### YamlMime:ManagedReference items: - uid: TinyLife.GameImpl commentId: T:TinyLife.GameImpl id: GameImpl parent: TinyLife children: - TinyLife.GameImpl.Achievements - TinyLife.GameImpl.Camera - TinyLife.GameImpl.CanBeExtremelyFast - TinyLife.GameImpl.CanSwitchGameModes - TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) - TinyLife.GameImpl.CurrentCursor - TinyLife.GameImpl.CurrentHousehold - TinyLife.GameImpl.CurrentLot - TinyLife.GameImpl.CurrentTool - TinyLife.GameImpl.CursorPosition - TinyLife.GameImpl.Dispose(System.Boolean) - TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) - TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) - TinyLife.GameImpl.FollowingPerson - TinyLife.GameImpl.GraphicsMetrics - TinyLife.GameImpl.Instance - TinyLife.GameImpl.IsCursorOnUi - TinyLife.GameImpl.Listener - TinyLife.GameImpl.LoadContent - TinyLife.GameImpl.Map - TinyLife.GameImpl.Mode - TinyLife.GameImpl.Money - TinyLife.GameImpl.OnFinishedLoading - TinyLife.GameImpl.OnLoadContentLater - TinyLife.GameImpl.RotateCamera(System.Boolean) - TinyLife.GameImpl.SaveName - TinyLife.GameImpl.Speed - TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) - TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) - TinyLife.GameImpl.Version langs: - csharp - vb name: GameImpl nameWithType: GameImpl fullName: TinyLife.GameImpl type: Class source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GameImpl path: ../TinyLife/GameImpl.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe main class for Tiny Life, which houses a set of important game-wide properties.\n" example: [] syntax: content: 'public class GameImpl : MlemGame, IDisposable' content.vb: >- Public Class GameImpl Inherits MlemGame Implements IDisposable inheritance: - System.Object - Microsoft.Xna.Framework.Game - MLEM.Startup.MlemGame implements: - System.IDisposable inheritedMembers: - MLEM.Startup.MlemGame.GraphicsDeviceManager - MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) - MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) - MLEM.Startup.MlemGame.LoadContent``1(System.String) - MLEM.Startup.MlemGame.Input - MLEM.Startup.MlemGame.SpriteBatch - MLEM.Startup.MlemGame.InputHandler - MLEM.Startup.MlemGame.UiSystem - MLEM.Startup.MlemGame.OnLoadContent - MLEM.Startup.MlemGame.PreUpdate - MLEM.Startup.MlemGame.OnUpdate - MLEM.Startup.MlemGame.PreDraw - MLEM.Startup.MlemGame.OnDraw - Microsoft.Xna.Framework.Game.Dispose - Microsoft.Xna.Framework.Game.Exit - Microsoft.Xna.Framework.Game.ResetElapsedTime - Microsoft.Xna.Framework.Game.SuppressDraw - Microsoft.Xna.Framework.Game.RunOneFrame - Microsoft.Xna.Framework.Game.Run - Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) - Microsoft.Xna.Framework.Game.Tick - Microsoft.Xna.Framework.Game.BeginDraw - Microsoft.Xna.Framework.Game.EndDraw - Microsoft.Xna.Framework.Game.BeginRun - Microsoft.Xna.Framework.Game.EndRun - Microsoft.Xna.Framework.Game.UnloadContent - Microsoft.Xna.Framework.Game.Initialize - Microsoft.Xna.Framework.Game.OnExiting(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnActivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.OnDeactivated(System.Object,System.EventArgs) - Microsoft.Xna.Framework.Game.LaunchParameters - Microsoft.Xna.Framework.Game.Components - Microsoft.Xna.Framework.Game.InactiveSleepTime - Microsoft.Xna.Framework.Game.MaxElapsedTime - Microsoft.Xna.Framework.Game.IsActive - Microsoft.Xna.Framework.Game.IsMouseVisible - Microsoft.Xna.Framework.Game.TargetElapsedTime - Microsoft.Xna.Framework.Game.IsFixedTimeStep - Microsoft.Xna.Framework.Game.Services - Microsoft.Xna.Framework.Game.Content - Microsoft.Xna.Framework.Game.GraphicsDevice - Microsoft.Xna.Framework.Game.Window - Microsoft.Xna.Framework.Game.Activated - Microsoft.Xna.Framework.Game.Deactivated - Microsoft.Xna.Framework.Game.Disposed - Microsoft.Xna.Framework.Game.Exiting - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.GameImpl.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.GameImpl.Version commentId: F:TinyLife.GameImpl.Version id: Version parent: TinyLife.GameImpl langs: - csharp - vb name: Version nameWithType: GameImpl.Version fullName: TinyLife.GameImpl.Version type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Version path: ../TinyLife/GameImpl.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's version, gathered from the assembly\n" example: [] syntax: content: public static readonly string Version return: type: System.String content.vb: Public Shared ReadOnly Version As String modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.GameImpl.Instance commentId: P:TinyLife.GameImpl.Instance id: Instance parent: TinyLife.GameImpl langs: - csharp - vb name: Instance nameWithType: GameImpl.Instance fullName: TinyLife.GameImpl.Instance type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Instance path: ../TinyLife/GameImpl.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's singleton instance\n" example: [] syntax: content: public static GameImpl Instance { get; } parameters: [] return: type: TinyLife.GameImpl content.vb: Public Shared ReadOnly Property Instance As GameImpl overload: TinyLife.GameImpl.Instance* modifiers.csharp: - public - static - get modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.GameImpl.Achievements commentId: F:TinyLife.GameImpl.Achievements id: Achievements parent: TinyLife.GameImpl langs: - csharp - vb name: Achievements nameWithType: GameImpl.Achievements fullName: TinyLife.GameImpl.Achievements type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Achievements path: ../TinyLife/GameImpl.cs startLine: 71 assemblies: - Tiny Life namespace: TinyLife summary: "\nA set of instances being tracked on this map.\nAchievements are automatically added to this collection if they are registered as instances.\nTo complete an achievement, use .\n" example: [] syntax: content: public readonly HashSet Achievements return: type: System.Collections.Generic.HashSet{TinyLife.Goals.Achievement} content.vb: Public ReadOnly Achievements As HashSet(Of Achievement) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.GraphicsMetrics commentId: P:TinyLife.GameImpl.GraphicsMetrics id: GraphicsMetrics parent: TinyLife.GameImpl langs: - csharp - vb name: GraphicsMetrics nameWithType: GameImpl.GraphicsMetrics fullName: TinyLife.GameImpl.GraphicsMetrics type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GraphicsMetrics path: ../TinyLife/GameImpl.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's graphics metrics, gathered at the end of every call\n" example: [] syntax: content: public GraphicsMetrics GraphicsMetrics { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.GraphicsMetrics content.vb: Public ReadOnly Property GraphicsMetrics As GraphicsMetrics overload: TinyLife.GameImpl.GraphicsMetrics* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Camera commentId: P:TinyLife.GameImpl.Camera id: Camera parent: TinyLife.GameImpl langs: - csharp - vb name: Camera nameWithType: GameImpl.Camera fullName: TinyLife.GameImpl.Camera type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Camera path: ../TinyLife/GameImpl.cs startLine: 81 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's in-world camera, created in \n" example: [] syntax: content: public Camera Camera { get; } parameters: [] return: type: MLEM.Cameras.Camera content.vb: Public ReadOnly Property Camera As Camera overload: TinyLife.GameImpl.Camera* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Listener commentId: P:TinyLife.GameImpl.Listener id: Listener parent: TinyLife.GameImpl langs: - csharp - vb name: Listener nameWithType: GameImpl.Listener fullName: TinyLife.GameImpl.Listener type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Listener path: ../TinyLife/GameImpl.cs startLine: 85 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe game's that is automatically moved to the 's position\n" example: [] syntax: content: public AudioListener Listener { get; } parameters: [] return: type: Microsoft.Xna.Framework.Audio.AudioListener content.vb: Public ReadOnly Property Listener As AudioListener overload: TinyLife.GameImpl.Listener* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Map commentId: P:TinyLife.GameImpl.Map id: Map parent: TinyLife.GameImpl langs: - csharp - vb name: Map nameWithType: GameImpl.Map fullName: TinyLife.GameImpl.Map type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/GameImpl.cs startLine: 89 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe map that the game is currently on, or
null
if in the main menu\n" example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public ReadOnly Property Map As Map overload: TinyLife.GameImpl.Map* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.CurrentTool commentId: P:TinyLife.GameImpl.CurrentTool id: CurrentTool parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentTool nameWithType: GameImpl.CurrentTool fullName: TinyLife.GameImpl.CurrentTool type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentTool path: ../TinyLife/GameImpl.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently selected. Should always be set to either or any of .\n" example: [] syntax: content: public Tool CurrentTool { get; set; } parameters: [] return: type: TinyLife.Tools.Tool content.vb: Public Property CurrentTool As Tool overload: TinyLife.GameImpl.CurrentTool* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.GameImpl.CurrentHousehold commentId: P:TinyLife.GameImpl.CurrentHousehold id: CurrentHousehold parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentHousehold nameWithType: GameImpl.CurrentHousehold fullName: TinyLife.GameImpl.CurrentHousehold type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentHousehold path: ../TinyLife/GameImpl.cs startLine: 108 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe household that is currently being played, or
null
if in the main menu, editing a lot or on the map select screen\n" example: [] syntax: content: public Household CurrentHousehold { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public ReadOnly Property CurrentHousehold As Household overload: TinyLife.GameImpl.CurrentHousehold* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Money commentId: P:TinyLife.GameImpl.Money id: Money parent: TinyLife.GameImpl langs: - csharp - vb name: Money nameWithType: GameImpl.Money fullName: TinyLife.GameImpl.Money type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: ../TinyLife/GameImpl.cs startLine: 112 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe money that the has, or if there is no active household\n" example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.GameImpl.Money* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.GameImpl.CurrentLot commentId: P:TinyLife.GameImpl.CurrentLot id: CurrentLot parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentLot nameWithType: GameImpl.CurrentLot fullName: TinyLife.GameImpl.CurrentLot type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentLot path: ../TinyLife/GameImpl.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe lot that is currently being played on or edited, or
null
if in the main menu or on the map select screen\n" example: [] syntax: content: public Lot CurrentLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property CurrentLot As Lot overload: TinyLife.GameImpl.CurrentLot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed id: Speed parent: TinyLife.GameImpl langs: - csharp - vb name: Speed nameWithType: GameImpl.Speed fullName: TinyLife.GameImpl.Speed type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Speed path: ../TinyLife/GameImpl.cs startLine: 128 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe current .\nNote that, if the current speed is and the game , is returned.\nYou can cause any ui instances to pause the game by using .\n" example: [] syntax: content: public GameSpeed Speed { get; set; } parameters: [] return: type: TinyLife.GameSpeed content.vb: Public Property Speed As GameSpeed overload: TinyLife.GameImpl.Speed* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.GameImpl.FollowingPerson commentId: P:TinyLife.GameImpl.FollowingPerson id: FollowingPerson parent: TinyLife.GameImpl langs: - csharp - vb name: FollowingPerson nameWithType: GameImpl.FollowingPerson fullName: TinyLife.GameImpl.FollowingPerson type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FollowingPerson path: ../TinyLife/GameImpl.cs startLine: 141 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that the camera is currently locked onto\n" example: [] syntax: content: public Person FollowingPerson { get; set; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public Property FollowingPerson As Person overload: TinyLife.GameImpl.FollowingPerson* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.GameImpl.SaveName commentId: P:TinyLife.GameImpl.SaveName id: SaveName parent: TinyLife.GameImpl langs: - csharp - vb name: SaveName nameWithType: GameImpl.SaveName fullName: TinyLife.GameImpl.SaveName type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SaveName path: ../TinyLife/GameImpl.cs startLine: 153 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe name of the save file that is currently being played, or
null
if in the main menu\n" example: [] syntax: content: public string SaveName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property SaveName As String overload: TinyLife.GameImpl.SaveName* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.Mode commentId: P:TinyLife.GameImpl.Mode id: Mode parent: TinyLife.GameImpl langs: - csharp - vb name: Mode nameWithType: GameImpl.Mode fullName: TinyLife.GameImpl.Mode type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Mode path: ../TinyLife/GameImpl.cs startLine: 157 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently active\n" example: [] syntax: content: public GameImpl.GameMode Mode { get; } parameters: [] return: type: TinyLife.GameImpl.GameMode content.vb: Public ReadOnly Property Mode As GameImpl.GameMode overload: TinyLife.GameImpl.Mode* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.CursorPosition commentId: P:TinyLife.GameImpl.CursorPosition id: CursorPosition parent: TinyLife.GameImpl langs: - csharp - vb name: CursorPosition nameWithType: GameImpl.CursorPosition fullName: TinyLife.GameImpl.CursorPosition type: Property source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CursorPosition path: ../TinyLife/GameImpl.cs startLine: 162 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe position that the game's cursor is currently at.\nIf gamepad controls are being used, an internal cursor position is returned. Otherwise, is returned.\n" example: [] syntax: content: public Vector2 CursorPosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ReadOnly Property CursorPosition As Vector2 overload: TinyLife.GameImpl.CursorPosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.GameImpl.CurrentCursor commentId: F:TinyLife.GameImpl.CurrentCursor id: CurrentCursor parent: TinyLife.GameImpl langs: - csharp - vb name: CurrentCursor nameWithType: GameImpl.CurrentCursor fullName: TinyLife.GameImpl.CurrentCursor type: Field source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentCursor path: ../TinyLife/GameImpl.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife summary: "\nThe that is currently used.\nThis is reset to at the start of every update.\n" example: [] syntax: content: public CursorType CurrentCursor return: type: TinyLife.Uis.CursorType content.vb: Public CurrentCursor As CursorType modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.OnLoadContentLater commentId: E:TinyLife.GameImpl.OnLoadContentLater id: OnLoadContentLater parent: TinyLife.GameImpl langs: - csharp - vb name: OnLoadContentLater nameWithType: GameImpl.OnLoadContentLater fullName: TinyLife.GameImpl.OnLoadContentLater type: Event source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnLoadContentLater path: ../TinyLife/GameImpl.cs startLine: 172 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn event that is raised in the game's loading screen while loading additional mod content.\n" example: [] syntax: content: public event Action OnLoadContentLater return: type: System.Action content.vb: Public Event OnLoadContentLater As Action modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.OnFinishedLoading commentId: E:TinyLife.GameImpl.OnFinishedLoading id: OnFinishedLoading parent: TinyLife.GameImpl langs: - csharp - vb name: OnFinishedLoading nameWithType: GameImpl.OnFinishedLoading fullName: TinyLife.GameImpl.OnFinishedLoading type: Event source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnFinishedLoading path: ../TinyLife/GameImpl.cs startLine: 176 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn event that is raised when the game's loading screen fades out.\n" example: [] syntax: content: public event Action OnFinishedLoading return: type: System.Action content.vb: Public Event OnFinishedLoading As Action modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.LoadContent commentId: M:TinyLife.GameImpl.LoadContent id: LoadContent parent: TinyLife.GameImpl langs: - csharp - vb name: LoadContent() nameWithType: GameImpl.LoadContent() fullName: TinyLife.GameImpl.LoadContent() type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LoadContent path: ../TinyLife/GameImpl.cs startLine: 266 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void LoadContent() content.vb: Protected Overrides Sub LoadContent overridden: MLEM.Startup.MlemGame.LoadContent overload: TinyLife.GameImpl.LoadContent* modifiers.csharp: - protected - override modifiers.vb: - Protected - Overrides - uid: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) id: DoUpdate(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoUpdate(GameTime) nameWithType: GameImpl.DoUpdate(GameTime) fullName: TinyLife.GameImpl.DoUpdate(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoUpdate path: ../TinyLife/GameImpl.cs startLine: 304 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void DoUpdate(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overrides Sub DoUpdate(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoUpdate(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoUpdate* modifiers.csharp: - protected - override modifiers.vb: - Protected - Overrides - uid: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) id: DoDraw(Microsoft.Xna.Framework.GameTime) parent: TinyLife.GameImpl langs: - csharp - vb name: DoDraw(GameTime) nameWithType: GameImpl.DoDraw(GameTime) fullName: TinyLife.GameImpl.DoDraw(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoDraw path: ../TinyLife/GameImpl.cs startLine: 537 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void DoDraw(GameTime gameTime) parameters: - id: gameTime type: Microsoft.Xna.Framework.GameTime content.vb: Protected Overrides Sub DoDraw(gameTime As GameTime) overridden: MLEM.Startup.MlemGame.DoDraw(Microsoft.Xna.Framework.GameTime) overload: TinyLife.GameImpl.DoDraw* modifiers.csharp: - protected - override modifiers.vb: - Protected - Overrides - uid: TinyLife.GameImpl.Dispose(System.Boolean) commentId: M:TinyLife.GameImpl.Dispose(System.Boolean) id: Dispose(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: Dispose(Boolean) nameWithType: GameImpl.Dispose(Boolean) fullName: TinyLife.GameImpl.Dispose(System.Boolean) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Dispose path: ../TinyLife/GameImpl.cs startLine: 574 assemblies: - Tiny Life namespace: TinyLife example: [] syntax: content: protected override void Dispose(bool disposing) parameters: - id: disposing type: System.Boolean content.vb: Protected Overrides Sub Dispose(disposing As Boolean) overridden: Microsoft.Xna.Framework.Game.Dispose(System.Boolean) overload: TinyLife.GameImpl.Dispose* modifiers.csharp: - protected - override modifiers.vb: - Protected - Overrides - uid: TinyLife.GameImpl.RotateCamera(System.Boolean) commentId: M:TinyLife.GameImpl.RotateCamera(System.Boolean) id: RotateCamera(System.Boolean) parent: TinyLife.GameImpl langs: - csharp - vb name: RotateCamera(Boolean) nameWithType: GameImpl.RotateCamera(Boolean) fullName: TinyLife.GameImpl.RotateCamera(System.Boolean) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RotateCamera path: ../TinyLife/GameImpl.cs startLine: 591 assemblies: - Tiny Life namespace: TinyLife summary: "\nRotates the camera by 90 degrees in a clockwise or counter-clockwise direction.\n" example: [] syntax: content: public void RotateCamera(bool ccw) parameters: - id: ccw type: System.Boolean description: Whether the rotation should be counter-clockwise. content.vb: Public Sub RotateCamera(ccw As Boolean) overload: TinyLife.GameImpl.RotateCamera* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.IsCursorOnUi commentId: M:TinyLife.GameImpl.IsCursorOnUi id: IsCursorOnUi parent: TinyLife.GameImpl langs: - csharp - vb name: IsCursorOnUi() nameWithType: GameImpl.IsCursorOnUi() fullName: TinyLife.GameImpl.IsCursorOnUi() type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCursorOnUi path: ../TinyLife/GameImpl.cs startLine: 605 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns true if the mouse is currently on top of any ui element in the or the system's auto-navigation cursor is currently being used.\n" example: [] syntax: content: public bool IsCursorOnUi() return: type: System.Boolean description: true if the cursor is currently on the ui. content.vb: Public Function IsCursorOnUi As Boolean overload: TinyLife.GameImpl.IsCursorOnUi* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) commentId: M:TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) id: SwitchGameMode(TinyLife.GameImpl.GameMode) parent: TinyLife.GameImpl langs: - csharp - vb name: SwitchGameMode(GameImpl.GameMode) nameWithType: GameImpl.SwitchGameMode(GameImpl.GameMode) fullName: TinyLife.GameImpl.SwitchGameMode(TinyLife.GameImpl.GameMode) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SwitchGameMode path: ../TinyLife/GameImpl.cs startLine: 617 assemblies: - Tiny Life namespace: TinyLife summary: "\nSwitches the game mode to the given mode, and sets up all of the required data.\nNote that some game modes require certain data to be set prior to calling this method.\n" example: [] syntax: content: public void SwitchGameMode(GameImpl.GameMode mode) parameters: - id: mode type: TinyLife.GameImpl.GameMode description: The game mode to switch to content.vb: Public Sub SwitchGameMode(mode As GameImpl.GameMode) overload: TinyLife.GameImpl.SwitchGameMode* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.CanBeExtremelyFast commentId: M:TinyLife.GameImpl.CanBeExtremelyFast id: CanBeExtremelyFast parent: TinyLife.GameImpl langs: - csharp - vb name: CanBeExtremelyFast() nameWithType: GameImpl.CanBeExtremelyFast() fullName: TinyLife.GameImpl.CanBeExtremelyFast() type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBeExtremelyFast path: ../TinyLife/GameImpl.cs startLine: 706 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns whether the game allows changing the speed to at the current time.\nIf this returns true, and is set to , the speed is automatically engaged.\n" example: [] syntax: content: public bool CanBeExtremelyFast() return: type: System.Boolean description: Whether the game can become extremely fast content.vb: Public Function CanBeExtremelyFast As Boolean overload: TinyLife.GameImpl.CanBeExtremelyFast* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.CanSwitchGameModes commentId: M:TinyLife.GameImpl.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.GameImpl langs: - csharp - vb name: CanSwitchGameModes() nameWithType: GameImpl.CanSwitchGameModes() fullName: TinyLife.GameImpl.CanSwitchGameModes() type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanSwitchGameModes path: ../TinyLife/GameImpl.cs startLine: 717 assemblies: - Tiny Life namespace: TinyLife summary: "\nReturns whether the game mode of the game can currently be switched.\nThis method checks the if it is active, as well as the and the 's requirements.\n" example: [] syntax: content: public bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can currently switch game modes. content.vb: Public Function CanSwitchGameModes As Boolean overload: TinyLife.GameImpl.CanSwitchGameModes* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) commentId: M:TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) id: FadeKeyboardLighting(Microsoft.Xna.Framework.Color) parent: TinyLife.GameImpl langs: - csharp - vb name: FadeKeyboardLighting(Color) nameWithType: GameImpl.FadeKeyboardLighting(Color) fullName: TinyLife.GameImpl.FadeKeyboardLighting(Microsoft.Xna.Framework.Color) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FadeKeyboardLighting path: ../TinyLife/GameImpl.cs startLine: 732 assemblies: - Tiny Life namespace: TinyLife summary: "\nFades the keyboard lighting at a constant speed to make it result in the passed color.\nThis method only has an effect if the game is running on desktop, and the user has a lighting-capable keyboard.\n" example: [] syntax: content: public void FadeKeyboardLighting(Color newColor) parameters: - id: newColor type: Microsoft.Xna.Framework.Color description: The color to fade to; transparency is ignored content.vb: Public Sub FadeKeyboardLighting(newColor As Color) overload: TinyLife.GameImpl.FadeKeyboardLighting* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) commentId: M:TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) id: TakeScreenshot(Microsoft.Xna.Framework.Point,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D) parent: TinyLife.GameImpl langs: - csharp - vb name: TakeScreenshot(Point, Nullable, Nullable, RenderTarget2D) nameWithType: GameImpl.TakeScreenshot(Point, Nullable, Nullable, RenderTarget2D) fullName: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, System.Nullable, System.Nullable, Microsoft.Xna.Framework.Graphics.RenderTarget2D) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TakeScreenshot path: ../TinyLife/GameImpl.cs startLine: 758 assemblies: - Tiny Life namespace: TinyLife summary: "\nTakes a screenshot and stores it in the default location, using a file name that contains the current date and time\n" example: [] syntax: content: public void TakeScreenshot(Point size, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null) parameters: - id: size type: Microsoft.Xna.Framework.Point description: The size, in pixels, of the resulting screenshots - id: visibleArea type: System.Nullable{MLEM.Misc.RectangleF} description: The area that should be marked as visible, in world space. This determines culling values. - id: visibleMatrix type: System.Nullable{Microsoft.Xna.Framework.Matrix} description: A matrix that has a translation and scale that determines the visible area of the screenshot - id: lightmap type: Microsoft.Xna.Framework.Graphics.RenderTarget2D description: The light map to draw light onto, or null to use the default light map content.vb: Public Sub TakeScreenshot(size As Point, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing) overload: TinyLife.GameImpl.TakeScreenshot* nameWithType.vb: GameImpl.TakeScreenshot(Point, Nullable(Of RectangleF), Nullable(Of Matrix), RenderTarget2D) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.GameImpl.TakeScreenshot(Microsoft.Xna.Framework.Point, System.Nullable(Of MLEM.Misc.RectangleF), System.Nullable(Of Microsoft.Xna.Framework.Matrix), Microsoft.Xna.Framework.Graphics.RenderTarget2D) name.vb: TakeScreenshot(Point, Nullable(Of RectangleF), Nullable(Of Matrix), RenderTarget2D) - uid: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) commentId: M:TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) id: CompleteAchievement(TinyLife.Goals.AchievementType) parent: TinyLife.GameImpl langs: - csharp - vb name: CompleteAchievement(AchievementType) nameWithType: GameImpl.CompleteAchievement(AchievementType) fullName: TinyLife.GameImpl.CompleteAchievement(TinyLife.Goals.AchievementType) type: Method source: remote: path: TinyLife/GameImpl.cs branch: 0.29.3-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteAchievement path: ../TinyLife/GameImpl.cs startLine: 786 assemblies: - Tiny Life namespace: TinyLife summary: "\nCompletes the achievement in this map's collection with the given .\n" example: [] syntax: content: public bool CompleteAchievement(AchievementType type) parameters: - id: type type: TinyLife.Goals.AchievementType description: The type of achievement to complete. return: type: System.Boolean description: if the achievement could be completed successfully, if it was already completed. content.vb: Public Function CompleteAchievement(type As AchievementType) As Boolean overload: TinyLife.GameImpl.CompleteAchievement* modifiers.csharp: - public modifiers.vb: - Public references: - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: Microsoft.Xna.Framework.Game commentId: T:Microsoft.Xna.Framework.Game parent: Microsoft.Xna.Framework isExternal: true name: Game nameWithType: Game fullName: Microsoft.Xna.Framework.Game - uid: MLEM.Startup.MlemGame commentId: T:MLEM.Startup.MlemGame parent: MLEM.Startup isExternal: true name: MlemGame nameWithType: MlemGame fullName: MLEM.Startup.MlemGame - uid: System.IDisposable commentId: T:System.IDisposable parent: System isExternal: true name: IDisposable nameWithType: IDisposable fullName: System.IDisposable - uid: MLEM.Startup.MlemGame.GraphicsDeviceManager commentId: F:MLEM.Startup.MlemGame.GraphicsDeviceManager parent: MLEM.Startup.MlemGame isExternal: true name: GraphicsDeviceManager nameWithType: MlemGame.GraphicsDeviceManager fullName: MLEM.Startup.MlemGame.GraphicsDeviceManager - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Update(GameTime) nameWithType: MlemGame.Update(GameTime) fullName: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: MlemGame.Update fullName: MLEM.Startup.MlemGame.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Startup.MlemGame.Update(Microsoft.Xna.Framework.GameTime) name: Update nameWithType: MlemGame.Update fullName: MLEM.Startup.MlemGame.Update isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) commentId: M:MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) parent: MLEM.Startup.MlemGame isExternal: true name: Draw(GameTime) nameWithType: MlemGame.Draw(GameTime) fullName: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) spec.csharp: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw nameWithType: MlemGame.Draw fullName: MLEM.Startup.MlemGame.Draw isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Startup.MlemGame.Draw(Microsoft.Xna.Framework.GameTime) name: Draw nameWithType: MlemGame.Draw fullName: MLEM.Startup.MlemGame.Draw isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: MLEM.Startup.MlemGame isExternal: true name: InitializeDefaultUiStyle(SpriteBatch) nameWithType: MlemGame.InitializeDefaultUiStyle(SpriteBatch) fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) spec.csharp: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle nameWithType: MlemGame.InitializeDefaultUiStyle fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Startup.MlemGame.InitializeDefaultUiStyle(Microsoft.Xna.Framework.Graphics.SpriteBatch) name: InitializeDefaultUiStyle nameWithType: MlemGame.InitializeDefaultUiStyle fullName: MLEM.Startup.MlemGame.InitializeDefaultUiStyle isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) commentId: M:MLEM.Startup.MlemGame.LoadContent``1(System.String) parent: MLEM.Startup.MlemGame isExternal: true name: LoadContent(String) nameWithType: MlemGame.LoadContent(String) fullName: MLEM.Startup.MlemGame.LoadContent(System.String) nameWithType.vb: MlemGame.LoadContent(Of T)(String) fullName.vb: MLEM.Startup.MlemGame.LoadContent(Of T)(System.String) name.vb: LoadContent(Of T)(String) spec.csharp: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent nameWithType: MlemGame.LoadContent fullName: MLEM.Startup.MlemGame.LoadContent isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Startup.MlemGame.LoadContent``1(System.String) name: LoadContent(Of T) nameWithType: MlemGame.LoadContent(Of T) fullName: MLEM.Startup.MlemGame.LoadContent(Of T) isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Startup.MlemGame.Input commentId: P:MLEM.Startup.MlemGame.Input parent: MLEM.Startup.MlemGame isExternal: true name: Input nameWithType: MlemGame.Input fullName: MLEM.Startup.MlemGame.Input - uid: MLEM.Startup.MlemGame.SpriteBatch commentId: P:MLEM.Startup.MlemGame.SpriteBatch parent: MLEM.Startup.MlemGame isExternal: true name: SpriteBatch nameWithType: MlemGame.SpriteBatch fullName: MLEM.Startup.MlemGame.SpriteBatch - uid: MLEM.Startup.MlemGame.InputHandler commentId: P:MLEM.Startup.MlemGame.InputHandler parent: MLEM.Startup.MlemGame isExternal: true name: InputHandler nameWithType: MlemGame.InputHandler fullName: MLEM.Startup.MlemGame.InputHandler - uid: MLEM.Startup.MlemGame.UiSystem commentId: P:MLEM.Startup.MlemGame.UiSystem parent: MLEM.Startup.MlemGame isExternal: true name: UiSystem nameWithType: MlemGame.UiSystem fullName: MLEM.Startup.MlemGame.UiSystem - uid: MLEM.Startup.MlemGame.OnLoadContent commentId: E:MLEM.Startup.MlemGame.OnLoadContent parent: MLEM.Startup.MlemGame isExternal: true name: OnLoadContent nameWithType: MlemGame.OnLoadContent fullName: MLEM.Startup.MlemGame.OnLoadContent - uid: MLEM.Startup.MlemGame.PreUpdate commentId: E:MLEM.Startup.MlemGame.PreUpdate parent: MLEM.Startup.MlemGame isExternal: true name: PreUpdate nameWithType: MlemGame.PreUpdate fullName: MLEM.Startup.MlemGame.PreUpdate - uid: MLEM.Startup.MlemGame.OnUpdate commentId: E:MLEM.Startup.MlemGame.OnUpdate parent: MLEM.Startup.MlemGame isExternal: true name: OnUpdate nameWithType: MlemGame.OnUpdate fullName: MLEM.Startup.MlemGame.OnUpdate - uid: MLEM.Startup.MlemGame.PreDraw commentId: E:MLEM.Startup.MlemGame.PreDraw parent: MLEM.Startup.MlemGame isExternal: true name: PreDraw nameWithType: MlemGame.PreDraw fullName: MLEM.Startup.MlemGame.PreDraw - uid: MLEM.Startup.MlemGame.OnDraw commentId: E:MLEM.Startup.MlemGame.OnDraw parent: MLEM.Startup.MlemGame isExternal: true name: OnDraw nameWithType: MlemGame.OnDraw fullName: MLEM.Startup.MlemGame.OnDraw - uid: Microsoft.Xna.Framework.Game.Dispose commentId: M:Microsoft.Xna.Framework.Game.Dispose parent: Microsoft.Xna.Framework.Game isExternal: true name: Dispose() nameWithType: Game.Dispose() fullName: Microsoft.Xna.Framework.Game.Dispose() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Dispose name: Dispose nameWithType: Game.Dispose fullName: Microsoft.Xna.Framework.Game.Dispose isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Exit commentId: M:Microsoft.Xna.Framework.Game.Exit parent: Microsoft.Xna.Framework.Game isExternal: true name: Exit() nameWithType: Game.Exit() fullName: Microsoft.Xna.Framework.Game.Exit() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit nameWithType: Game.Exit fullName: Microsoft.Xna.Framework.Game.Exit isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Exit name: Exit nameWithType: Game.Exit fullName: Microsoft.Xna.Framework.Game.Exit isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime commentId: M:Microsoft.Xna.Framework.Game.ResetElapsedTime parent: Microsoft.Xna.Framework.Game isExternal: true name: ResetElapsedTime() nameWithType: Game.ResetElapsedTime() fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime() spec.csharp: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime nameWithType: Game.ResetElapsedTime fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.ResetElapsedTime name: ResetElapsedTime nameWithType: Game.ResetElapsedTime fullName: Microsoft.Xna.Framework.Game.ResetElapsedTime isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.SuppressDraw commentId: M:Microsoft.Xna.Framework.Game.SuppressDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: SuppressDraw() nameWithType: Game.SuppressDraw() fullName: Microsoft.Xna.Framework.Game.SuppressDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw nameWithType: Game.SuppressDraw fullName: Microsoft.Xna.Framework.Game.SuppressDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.SuppressDraw name: SuppressDraw nameWithType: Game.SuppressDraw fullName: Microsoft.Xna.Framework.Game.SuppressDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.RunOneFrame commentId: M:Microsoft.Xna.Framework.Game.RunOneFrame parent: Microsoft.Xna.Framework.Game isExternal: true name: RunOneFrame() nameWithType: Game.RunOneFrame() fullName: Microsoft.Xna.Framework.Game.RunOneFrame() spec.csharp: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame nameWithType: Game.RunOneFrame fullName: Microsoft.Xna.Framework.Game.RunOneFrame isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.RunOneFrame name: RunOneFrame nameWithType: Game.RunOneFrame fullName: Microsoft.Xna.Framework.Game.RunOneFrame isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Run commentId: M:Microsoft.Xna.Framework.Game.Run parent: Microsoft.Xna.Framework.Game isExternal: true name: Run() nameWithType: Game.Run() fullName: Microsoft.Xna.Framework.Game.Run() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) commentId: M:Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) parent: Microsoft.Xna.Framework.Game isExternal: true name: Run(GameRunBehavior) nameWithType: Game.Run(GameRunBehavior) fullName: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) spec.csharp: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior nameWithType: GameRunBehavior fullName: Microsoft.Xna.Framework.GameRunBehavior isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Run(Microsoft.Xna.Framework.GameRunBehavior) name: Run nameWithType: Game.Run fullName: Microsoft.Xna.Framework.Game.Run isExternal: true - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameRunBehavior name: GameRunBehavior nameWithType: GameRunBehavior fullName: Microsoft.Xna.Framework.GameRunBehavior isExternal: true - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.Tick commentId: M:Microsoft.Xna.Framework.Game.Tick parent: Microsoft.Xna.Framework.Game isExternal: true name: Tick() nameWithType: Game.Tick() fullName: Microsoft.Xna.Framework.Game.Tick() spec.csharp: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick nameWithType: Game.Tick fullName: Microsoft.Xna.Framework.Game.Tick isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.Tick name: Tick nameWithType: Game.Tick fullName: Microsoft.Xna.Framework.Game.Tick isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.BeginDraw commentId: M:Microsoft.Xna.Framework.Game.BeginDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: BeginDraw() nameWithType: Game.BeginDraw() fullName: Microsoft.Xna.Framework.Game.BeginDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw nameWithType: Game.BeginDraw fullName: Microsoft.Xna.Framework.Game.BeginDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.BeginDraw name: BeginDraw nameWithType: Game.BeginDraw fullName: Microsoft.Xna.Framework.Game.BeginDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.EndDraw commentId: M:Microsoft.Xna.Framework.Game.EndDraw parent: Microsoft.Xna.Framework.Game isExternal: true name: EndDraw() nameWithType: Game.EndDraw() fullName: Microsoft.Xna.Framework.Game.EndDraw() spec.csharp: - uid: Microsoft.Xna.Framework.Game.EndDraw name: EndDraw nameWithType: Game.EndDraw fullName: Microsoft.Xna.Framework.Game.EndDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.EndDraw name: EndDraw nameWithType: Game.EndDraw fullName: Microsoft.Xna.Framework.Game.EndDraw isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.BeginRun commentId: M:Microsoft.Xna.Framework.Game.BeginRun parent: Microsoft.Xna.Framework.Game isExternal: true name: BeginRun() nameWithType: Game.BeginRun() fullName: Microsoft.Xna.Framework.Game.BeginRun() spec.csharp: - uid: Microsoft.Xna.Framework.Game.BeginRun name: BeginRun nameWithType: Game.BeginRun fullName: Microsoft.Xna.Framework.Game.BeginRun isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.BeginRun name: BeginRun nameWithType: Game.BeginRun fullName: Microsoft.Xna.Framework.Game.BeginRun isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: Microsoft.Xna.Framework.Game.EndRun commentId: M:Microsoft.Xna.Framework.Game.EndRun parent: Microsoft.Xna.Framework.Game isExternal: true name: EndRun() nameWithType: Game.EndRun() fullName: Microsoft.Xna.Framework.Game.EndRun() spec.csharp: - uid: Microsoft.Xna.Framework.Game.EndRun name: EndRun nameWithType: Game.EndRun fullName: Microsoft.Xna.Framework.Game.EndRun isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: Microsoft.Xna.Framework.Game.EndRun name: EndRun nameWithType: Game.EndRun fullName: Microsoft.Xna.Framework.Game.EndRun isExternal: true - 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