### YamlMime:ManagedReference
items:
- uid: TinyLife.Goals.Project
commentId: T:TinyLife.Goals.Project
id: Project
parent: TinyLife.Goals
children:
- TinyLife.Goals.Project.#ctor(TinyLife.Objects.Person,System.String,System.String)
- TinyLife.Goals.Project.Archived
- TinyLife.Goals.Project.Completed
- TinyLife.Goals.Project.CreateActions(TinyLife.Goals.Project.ActionSettings)
- TinyLife.Goals.Project.DailyPay
- TinyLife.Goals.Project.DailyPayReductionFactor
- TinyLife.Goals.Project.GetPossibleArguments(TinyLife.Actions.ActionInfo,System.String,System.Predicate{TinyLife.Goals.Project},System.Func{TinyLife.Goals.Project,System.String})
- TinyLife.Goals.Project.MakeProgress(System.Single,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Goals.Project.Name
- TinyLife.Goals.Project.OnCompleted
- TinyLife.Goals.Project.OnNewDay
- TinyLife.Goals.Project.OpenNamePrompt(TinyLife.Actions.Action,System.String,System.Action{TinyLife.Goals.Project},System.String)
- TinyLife.Goals.Project.OpenScrapPrompt(TinyLife.Actions.Action,System.String,System.String,System.Action)
- TinyLife.Goals.Project.Person
- TinyLife.Goals.Project.Progress
- TinyLife.Goals.Project.Quality
- TinyLife.Goals.Project.Remove
- TinyLife.Goals.Project.SetDailyPay(System.Single,System.Single,System.Boolean)
- TinyLife.Goals.Project.Type
- TinyLife.Goals.Project.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: Project
nameWithType: Project
fullName: TinyLife.Goals.Project
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A project is a thing that can be done, saved, completed and monetized by a .
A project should be used for actions like writing and programming, where there isn't a physical, -based representation of the projecgt in the world (like with paintings).
example: []
syntax:
content: >-
[DataContract]
public class Project : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Project Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Goals.Project.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Project.Type
commentId: F:TinyLife.Goals.Project.Type
id: Type
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Type
nameWithType: Project.Type
fullName: TinyLife.Goals.Project.Type
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The type of this project, which is an arbitrary string.
Book writing projects, for example, have the type set to "Book".
example: []
syntax:
content: >-
[DataMember]
public readonly string Type
return:
type: System.String
content.vb: >-
Public ReadOnly Type As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Project.Name
commentId: F:TinyLife.Goals.Project.Name
id: Name
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Name
nameWithType: Project.Name
fullName: TinyLife.Goals.Project.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The name of this project, which is usually user-entered using
example: []
syntax:
content: >-
[DataMember]
public readonly string Name
return:
type: System.String
content.vb: >-
Public ReadOnly Name As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Project.Completed
commentId: P:TinyLife.Goals.Project.Completed
id: Completed
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Completed
nameWithType: Project.Completed
fullName: TinyLife.Goals.Project.Completed
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Returns whether this project is completed.
For default projects, this returns whether is greater than or equal to 100.
example: []
syntax:
content: public virtual bool Completed { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property Completed As Boolean
overload: TinyLife.Goals.Project.Completed*
- uid: TinyLife.Goals.Project.Quality
commentId: F:TinyLife.Goals.Project.Quality
id: Quality
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Quality
nameWithType: Project.Quality
fullName: TinyLife.Goals.Project.Quality
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The quality of this project, which defaults to , and does not have to be used
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality Quality
return:
type: TinyLife.Skills.Quality
content.vb: >-
Public Quality As Quality
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Goals.Project.Progress
commentId: P:TinyLife.Goals.Project.Progress
id: Progress
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Progress
nameWithType: Project.Progress
fullName: TinyLife.Goals.Project.Progress
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The progress of this project, which can be an arbitrary number.
Most projects in the default game use a progress between 0 and 100, at which point will also return true by default.
example: []
syntax:
content: public float Progress { get; set; }
parameters: []
return:
type: System.Single
content.vb: Public Property Progress As Single
overload: TinyLife.Goals.Project.Progress*
- uid: TinyLife.Goals.Project.DailyPay
commentId: P:TinyLife.Goals.Project.DailyPay
id: DailyPay
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: DailyPay
nameWithType: Project.DailyPay
fullName: TinyLife.Goals.Project.DailyPay
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The daily pay value of this project.
If this is set, and is also set, daily royalties will be paid to the that owns it.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float DailyPay { get; protected set; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property DailyPay As Single
overload: TinyLife.Goals.Project.DailyPay*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Goals.Project.DailyPayReductionFactor
commentId: P:TinyLife.Goals.Project.DailyPayReductionFactor
id: DailyPayReductionFactor
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: DailyPayReductionFactor
nameWithType: Project.DailyPayReductionFactor
fullName: TinyLife.Goals.Project.DailyPayReductionFactor
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The amount by which the of this project is reduced every day.
If this value is set to 0.1, for example, the will be multiplied by 1 - 0.1 (= 0.9) every day.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float DailyPayReductionFactor { get; protected set; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property DailyPayReductionFactor As Single
overload: TinyLife.Goals.Project.DailyPayReductionFactor*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Goals.Project.Person
commentId: P:TinyLife.Goals.Project.Person
id: Person
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Person
nameWithType: Project.Person
fullName: TinyLife.Goals.Project.Person
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The person that owns this project
example: []
syntax:
content: public Person Person { get; protected set; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public Property Person As Person
overload: TinyLife.Goals.Project.Person*
- uid: TinyLife.Goals.Project.Archived
commentId: P:TinyLife.Goals.Project.Archived
id: Archived
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Archived
nameWithType: Project.Archived
fullName: TinyLife.Goals.Project.Archived
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: A property that stores whether this project is archived. A project is archived automatically in once its reaches 0.
example: []
syntax:
content: >-
[DataMember]
public bool Archived { get; protected set; }
parameters: []
return:
type: System.Boolean
content.vb: >-
Public Property Archived As Boolean
overload: TinyLife.Goals.Project.Archived*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Project.#ctor(TinyLife.Objects.Person,System.String,System.String)
commentId: M:TinyLife.Goals.Project.#ctor(TinyLife.Objects.Person,System.String,System.String)
id: '#ctor(TinyLife.Objects.Person,System.String,System.String)'
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Project(Person, string, string)
nameWithType: Project.Project(Person, string, string)
fullName: TinyLife.Goals.Project.Project(TinyLife.Objects.Person, string, string)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Creates a new project with the given settings
example: []
syntax:
content: public Project(Person person, string type, string name)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that owns this project
- id: type
type: System.String
description: The type of the project
- id: name
type: System.String
description: The name of the project
content.vb: Public Sub New(person As Person, type As String, name As String)
overload: TinyLife.Goals.Project.#ctor*
nameWithType.vb: Project.New(Person, String, String)
fullName.vb: TinyLife.Goals.Project.New(TinyLife.Objects.Person, String, String)
name.vb: New(Person, String, String)
- uid: TinyLife.Goals.Project.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Goals.Project.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: Project.Validate(Person)
fullName: TinyLife.Goals.Project.Validate(TinyLife.Objects.Person)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Validates this project, setting the that owns it after the game is loaded.
example: []
syntax:
content: public virtual bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that owns this project
return:
type: System.Boolean
description: Whether this project is considered valid
content.vb: Public Overridable Function Validate(person As Person) As Boolean
overload: TinyLife.Goals.Project.Validate*
- uid: TinyLife.Goals.Project.MakeProgress(System.Single,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Goals.Project.MakeProgress(System.Single,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
id: MakeProgress(System.Single,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: MakeProgress(float, float, ActionInfo, SkillType, float)
nameWithType: Project.MakeProgress(float, float, ActionInfo, SkillType, float)
fullName: TinyLife.Goals.Project.MakeProgress(float, float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Makes progress on the project, updating the value based on the 's and general efficiency modifier
example: []
syntax:
content: public virtual void MakeProgress(float amount, float speedMultiplier, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1)
parameters:
- id: amount
type: System.Single
description: The amount to add to the
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: info
type: TinyLife.Actions.ActionInfo
description: The action informatio nthat optionally influences progress gain using
- id: skill
type: TinyLife.Skills.SkillType
description: The (optional) skill that influences progress gain using
- id: levelModifier
type: System.Single
description: The (optional) amount that each level of the skill
influences progress gain. Defaults to 0.1.
content.vb: Public Overridable Sub MakeProgress(amount As Single, speedMultiplier As Single, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1)
overload: TinyLife.Goals.Project.MakeProgress*
nameWithType.vb: Project.MakeProgress(Single, Single, ActionInfo, SkillType, Single)
fullName.vb: TinyLife.Goals.Project.MakeProgress(Single, Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single)
name.vb: MakeProgress(Single, Single, ActionInfo, SkillType, Single)
- uid: TinyLife.Goals.Project.Remove
commentId: M:TinyLife.Goals.Project.Remove
id: Remove
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: Remove()
nameWithType: Project.Remove()
fullName: TinyLife.Goals.Project.Remove()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Removes this project from the 's project list, effectively deleting it
example: []
syntax:
content: public virtual void Remove()
content.vb: Public Overridable Sub Remove()
overload: TinyLife.Goals.Project.Remove*
- uid: TinyLife.Goals.Project.OnNewDay
commentId: M:TinyLife.Goals.Project.OnNewDay
id: OnNewDay
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: OnNewDay()
nameWithType: Project.OnNewDay()
fullName: TinyLife.Goals.Project.OnNewDay()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: This method gets called when a new day is reached. By default, this method reduces the by the and sets to true if the goes below 1.
example: []
syntax:
content: public virtual void OnNewDay()
content.vb: Public Overridable Sub OnNewDay()
overload: TinyLife.Goals.Project.OnNewDay*
- uid: TinyLife.Goals.Project.OnCompleted
commentId: M:TinyLife.Goals.Project.OnCompleted
id: OnCompleted
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: OnCompleted()
nameWithType: Project.OnCompleted()
fullName: TinyLife.Goals.Project.OnCompleted()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A method called automatically when turns to true after changes.
Note that, if has a custom implementation, this method will respect that.
example: []
syntax:
content: protected virtual void OnCompleted()
content.vb: Protected Overridable Sub OnCompleted()
overload: TinyLife.Goals.Project.OnCompleted*
- uid: TinyLife.Goals.Project.SetDailyPay(System.Single,System.Single,System.Boolean)
commentId: M:TinyLife.Goals.Project.SetDailyPay(System.Single,System.Single,System.Boolean)
id: SetDailyPay(System.Single,System.Single,System.Boolean)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: SetDailyPay(float, float, bool)
nameWithType: Project.SetDailyPay(float, float, bool)
fullName: TinyLife.Goals.Project.SetDailyPay(float, float, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Sets the daily pay amount of this project, optionally based on its .
If influencedByQuality
is true, the daily pay and daily reduction factor will be modified to suit the quality better.
example: []
syntax:
content: public void SetDailyPay(float amount, float dailyReductionFactor, bool influencedByQuality = true)
parameters:
- id: amount
type: System.Single
description: The amount to pay daily
- id: dailyReductionFactor
type: System.Single
description: The amount that the daily pay should be reduced by. amount
is multiplied with 1 - dailyReductionFactor every day.
- id: influencedByQuality
type: System.Boolean
description: Whether the current should have an effect on the pay
content.vb: Public Sub SetDailyPay(amount As Single, dailyReductionFactor As Single, influencedByQuality As Boolean = True)
overload: TinyLife.Goals.Project.SetDailyPay*
nameWithType.vb: Project.SetDailyPay(Single, Single, Boolean)
fullName.vb: TinyLife.Goals.Project.SetDailyPay(Single, Single, Boolean)
name.vb: SetDailyPay(Single, Single, Boolean)
- uid: TinyLife.Goals.Project.CreateActions(TinyLife.Goals.Project.ActionSettings)
commentId: M:TinyLife.Goals.Project.CreateActions(TinyLife.Goals.Project.ActionSettings)
id: CreateActions(TinyLife.Goals.Project.ActionSettings)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: CreateActions(ActionSettings)
nameWithType: Project.CreateActions(Project.ActionSettings)
fullName: TinyLife.Goals.Project.CreateActions(TinyLife.Goals.Project.ActionSettings)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Creates a set of action settings (which can be registered using ) that involve creating, continuing and scrapping projects of a specified type.
It is recommended to use the provided non-default constructor of for this method.
example: []
syntax:
content: public static IEnumerable CreateActions(Project.ActionSettings settings)
parameters:
- id: settings
type: TinyLife.Goals.Project.ActionSettings
description: The action settings
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType.TypeSettings}
description: A set of type settings for a start, continue and scrap action
content.vb: Public Shared Function CreateActions(settings As Project.ActionSettings) As IEnumerable(Of ActionType.TypeSettings)
overload: TinyLife.Goals.Project.CreateActions*
- uid: TinyLife.Goals.Project.GetPossibleArguments(TinyLife.Actions.ActionInfo,System.String,System.Predicate{TinyLife.Goals.Project},System.Func{TinyLife.Goals.Project,System.String})
commentId: M:TinyLife.Goals.Project.GetPossibleArguments(TinyLife.Actions.ActionInfo,System.String,System.Predicate{TinyLife.Goals.Project},System.Func{TinyLife.Goals.Project,System.String})
id: GetPossibleArguments(TinyLife.Actions.ActionInfo,System.String,System.Predicate{TinyLife.Goals.Project},System.Func{TinyLife.Goals.Project,System.String})
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: GetPossibleArguments(ActionInfo, string, Predicate, Func)
nameWithType: Project.GetPossibleArguments(ActionInfo, string, Predicate, Func)
fullName: TinyLife.Goals.Project.GetPossibleArguments(TinyLife.Actions.ActionInfo, string, System.Predicate, System.Func)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Returns the varieties that a has at their disposal for a given project .
The varieties returned include all of the projects that the has in their project list.
example: []
syntax:
content: public static IEnumerable GetPossibleArguments(ActionInfo info, string type, Predicate condition = null, Func projectDisplayName = null)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: type
type: System.String
description: The type of projects to return varieties for
- id: condition
type: System.Predicate{TinyLife.Goals.Project}
description: A condition that determines whether a project should be turned into a variety
- id: projectDisplayName
type: System.Func{TinyLife.Goals.Project,System.String}
description: A function that determines the display name of each project, or null to display its
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionArgument}
description: A set of action varieties
content.vb: Public Shared Function GetPossibleArguments(info As ActionInfo, type As String, condition As Predicate(Of Project) = Nothing, projectDisplayName As Func(Of Project, String) = Nothing) As IEnumerable(Of ActionArgument)
overload: TinyLife.Goals.Project.GetPossibleArguments*
nameWithType.vb: Project.GetPossibleArguments(ActionInfo, String, Predicate(Of Project), Func(Of Project, String))
fullName.vb: TinyLife.Goals.Project.GetPossibleArguments(TinyLife.Actions.ActionInfo, String, System.Predicate(Of TinyLife.Goals.Project), System.Func(Of TinyLife.Goals.Project, String))
name.vb: GetPossibleArguments(ActionInfo, String, Predicate(Of Project), Func(Of Project, String))
- uid: TinyLife.Goals.Project.OpenNamePrompt(TinyLife.Actions.Action,System.String,System.Action{TinyLife.Goals.Project},System.String)
commentId: M:TinyLife.Goals.Project.OpenNamePrompt(TinyLife.Actions.Action,System.String,System.Action{TinyLife.Goals.Project},System.String)
id: OpenNamePrompt(TinyLife.Actions.Action,System.String,System.Action{TinyLife.Goals.Project},System.String)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: OpenNamePrompt(Action, string, Action, string)
nameWithType: Project.OpenNamePrompt(Action, string, Action, string)
fullName: TinyLife.Goals.Project.OpenNamePrompt(TinyLife.Actions.Action, string, System.Action, string)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A helper method that uses to open a prompt that the player can enter a project name in when starting a new project.
Additionally, a (random or single) defaultName
can be specified to fill the text field by default.
example: []
syntax:
content: public static void OpenNamePrompt(Action action, string type, Action onNameChosen, string defaultName = null)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action to open the prompt for.
- id: type
type: System.String
description: The type of project to start and name.
- id: onNameChosen
type: System.Action{TinyLife.Goals.Project}
description: An action that is invoked when the name is chosen and the project is started.
- id: defaultName
type: System.String
description: The default name to fill the text field with.
content.vb: Public Shared Sub OpenNamePrompt(action As Action, type As String, onNameChosen As Action(Of Project), defaultName As String = Nothing)
overload: TinyLife.Goals.Project.OpenNamePrompt*
nameWithType.vb: Project.OpenNamePrompt(Action, String, Action(Of Project), String)
fullName.vb: TinyLife.Goals.Project.OpenNamePrompt(TinyLife.Actions.Action, String, System.Action(Of TinyLife.Goals.Project), String)
name.vb: OpenNamePrompt(Action, String, Action(Of Project), String)
- uid: TinyLife.Goals.Project.OpenScrapPrompt(TinyLife.Actions.Action,System.String,System.String,System.Action)
commentId: M:TinyLife.Goals.Project.OpenScrapPrompt(TinyLife.Actions.Action,System.String,System.String,System.Action)
id: OpenScrapPrompt(TinyLife.Actions.Action,System.String,System.String,System.Action)
parent: TinyLife.Goals.Project
langs:
- csharp
- vb
name: OpenScrapPrompt(Action, string, string, Action)
nameWithType: Project.OpenScrapPrompt(Action, string, string, Action)
fullName: TinyLife.Goals.Project.OpenScrapPrompt(TinyLife.Actions.Action, string, string, System.Action)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: A helper method that uses to open a prompt for when a project should be scrapped by a player.
example: []
syntax:
content: public static void OpenScrapPrompt(Action action, string type, string name, Action onScrapped = null)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action to open the prompt for.
- id: type
type: System.String
description: The type of project to scrap.
- id: name
type: System.String
description: The name of the project to scrap.
- id: onScrapped
type: System.Action
description: An action that is invoked when the project is scrapped.
content.vb: Public Shared Sub OpenScrapPrompt(action As Action, type As String, name As String, onScrapped As Action = Nothing)
overload: TinyLife.Goals.Project.OpenScrapPrompt*
nameWithType.vb: Project.OpenScrapPrompt(Action, String, String, Action)
fullName.vb: TinyLife.Goals.Project.OpenScrapPrompt(TinyLife.Actions.Action, String, String, System.Action)
name.vb: OpenScrapPrompt(Action, String, String, Action)
references:
- uid: TinyLife.Goals.Project.Person
commentId: P:TinyLife.Goals.Project.Person
href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_Person
name: Person
nameWithType: Project.Person
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name.vb: Func(Of T, TResult)
spec.csharp:
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: <
- name: T
- name: ','
- name: " "
- name: TResult
- name: '>'
spec.vb:
- uid: System.Func`2
name: Func
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.func-2
- name: (
- name: Of
- name: " "
- name: T
- name: ','
- name: " "
- name: TResult
- name: )
- uid: TinyLife.Goals.Project.OpenNamePrompt*
commentId: Overload:TinyLife.Goals.Project.OpenNamePrompt
href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_OpenNamePrompt_TinyLife_Actions_Action_System_String_System_Action_TinyLife_Goals_Project__System_String_
name: OpenNamePrompt
nameWithType: Project.OpenNamePrompt
fullName: TinyLife.Goals.Project.OpenNamePrompt
- uid: System.Action{TinyLife.Goals.Project}
commentId: T:System.Action{TinyLife.Goals.Project}
parent: System
definition: System.Action`1
href: https://learn.microsoft.com/dotnet/api/system.action-1
name: Action
nameWithType: Action
fullName: System.Action
nameWithType.vb: Action(Of Project)
fullName.vb: System.Action(Of TinyLife.Goals.Project)
name.vb: Action(Of Project)
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- uid: TinyLife.Goals.Project
name: Project
href: TinyLife.Goals.Project.html
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Goals.Project
name: Project
href: TinyLife.Goals.Project.html
- name: )
- uid: System.Action`1
commentId: T:System.Action`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
name: Action
nameWithType: Action
fullName: System.Action
nameWithType.vb: Action(Of T)
fullName.vb: System.Action(Of T)
name.vb: Action(Of T)
spec.csharp:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Action`1
name: Action
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-1
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: TinyLife.Goals.Project.OpenScrapPrompt*
commentId: Overload:TinyLife.Goals.Project.OpenScrapPrompt
href: TinyLife.Goals.Project.html#TinyLife_Goals_Project_OpenScrapPrompt_TinyLife_Actions_Action_System_String_System_String_System_Action_
name: OpenScrapPrompt
nameWithType: Project.OpenScrapPrompt
fullName: TinyLife.Goals.Project.OpenScrapPrompt
- uid: System.Action
commentId: T:System.Action
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action
name: Action
nameWithType: Action
fullName: System.Action