### YamlMime:ManagedReference items: - uid: TinyLife.World.Wallpaper commentId: T:TinyLife.World.Wallpaper id: Wallpaper parent: TinyLife.World children: - TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) - TinyLife.World.Wallpaper.BaseName - TinyLife.World.Wallpaper.ColorSettings - TinyLife.World.Wallpaper.Colors - TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) - TinyLife.World.Wallpaper.GetPrice - TinyLife.World.Wallpaper.Icon - TinyLife.World.Wallpaper.Name - TinyLife.World.Wallpaper.Price - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) - TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) - TinyLife.World.Wallpaper.TextureRegion - TinyLife.World.Wallpaper.Textures - TinyLife.World.Wallpaper.Wallpapers langs: - csharp - vb name: Wallpaper nameWithType: Wallpaper fullName: TinyLife.World.Wallpaper type: Class source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Wallpaper path: ../TinyLife/World/Wallpaper.cs startLine: 21 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A wallpaper is a single-instanced object that can be attached to a , which makes the wall render a different texture. To register custom wallpapers, use . Note that registered wallpapers need to use a texture generated by . example: [] syntax: content: >- [JsonConverter(typeof(Wallpaper.Converter))] public class Wallpaper content.vb: >- Public Class Wallpaper inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Wallpaper.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.Wallpaper.Wallpapers commentId: F:TinyLife.World.Wallpaper.Wallpapers id: Wallpapers parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Wallpapers nameWithType: Wallpaper.Wallpapers fullName: TinyLife.World.Wallpaper.Wallpapers type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Wallpapers path: ../TinyLife/World/Wallpaper.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The registry for all objects in the game and mods. Use to register custom wallpapers. example: [] syntax: content: public static readonly ReadOnlyDictionary Wallpapers return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Wallpaper[]} content.vb: Public Shared ReadOnly Wallpapers As ReadOnlyDictionary(Of String, Wallpaper()) - uid: TinyLife.World.Wallpaper.BaseName commentId: F:TinyLife.World.Wallpaper.BaseName id: BaseName parent: TinyLife.World.Wallpaper langs: - csharp - vb name: BaseName nameWithType: Wallpaper.BaseName fullName: TinyLife.World.Wallpaper.BaseName type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BaseName path: ../TinyLife/World/Wallpaper.cs startLine: 65 assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this type of wallpaper. Whereas has the index of its color scheme appended to it, this one is just the type's name. example: [] syntax: content: public readonly string BaseName return: type: System.String content.vb: Public ReadOnly BaseName As String - uid: TinyLife.World.Wallpaper.Name commentId: F:TinyLife.World.Wallpaper.Name id: Name parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Name nameWithType: Wallpaper.Name fullName: TinyLife.World.Wallpaper.Name type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Wallpaper.cs startLine: 69 assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this specific wallpaper. This is comprised of the with its color scheme index attached to it. example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.Wallpaper.Price commentId: F:TinyLife.World.Wallpaper.Price id: Price parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Price nameWithType: Wallpaper.Price fullName: TinyLife.World.Wallpaper.Price type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/World/Wallpaper.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.World summary: The price of this wallpaper. Can be retrieved easily using . example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer - uid: TinyLife.World.Wallpaper.ColorSettings commentId: F:TinyLife.World.Wallpaper.ColorSettings id: ColorSettings parent: TinyLife.World.Wallpaper langs: - csharp - vb name: ColorSettings nameWithType: Wallpaper.ColorSettings fullName: TinyLife.World.Wallpaper.ColorSettings type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSettings path: ../TinyLife/World/Wallpaper.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.World summary: The color settings used by this wallpaper. example: [] syntax: content: public readonly ColorSettings ColorSettings return: type: TinyLife.Utilities.ColorSettings content.vb: Public ReadOnly ColorSettings As ColorSettings - uid: TinyLife.World.Wallpaper.Colors commentId: F:TinyLife.World.Wallpaper.Colors id: Colors parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Colors nameWithType: Wallpaper.Colors fullName: TinyLife.World.Wallpaper.Colors type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/World/Wallpaper.cs startLine: 82 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The set of colors applied to this wallpaper instance. Each entry represents an index in the of this wallpaper. example: [] syntax: content: public readonly int[] Colors return: type: System.Int32[] content.vb: Public ReadOnly Colors As Integer() - uid: TinyLife.World.Wallpaper.Icon commentId: F:TinyLife.World.Wallpaper.Icon id: Icon parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Icon nameWithType: Wallpaper.Icon fullName: TinyLife.World.Wallpaper.Icon type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/Wallpaper.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The build mode icon for this object, which represents the category / theme / mod that it comes from. If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.Wallpaper.Textures commentId: F:TinyLife.World.Wallpaper.Textures id: Textures parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Textures nameWithType: Wallpaper.Textures fullName: TinyLife.World.Wallpaper.Textures type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Textures path: ../TinyLife/World/Wallpaper.cs startLine: 91 assemblies: - Tiny Life namespace: TinyLife.World summary: The texture regions that this wallpaper's is on. example: [] syntax: content: public readonly Dictionary Textures return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion) - uid: TinyLife.World.Wallpaper.TextureRegion commentId: F:TinyLife.World.Wallpaper.TextureRegion id: TextureRegion parent: TinyLife.World.Wallpaper langs: - csharp - vb name: TextureRegion nameWithType: Wallpaper.TextureRegion fullName: TinyLife.World.Wallpaper.TextureRegion type: Field source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegion path: ../TinyLife/World/Wallpaper.cs startLine: 96 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The texture region on the that this wallpaper's texture is located at. Additional texture regions will be gathered to the right of this region's coordinates. example: [] syntax: content: public readonly Point TextureRegion return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly TextureRegion As Point - uid: TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) commentId: M:TinyLife.World.Wallpaper.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion) id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,System.Int32[],MLEM.Textures.TextureRegion)' parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion) nameWithType: Wallpaper.Wallpaper(string, string, int, Dictionary, Point, ColorSettings, int[], TextureRegion) fullName: TinyLife.World.Wallpaper.Wallpaper(string, string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, int[], MLEM.Textures.TextureRegion) type: Constructor source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Wallpaper.cs startLine: 102 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates a new wallpaper with the given settings. To create an instance of a custom wallpaper class, use . example: [] syntax: content: protected Wallpaper(string baseName, string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, int[] colors, TextureRegion icon) parameters: - id: baseName type: System.String - id: name type: System.String - id: price type: System.Int32 - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} - id: textureRegion type: Microsoft.Xna.Framework.Point - id: colorSettings type: TinyLife.Utilities.ColorSettings - id: colors type: System.Int32[] - id: icon type: MLEM.Textures.TextureRegion content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, colors As Integer(), icon As TextureRegion) overload: TinyLife.World.Wallpaper.#ctor* nameWithType.vb: Wallpaper.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion) fullName.vb: TinyLife.World.Wallpaper.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, Integer(), MLEM.Textures.TextureRegion) name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, Integer(), TextureRegion) - uid: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,TinyLife.World.WallMode,System.Boolean,System.Boolean,System.Single,System.Boolean,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?) nameWithType: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, WallMode, bool, bool, float, bool, float, Color?) fullName: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, bool, bool, float, bool, float, Microsoft.Xna.Framework.Color?) type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/Wallpaper.cs startLine: 130 assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this wallpaper on the given wall with the given data. example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, WallMode mode, bool isDown, bool vertical, float scale, bool shadow, float depthOffset = 0, Color? overrideColor = null) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for rendering - id: map type: TinyLife.World.Map description: The map. - id: pos1 type: Microsoft.Xna.Framework.Point description: The first position in the array. - id: pos2 type: Microsoft.Xna.Framework.Point description: The second position in the array. - id: floor type: System.Int32 description: The floor. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen coordinates, that the wall should be drawn at - id: mode type: TinyLife.World.WallMode description: The that the wall should be drawn with - id: isDown type: System.Boolean description: Whether or not the wall is rendering with a reduced height - id: vertical type: System.Boolean description: Whether or not the wall is vertical (or horizontal) in the world - id: scale type: System.Single description: The scale that the wall should be rendered with - id: shadow type: System.Boolean description: Whether or not the shadow texture should be applied on top of the texture - id: depthOffset type: System.Single description: An offset that is optionally added to the draw depth. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: A color that this object should be rendered with, instead of its default color content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, mode As WallMode, isDown As Boolean, vertical As Boolean, scale As Single, shadow As Boolean, depthOffset As Single = 0, overrideColor As Color? = Nothing) overload: TinyLife.World.Wallpaper.Draw* nameWithType.vb: Wallpaper.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?) fullName.vb: TinyLife.World.Wallpaper.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, TinyLife.World.WallMode, Boolean, Boolean, Single, Boolean, Single, Microsoft.Xna.Framework.Color?) name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, WallMode, Boolean, Boolean, Single, Boolean, Single, Color?) - uid: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) commentId: M:TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Single) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: DrawUi(Element, SpriteBatch, GameTime, Map, float) nameWithType: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, float) fullName: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, float) type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/World/Wallpaper.cs startLine: 159 assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this wallpaper on the given in ui space example: [] syntax: content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, float drawScale) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to draw on - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The batch to draw with - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: map type: TinyLife.World.Map description: The map. - id: drawScale type: System.Single description: The scale to draw with. content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, drawScale As Single) overload: TinyLife.World.Wallpaper.DrawUi* nameWithType.vb: Wallpaper.DrawUi(Element, SpriteBatch, GameTime, Map, Single) fullName.vb: TinyLife.World.Wallpaper.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Single) name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Single) - uid: TinyLife.World.Wallpaper.GetPrice commentId: M:TinyLife.World.Wallpaper.GetPrice id: GetPrice parent: TinyLife.World.Wallpaper langs: - csharp - vb name: GetPrice() nameWithType: Wallpaper.GetPrice() fullName: TinyLife.World.Wallpaper.GetPrice() type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/World/Wallpaper.cs startLine: 170 assemblies: - Tiny Life namespace: TinyLife.World summary: Returns the price for this wallpaper item. example: [] syntax: content: public virtual float GetPrice() return: type: System.Single description: The price. content.vb: Public Overridable Function GetPrice() As Single overload: TinyLife.World.Wallpaper.GetPrice* - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type) type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Wallpaper.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, TextureRegion icon = null, int? defaultColor = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: color type: TinyLife.Utilities.ColorScheme description: The color scheme of the wallpaper. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: defaultColor type: System.Nullable{System.Int32} description: The color that this wallpaper should display with by default in the wallpaper tool. - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, icon As TextureRegion = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],MLEM.Textures.TextureRegion,System.Int32[],System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme[], TextureRegion, int[], Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], MLEM.Textures.TextureRegion, int[], System.Type) type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Wallpaper.cs startLine: 202 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, TextureRegion icon = null, int[] defaultColors = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color schemes of the wallpaper. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: defaultColors type: System.Int32[] description: The colosr that this wallpaper should display with by default in the wallpaper tool. - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), icon As TextureRegion = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), MLEM.Textures.TextureRegion, Integer(), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), TextureRegion, Integer(), Type) - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorSettings,MLEM.Textures.TextureRegion,System.Type) parent: TinyLife.World.Wallpaper langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorSettings, TextureRegion, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type) type: Method source: remote: path: TinyLife/World/Wallpaper.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Wallpaper.cs startLine: 221 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates and registers a new wallpaper with the given settings. Note that the textures should be one generated using , as otherwise, graphical issues will occur. example: [] syntax: content: public static Wallpaper[] Register(string name, int price, Dictionary textures, Point textureRegion, ColorSettings colorSettings, TextureRegion icon = null, Type constructedType = null) parameters: - id: name type: System.String description: The name of the wallpaper type - id: price type: System.Int32 description: The price of a single wallpaper of this type - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture that this wallpaper should use. This needs to have been generated using . - id: textureRegion type: Microsoft.Xna.Framework.Point description: The top left texture region of this wallpaper (on the original texture, not the mask) - id: colorSettings type: TinyLife.Utilities.ColorSettings description: The color schemes for each layer of the wallpaper. If there is more than one entry, additional layers will automatically be gathered to the right of the passed textureRegion. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: constructedType type: System.Type description: The that should be constructed to create this wallpaper. Defaults to . return: type: TinyLife.World.Wallpaper[] description: The registered wallpapers. content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colorSettings As ColorSettings, icon As TextureRegion = Nothing, constructedType As Type = Nothing) As Wallpaper() overload: TinyLife.World.Wallpaper.Register* nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorSettings, MLEM.Textures.TextureRegion, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorSettings, TextureRegion, Type) references: - uid: TinyLife.World.Wall commentId: T:TinyLife.World.Wall parent: TinyLife.World href: TinyLife.World.Wall.html name: Wall nameWithType: Wall fullName: TinyLife.World.Wall - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) isExternal: true href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ name: Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) nameWithType: Wallpaper.Register(string, int, Dictionary, Point, ColorScheme, TextureRegion, int?, Type) fullName: TinyLife.World.Wallpaper.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, int?, System.Type) nameWithType.vb: Wallpaper.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) fullName.vb: TinyLife.World.Wallpaper.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, MLEM.Textures.TextureRegion, Integer?, System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, TextureRegion, Integer?, Type) spec.csharp: - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) name: Register href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: '>' - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: TinyLife.Utilities.ColorScheme name: ColorScheme href: TinyLife.Utilities.ColorScheme.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' - name: ',' - name: " " - uid: System.Type name: Type isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type - name: ) spec.vb: - uid: TinyLife.World.Wallpaper.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,MLEM.Textures.TextureRegion,System.Nullable{System.Int32},System.Type) name: Register href: TinyLife.World.Wallpaper.html#TinyLife_World_Wallpaper_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_MLEM_Textures_TextureRegion_System_Nullable_System_Int32__System_Type_ - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ) - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: TinyLife.Utilities.ColorScheme name: ColorScheme href: TinyLife.Utilities.ColorScheme.html - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' - name: ',' - name: " " - uid: System.Type name: Type isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type - name: ) - uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) commentId: M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) isExternal: true href: TinyLife.World.WallMode.html#TinyLife_World_WallMode_ApplyMasks_Microsoft_Xna_Framework_Graphics_Texture2D_System_Int32_System_Int32_MLEM_Data_RuntimeTexturePacker_System_Action_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion___ name: ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) nameWithType: WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) fullName: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action>) nameWithType.vb: WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) fullName.vb: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion))) name.vb: ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) spec.csharp: - 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name: ',' - name: " " - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: '>' - name: '>' - name: ) spec.vb: - uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) name: ApplyMasks href: TinyLife.World.WallMode.html#TinyLife_World_WallMode_ApplyMasks_Microsoft_Xna_Framework_Graphics_Texture2D_System_Int32_System_Int32_MLEM_Data_RuntimeTexturePacker_System_Action_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion___ - 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