As ReadOnlyDictionary(Of String, InGameHint) - uid: TinyLife.Uis.InGameHint.Introduction commentId: F:TinyLife.Uis.InGameHint.Introduction id: Introduction parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Introduction nameWithType: InGameHint.Introduction fullName: TinyLife.Uis.InGameHint.Introduction type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Introduction path: ../TinyLife/Uis/InGameHint.cs startLine: 32 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint Introduction return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly Introduction As InGameHint - uid: TinyLife.Uis.InGameHint.PersonalityTypes commentId: F:TinyLife.Uis.InGameHint.PersonalityTypes id: PersonalityTypes parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: PersonalityTypes nameWithType: InGameHint.PersonalityTypes fullName: TinyLife.Uis.InGameHint.PersonalityTypes type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PersonalityTypes path: ../TinyLife/Uis/InGameHint.cs startLine: 41 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint PersonalityTypes return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly PersonalityTypes As InGameHint - uid: TinyLife.Uis.InGameHint.ClothesIntentions commentId: F:TinyLife.Uis.InGameHint.ClothesIntentions id: ClothesIntentions parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: ClothesIntentions nameWithType: InGameHint.ClothesIntentions fullName: TinyLife.Uis.InGameHint.ClothesIntentions type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ClothesIntentions path: ../TinyLife/Uis/InGameHint.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint ClothesIntentions return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly ClothesIntentions As InGameHint - uid: TinyLife.Uis.InGameHint.Interactions commentId: F:TinyLife.Uis.InGameHint.Interactions id: Interactions parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Interactions nameWithType: InGameHint.Interactions fullName: TinyLife.Uis.InGameHint.Interactions type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Interactions path: ../TinyLife/Uis/InGameHint.cs startLine: 43 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint Interactions return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly Interactions As InGameHint - uid: TinyLife.Uis.InGameHint.Outfits commentId: F:TinyLife.Uis.InGameHint.Outfits id: Outfits parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Outfits nameWithType: InGameHint.Outfits fullName: TinyLife.Uis.InGameHint.Outfits type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Outfits path: ../TinyLife/Uis/InGameHint.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint Outfits return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly Outfits As InGameHint - uid: TinyLife.Uis.InGameHint.InteractionPages commentId: F:TinyLife.Uis.InGameHint.InteractionPages id: InteractionPages parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: InteractionPages nameWithType: InGameHint.InteractionPages fullName: TinyLife.Uis.InGameHint.InteractionPages type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InteractionPages path: ../TinyLife/Uis/InGameHint.cs startLine: 45 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint InteractionPages return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly InteractionPages As InGameHint - uid: TinyLife.Uis.InGameHint.OutOfTownActions commentId: F:TinyLife.Uis.InGameHint.OutOfTownActions id: OutOfTownActions parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: OutOfTownActions nameWithType: InGameHint.OutOfTownActions fullName: TinyLife.Uis.InGameHint.OutOfTownActions type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OutOfTownActions path: ../TinyLife/Uis/InGameHint.cs startLine: 46 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint OutOfTownActions return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly OutOfTownActions As InGameHint - uid: TinyLife.Uis.InGameHint.LotEmployments commentId: F:TinyLife.Uis.InGameHint.LotEmployments id: LotEmployments parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: LotEmployments nameWithType: InGameHint.LotEmployments fullName: TinyLife.Uis.InGameHint.LotEmployments type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotEmployments path: ../TinyLife/Uis/InGameHint.cs startLine: 47 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint LotEmployments return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly LotEmployments As InGameHint - uid: TinyLife.Uis.InGameHint.MultiMaps commentId: F:TinyLife.Uis.InGameHint.MultiMaps id: MultiMaps parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: MultiMaps nameWithType: InGameHint.MultiMaps fullName: TinyLife.Uis.InGameHint.MultiMaps type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MultiMaps path: ../TinyLife/Uis/InGameHint.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint MultiMaps return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly MultiMaps As InGameHint - uid: TinyLife.Uis.InGameHint.EmotionInfluences commentId: F:TinyLife.Uis.InGameHint.EmotionInfluences id: EmotionInfluences parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: EmotionInfluences nameWithType: InGameHint.EmotionInfluences fullName: TinyLife.Uis.InGameHint.EmotionInfluences type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmotionInfluences path: ../TinyLife/Uis/InGameHint.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint EmotionInfluences return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly EmotionInfluences As InGameHint - uid: TinyLife.Uis.InGameHint.DeathEmotions commentId: F:TinyLife.Uis.InGameHint.DeathEmotions id: DeathEmotions parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: DeathEmotions nameWithType: InGameHint.DeathEmotions fullName: TinyLife.Uis.InGameHint.DeathEmotions type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DeathEmotions path: ../TinyLife/Uis/InGameHint.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.Uis syntax: content: public static readonly InGameHint DeathEmotions return: type: TinyLife.Uis.InGameHint content.vb: Public Shared ReadOnly DeathEmotions As InGameHint - uid: TinyLife.Uis.InGameHint.Name commentId: F:TinyLife.Uis.InGameHint.Name id: Name parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Name nameWithType: InGameHint.Name fullName: TinyLife.Uis.InGameHint.Name type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/Uis/InGameHint.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.Uis summary: The name of this hint example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.Uis.InGameHint.Icon commentId: F:TinyLife.Uis.InGameHint.Icon id: Icon parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Icon nameWithType: InGameHint.Icon fullName: TinyLife.Uis.InGameHint.Icon type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/Uis/InGameHint.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.Uis summary: The icon of this hint. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.Uis.InGameHint.Condition commentId: F:TinyLife.Uis.InGameHint.Condition id: Condition parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Condition nameWithType: InGameHint.Condition fullName: TinyLife.Uis.InGameHint.Condition type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Condition path: ../TinyLife/Uis/InGameHint.cs startLine: 91 assemblies: - Tiny Life namespace: TinyLife.Uis summary: An optional condition that causes this hint to be displayed example: [] syntax: content: public readonly Func Condition return: type: System.Func{TinyLife.GameImpl,System.Boolean} content.vb: Public ReadOnly Condition As Func(Of GameImpl, Boolean) - uid: TinyLife.Uis.InGameHint.AdditionalContent commentId: F:TinyLife.Uis.InGameHint.AdditionalContent id: AdditionalContent parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: AdditionalContent nameWithType: InGameHint.AdditionalContent fullName: TinyLife.Uis.InGameHint.AdditionalContent type: Field source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AdditionalContent path: ../TinyLife/Uis/InGameHint.cs startLine: 95 assemblies: - Tiny Life namespace: TinyLife.Uis summary: A function that can optionally add additional content to the hint's . example: [] syntax: content: public readonly Action AdditionalContent return: type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel} content.vb: Public ReadOnly AdditionalContent As Action(Of CoveringGroup, Panel) - uid: TinyLife.Uis.InGameHint.HasBeenDisplayed commentId: P:TinyLife.Uis.InGameHint.HasBeenDisplayed id: HasBeenDisplayed parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: HasBeenDisplayed nameWithType: InGameHint.HasBeenDisplayed fullName: TinyLife.Uis.InGameHint.HasBeenDisplayed type: Property source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasBeenDisplayed path: ../TinyLife/Uis/InGameHint.cs startLine: 100 assemblies: - Tiny Life namespace: TinyLife.Uis summary: A property that determines whether this hint has already been displayed example: [] syntax: content: public bool HasBeenDisplayed { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property HasBeenDisplayed As Boolean overload: TinyLife.Uis.InGameHint.HasBeenDisplayed* - uid: TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}) commentId: M:TinyLife.Uis.InGameHint.#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel}) id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Func{TinyLife.GameImpl,System.Boolean},System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel})' parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: InGameHint(string, TextureRegion, Func, Action) nameWithType: InGameHint.InGameHint(string, TextureRegion, Func, Action) fullName: TinyLife.Uis.InGameHint.InGameHint(string, MLEM.Textures.TextureRegion, System.Func, System.Action) type: Constructor source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Uis/InGameHint.cs startLine: 109 assemblies: - Tiny Life namespace: TinyLife.Uis summary: Creates a new hint with the given settings example: [] syntax: content: public InGameHint(string name, TextureRegion icon, Func condition = null, Action additionalContent = null) parameters: - id: name type: System.String description: The name of the hint - id: icon type: MLEM.Textures.TextureRegion description: The icon of this hint - id: condition type: System.Func{TinyLife.GameImpl,System.Boolean} description: An optional condition to cause this hint to be displayed - id: additionalContent type: System.Action{TinyLife.Uis.CoveringGroup,MLEM.Ui.Elements.Panel} description: A function that can optionally add additional content to the hint's . content.vb: Public Sub New(name As String, icon As TextureRegion, condition As Func(Of GameImpl, Boolean) = Nothing, additionalContent As Action(Of CoveringGroup, Panel) = Nothing) overload: TinyLife.Uis.InGameHint.#ctor* nameWithType.vb: InGameHint.New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel)) fullName.vb: TinyLife.Uis.InGameHint.New(String, MLEM.Textures.TextureRegion, System.Func(Of TinyLife.GameImpl, Boolean), System.Action(Of TinyLife.Uis.CoveringGroup, MLEM.Ui.Elements.Panel)) name.vb: New(String, TextureRegion, Func(Of GameImpl, Boolean), Action(Of CoveringGroup, Panel)) - uid: TinyLife.Uis.InGameHint.Display commentId: M:TinyLife.Uis.InGameHint.Display id: Display parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Display() nameWithType: InGameHint.Display() fullName: TinyLife.Uis.InGameHint.Display() type: Method source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Display path: ../TinyLife/Uis/InGameHint.cs startLine: 119 assemblies: - Tiny Life namespace: TinyLife.Uis summary: Displays this hint as a panel and adds it to the list of already displayed hints in the example: [] syntax: content: public void Display() content.vb: Public Sub Display() overload: TinyLife.Uis.InGameHint.Display* - uid: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint) commentId: M:TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint) id: Register(TinyLife.Uis.InGameHint) parent: TinyLife.Uis.InGameHint langs: - csharp - vb name: Register(InGameHint) nameWithType: InGameHint.Register(InGameHint) fullName: TinyLife.Uis.InGameHint.Register(TinyLife.Uis.InGameHint) type: Method source: remote: path: TinyLife/Uis/InGameHint.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/Uis/InGameHint.cs startLine: 146 assemblies: - Tiny Life namespace: TinyLife.Uis summary: Registers the given hint to the registry example: [] syntax: content: public static InGameHint Register(InGameHint hint) parameters: - id: hint type: TinyLife.Uis.InGameHint description: The hint to register return: type: TinyLife.Uis.InGameHint description: The hint passed, for chaining content.vb: Public Shared Function Register(hint As InGameHint) As InGameHint overload: TinyLife.Uis.InGameHint.Register* references: - uid: TinyLife.Uis.InGameHint.Condition commentId: F:TinyLife.Uis.InGameHint.Condition href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Condition name: Condition nameWithType: InGameHint.Condition fullName: TinyLife.Uis.InGameHint.Condition - uid: TinyLife.Uis.InGameHint.Display commentId: M:TinyLife.Uis.InGameHint.Display href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display name: Display() nameWithType: InGameHint.Display() fullName: TinyLife.Uis.InGameHint.Display() spec.csharp: - uid: TinyLife.Uis.InGameHint.Display name: Display href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display - name: ( - name: ) spec.vb: - uid: TinyLife.Uis.InGameHint.Display name: Display href: TinyLife.Uis.InGameHint.html#TinyLife_Uis_InGameHint_Display - name: ( - name: ) - uid: TinyLife.Options commentId: T:TinyLife.Options parent: TinyLife href: TinyLife.Options.html name: Options nameWithType: Options fullName: TinyLife.Options - uid: TinyLife.Uis commentId: N:TinyLife.Uis href: TinyLife.html name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - 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