### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.Menus
commentId: T:TinyLife.Uis.Menus
id: Menus
parent: TinyLife.Uis
children:
- TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Buttons},Vector2,System.Nullable{Vector2},System.Func{System.Boolean})
- TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Color})
langs:
- csharp
- vb
name: Menus
nameWithType: Menus
fullName: TinyLife.Uis.Menus
type: Class
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Menus
path: ../TinyLife/Uis/Menus.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nA set of static methods to deal with and in-game menus\n"
example: []
syntax:
content: public static class Menus
content.vb: Public Module Menus
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Color})
commentId: M:TinyLife.Uis.Menus.Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Color})
id: Transition(System.Action,System.Action,TinyLife.Uis.Menus.TransitionType,TinyLife.Uis.Menus.TransitionType,System.Single,System.Single,System.Single,System.Nullable{Color})
parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
name: Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable)
nameWithType: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable)
fullName: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Transition
path: ../TinyLife/Uis/Menus.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nDisplays a screen transition that includes a fade out, an inbetween
action, followed by a fade back in and an after
action.\n"
example: []
syntax:
content: public static void Transition(Action inbetween = null, Action after = null, Menus.TransitionType outType = Menus.TransitionType.Swipe, Menus.TransitionType inType = Menus.TransitionType.Swipe, float outSpeed = 0.05F, float inSpeed = 0.05F, float waitInbetween = 0.15F, Color? color = null)
parameters:
- id: inbetween
type: System.Action
description: The action that is invoked while the screen is faded out, or null to invoke no action.
- id: after
type: System.Action
description: The action that is invoked after the full fade routine completes, or null to invoke no action.
- id: outType
type: TinyLife.Uis.Menus.TransitionType
description: The used for fading out.
- id: inType
type: TinyLife.Uis.Menus.TransitionType
description: The used for fading in.
- id: outSpeed
type: System.Single
description: The speed with which outType
is displayed per frame.
- id: inSpeed
type: System.Single
description: The speed with which inType
is displayed per frame.
- id: waitInbetween
type: System.Single
description: The amount of time to wait while the screen is faded out.
- id: color
type: System.Nullable{Color}
description: The color that the fade should have, or null to use black.
content.vb: Public Shared Sub Transition(inbetween As Action = Nothing, after As Action = Nothing, outType As Menus.TransitionType = Menus.TransitionType.Swipe, inType As Menus.TransitionType = Menus.TransitionType.Swipe, outSpeed As Single = 0.05F, inSpeed As Single = 0.05F, waitInbetween As Single = 0.15F, color As Color? = Nothing)
overload: TinyLife.Uis.Menus.Transition*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown when a fade is already happening when this method is called.
nameWithType.vb: Menus.Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Uis.Menus.Transition(System.Action, System.Action, TinyLife.Uis.Menus.TransitionType, TinyLife.Uis.Menus.TransitionType, System.Single, System.Single, System.Single, System.Nullable(Of Color))
name.vb: Transition(Action, Action, Menus.TransitionType, Menus.TransitionType, Single, Single, Single, Nullable(Of Color))
- uid: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Buttons},Vector2,System.Nullable{Vector2},System.Func{System.Boolean})
commentId: M:TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Buttons},Vector2,System.Nullable{Vector2},System.Func{System.Boolean})
id: GamepadHint(MLEM.Ui.Anchor,System.Func{TinyLife.Options,Buttons},Vector2,System.Nullable{Vector2},System.Func{System.Boolean})
parent: TinyLife.Uis.Menus
langs:
- csharp
- vb
name: GamepadHint(Anchor, Func, Vector2, Nullable, Func)
nameWithType: Menus.GamepadHint(Anchor, Func, Vector2, Nullable, Func)
fullName: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func, Vector2, System.Nullable, System.Func)
type: Method
source:
remote:
path: TinyLife/Uis/Menus.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GamepadHint
path: ../TinyLife/Uis/Menus.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nReturns a new image that displays information about what gamepad can be pressed to invoke an action.\nThis image is automatically hidden if gamepad controls are not currently being used, or if shouldHide
returns true.\n"
example: []
syntax:
content: public static Image GamepadHint(Anchor anchor, Func button, Vector2 positionOffset = null, Vector2? size = null, Func shouldHide = null)
parameters:
- id: anchor
type: MLEM.Ui.Anchor
description: The anchor for the image.
- id: button
type: System.Func{TinyLife.Options,Buttons}
description: A function that returns the button that should be displayed.
- id: positionOffset
type: Vector2
description: The position offset for the image.
- id: size
type: System.Nullable{Vector2}
description: The size of the image, or for the image to be 12 pixels big.
- id: shouldHide
type: System.Func{System.Boolean}
description: A function that determines whether the hint should currently be hidden, or null to only hide it when gamepad controls are not currently being used.
return:
type: MLEM.Ui.Elements.Image
description: The created gamepad hint image.
content.vb: Public Shared Function GamepadHint(anchor As Anchor, button As Func(Of Options, Buttons), positionOffset As Vector2 = Nothing, size As Vector2? = Nothing, shouldHide As Func(Of Boolean) = Nothing) As Image
overload: TinyLife.Uis.Menus.GamepadHint*
nameWithType.vb: Menus.GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
modifiers.csharp:
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- static
modifiers.vb:
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- Shared
fullName.vb: TinyLife.Uis.Menus.GamepadHint(MLEM.Ui.Anchor, System.Func(Of TinyLife.Options, Buttons), Vector2, System.Nullable(Of Vector2), System.Func(Of System.Boolean))
name.vb: GamepadHint(Anchor, Func(Of Options, Buttons), Vector2, Nullable(Of Vector2), Func(Of Boolean))
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name: Transition
nameWithType: Menus.Transition
fullName: TinyLife.Uis.Menus.Transition
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fullName: System.Nullable
nameWithType.vb: Nullable(Of Color)
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