### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
id: MapObject
parent: TinyLife.Objects
children:
- TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.MapObject.OnRemoved
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.ParentInfo
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.Validate
- TinyLife.Objects.MapObject.Visibility
langs:
- csharp
- vb
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
type: Class
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MapObject
path: ../TinyLife/Objects/MapObject.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn instance of this class represents an object that can be, or is, part of a .\n"
example: []
syntax:
content: >-
[DataContract]
public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
derivedClasses:
- TinyLife.Objects.Furniture
- TinyLife.Objects.Person
- TinyLife.Objects.Vehicle
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
id: PersonRotationOrder
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
type: Field
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PersonRotationOrder
path: ../TinyLife/Objects/MapObject.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe order of that the texture atlas for has for its textures, from left to right\n"
example: []
syntax:
content: public static readonly Direction2[] PersonRotationOrder
return:
type: MLEM.Misc.Direction2[]
content.vb: Public Shared ReadOnly PersonRotationOrder As Direction2()
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
id: OnCreated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCreated
path: ../TinyLife/Objects/MapObject.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when a map object is created.\nThis event is invoked in the constructor.\n"
example: []
syntax:
content: public static event Action OnCreated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnCreated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
id: OnValidated
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnValidated
path: ../TinyLife/Objects/MapObject.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when a map object is validated.\nThis event si invoked in , which is usually called after subclass validation.\n"
example: []
syntax:
content: public static event Action OnValidated
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnValidated As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
id: OnEventsAttachable
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEventsAttachable
path: ../TinyLife/Objects/MapObject.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when non-static events for an object are ready to be attached to.\nThis event is invoked in the constructor, and in the method.\n"
example: []
syntax:
content: public static event Action OnEventsAttachable
return:
type: System.Action{TinyLife.Objects.MapObject}
content.vb: Public Shared Event OnEventsAttachable As Action(Of MapObject)
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
id: OnDraw
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this object is drawn, right after is called.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event DrawDelegate OnDraw
return:
type: TinyLife.World.DrawDelegate
content.vb: Public Event OnDraw As DrawDelegate
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
id: OnUpdate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this object is updated, right after is called.\nNote that, if this object does not extend , this event is not invoked.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event UpdateDelegate OnUpdate
return:
type: TinyLife.World.UpdateDelegate
content.vb: Public Event OnUpdate As UpdateDelegate
- uid: TinyLife.Objects.MapObject.OnGetHoverInfo
commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
id: OnGetHoverInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnGetHoverInfo
nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
type: Event
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 68
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this object's method is called.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnGetHoverInfo
return:
type: System.Action{MLEM.Ui.Elements.Tooltip}
content.vb: Public Event OnGetHoverInfo As Action(Of Tooltip)
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
id: Position
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/MapObject.cs
startLine: 73
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position on the of this object.\n"
example: []
syntax:
content: >-
[DataMember]
public Vector2 Position { get; set; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: >-
Public Property Position As Vector2
overload: TinyLife.Objects.MapObject.Position*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.ParentInfo
commentId: P:TinyLife.Objects.MapObject.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ParentInfo
nameWithType: MapObject.ParentInfo
fullName: TinyLife.Objects.MapObject.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a for this object in its current context.\nBy default, this method returns default, and returns a based on its current attachments.\n"
example: []
syntax:
content: public virtual ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overridable ReadOnly Property ParentInfo As ParentInfo
overload: TinyLife.Objects.MapObject.ParentInfo*
- uid: TinyLife.Objects.MapObject.Visibility
commentId: P:TinyLife.Objects.MapObject.Visibility
id: Visibility
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Visibility
nameWithType: MapObject.Visibility
fullName: TinyLife.Objects.MapObject.Visibility
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/MapObject.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the visibility settings of this object.\nBy default, is returned.\nFor , its is returned instead.\n"
example: []
syntax:
content: public virtual Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overridable ReadOnly Property Visibility As Visibility
overload: TinyLife.Objects.MapObject.Visibility*
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
id: Id
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/Objects/MapObject.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe of this object instance\n"
example: []
syntax:
content: >-
[DataMember]
public Guid Id { get; protected set; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property Id As Guid
overload: TinyLife.Objects.MapObject.Id*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
id: Map
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Objects/MapObject.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe map that this object is currently on.\nIf this is null, the object is not currently on a map.\n"
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public Property Map As Map
overload: TinyLife.Objects.MapObject.Map*
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
id: CurrentLot
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentLot
path: ../TinyLife/Objects/MapObject.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that returns the that this object is currently on, or null if there is none.\n"
example: []
syntax:
content: public Lot CurrentLot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property CurrentLot As Lot
overload: TinyLife.Objects.MapObject.CurrentLot*
- uid: TinyLife.Objects.MapObject.CurrentRoom
commentId: P:TinyLife.Objects.MapObject.CurrentRoom
id: CurrentRoom
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentRoom
path: ../TinyLife/Objects/MapObject.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that returns the that this object is currently in, or null if there is none.\n"
example: []
syntax:
content: public Room CurrentRoom { get; }
parameters: []
return:
type: TinyLife.World.Room
content.vb: Public ReadOnly Property CurrentRoom As Room
overload: TinyLife.Objects.MapObject.CurrentRoom*
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
id: IsInWorld
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsInWorld
path: ../TinyLife/Objects/MapObject.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that returns true if this object is currently present on a \n"
example: []
syntax:
content: public bool IsInWorld { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsInWorld As Boolean
overload: TinyLife.Objects.MapObject.IsInWorld*
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
id: HoldingPerson
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
type: Property
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HoldingPerson
path: ../TinyLife/Objects/MapObject.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe person that is currently holding this object.\nIf no person is currently holding this object, this property returns null.\n"
example: []
syntax:
content: public Person HoldingPerson { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property HoldingPerson As Person
overload: TinyLife.Objects.MapObject.HoldingPerson*
- uid: TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: MapObject(Guid, Map, Vector2)
nameWithType: MapObject.MapObject(Guid, Map, Vector2)
fullName: TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/MapObject.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new map object with the given settings\n"
example: []
syntax:
content: public MapObject(Guid id, Map map, Vector2 position)
parameters:
- id: id
type: System.Guid
description: The object's id
- id: map
type: TinyLife.World.Map
description: The map the object should be on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object should have
content.vb: Public Sub New(id As Guid, map As Map, position As Vector2)
overload: TinyLife.Objects.MapObject.#ctor*
nameWithType.vb: MapObject.New(Guid, Map, Vector2)
fullName.vb: TinyLife.Objects.MapObject.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: New(Guid, Map, Vector2)
- uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List- )
nameWithType: MapObject.Draw(GameTime, object, Vector2, Color?, List)
fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/MapObject.cs
startLine: 182
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current , at the current .\nTo draw a map object while invoking all the required events, use .\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.Draw*
nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: MapObject.Intersects(RectangleF)
fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/MapObject.cs
startLine: 190
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n"
example: []
syntax:
content: public virtual bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overridable Function Intersects(rectangle As RectangleF) As Boolean
overload: TinyLife.Objects.MapObject.Intersects*
- uid: TinyLife.Objects.MapObject.Validate
commentId: M:TinyLife.Objects.MapObject.Validate
id: Validate
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: Validate()
nameWithType: MapObject.Validate()
fullName: TinyLife.Objects.MapObject.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/MapObject.cs
startLine: 200
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public virtual bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overridable Function Validate() As Boolean
overload: TinyLife.Objects.MapObject.Validate*
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: MapObject.GetCategories(Person)
fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/MapObject.cs
startLine: 211
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of flags that this object has, based on the given .\n"
example: []
syntax:
content: public virtual ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overridable Function GetCategories(person As Person) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetCategories*
- uid: TinyLife.Objects.MapObject.OnAdded
commentId: M:TinyLife.Objects.MapObject.OnAdded
id: OnAdded
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnAdded()
nameWithType: MapObject.OnAdded()
fullName: TinyLife.Objects.MapObject.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/MapObject.cs
startLine: 219
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is added to a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public virtual void OnAdded()
content.vb: Public Overridable Sub OnAdded()
overload: TinyLife.Objects.MapObject.OnAdded*
- uid: TinyLife.Objects.MapObject.OnRemoved
commentId: M:TinyLife.Objects.MapObject.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: MapObject.OnRemoved()
fullName: TinyLife.Objects.MapObject.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/MapObject.cs
startLine: 225
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public virtual void OnRemoved()
content.vb: Public Overridable Sub OnRemoved()
overload: TinyLife.Objects.MapObject.OnRemoved*
- uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: MapObject.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 232
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAllows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.\nBy default, this method raises for , and adds additional information for and .\n"
example: []
syntax:
content: public virtual void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overridable Sub GetHoverInfo(tooltip As Tooltip)
overload: TinyLife.Objects.MapObject.GetHoverInfo*
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: MapObject.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAiPriority
path: ../TinyLife/Objects/MapObject.cs
startLine: 245
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns an integer that represents a priority for the 's interaction with this object.\nA higher priority means that this object will be picked over other objects (with lower priority).\nThe default return value is 0, meaning that no special priority is assigned to this object.\nFor any with the or category that is the person's , 10 is returned.\n"
example: []
syntax:
content: public virtual int GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Int32
description: This object's priority
content.vb: Public Overridable Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer
overload: TinyLife.Objects.MapObject.GetAiPriority*
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/MapObject.cs
startLine: 258
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given action
can be executed at this map object.\nBy default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .\n"
example: []
syntax:
content: public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overload: TinyLife.Objects.MapObject.CanExecuteAction*
nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionCompleted
path: ../TinyLife/Objects/MapObject.cs
startLine: 270
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ).\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets .\n"
example: []
syntax:
content: public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.OnActionCompleted*
nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
- uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 282
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n"
example: []
syntax:
content: public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overload: TinyLife.Objects.MapObject.ActionUpdate*
nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
- uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/MapObject.cs
startLine: 290
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an .\n"
example: []
syntax:
content: public virtual ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an
content.vb: Public Overridable Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 300
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
example: []
syntax:
content: public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overload: TinyLife.Objects.MapObject.OnCameraRotationChanged*
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
id: SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetMapAndValidate
path: ../TinyLife/Objects/MapObject.cs
startLine: 307
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is the same as , but it also sets the .\n"
example: []
syntax:
content: public bool SetMapAndValidate(Map map)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to set
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function SetMapAndValidate(map As Map) As Boolean
overload: TinyLife.Objects.MapObject.SetMapAndValidate*
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: HasCategory(Person, ObjectCategory)
nameWithType: MapObject.HasCategory(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 318
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA shorthand that checks whether overlaps with the given category
flags\n"
example: []
syntax:
content: public bool HasCategory(Person person, ObjectCategory category)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
- id: category
type: TinyLife.Objects.ObjectCategory
description: A set of categories, one of which this object needs to match
return:
type: System.Boolean
description: Whether this object contains at least one of the given categories
content.vb: Public Function HasCategory(person As Person, category As ObjectCategory) As Boolean
overload: TinyLife.Objects.MapObject.HasCategory*
- uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 334
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the efficiency modifier that this object multiplies the person's productivity with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the person's efficiency will not be influenced.\n"
example: []
syntax:
content: public virtual float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
description: The level modifier for the skill
return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overridable Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overload: TinyLife.Objects.MapObject.GetEfficiencyModifier*
nameWithType.vb: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
- uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestoreNeedModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 349
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the modifier that this object multiplies the person's restored need with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the need restoration modifier will not be influenced.\n"
example: []
syntax:
content: public virtual float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overridable Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overload: TinyLife.Objects.MapObject.GetRestoreNeedModifier*
nameWithType.vb: MapObject.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
- uid: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: MapObject.IsFreeSpot(Point)
fullName: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFreeSpot
path: ../TinyLife/Objects/MapObject.cs
startLine: 360
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether a should be allowed to occupy or pass the given position
, which is contained in this object's intersection area ().\nBy default, objects return whether they have the category, and all other objects return true.\nNote that, if this object moves, should be invoked for its previous and resulting .\n"
example: []
syntax:
content: public virtual bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
description: Whether a can occupy the given position
.
content.vb: Public Overridable Function IsFreeSpot(position As Point) As Boolean
overload: TinyLife.Objects.MapObject.IsFreeSpot*
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
id: GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetPathCostModifier(Point)
nameWithType: MapObject.GetPathCostModifier(Point)
fullName: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPathCostModifier
path: ../TinyLife/Objects/MapObject.cs
startLine: 372
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a modifier that indicates the "cost" for pathfinding over this object.\nIf this object is a object, it has to have the category for the returned value to have an effect.\nNote that, if this object moves, should be invoked for its previous and resulting .\nBy default, this method returns 0, meaning no additional pathfinding cost is added.\n"
example: []
syntax:
content: public virtual float GetPathCostModifier(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Single
description: This object's path cost modifier for the given position
content.vb: Public Overridable Function GetPathCostModifier(position As Point) As Single
overload: TinyLife.Objects.MapObject.GetPathCostModifier*
- uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
id: ResetToStatic(System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: ResetToStatic(bool)
nameWithType: MapObject.ResetToStatic(bool)
fullName: TinyLife.Objects.MapObject.ResetToStatic(bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/MapObject.cs
startLine: 381
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nResets this map object to a static state when the that is on is exported.\n"
example: []
syntax:
content: public virtual bool ResetToStatic(bool thorough)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overridable Function ResetToStatic(thorough As Boolean) As Boolean
overload: TinyLife.Objects.MapObject.ResetToStatic*
nameWithType.vb: MapObject.ResetToStatic(Boolean)
fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean)
name.vb: ResetToStatic(Boolean)
- uid: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: OnPositionChanged(Vector2)
nameWithType: MapObject.OnPositionChanged(Vector2)
fullName: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPositionChanged
path: ../TinyLife/Objects/MapObject.cs
startLine: 391
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA method that is automatically called when this object's changes.\nBy default, this method is overriden in to call .\nNote that this method is also called if this object is not in the world ().\n"
example: []
syntax:
content: protected virtual void OnPositionChanged(Vector2 lastPosition)
parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
description: This object's previous position.
content.vb: Protected Overridable Sub OnPositionChanged(lastPosition As Vector2)
overload: TinyLife.Objects.MapObject.OnPositionChanged*
- uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoDraw(GameTime, object, Color?, bool, List- )
nameWithType: MapObject.DoDraw(GameTime, object, Color?, bool, List)
fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoDraw
path: ../TinyLife/Objects/MapObject.cs
startLine: 401
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this map object, additionally invoking all required events and checking the .\n"
example: []
syntax:
content: public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: color
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: ignoreVisibility
type: System.Boolean
description: Whether this object's should be ignored.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.MapObject.DoDraw*
nameWithType.vb: MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: DoDraw(GameTime, Object, Color?, Boolean, List(Of Item))
- uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DoUpdate(GameTime, TimeSpan, float)
nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DoUpdate
path: ../TinyLife/Objects/MapObject.cs
startLine: 418
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nUpdates this map object if it is an , additionally invoking all required events.\n\n"
example: []
syntax:
content: public void DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.MapObject.DoUpdate*
nameWithType.vb: MapObject.DoUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: DoUpdate(GameTime, TimeSpan, Single)
- uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
id: DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: DrawColumns(Map, Vector2, object, Vector2, TextureRegion, Color, float, Point, List- , bool, ParentInfo, float, SpriteEffects, bool, bool, bool)
nameWithType: MapObject.DrawColumns(Map, Vector2, object, Vector2, TextureRegion, Color, float, Point, List, bool, ParentInfo, float, SpriteEffects, bool, bool, bool)
fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Point, System.Collections.Generic.List, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawColumns
path: ../TinyLife/Objects/MapObject.cs
startLine: 447
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws the given texture region in columns, which allows for depth calculation in isometric view to be possible.\nBigger objects, including all furniture, are drawn in this matter.\nWhen drawing a furniture item, should be used instead, which automatically supplies various values based on .\n"
example: []
syntax:
content: public static void DrawColumns(Map map, Vector2 position, object batch, Vector2 drawPos, TextureRegion texture, Color color, float scale, Point size, List items, bool pivot = true, ParentInfo parent = default, float depthOffset = 0, SpriteEffects effects = SpriteEffects.None, bool groundItem = false, bool ceilingHanging = false, bool editDrawPos = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the object is on
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that the object is on, in world space
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position to draw at, in draw space
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture region to draw
- id: color
type: Microsoft.Xna.Framework.Color
description: The color to draw with
- id: scale
type: System.Single
description: The scale to draw at
- id: size
type: Microsoft.Xna.Framework.Point
description: The size, in tiles, that this object has
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
- id: pivot
type: System.Boolean
description: The texture's pivot point, in texture-space pixels
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object's parent object
- id: depthOffset
type: System.Single
description: A value that is added to the calculated object's depth
- id: effects
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
description: The sprite effects to use when rendering
- id: groundItem
type: System.Boolean
description: Whether or not this item is considered a ground item (that doesn't have any collisions)
- id: ceilingHanging
type: System.Boolean
description: Whether this object is hanging on the ceiling. If it is, its drawPos
is offset by the height of walls
- id: editDrawPos
type: System.Boolean
description: Whether this object's drawPos
should be changed based on this object's circumstances, especially based on its parent
content.vb: Public Shared Sub DrawColumns(map As Map, position As Vector2, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Single, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0, effects As SpriteEffects = SpriteEffects.None, groundItem As Boolean = False, ceilingHanging As Boolean = False, editDrawPos As Boolean = True)
overload: TinyLife.Objects.MapObject.DrawColumns*
nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean, Boolean, Boolean)
name.vb: DrawColumns(Map, Vector2, Object, Vector2, TextureRegion, Color, Single, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean, Boolean, Boolean)
- uid: TinyLife.Objects.MapObject.GetModCategory(System.String)
commentId: M:TinyLife.Objects.MapObject.GetModCategory(System.String)
id: GetModCategory(System.String)
parent: TinyLife.Objects.MapObject
langs:
- csharp
- vb
name: GetModCategory(string)
nameWithType: MapObject.GetModCategory(string)
fullName: TinyLife.Objects.MapObject.GetModCategory(string)
type: Method
source:
remote:
path: TinyLife/Objects/MapObject.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetModCategory
path: ../TinyLife/Objects/MapObject.cs
startLine: 512
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds and returns a custom with the given name.\nThe returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself.\n"
example: []
syntax:
content: public static ObjectCategory GetModCategory(string name)
parameters:
- id: name
type: System.String
description: The name that the category should have
return:
type: TinyLife.Objects.ObjectCategory
description: A new object category
content.vb: Public Shared Function GetModCategory(name As String) As ObjectCategory
overload: TinyLife.Objects.MapObject.GetModCategory*
nameWithType.vb: MapObject.GetModCategory(String)
fullName.vb: TinyLife.Objects.MapObject.GetModCategory(String)
name.vb: GetModCategory(String)
references:
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, object)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, object)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, object)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(String, Object)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(String, Object)
name.vb: SetData(String, Object)
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
name: SetData
isExternal: true
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
name: SetData
isExternal: true
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0)
href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, T)
nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T)
name.vb: SetData(Of T)(String, T)
spec.csharp:
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name: SetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
- name: " "
- name: T
- name: )
spec.vb:
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name: SetData
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: ','
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- name: T
- name: )
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: GetData(string)
nameWithType: JsonTypeSafeGenericDataHolder.GetData(string)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(string)
nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
name: GetData
isExternal: true
- name: <
- name: T
- name: '>'
- name: (
- uid: System.String
name: string
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
name: GetData
isExternal: true
- name: (
- name: Of
- name: " "
- name: T
- name: )
- name: (
- uid: System.String
name: String
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
- name: )
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
isExternal: true
name: GetDataKeys()
nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys()
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys()
spec.csharp:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
name: GetDataKeys
isExternal: true
- name: (
- name: )
spec.vb:
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
name: GetDataKeys
isExternal: true
- name: (
- name: )
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
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commentId: T:System.String
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: string
nameWithType: string
fullName: string
nameWithType.vb: String
fullName.vb: String
name.vb: String