### YamlMime:ManagedReference items: - uid: TinyLife.World.StairsType commentId: T:TinyLife.World.StairsType id: StairsType parent: TinyLife.World children: - TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[]) - TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[]) - TinyLife.World.StairsType.ColorSchemes - TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) - TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) - TinyLife.World.StairsType.HasWallpaper - TinyLife.World.StairsType.Icon - TinyLife.World.StairsType.Name - TinyLife.World.StairsType.Price - TinyLife.World.StairsType.Register(TinyLife.World.StairsType) - TinyLife.World.StairsType.TextureRegion - TinyLife.World.StairsType.Textures - TinyLife.World.StairsType.Types langs: - csharp - vb name: StairsType nameWithType: StairsType fullName: TinyLife.World.StairsType type: Class source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StairsType path: ../TinyLife/World/Stairs.cs startLine: 151 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA stairs type is a set of settings for a object that is unchanged between individual stairs objects.\nStairs types can be registered using .\n" example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(StairsType), "PrivateTypes" })] public class StairsType content.vb: >- Public Class StairsType inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.StairsType.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.StairsType.Types commentId: F:TinyLife.World.StairsType.Types id: Types parent: TinyLife.World.StairsType langs: - csharp - vb name: Types nameWithType: StairsType.Types fullName: TinyLife.World.StairsType.Types type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/World/Stairs.cs startLine: 158 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe set of all currently registered stairs types.\n" example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.StairsType} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, StairsType) - uid: TinyLife.World.StairsType.Name commentId: F:TinyLife.World.StairsType.Name id: Name parent: TinyLife.World.StairsType langs: - csharp - vb name: Name nameWithType: StairsType.Name fullName: TinyLife.World.StairsType.Name type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Stairs.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this stairs type.\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.StairsType.Price commentId: F:TinyLife.World.StairsType.Price id: Price parent: TinyLife.World.StairsType langs: - csharp - vb name: Price nameWithType: StairsType.Price fullName: TinyLife.World.StairsType.Price type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/World/Stairs.cs startLine: 171 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe price of this stairs type.\n" example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer - uid: TinyLife.World.StairsType.Textures commentId: F:TinyLife.World.StairsType.Textures id: Textures parent: TinyLife.World.StairsType langs: - csharp - vb name: Textures nameWithType: StairsType.Textures fullName: TinyLife.World.StairsType.Textures type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Textures path: ../TinyLife/World/Stairs.cs startLine: 175 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe texture atlas that this stairs type's is on.\n" example: [] syntax: content: public readonly Dictionary Textures return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion) - uid: TinyLife.World.StairsType.TextureRegion commentId: F:TinyLife.World.StairsType.TextureRegion id: TextureRegion parent: TinyLife.World.StairsType langs: - csharp - vb name: TextureRegion nameWithType: StairsType.TextureRegion fullName: TinyLife.World.StairsType.TextureRegion type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegion path: ../TinyLife/World/Stairs.cs startLine: 180 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe texture region of this stairs type on the texture atlas.\nAdditional regions are automtaically gathered to the right of this texture region.\n" example: [] syntax: content: public readonly Point TextureRegion return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly TextureRegion As Point - uid: TinyLife.World.StairsType.ColorSchemes commentId: F:TinyLife.World.StairsType.ColorSchemes id: ColorSchemes parent: TinyLife.World.StairsType langs: - csharp - vb name: ColorSchemes nameWithType: StairsType.ColorSchemes fullName: TinyLife.World.StairsType.ColorSchemes type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSchemes path: ../TinyLife/World/Stairs.cs startLine: 184 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe color schemes for each layer of this stairs type.\n" example: [] syntax: content: public readonly ColorScheme[] ColorSchemes return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly ColorSchemes As ColorScheme() - uid: TinyLife.World.StairsType.Icon commentId: F:TinyLife.World.StairsType.Icon id: Icon parent: TinyLife.World.StairsType langs: - csharp - vb name: Icon nameWithType: StairsType.Icon fullName: TinyLife.World.StairsType.Icon type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/Stairs.cs startLine: 188 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe icon for this stairs type.\n" example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.StairsType.HasWallpaper commentId: F:TinyLife.World.StairsType.HasWallpaper id: HasWallpaper parent: TinyLife.World.StairsType langs: - csharp - vb name: HasWallpaper nameWithType: StairsType.HasWallpaper fullName: TinyLife.World.StairsType.HasWallpaper type: Field source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasWallpaper path: ../TinyLife/World/Stairs.cs startLine: 192 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nWhether this stairs type supports applying wallpaper.\n" example: [] syntax: content: public readonly bool HasWallpaper return: type: System.Boolean content.vb: Public ReadOnly HasWallpaper As Boolean - uid: TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[]) commentId: M:TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[]) id: '#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[])' parent: TinyLife.World.StairsType langs: - csharp - vb name: StairsType(string, int, Dictionary, Point, bool, TextureRegion, params ColorScheme[]) nameWithType: StairsType.StairsType(string, int, Dictionary, Point, bool, TextureRegion, params ColorScheme[]) fullName: TinyLife.World.StairsType.StairsType(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, bool, MLEM.Textures.TextureRegion, params TinyLife.Utilities.ColorScheme[]) type: Constructor source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Stairs.cs startLine: 204 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new stairs type with the given settings.\n" example: [] syntax: content: public StairsType(string name, int price, Dictionary textures, Point textureRegion, bool hasWallpaper, TextureRegion icon, params ColorScheme[] colorSchemes) parameters: - id: name type: System.String description: The name of this stairs type. - id: price type: System.Int32 description: The price of this stairs type. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas that this stairs type's <see cref="TextureRegion"/> is on. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region of this stairs type on the <see cref="Textures"/> texture atlas. - id: hasWallpaper type: System.Boolean description: Whether this stairs type supports applying wallpaper. - id: icon type: MLEM.Textures.TextureRegion description: The icon for this stairs type. - id: colorSchemes type: TinyLife.Utilities.ColorScheme[] description: The color schemes for each layer of this stairs type. content.vb: Public Sub New(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, hasWallpaper As Boolean, icon As TextureRegion, ParamArray colorSchemes As ColorScheme()) overload: TinyLife.World.StairsType.#ctor* nameWithType.vb: StairsType.New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ParamArray ColorScheme()) fullName.vb: TinyLife.World.StairsType.New(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Boolean, MLEM.Textures.TextureRegion, ParamArray TinyLife.Utilities.ColorScheme()) name.vb: New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, TextureRegion, ParamArray ColorScheme()) - uid: TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[]) commentId: M:TinyLife.World.StairsType.#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[]) id: '#ctor(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Utilities.ColorScheme[])' parent: TinyLife.World.StairsType langs: - csharp - vb name: StairsType(string, int, Dictionary, Point, bool, params ColorScheme[]) nameWithType: StairsType.StairsType(string, int, Dictionary, Point, bool, params ColorScheme[]) fullName: TinyLife.World.StairsType.StairsType(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, bool, params TinyLife.Utilities.ColorScheme[]) type: Constructor source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Stairs.cs startLine: 223 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new stairs type with the given settings.\n" example: [] syntax: content: public StairsType(string name, int price, Dictionary textures, Point textureRegion, bool hasWallpaper, params ColorScheme[] colorSchemes) parameters: - id: name type: System.String description: The name of this stairs type. - id: price type: System.Int32 description: The price of this stairs type. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas that this stairs type's <see cref="TextureRegion"/> is on. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region of this stairs type on the <see cref="Textures"/> texture atlas. - id: hasWallpaper type: System.Boolean description: Whether this stairs type supports applying wallpaper. - id: colorSchemes type: TinyLife.Utilities.ColorScheme[] description: The color schemes for each layer of this stairs type. content.vb: Public Sub New(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, hasWallpaper As Boolean, ParamArray colorSchemes As ColorScheme()) overload: TinyLife.World.StairsType.#ctor* nameWithType.vb: StairsType.New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, ParamArray ColorScheme()) fullName.vb: TinyLife.World.StairsType.New(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Boolean, ParamArray TinyLife.Utilities.ColorScheme()) name.vb: New(String, Integer, Dictionary(Of Point, TextureRegion), Point, Boolean, ParamArray ColorScheme()) - uid: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) commentId: M:TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single) parent: TinyLife.World.StairsType langs: - csharp - vb name: DrawUi(Element, SpriteBatch, GameTime, Map, int[], float) nameWithType: StairsType.DrawUi(Element, SpriteBatch, GameTime, Map, int[], float) fullName: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, int[], float) type: Method source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/World/Stairs.cs startLine: 235 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this stairs type in a UI context, meaning the stairs are not currently in the world.\n" example: [] syntax: content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, int[] colorIndices, float drawScale = 0.3) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to base scaling and positioning on. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: map type: TinyLife.World.Map description: The map to use as a basis for column-based drawing. - id: colorIndices type: System.Int32[] description: The color indices to use for each entry. - id: drawScale type: System.Single description: The scale to draw with. content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, colorIndices As Integer(), drawScale As Single = 0.3) overload: TinyLife.World.StairsType.DrawUi* nameWithType.vb: StairsType.DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single) fullName.vb: TinyLife.World.StairsType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Integer(), Single) name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single) - uid: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) commentId: M:TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Misc.Direction2,System.Int32[],TinyLife.World.Wallpaper,System.Single,System.Single,System.Nullable{Microsoft.Xna.Framework.Color}) parent: TinyLife.World.StairsType langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Map, Point, int, Vector2, Direction2, Direction2, int[], Wallpaper, float, float, Color?) nameWithType: StairsType.Draw(GameTime, SpriteBatch, Map, Point, int, Vector2, Direction2, Direction2, int[], Wallpaper, float, float, Color?) fullName: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, MLEM.Misc.Direction2, int[], TinyLife.World.Wallpaper, float, float, Microsoft.Xna.Framework.Color?) type: Method source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/Stairs.cs startLine: 257 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this stairs type in the world.\n" example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point position, int floor, Vector2 drawPos, Direction2 rotation, Direction2 visualRotation, int[] colorIndices, Wallpaper wallpaper, float scale = 1, float depthOffset = 0, Color? overrideColor = null) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: map type: TinyLife.World.Map description: The map to use as a basis for column-based drawing. - id: position type: Microsoft.Xna.Framework.Point description: The world position to use for drawing. - id: floor type: System.Int32 description: The floor to use for drawing. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The draw position, or screen position, to use for drawing. - id: rotation type: MLEM.Misc.Direction2 description: The rotation, in world space. - id: visualRotation type: MLEM.Misc.Direction2 description: The visual rotation, optionally with camera rotation applied. - id: colorIndices type: System.Int32[] description: The color indices to use for each entry. - id: wallpaper type: TinyLife.World.Wallpaper description: The wallpaper to draw on this stairs type, or null to draw none. - id: scale type: System.Single description: The scale to draw with. - id: depthOffset type: System.Single description: An optional added depth offset. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: A color that should optionally be used for drawing instead of the passed colorIndices. content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, position As Point, floor As Integer, drawPos As Vector2, rotation As Direction2, visualRotation As Direction2, colorIndices As Integer(), wallpaper As Wallpaper, scale As Single = 1, depthOffset As Single = 0, overrideColor As Color? = Nothing) overload: TinyLife.World.StairsType.Draw* nameWithType.vb: StairsType.Draw(GameTime, SpriteBatch, Map, Point, Integer, Vector2, Direction2, Direction2, Integer(), Wallpaper, Single, Single, Color?) fullName.vb: TinyLife.World.StairsType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2, MLEM.Misc.Direction2, Integer(), TinyLife.World.Wallpaper, Single, Single, Microsoft.Xna.Framework.Color?) name.vb: Draw(GameTime, SpriteBatch, Map, Point, Integer, Vector2, Direction2, Direction2, Integer(), Wallpaper, Single, Single, Color?) - uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) commentId: M:TinyLife.World.StairsType.Register(TinyLife.World.StairsType) id: Register(TinyLife.World.StairsType) parent: TinyLife.World.StairsType langs: - csharp - vb name: Register(StairsType) nameWithType: StairsType.Register(StairsType) fullName: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) type: Method source: remote: path: TinyLife/World/Stairs.cs branch: 0.37.5-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Stairs.cs startLine: 306 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters the given stairs type into the registry.\n" example: [] syntax: content: public static StairsType Register(StairsType type) parameters: - id: type type: TinyLife.World.StairsType description: The stairs type to register. return: type: TinyLife.World.StairsType description: The registered stairs type, for chaining. content.vb: Public Shared Function Register(type As StairsType) As StairsType overload: TinyLife.World.StairsType.Register* references: - uid: TinyLife.World.Stairs commentId: T:TinyLife.World.Stairs parent: TinyLife.World name: Stairs nameWithType: Stairs fullName: TinyLife.World.Stairs - uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) commentId: M:TinyLife.World.StairsType.Register(TinyLife.World.StairsType) name: Register(StairsType) nameWithType: StairsType.Register(StairsType) fullName: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) spec.csharp: - uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) name: Register - name: ( - uid: TinyLife.World.StairsType name: StairsType - name: ) spec.vb: - uid: TinyLife.World.StairsType.Register(TinyLife.World.StairsType) name: Register - name: ( - uid: TinyLife.World.StairsType name: StairsType - name: ) - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - 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