### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
id: Lot
parent: TinyLife.World
children:
- TinyLife.World.Lot.#ctor(TinyLife.World.Map,Rectangle)
- TinyLife.World.Lot.Area
- TinyLife.World.Lot.AreRequirementsMet
- TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
- TinyLife.World.Lot.Export
- TinyLife.World.Lot.GetCoveredArea
- TinyLife.World.Lot.GetFrontDoor(Vector2)
- TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
- TinyLife.World.Lot.GetObjects``1
- TinyLife.World.Lot.GetPrice
- TinyLife.World.Lot.GetRoofs
- TinyLife.World.Lot.GetWalls
- TinyLife.World.Lot.GetWeeklyBills
- TinyLife.World.Lot.Household
- TinyLife.World.Lot.Id
- TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.Boolean,System.Boolean)
- TinyLife.World.Lot.Name
- TinyLife.World.Lot.Type
- TinyLife.World.Lot.Validate(TinyLife.World.Map)
langs:
- csharp
- vb
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
type: Class
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Lot
path: ../TinyLife/World/Lot.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA lot is a designated area in the world (created using the ).\nIn the way it works, it acts similarly to a small , allowing the retrieval of various object types only in its designated area.\nA lot has a , which determines what things can be done on the lot.\n"
example: []
syntax:
content: >-
[DataContract]
public class Lot : JsonTypeSafeGenericDataHolder, IGenericDataHolder, IPricedObject
content.vb: >-
Public Class Lot
Inherits JsonTypeSafeGenericDataHolder
Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Lot.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.Lot.Id
commentId: F:TinyLife.World.Lot.Id
id: Id
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Id
nameWithType: Lot.Id
fullName: TinyLife.World.Lot.Id
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/World/Lot.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe unique id of this lot.\nThis is randomly generated when the lot is first added to the world, and then persists across savings to disk.\n"
example: []
syntax:
content: >-
[DataMember]
public readonly Guid Id
return:
type: System.Guid
content.vb: >-
Public ReadOnly Id As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Lot.Area
commentId: P:TinyLife.World.Lot.Area
id: Area
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Area
nameWithType: Lot.Area
fullName: TinyLife.World.Lot.Area
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Area
path: ../TinyLife/World/Lot.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe area in the world that this lot occupies\n"
example: []
syntax:
content: >-
[DataMember]
public Rectangle Area { get; }
parameters: []
return:
type: Rectangle
content.vb: >-
Public ReadOnly Property Area As Rectangle
overload: TinyLife.World.Lot.Area*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Lot.Type
commentId: P:TinyLife.World.Lot.Type
id: Type
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Type
nameWithType: Lot.Type
fullName: TinyLife.World.Lot.Type
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/World/Lot.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe that this lot has.\nThis value defaults to the "Residential" lot type.\n"
example: []
syntax:
content: public LotType Type { get; set; }
parameters: []
return:
type: TinyLife.World.LotType
content.vb: Public Property Type As LotType
overload: TinyLife.World.Lot.Type*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.Household
commentId: P:TinyLife.World.Lot.Household
id: Household
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Household
nameWithType: Lot.Household
fullName: TinyLife.World.Lot.Household
type: Property
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Household
path: ../TinyLife/World/Lot.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe household that is currently occupying this .\nThis can only be non-null if the has set to true.\n"
example: []
syntax:
content: public Household Household { get; }
parameters: []
return:
type: TinyLife.World.Household
content.vb: Public ReadOnly Property Household As Household
overload: TinyLife.World.Lot.Household*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.Lot.Name
commentId: F:TinyLife.World.Lot.Name
id: Name
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Name
nameWithType: Lot.Name
fullName: TinyLife.World.Lot.Name
type: Field
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Lot.cs
startLine: 65
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot, as set by the player in build mode\n"
example: []
syntax:
content: >-
[DataMember]
public string Name
return:
type: System.String
content.vb: >-
Public Name As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.#ctor(TinyLife.World.Map,Rectangle)
commentId: M:TinyLife.World.Lot.#ctor(TinyLife.World.Map,Rectangle)
id: '#ctor(TinyLife.World.Map,Rectangle)'
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Lot(Map, Rectangle)
nameWithType: Lot.Lot(Map, Rectangle)
fullName: TinyLife.World.Lot.Lot(TinyLife.World.Map, Rectangle)
type: Constructor
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Lot.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot on the given map with the given area\n"
example: []
syntax:
content: public Lot(Map map, Rectangle area)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: area
type: Rectangle
description: The area
content.vb: Public Sub New(map As Map, area As Rectangle)
overload: TinyLife.World.Lot.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.Validate(TinyLife.World.Map)
commentId: M:TinyLife.World.Lot.Validate(TinyLife.World.Map)
id: Validate(TinyLife.World.Map)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Validate(Map)
nameWithType: Lot.Validate(Map)
fullName: TinyLife.World.Lot.Validate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/World/Lot.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public void Validate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
content.vb: Public Sub Validate(map As Map)
overload: TinyLife.World.Lot.Validate*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetObjects``1
commentId: M:TinyLife.World.Lot.GetObjects``1
id: GetObjects``1
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetObjects()
nameWithType: Lot.GetObjects()
fullName: TinyLife.World.Lot.GetObjects()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetObjects
path: ../TinyLife/World/Lot.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the set of all of the instances on this lot's map that are contained in this lot's .\n"
example: []
syntax:
content: public IEnumerable GetObjects()
typeParameters:
- id: T
description: The type of objects to receive
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: This lot's objects
content.vb: Public Function GetObjects(Of T) As IEnumerable(Of T)
overload: TinyLife.World.Lot.GetObjects*
nameWithType.vb: Lot.GetObjects(Of T)()
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.Lot.GetObjects(Of T)()
name.vb: GetObjects(Of T)()
- uid: TinyLife.World.Lot.GetWalls
commentId: M:TinyLife.World.Lot.GetWalls
id: GetWalls
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetWalls()
nameWithType: Lot.GetWalls()
fullName: TinyLife.World.Lot.GetWalls()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWalls
path: ../TinyLife/World/Lot.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a set of all of the instances on this lot's map that are contained in this lot's \n"
example: []
syntax:
content: public IEnumerable GetWalls()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall}
description: This lot's walls
content.vb: Public Function GetWalls As IEnumerable(Of Wall)
overload: TinyLife.World.Lot.GetWalls*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetRoofs
commentId: M:TinyLife.World.Lot.GetRoofs
id: GetRoofs
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetRoofs()
nameWithType: Lot.GetRoofs()
fullName: TinyLife.World.Lot.GetRoofs()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRoofs
path: ../TinyLife/World/Lot.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a set of all of the instances on this lot's map that are contained in this lot's \n"
example: []
syntax:
content: public IEnumerable GetRoofs()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
description: ''
content.vb: Public Function GetRoofs As IEnumerable(Of Roof)
overload: TinyLife.World.Lot.GetRoofs*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.AreRequirementsMet
commentId: M:TinyLife.World.Lot.AreRequirementsMet
id: AreRequirementsMet
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: AreRequirementsMet()
nameWithType: Lot.AreRequirementsMet()
fullName: TinyLife.World.Lot.AreRequirementsMet()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreRequirementsMet
path: ../TinyLife/World/Lot.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns whether this lot 's requirements are currently met\n"
example: []
syntax:
content: public bool AreRequirementsMet()
return:
type: System.Boolean
description: true if the requirements are met, false otherwise
content.vb: Public Function AreRequirementsMet As Boolean
overload: TinyLife.World.Lot.AreRequirementsMet*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetFrontDoor(Vector2)
commentId: M:TinyLife.World.Lot.GetFrontDoor(Vector2)
id: GetFrontDoor(Vector2)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetFrontDoor(Vector2)
nameWithType: Lot.GetFrontDoor(Vector2)
fullName: TinyLife.World.Lot.GetFrontDoor(Vector2)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFrontDoor
path: ../TinyLife/World/Lot.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns this lot's front door, or null if there is no that matches the required conditions.\nA lot's front door is the door that is closest to the lot's object of interest, which is a .\n"
example: []
syntax:
content: public (Wall, Vector2) GetFrontDoor(Vector2 position)
parameters:
- id: position
type: Vector2
description: The position that the front door should be closest to.
return:
type: System.ValueTuple{TinyLife.World.Wall,Vector2}
description: The lot's front door, or null if there is none.
content.vb: Public Function GetFrontDoor(position As Vector2) As(Wall, Vector2)(Of Wall , Vector2)
overload: TinyLife.World.Lot.GetFrontDoor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
commentId: M:TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
id: GetHomeLocation(TinyLife.Objects.Person)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetHomeLocation(Person)
nameWithType: Lot.GetHomeLocation(Person)
fullName: TinyLife.World.Lot.GetHomeLocation(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHomeLocation
path: ../TinyLife/World/Lot.cs
startLine: 173
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the home location of the given on this lot.\nThe home position is the position of the front door on a residential lot () or the closest border position to the passed otherwise.\n"
example: []
syntax:
content: public Vector2 GetHomeLocation(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose home location to retrieve
return:
type: Vector2
description: The person's home location on this lot
content.vb: Public Function GetHomeLocation(person As Person) As Vector2
overload: TinyLife.World.Lot.GetHomeLocation*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetPrice
commentId: M:TinyLife.World.Lot.GetPrice
id: GetPrice
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Lot.GetPrice()
fullName: TinyLife.World.Lot.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Lot.cs
startLine: 190
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Function GetPrice As Single
overload: TinyLife.World.Lot.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetWeeklyBills
commentId: M:TinyLife.World.Lot.GetWeeklyBills
id: GetWeeklyBills
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetWeeklyBills()
nameWithType: Lot.GetWeeklyBills()
fullName: TinyLife.World.Lot.GetWeeklyBills()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetWeeklyBills
path: ../TinyLife/World/Lot.cs
startLine: 204
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the amount of tiny bucks that need to be paid weekly by a living on this lot.\nThe bills result from the and of the objects on the lot.\n"
example: []
syntax:
content: public float GetWeeklyBills()
return:
type: System.Single
description: The amount of weekly bills, in tiny bucks
content.vb: Public Function GetWeeklyBills As Single
overload: TinyLife.World.Lot.GetWeeklyBills*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.Export
commentId: M:TinyLife.World.Lot.Export
id: Export
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Export()
nameWithType: Lot.Export()
fullName: TinyLife.World.Lot.Export()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Export
path: ../TinyLife/World/Lot.cs
startLine: 216
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nExports this lot's data, including all of its , and obejects and its ground.\nNote that this does not change the lot itself, as it doesn't remove or add anything to it.\n"
example: []
syntax:
content: public ExportedLot Export()
return:
type: TinyLife.World.ExportedLot
description: An exported version of this lot
content.vb: Public Function Export As ExportedLot
overload: TinyLife.World.Lot.Export*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Lot.Import(TinyLife.World.ExportedLot,System.Boolean,System.Boolean)
id: Import(TinyLife.World.ExportedLot,System.Boolean,System.Boolean)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: Import(ExportedLot, Boolean, Boolean)
nameWithType: Lot.Import(ExportedLot, Boolean, Boolean)
fullName: TinyLife.World.Lot.Import(TinyLife.World.ExportedLot, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Import
path: ../TinyLife/World/Lot.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nImports the given onto this lot.\nNote that everything that was previously on this lot will be removed (and the money will be returned to this lot's ).\nAlso note that the stays the same, and all tiles outside of the exported lot's area (if it is smaller) are replaced with Grass.\n"
example: []
syntax:
content: public void Import(ExportedLot lot, bool exact = false, bool forceClear = false)
parameters:
- id: lot
type: TinyLife.World.ExportedLot
description: ''
- id: exact
type: System.Boolean
description: Whether an exact copy of the lot should be imported. If this is false, the imported lot is moved to best fit the lot's dimensions
- id: forceClear
type: System.Boolean
description: Whether the lot should be force-cleared before importing, meaning even objects will be removed
content.vb: Public Sub Import(lot As ExportedLot, exact As Boolean = False, forceClear As Boolean = False)
overload: TinyLife.World.Lot.Import*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
commentId: M:TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
id: CanImport(TinyLife.World.ExportedLot)
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: CanImport(ExportedLot)
nameWithType: Lot.CanImport(ExportedLot)
fullName: TinyLife.World.Lot.CanImport(TinyLife.World.ExportedLot)
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanImport
path: ../TinyLife/World/Lot.cs
startLine: 256
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA method that calculates whether the given can be imported.\nA lot can be imported if the has enough money, and if this lot's is greater than or equal to the exported lot's area.\n"
example: []
syntax:
content: public bool CanImport(ExportedLot import)
parameters:
- id: import
type: TinyLife.World.ExportedLot
description: The lot to import
return:
type: System.Boolean
description: true if the lot can be imported, false otherwise
content.vb: Public Function CanImport(import As ExportedLot) As Boolean
overload: TinyLife.World.Lot.CanImport*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.Lot.GetCoveredArea
commentId: M:TinyLife.World.Lot.GetCoveredArea
id: GetCoveredArea
parent: TinyLife.World.Lot
langs:
- csharp
- vb
name: GetCoveredArea()
nameWithType: Lot.GetCoveredArea()
fullName: TinyLife.World.Lot.GetCoveredArea()
type: Method
source:
remote:
path: TinyLife/World/Lot.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCoveredArea
path: ../TinyLife/World/Lot.cs
startLine: 268
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a that represents the area that this lot actually covers.\nThe area covered by this lot is always bounded by its , but will be smaller if there are fewer objects on the lot.\n"
example: []
syntax:
content: public RectangleF GetCoveredArea()
return:
type: MLEM.Misc.RectangleF
description: The area that this lot covers
content.vb: Public Function GetCoveredArea As RectangleF
overload: TinyLife.World.Lot.GetCoveredArea*
modifiers.csharp:
- public
modifiers.vb:
- Public
references:
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