### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.ActionVariety
commentId: T:TinyLife.Actions.ActionVariety
id: ActionVariety
parent: TinyLife.Actions
children:
- TinyLife.Actions.ActionVariety.#ctor(System.Object)
- TinyLife.Actions.ActionVariety.#ctor(System.String,System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}})
- TinyLife.Actions.ActionVariety.#ctor(System.String,System.Object[])
- TinyLife.Actions.ActionVariety.AddedConstructorArguments
- TinyLife.Actions.ActionVariety.CanBeExecuted(TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Actions.ActionVariety.CanExecute
- TinyLife.Actions.ActionVariety.CustomLayout
- TinyLife.Actions.ActionVariety.Description
- TinyLife.Actions.ActionVariety.DisplayName
- TinyLife.Actions.ActionVariety.FreePeople(TinyLife.Actions.ActionInfo,System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Boolean},TinyLife.Actions.CanExecuteResult})
- TinyLife.Actions.ActionVariety.GetDisplayName
- TinyLife.Actions.ActionVariety.GetPassivePriority(TinyLife.Objects.Person)
- TinyLife.Actions.ActionVariety.ImageLayout(System.Single,MLEM.Ui.Elements.Element.DrawCallback,MLEM.Misc.Padding)
- TinyLife.Actions.ActionVariety.Name
- TinyLife.Actions.ActionVariety.PassivePriority
- TinyLife.Actions.ActionVariety.PortraitLayout(TinyLife.Objects.Person)
- TinyLife.Actions.ActionVariety.StoredFurniture(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture},System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Furniture,System.Boolean},TinyLife.Actions.CanExecuteResult})
langs:
- csharp
- vb
name: ActionVariety
nameWithType: ActionVariety
fullName: TinyLife.Actions.ActionVariety
type: Class
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionVariety
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn action variety is a modification to a that represents a slightly changed version of the generic action type.\nAction varieties are used, for example, by to determine the kind of food that should be prepared.\n"
example: []
syntax:
content: 'public class ActionVariety : GenericDataHolder, IGenericDataHolder'
content.vb: >-
Public Class ActionVariety
Inherits GenericDataHolder
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Misc.GenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
- MLEM.Misc.GenericDataHolder.GetData``1(System.String)
- MLEM.Misc.GenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.ActionVariety.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Actions.ActionVariety.Name
commentId: F:TinyLife.Actions.ActionVariety.Name
id: Name
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: Name
nameWithType: ActionVariety.Name
fullName: TinyLife.Actions.ActionVariety.Name
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe name of this action variety\n"
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.AddedConstructorArguments
commentId: F:TinyLife.Actions.ActionVariety.AddedConstructorArguments
id: AddedConstructorArguments
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: AddedConstructorArguments
nameWithType: ActionVariety.AddedConstructorArguments
fullName: TinyLife.Actions.ActionVariety.AddedConstructorArguments
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddedConstructorArguments
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA set of additional arguments passed to the contructor by this variety.\nThis is used in .\n"
example: []
syntax:
content: public Func> AddedConstructorArguments
return:
type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}}
content.vb: Public AddedConstructorArguments As Func(Of ActionType, ActionInfo, IEnumerable(Of Object))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.PassivePriority
commentId: F:TinyLife.Actions.ActionVariety.PassivePriority
id: PassivePriority
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: PassivePriority
nameWithType: ActionVariety.PassivePriority
fullName: TinyLife.Actions.ActionVariety.PassivePriority
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PassivePriority
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that returns the passive priority of this action variety.\nIf this function is null or returns 0, will also return 0, which causes this variety not to be chosen by the AI.\nThis is an extension of \n"
example: []
syntax:
content: public Func PassivePriority
return:
type: System.Func{TinyLife.Objects.Person,System.Single}
content.vb: Public PassivePriority As Func(Of Person, Single)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.CanExecute
commentId: F:TinyLife.Actions.ActionVariety.CanExecute
id: CanExecute
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: CanExecute
nameWithType: ActionVariety.CanExecute
fullName: TinyLife.Actions.ActionVariety.CanExecute
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecute
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that returns whether or not this action variety can currently be chosen.\nThis is an extension of .\nTo query this delegate effectively, use .\n"
example: []
syntax:
content: public ActionType.CanExecuteDelegate CanExecute
return:
type: TinyLife.Actions.ActionType.CanExecuteDelegate
content.vb: Public CanExecute As ActionType.CanExecuteDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.DisplayName
commentId: F:TinyLife.Actions.ActionVariety.DisplayName
id: DisplayName
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: DisplayName
nameWithType: ActionVariety.DisplayName
fullName: TinyLife.Actions.ActionVariety.DisplayName
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that is called to describe this action variety.\nThis is used in the menu that pops up when the underlying is picked.\n"
example: []
syntax:
content: public Func DisplayName
return:
type: System.Func{System.String}
content.vb: Public DisplayName As Func(Of String)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.Description
commentId: F:TinyLife.Actions.ActionVariety.Description
id: Description
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: Description
nameWithType: ActionVariety.Description
fullName: TinyLife.Actions.ActionVariety.Description
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Description
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 48
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that is called to describe this action variety in more detail.\nThis is used in the menu that pops up when the underlying is picked.\n"
example: []
syntax:
content: public Func Description
return:
type: System.Func{System.String}
content.vb: Public Description As Func(Of String)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.CustomLayout
commentId: F:TinyLife.Actions.ActionVariety.CustomLayout
id: CustomLayout
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: CustomLayout
nameWithType: ActionVariety.CustomLayout
fullName: TinyLife.Actions.ActionVariety.CustomLayout
type: Field
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CustomLayout
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn action that is invoked when this action variety is added to a play mode ui.\nIf this action is set, the that is passed can be modified to look different based on this variety.\nPredefined custom layouts such as and can be found statically in this class.\n"
example: []
syntax:
content: public Action CustomLayout
return:
type: System.Action{MLEM.Ui.Elements.Button}
content.vb: Public CustomLayout As Action(Of Button)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.#ctor(System.String,System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}})
commentId: M:TinyLife.Actions.ActionVariety.#ctor(System.String,System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}})
id: '#ctor(System.String,System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}})'
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: ActionVariety(String, Func>)
nameWithType: ActionVariety.ActionVariety(String, Func>)
fullName: TinyLife.Actions.ActionVariety.ActionVariety(System.String, System.Func>)
type: Constructor
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action variety with the given settings.\n"
example: []
syntax:
content: public ActionVariety(string name, Func> addedConstructorArguments)
parameters:
- id: name
type: System.String
description: The name of this action variety.
- id: addedConstructorArguments
type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}}
description: A set of added constructor arugments that are passed to the .
content.vb: Public Sub New(name As String, addedConstructorArguments As Func(Of ActionType, ActionInfo, IEnumerable(Of Object)))
overload: TinyLife.Actions.ActionVariety.#ctor*
nameWithType.vb: ActionVariety.ActionVariety(String, Func(Of ActionType, ActionInfo, IEnumerable(Of Object)))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.ActionVariety.ActionVariety(System.String, System.Func(Of TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, System.Collections.Generic.IEnumerable(Of System.Object)))
name.vb: ActionVariety(String, Func(Of ActionType, ActionInfo, IEnumerable(Of Object)))
- uid: TinyLife.Actions.ActionVariety.#ctor(System.String,System.Object[])
commentId: M:TinyLife.Actions.ActionVariety.#ctor(System.String,System.Object[])
id: '#ctor(System.String,System.Object[])'
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: ActionVariety(String, Object[])
nameWithType: ActionVariety.ActionVariety(String, Object[])
fullName: TinyLife.Actions.ActionVariety.ActionVariety(System.String, System.Object[])
type: Constructor
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action variety with the given settings.\n"
example: []
syntax:
content: public ActionVariety(string name, params object[] addedConstructorArguments)
parameters:
- id: name
type: System.String
description: The name of this action variety.
- id: addedConstructorArguments
type: System.Object[]
description: A set of added constructor arugments that are passed to the .
content.vb: Public Sub New(name As String, ParamArray addedConstructorArguments As Object())
overload: TinyLife.Actions.ActionVariety.#ctor*
nameWithType.vb: ActionVariety.ActionVariety(String, Object())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.ActionVariety.ActionVariety(System.String, System.Object())
name.vb: ActionVariety(String, Object())
- uid: TinyLife.Actions.ActionVariety.#ctor(System.Object)
commentId: M:TinyLife.Actions.ActionVariety.#ctor(System.Object)
id: '#ctor(System.Object)'
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: ActionVariety(Object)
nameWithType: ActionVariety.ActionVariety(Object)
fullName: TinyLife.Actions.ActionVariety.ActionVariety(System.Object)
type: Constructor
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action variety with the given settings.\n"
example: []
syntax:
content: public ActionVariety(object addedConstructorArgument)
parameters:
- id: addedConstructorArgument
type: System.Object
description: An added constructor arugment that is passed to the .
content.vb: Public Sub New(addedConstructorArgument As Object)
overload: TinyLife.Actions.ActionVariety.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.GetDisplayName
commentId: M:TinyLife.Actions.ActionVariety.GetDisplayName
id: GetDisplayName
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: GetDisplayName()
nameWithType: ActionVariety.GetDisplayName()
fullName: TinyLife.Actions.ActionVariety.GetDisplayName()
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the display name of this action varietiy, which is either the value returned by or a default localized display name\n"
example: []
syntax:
content: public string GetDisplayName()
return:
type: System.String
description: This action variety's display name
content.vb: Public Function GetDisplayName As String
overload: TinyLife.Actions.ActionVariety.GetDisplayName*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.CanBeExecuted(TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Actions.ActionVariety.CanBeExecuted(TinyLife.Actions.ActionInfo,System.Boolean)
id: CanBeExecuted(TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: CanBeExecuted(ActionInfo, Boolean)
nameWithType: ActionVariety.CanBeExecuted(ActionInfo, Boolean)
fullName: TinyLife.Actions.ActionVariety.CanBeExecuted(TinyLife.Actions.ActionInfo, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBeExecuted
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether this action variety can be executed using the provided .\nThis returns the result of , or if it is null.\n"
example: []
syntax:
content: public CanExecuteResult CanBeExecuted(ActionInfo info, bool automatic)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: automatic
type: System.Boolean
description: Whether the action is automatic
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this variety can currently be executed
content.vb: Public Function CanBeExecuted(info As ActionInfo, automatic As Boolean) As CanExecuteResult
overload: TinyLife.Actions.ActionVariety.CanBeExecuted*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.GetPassivePriority(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.ActionVariety.GetPassivePriority(TinyLife.Objects.Person)
id: GetPassivePriority(TinyLife.Objects.Person)
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: GetPassivePriority(Person)
nameWithType: ActionVariety.GetPassivePriority(Person)
fullName: TinyLife.Actions.ActionVariety.GetPassivePriority(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPassivePriority
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 110
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the passive priority of this action variety, which is based on \n"
example: []
syntax:
content: public float GetPassivePriority(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person for whom to return the passive priority
return:
type: System.Single
description: The passive priority of this action variety
content.vb: Public Function GetPassivePriority(person As Person) As Single
overload: TinyLife.Actions.ActionVariety.GetPassivePriority*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionVariety.FreePeople(TinyLife.Actions.ActionInfo,System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Boolean},TinyLife.Actions.CanExecuteResult})
commentId: M:TinyLife.Actions.ActionVariety.FreePeople(TinyLife.Actions.ActionInfo,System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Boolean},TinyLife.Actions.CanExecuteResult})
id: FreePeople(TinyLife.Actions.ActionInfo,System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Boolean},TinyLife.Actions.CanExecuteResult})
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: FreePeople(ActionInfo, Func<(ActionInfo Info, Person Other, Boolean Automatic), CanExecuteResult>)
nameWithType: ActionVariety.FreePeople(ActionInfo, Func<(ActionInfo Info, Person Other, Boolean Automatic), CanExecuteResult>)
fullName: TinyLife.Actions.ActionVariety.FreePeople(TinyLife.Actions.ActionInfo, System.Func, TinyLife.Actions.CanExecuteResult>)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FreePeople
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 122
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns a set of instances that represents a set of people that are currently around and able to be interacted with.\nEach action variety contains passes the instance in question as an rather than passing itself.\nThis method is used for actions like , where a person can be selected to interact with from a variety menu.\n"
example: []
syntax:
content: public static IEnumerable FreePeople(ActionInfo info, Func<(ActionInfo Info, Person Other, bool Automatic), CanExecuteResult> canExecute = null)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: canExecute
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Person,System.Boolean},TinyLife.Actions.CanExecuteResult}
description: A -esque function that determines whether a given person should be included.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety}
description: A set of action varieties that represents the free people around.
content.vb: Public Shared Function FreePeople(info As ActionInfo, canExecute As Func(Of(Info As ActionInfo, Other As Person, Automatic As Boolean)(Of ActionInfo , Person, Boolean), CanExecuteResult) = Nothing) As IEnumerable(Of ActionVariety)
overload: TinyLife.Actions.ActionVariety.FreePeople*
nameWithType.vb: ActionVariety.FreePeople(ActionInfo, Func(Of (Info As ActionInfo, Other As Person, Automatic As Boolean)(Of ActionInfo, Person, Boolean), CanExecuteResult))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionVariety.FreePeople(TinyLife.Actions.ActionInfo, System.Func(Of System.ValueTuple(Of TinyLife.Actions.ActionInfo, TinyLife.Objects.Person, System.Boolean), TinyLife.Actions.CanExecuteResult))
name.vb: FreePeople(ActionInfo, Func(Of (Info As ActionInfo, Other As Person, Automatic As Boolean)(Of ActionInfo, Person, Boolean), CanExecuteResult))
- uid: TinyLife.Actions.ActionVariety.StoredFurniture(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture},System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Furniture,System.Boolean},TinyLife.Actions.CanExecuteResult})
commentId: M:TinyLife.Actions.ActionVariety.StoredFurniture(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture},System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Furniture,System.Boolean},TinyLife.Actions.CanExecuteResult})
id: StoredFurniture(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture},System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Furniture,System.Boolean},TinyLife.Actions.CanExecuteResult})
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: StoredFurniture(IEnumerable, Func<(ActionInfo Info, Furniture Furniture, Boolean Automatic), CanExecuteResult>)
nameWithType: ActionVariety.StoredFurniture(IEnumerable, Func<(ActionInfo Info, Furniture Furniture, Boolean Automatic), CanExecuteResult>)
fullName: TinyLife.Actions.ActionVariety.StoredFurniture(System.Collections.Generic.IEnumerable, System.Func, TinyLife.Actions.CanExecuteResult>)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StoredFurniture
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method that returns a set of instances that represents a set of furniture that is currently stored in an object.\nEach action variety contains passes the instance in question as an rather than passing itself.\n"
example: []
syntax:
content: public static IEnumerable StoredFurniture(IEnumerable furniture, Func<(ActionInfo Info, Furniture Furniture, bool Automatic), CanExecuteResult> canExecute = null)
parameters:
- id: furniture
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: The furniture stored.
- id: canExecute
type: System.Func{System.ValueTuple{TinyLife.Actions.ActionInfo,TinyLife.Objects.Furniture,System.Boolean},TinyLife.Actions.CanExecuteResult}
description: A -esque function that determines whether a furniture item should be included.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety}
description: A set of action varieties that represents the furniture stored in an object.
content.vb: Public Shared Function StoredFurniture(furniture As IEnumerable(Of Furniture), canExecute As Func(Of(Info As ActionInfo, Furniture As Furniture, Automatic As Boolean)(Of ActionInfo , Furniture, Boolean), CanExecuteResult) = Nothing) As IEnumerable(Of ActionVariety)
overload: TinyLife.Actions.ActionVariety.StoredFurniture*
nameWithType.vb: ActionVariety.StoredFurniture(IEnumerable(Of Furniture), Func(Of (Info As ActionInfo, Furniture As Furniture, Automatic As Boolean)(Of ActionInfo, Furniture, Boolean), CanExecuteResult))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.ActionVariety.StoredFurniture(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture), System.Func(Of System.ValueTuple(Of TinyLife.Actions.ActionInfo, TinyLife.Objects.Furniture, System.Boolean), TinyLife.Actions.CanExecuteResult))
name.vb: StoredFurniture(IEnumerable(Of Furniture), Func(Of (Info As ActionInfo, Furniture As Furniture, Automatic As Boolean)(Of ActionInfo, Furniture, Boolean), CanExecuteResult))
- uid: TinyLife.Actions.ActionVariety.ImageLayout(System.Single,MLEM.Ui.Elements.Element.DrawCallback,MLEM.Misc.Padding)
commentId: M:TinyLife.Actions.ActionVariety.ImageLayout(System.Single,MLEM.Ui.Elements.Element.DrawCallback,MLEM.Misc.Padding)
id: ImageLayout(System.Single,MLEM.Ui.Elements.Element.DrawCallback,MLEM.Misc.Padding)
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: ImageLayout(Single, Element.DrawCallback, Padding)
nameWithType: ActionVariety.ImageLayout(Single, Element.DrawCallback, Padding)
fullName: TinyLife.Actions.ActionVariety.ImageLayout(System.Single, MLEM.Ui.Elements.Element.DrawCallback, MLEM.Misc.Padding)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ImageLayout
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 156
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that creates a layout with large, rectangular variety buttons that can draw something on themselves.\nThis layout is used by actions like and .\n"
example: []
syntax:
content: public static Action ImageLayout(float height, Element.DrawCallback draw, Padding padding = default(Padding))
parameters:
- id: height
type: System.Single
description: The height that each button should have
- id: draw
type: MLEM.Ui.Elements.Element.DrawCallback
description: A that can be used to draw onto the button
- id: padding
type: MLEM.Misc.Padding
description: The padding that the group that the image is displayed on should have, defaults to no padding
return:
type: System.Action{MLEM.Ui.Elements.Button}
description: An action that can be fed into
content.vb: Public Shared Function ImageLayout(height As Single, draw As Element.DrawCallback, padding As Padding = Nothing) As Action(Of Button)
overload: TinyLife.Actions.ActionVariety.ImageLayout*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.ActionVariety.PortraitLayout(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.ActionVariety.PortraitLayout(TinyLife.Objects.Person)
id: PortraitLayout(TinyLife.Objects.Person)
parent: TinyLife.Actions.ActionVariety
langs:
- csharp
- vb
name: PortraitLayout(Person)
nameWithType: ActionVariety.PortraitLayout(Person)
fullName: TinyLife.Actions.ActionVariety.PortraitLayout(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/ActionVariety.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PortraitLayout
path: ../TinyLife/Actions/ActionVariety.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method intended to be used with that creates a layout that includes the of the given in the center bottom.\n"
example: []
syntax:
content: public static Action PortraitLayout(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to create the portrait layout for
return:
type: System.Action{MLEM.Ui.Elements.Button}
description: An action that can be fed into
content.vb: Public Shared Function PortraitLayout(person As Person) As Action(Of Button)
overload: TinyLife.Actions.ActionVariety.PortraitLayout*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Actions.ActionType
commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Actions.ActionType.PrepareFood
commentId: F:TinyLife.Actions.ActionType.PrepareFood
isExternal: true
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commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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commentId: T:MLEM.Misc.GenericDataHolder
parent: MLEM.Misc
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name: GenericDataHolder
nameWithType: GenericDataHolder
fullName: MLEM.Misc.GenericDataHolder
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commentId: T:MLEM.Misc.IGenericDataHolder
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name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object)
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isExternal: true
name: SetData(String, Object)
nameWithType: GenericDataHolder.SetData(String, Object)
fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object)
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nameWithType: Object
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spec.vb:
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name: SetData
nameWithType: GenericDataHolder.SetData
fullName: MLEM.Misc.GenericDataHolder.SetData
isExternal: true
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commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String)
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fullName: MLEM.Misc.GenericDataHolder.GetData(System.String)
nameWithType.vb: GenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String)
name.vb: GetData(Of T)(String)
spec.csharp:
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spec.vb:
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spec.vb:
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spec.csharp:
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spec.vb:
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name: GetType
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spec.vb:
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isExternal: true
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fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
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spec.vb:
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isExternal: true
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fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
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name: ReferenceEquals
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isExternal: true
- name: (
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commentId: M:System.Object.ToString
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spec.csharp:
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spec.vb:
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isExternal: true
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- uid: TinyLife.Actions.ActionVariety.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of ActionVariety)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.ActionVariety)()
name.vb: JsonCopy(Of ActionVariety)()
spec.csharp:
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name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
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spec.vb:
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fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.ActionVariety)
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
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spec.vb:
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