### YamlMime:ManagedReference
items:
- uid: TinyLife.Skills.SkillType
commentId: T:TinyLife.Skills.SkillType
id: SkillType
parent: TinyLife.Skills
children:
- TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
- TinyLife.Skills.SkillType.AdditionalEarnedActions
- TinyLife.Skills.SkillType.AllCategories
- TinyLife.Skills.SkillType.Baking
- TinyLife.Skills.SkillType.Categories
- TinyLife.Skills.SkillType.Charisma
- TinyLife.Skills.SkillType.Cleaning
- TinyLife.Skills.SkillType.Communication
- TinyLife.Skills.SkillType.Cooking
- TinyLife.Skills.SkillType.DrinkMixing
- TinyLife.Skills.SkillType.Fitness
- TinyLife.Skills.SkillType.Gaming
- TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
- TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
- TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
- TinyLife.Skills.SkillType.Humor
- TinyLife.Skills.SkillType.MaxLevel
- TinyLife.Skills.SkillType.MaxLevelMultipliers
- TinyLife.Skills.SkillType.Name
- TinyLife.Skills.SkillType.OnGetRandomQuality
- TinyLife.Skills.SkillType.OnRandomQuality
- TinyLife.Skills.SkillType.Painting
- TinyLife.Skills.SkillType.Potty
- TinyLife.Skills.SkillType.Programming
- TinyLife.Skills.SkillType.Reading
- TinyLife.Skills.SkillType.Reasoning
- TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
- TinyLife.Skills.SkillType.Repair
- TinyLife.Skills.SkillType.RequiredAges
- TinyLife.Skills.SkillType.RequiredPersonType
- TinyLife.Skills.SkillType.RewardPersonality
- TinyLife.Skills.SkillType.RewardSkills
- TinyLife.Skills.SkillType.Texture
- TinyLife.Skills.SkillType.Tinkering
- TinyLife.Skills.SkillType.Types
- TinyLife.Skills.SkillType.Woodworking
- TinyLife.Skills.SkillType.Writing
langs:
- csharp
- vb
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A skill is an ability that a can have which influences their behavior in some way.
The SkillType class contains underlying data for a instance, like its name and maximum level.
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(SkillType), "PrivateTypes", true })]
public class SkillType
content.vb: >-
Public Class SkillType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Skills.SkillType.AllCategories
commentId: F:TinyLife.Skills.SkillType.AllCategories
id: AllCategories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AllCategories
nameWithType: SkillType.AllCategories
fullName: TinyLife.Skills.SkillType.AllCategories
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An array containing every defined .
example: []
syntax:
content: public static readonly SkillCategory[] AllCategories
return:
type: TinyLife.Skills.SkillCategory[]
content.vb: Public Shared ReadOnly AllCategories As SkillCategory()
- uid: TinyLife.Skills.SkillType.OnGetRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnGetRandomQuality
id: OnGetRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnGetRandomQuality
nameWithType: SkillType.OnGetRandomQuality
fullName: TinyLife.Skills.SkillType.OnGetRandomQuality
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An event that is raised in .
example: []
syntax:
content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, Random Random, bool AlwaysAllowAverage, Dictionary Weights)> OnGetRandomQuality
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}}}
content.vb: Public Shared Event OnGetRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, Random As Random, AlwaysAllowAverage As Boolean, Weights As Dictionary(Of Quality, Single)))
- uid: TinyLife.Skills.SkillType.OnRandomQuality
commentId: E:TinyLife.Skills.SkillType.OnRandomQuality
id: OnRandomQuality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: OnRandomQuality
nameWithType: SkillType.OnRandomQuality
fullName: TinyLife.Skills.SkillType.OnRandomQuality
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: An event that is raised in after a quality is chosen.
example: []
syntax:
content: public static event Action<(PersonLike Person, ActionInfo Info, SkillType Skill, bool ModifyEmotions, IEmotionSource Source, Quality Quality)> OnRandomQuality
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Boolean,TinyLife.Emotions.IEmotionSource,TinyLife.Skills.Quality}}
content.vb: Public Shared Event OnRandomQuality As Action(Of (Person As PersonLike, Info As ActionInfo, Skill As SkillType, ModifyEmotions As Boolean, Source As IEmotionSource, Quality As Quality))
- uid: TinyLife.Skills.SkillType.Types
commentId: F:TinyLife.Skills.SkillType.Types
id: Types
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Types
nameWithType: SkillType.Types
fullName: TinyLife.Skills.SkillType.Types
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A registry of all skill types that exist in the game and mods.
Use to register custom skill types.
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Skills.SkillType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, SkillType)
- uid: TinyLife.Skills.SkillType.Cooking
commentId: F:TinyLife.Skills.SkillType.Cooking
id: Cooking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cooking
nameWithType: SkillType.Cooking
fullName: TinyLife.Skills.SkillType.Cooking
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cooking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cooking As SkillType
- uid: TinyLife.Skills.SkillType.Painting
commentId: F:TinyLife.Skills.SkillType.Painting
id: Painting
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Painting
nameWithType: SkillType.Painting
fullName: TinyLife.Skills.SkillType.Painting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Painting
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Painting As SkillType
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
id: Charisma
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Charisma
nameWithType: SkillType.Charisma
fullName: TinyLife.Skills.SkillType.Charisma
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Charisma
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Charisma As SkillType
- uid: TinyLife.Skills.SkillType.Humor
commentId: F:TinyLife.Skills.SkillType.Humor
id: Humor
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Humor
nameWithType: SkillType.Humor
fullName: TinyLife.Skills.SkillType.Humor
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Humor
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Humor As SkillType
- uid: TinyLife.Skills.SkillType.Programming
commentId: F:TinyLife.Skills.SkillType.Programming
id: Programming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Programming
nameWithType: SkillType.Programming
fullName: TinyLife.Skills.SkillType.Programming
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Programming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Programming As SkillType
- uid: TinyLife.Skills.SkillType.Repair
commentId: F:TinyLife.Skills.SkillType.Repair
id: Repair
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Repair
nameWithType: SkillType.Repair
fullName: TinyLife.Skills.SkillType.Repair
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Repair
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Repair As SkillType
- uid: TinyLife.Skills.SkillType.Writing
commentId: F:TinyLife.Skills.SkillType.Writing
id: Writing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Writing
nameWithType: SkillType.Writing
fullName: TinyLife.Skills.SkillType.Writing
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Writing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Writing As SkillType
- uid: TinyLife.Skills.SkillType.Gaming
commentId: F:TinyLife.Skills.SkillType.Gaming
id: Gaming
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Gaming
nameWithType: SkillType.Gaming
fullName: TinyLife.Skills.SkillType.Gaming
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Gaming
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Gaming As SkillType
- uid: TinyLife.Skills.SkillType.Fitness
commentId: F:TinyLife.Skills.SkillType.Fitness
id: Fitness
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Fitness
nameWithType: SkillType.Fitness
fullName: TinyLife.Skills.SkillType.Fitness
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Fitness
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Fitness As SkillType
- uid: TinyLife.Skills.SkillType.Cleaning
commentId: F:TinyLife.Skills.SkillType.Cleaning
id: Cleaning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Cleaning
nameWithType: SkillType.Cleaning
fullName: TinyLife.Skills.SkillType.Cleaning
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Cleaning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Cleaning As SkillType
- uid: TinyLife.Skills.SkillType.Baking
commentId: F:TinyLife.Skills.SkillType.Baking
id: Baking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Baking
nameWithType: SkillType.Baking
fullName: TinyLife.Skills.SkillType.Baking
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Baking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Baking As SkillType
- uid: TinyLife.Skills.SkillType.Reasoning
commentId: F:TinyLife.Skills.SkillType.Reasoning
id: Reasoning
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reasoning
nameWithType: SkillType.Reasoning
fullName: TinyLife.Skills.SkillType.Reasoning
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reasoning
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reasoning As SkillType
- uid: TinyLife.Skills.SkillType.Woodworking
commentId: F:TinyLife.Skills.SkillType.Woodworking
id: Woodworking
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Woodworking
nameWithType: SkillType.Woodworking
fullName: TinyLife.Skills.SkillType.Woodworking
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Woodworking
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Woodworking As SkillType
- uid: TinyLife.Skills.SkillType.DrinkMixing
commentId: F:TinyLife.Skills.SkillType.DrinkMixing
id: DrinkMixing
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: DrinkMixing
nameWithType: SkillType.DrinkMixing
fullName: TinyLife.Skills.SkillType.DrinkMixing
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType DrinkMixing
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly DrinkMixing As SkillType
- uid: TinyLife.Skills.SkillType.Tinkering
commentId: F:TinyLife.Skills.SkillType.Tinkering
id: Tinkering
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Tinkering
nameWithType: SkillType.Tinkering
fullName: TinyLife.Skills.SkillType.Tinkering
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Tinkering
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Tinkering As SkillType
- uid: TinyLife.Skills.SkillType.Reading
commentId: F:TinyLife.Skills.SkillType.Reading
id: Reading
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Reading
nameWithType: SkillType.Reading
fullName: TinyLife.Skills.SkillType.Reading
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Reading
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Reading As SkillType
- uid: TinyLife.Skills.SkillType.Communication
commentId: F:TinyLife.Skills.SkillType.Communication
id: Communication
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Communication
nameWithType: SkillType.Communication
fullName: TinyLife.Skills.SkillType.Communication
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Communication
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Communication As SkillType
- uid: TinyLife.Skills.SkillType.Potty
commentId: F:TinyLife.Skills.SkillType.Potty
id: Potty
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Potty
nameWithType: SkillType.Potty
fullName: TinyLife.Skills.SkillType.Potty
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
syntax:
content: public static readonly SkillType Potty
return:
type: TinyLife.Skills.SkillType
content.vb: Public Shared ReadOnly Potty As SkillType
- uid: TinyLife.Skills.SkillType.Name
commentId: F:TinyLife.Skills.SkillType.Name
id: Name
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Name
nameWithType: SkillType.Name
fullName: TinyLife.Skills.SkillType.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The name of this skill type
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Skills.SkillType.Texture
commentId: F:TinyLife.Skills.SkillType.Texture
id: Texture
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Texture
nameWithType: SkillType.Texture
fullName: TinyLife.Skills.SkillType.Texture
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: The texture region of this skill type's icon
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Skills.SkillType.MaxLevel
commentId: F:TinyLife.Skills.SkillType.MaxLevel
id: MaxLevel
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevel
nameWithType: SkillType.MaxLevel
fullName: TinyLife.Skills.SkillType.MaxLevel
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The maximum level that this skill can reach.
Most skills should default to 5 or 10 for consistency.
example: []
syntax:
content: public readonly int MaxLevel
return:
type: System.Int32
content.vb: Public ReadOnly MaxLevel As Integer
- uid: TinyLife.Skills.SkillType.Categories
commentId: F:TinyLife.Skills.SkillType.Categories
id: Categories
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Categories
nameWithType: SkillType.Categories
fullName: TinyLife.Skills.SkillType.Categories
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The combined flag that this skill type has.
The skill categories it has are used to determine skill gain from things like the personality type.
example: []
syntax:
content: public readonly SkillCategory Categories
return:
type: TinyLife.Skills.SkillCategory
content.vb: Public ReadOnly Categories As SkillCategory
- uid: TinyLife.Skills.SkillType.MaxLevelMultipliers
commentId: P:TinyLife.Skills.SkillType.MaxLevelMultipliers
id: MaxLevelMultipliers
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: MaxLevelMultipliers
nameWithType: SkillType.MaxLevelMultipliers
fullName: TinyLife.Skills.SkillType.MaxLevelMultipliers
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that can optionally return a factor that determines the maximum skill level, based on the and the of a person.
example: []
syntax:
content: public Func MaxLevelMultipliers { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.AgeGroup,System.Single}
content.vb: Public Property MaxLevelMultipliers As Func(Of AgeGroup, Single)
overload: TinyLife.Skills.SkillType.MaxLevelMultipliers*
- uid: TinyLife.Skills.SkillType.RequiredAges
commentId: P:TinyLife.Skills.SkillType.RequiredAges
id: RequiredAges
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredAges
nameWithType: SkillType.RequiredAges
fullName: TinyLife.Skills.SkillType.RequiredAges
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The ages that are required for a to be able to have this skill.
This value defaults to .
example: []
syntax:
content: public AgeGroup RequiredAges { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property RequiredAges As AgeGroup
overload: TinyLife.Skills.SkillType.RequiredAges*
- uid: TinyLife.Skills.SkillType.RequiredPersonType
commentId: P:TinyLife.Skills.SkillType.RequiredPersonType
id: RequiredPersonType
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RequiredPersonType
nameWithType: SkillType.RequiredPersonType
fullName: TinyLife.Skills.SkillType.RequiredPersonType
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
The type of that is able to have this skill.
This value default to the type.
example: []
syntax:
content: public Type RequiredPersonType { get; init; }
parameters: []
return:
type: System.Type
content.vb: Public Property RequiredPersonType As Type
overload: TinyLife.Skills.SkillType.RequiredPersonType*
- uid: TinyLife.Skills.SkillType.RewardPersonality
commentId: P:TinyLife.Skills.SkillType.RewardPersonality
id: RewardPersonality
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardPersonality
nameWithType: SkillType.RewardPersonality
fullName: TinyLife.Skills.SkillType.RewardPersonality
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: A function that can optionally return a that should be added to a person when they age up if they have reached a certain set of conditions.
example: []
syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), PersonalityType> RewardPersonality { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},TinyLife.PersonalityType}
content.vb: Public Property RewardPersonality As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), PersonalityType)
overload: TinyLife.Skills.SkillType.RewardPersonality*
- uid: TinyLife.Skills.SkillType.RewardSkills
commentId: P:TinyLife.Skills.SkillType.RewardSkills
id: RewardSkills
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: RewardSkills
nameWithType: SkillType.RewardSkills
fullName: TinyLife.Skills.SkillType.RewardSkills
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: /// A function that can optionally return a set of types and levels that should be added to a person when they age up if they have reached a certain set of conditions.
example: []
syntax:
content: public Func<(Skill Skill, AgeGroup LastAge, AgeGroup Age), IEnumerable<(SkillType Type, int Level)>> RewardSkills { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Skills.Skill,TinyLife.Objects.AgeGroup,TinyLife.Objects.AgeGroup},System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}}}
content.vb: Public Property RewardSkills As Func(Of (Skill As Skill, LastAge As AgeGroup, Age As AgeGroup), IEnumerable(Of (Type As SkillType, Level As Integer)))
overload: TinyLife.Skills.SkillType.RewardSkills*
- uid: TinyLife.Skills.SkillType.AdditionalEarnedActions
commentId: P:TinyLife.Skills.SkillType.AdditionalEarnedActions
id: AdditionalEarnedActions
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: AdditionalEarnedActions
nameWithType: SkillType.AdditionalEarnedActions
fullName: TinyLife.Skills.SkillType.AdditionalEarnedActions
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
A function that can optionally be used to return a set of action information that is displayed when this skill's level is raised to the given levels.
This function is used by skills like and to display what additional items can now be cooked or crafted.
example: []
syntax:
content: public Func> AdditionalEarnedActions { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.PersonLike,TinyLife.Skills.Skill,System.Collections.Generic.IEnumerable{System.ValueTuple{System.Int32,System.String}}}
content.vb: Public Property AdditionalEarnedActions As Func(Of PersonLike, Skill, IEnumerable(Of (Level As Integer, DisplayName As String)))
overload: TinyLife.Skills.SkillType.AdditionalEarnedActions*
- uid: TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
commentId: M:TinyLife.Skills.SkillType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)
id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Int32,TinyLife.Skills.SkillCategory)'
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: SkillType(string, TextureRegion, int, SkillCategory)
nameWithType: SkillType.SkillType(string, TextureRegion, int, SkillCategory)
fullName: TinyLife.Skills.SkillType.SkillType(string, MLEM.Textures.TextureRegion, int, TinyLife.Skills.SkillCategory)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Creates a new skill type with the given settings
example: []
syntax:
content: public SkillType(string name, TextureRegion texture, int maxLevel, SkillCategory categories)
parameters:
- id: name
type: System.String
description: The skill's name
- id: texture
type: MLEM.Textures.TextureRegion
description: The skill's icon
- id: maxLevel
type: System.Int32
description: The skill's maximum level. Should be 5 or 10 for consistency.
- id: categories
type: TinyLife.Skills.SkillCategory
description: A combined flag of categories that this skill has
content.vb: Public Sub New(name As String, texture As TextureRegion, maxLevel As Integer, categories As SkillCategory)
overload: TinyLife.Skills.SkillType.#ctor*
nameWithType.vb: SkillType.New(String, TextureRegion, Integer, SkillCategory)
fullName.vb: TinyLife.Skills.SkillType.New(String, MLEM.Textures.TextureRegion, Integer, TinyLife.Skills.SkillCategory)
name.vb: New(String, TextureRegion, Integer, SkillCategory)
- uid: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
id: GetRandomQuality(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Emotions.IEmotionSource,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
nameWithType: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, bool, IEmotionSource, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool, TinyLife.Emotions.IEmotionSource, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a semi-randomly generated for the given based on their level of this skill.
The higher the skill level is, the more likely it is for higher qualities to be returned.
The returned quality is based on the weights determined by .
example: []
syntax:
content: public Quality GetRandomQuality(PersonLike person, Random random, ActionInfo info = null, bool modifyEmotions = true, IEmotionSource source = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to use for determining the random quality. If this is set, will be invoked for all involved objects.
- id: modifyEmotions
type: System.Boolean
description: Whether the given person should receive emotions based on the quality, defaults to true
- id: source
type: TinyLife.Emotions.IEmotionSource
description: The emotion source that modified emotions come from
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not should always be part of the random choice, defaults to false
return:
type: TinyLife.Skills.Quality
description: A random quality based on the person's skill level
content.vb: Public Function GetRandomQuality(person As PersonLike, random As Random, info As ActionInfo = Nothing, modifyEmotions As Boolean = True, source As IEmotionSource = Nothing, alwaysAllowAverage As Boolean = False) As Quality
overload: TinyLife.Skills.SkillType.GetRandomQuality*
nameWithType.vb: SkillType.GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQuality(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Emotions.IEmotionSource, Boolean)
name.vb: GetRandomQuality(PersonLike, Random, ActionInfo, Boolean, IEmotionSource, Boolean)
- uid: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
commentId: M:TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
id: GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
nameWithType: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: >-
Returns a set of values and associated weights to be used for determining a random quality for the given using .
Various factors are taken into account, such as the person
's skill level, , , the return values of of all of the info
's involved objects, and the event.
example: []
syntax:
content: public Dictionary GetRandomQualityWeights(PersonLike person, Random random, ActionInfo info = null, bool alwaysAllowAverage = false)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person that has this skill
- id: random
type: System.Random
description: The random that should be used for calculation
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to use for determining the random quality. If this is set, will be invoked for all involved objects.
- id: alwaysAllowAverage
type: System.Boolean
description: Whether or not should always be part of the random choice, defaults to false
return:
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description: A set of qualities along with weights that represent their likelihood of being chosen.
content.vb: Public Function GetRandomQualityWeights(person As PersonLike, random As Random, info As ActionInfo = Nothing, alwaysAllowAverage As Boolean = False) As Dictionary(Of Quality, Single)
overload: TinyLife.Skills.SkillType.GetRandomQualityWeights*
nameWithType.vb: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean)
name.vb: GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
- uid: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
id: GetMaxLevel(TinyLife.Objects.AgeGroup)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: GetMaxLevel(AgeGroup)
nameWithType: SkillType.GetMaxLevel(AgeGroup)
fullName: TinyLife.Skills.SkillType.GetMaxLevel(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Returns the maximum level for the given , which the multiplied by the corresponding .
example: []
syntax:
content: public int GetMaxLevel(AgeGroup age)
parameters:
- id: age
type: TinyLife.Objects.AgeGroup
description: The age group
return:
type: System.Int32
description: The maximum level
content.vb: Public Function GetMaxLevel(age As AgeGroup) As Integer
overload: TinyLife.Skills.SkillType.GetMaxLevel*
- uid: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
commentId: M:TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
id: Register(TinyLife.Skills.SkillType)
parent: TinyLife.Skills.SkillType
langs:
- csharp
- vb
name: Register(SkillType)
nameWithType: SkillType.Register(SkillType)
fullName: TinyLife.Skills.SkillType.Register(TinyLife.Skills.SkillType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Skills
summary: Registers a new to the registry
example: []
syntax:
content: public static SkillType Register(SkillType type)
parameters:
- id: type
type: TinyLife.Skills.SkillType
description: The type to register
return:
type: TinyLife.Skills.SkillType
description: The registered type, for chaining
content.vb: Public Shared Function Register(type As SkillType) As SkillType
overload: TinyLife.Skills.SkillType.Register*
references:
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commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Skills.Skill
commentId: T:TinyLife.Skills.Skill
parent: TinyLife.Skills
href: TinyLife.Skills.Skill.html
name: Skill
nameWithType: Skill
fullName: TinyLife.Skills.Skill
- uid: TinyLife.Skills
commentId: N:TinyLife.Skills
href: TinyLife.html
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Skills
name: Skills
href: TinyLife.Skills.html
spec.vb:
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name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Skills
name: Skills
href: TinyLife.Skills.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
name: MemberwiseClone()
nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
fullName: object.ReferenceEquals(object, object)
nameWithType.vb: Object.ReferenceEquals(Object, Object)
fullName.vb: Object.ReferenceEquals(Object, Object)
name.vb: ReferenceEquals(Object, Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
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name: ReferenceEquals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
- name: (
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name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
name: ToString()
nameWithType: object.ToString()
fullName: object.ToString()
nameWithType.vb: Object.ToString()
fullName.vb: Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
spec.vb:
- uid: System.Object.ToString
name: ToString
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.tostring
- name: (
- name: )
- uid: TinyLife.Skills.SkillType.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy(SkillType)
nameWithType: Extensions.JsonCopy(SkillType)
fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Skills.SkillType)
nameWithType.vb: Extensions.JsonCopy(Of SkillType)(SkillType)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Skills.SkillType)(TinyLife.Skills.SkillType)
name.vb: JsonCopy(Of SkillType)(SkillType)
spec.csharp:
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name: JsonCopy
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
- name: <
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name: SkillType
href: TinyLife.Skills.SkillType.html
- name: '>'
- name: (
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name: SkillType
href: TinyLife.Skills.SkillType.html
- name: )
spec.vb:
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- name: (
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href: TinyLife.Skills.SkillType.html
- name: )
- name: (
- uid: TinyLife.Skills.SkillType
name: SkillType
href: TinyLife.Skills.SkillType.html
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
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name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System
commentId: N:System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
name: System
nameWithType: System
fullName: System
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy(T)
nameWithType: Extensions.JsonCopy(T)
fullName: TinyLife.Utilities.Extensions.JsonCopy(T)
nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
spec.csharp:
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name: JsonCopy
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
- name: <
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- name: '>'
- name: (
- name: T
- name: )
spec.vb:
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name: JsonCopy
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
- name: (
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- name: " "
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- name: (
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- name: )
- uid: TinyLife.Utilities.Extensions
commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
href: TinyLife.Utilities.Extensions.html
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
href: TinyLife.html
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
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name: Utilities
href: TinyLife.Utilities.html
spec.vb:
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name: TinyLife
href: TinyLife.html
- name: .
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name: Utilities
href: TinyLife.Utilities.html
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commentId: T:TinyLife.Skills.SkillCategory
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href: TinyLife.Skills.SkillCategory.html
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nameWithType: SkillCategory
fullName: TinyLife.Skills.SkillCategory
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isExternal: true
href: TinyLife.Skills.SkillCategory.html
name: SkillCategory[]
nameWithType: SkillCategory[]
fullName: TinyLife.Skills.SkillCategory[]
nameWithType.vb: SkillCategory()
fullName.vb: TinyLife.Skills.SkillCategory()
name.vb: SkillCategory()
spec.csharp:
- uid: TinyLife.Skills.SkillCategory
name: SkillCategory
href: TinyLife.Skills.SkillCategory.html
- name: '['
- name: ']'
spec.vb:
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name: SkillCategory
href: TinyLife.Skills.SkillCategory.html
- name: (
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isExternal: true
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQualityWeights_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_
name: GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
nameWithType: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, bool)
fullName: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, bool)
nameWithType.vb: SkillType.GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
fullName.vb: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike, System.Random, TinyLife.Actions.ActionInfo, Boolean)
name.vb: GetRandomQualityWeights(PersonLike, Random, ActionInfo, Boolean)
spec.csharp:
- uid: TinyLife.Skills.SkillType.GetRandomQualityWeights(TinyLife.Objects.PersonLike,System.Random,TinyLife.Actions.ActionInfo,System.Boolean)
name: GetRandomQualityWeights
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQualityWeights_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_
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href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
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href: TinyLife.Actions.ActionInfo.html
- name: ','
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name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
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name: GetRandomQualityWeights
href: TinyLife.Skills.SkillType.html#TinyLife_Skills_SkillType_GetRandomQualityWeights_TinyLife_Objects_PersonLike_System_Random_TinyLife_Actions_ActionInfo_System_Boolean_
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- name: ','
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name: Random
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.random
- name: ','
- name: " "
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