### YamlMime:ManagedReference
items:
- uid: TinyLife.World.GrassyAutoTile
commentId: T:TinyLife.World.GrassyAutoTile
id: GrassyAutoTile
parent: TinyLife.World
children:
- TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
- TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
- TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
- TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
langs:
- csharp
- vb
name: GrassyAutoTile
nameWithType: GrassyAutoTile
fullName: TinyLife.World.GrassyAutoTile
type: Class
source:
remote:
path: TinyLife/World/GrassyAutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GrassyAutoTile
path: ../TinyLife/World/GrassyAutoTile.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA grassy auto-tile is a that automatically displays a transition from itself to neighboring grass tiles.\nThis class is used by dirt, paths and grass tiles to create a smooth transition between tiles.\n"
example: []
syntax:
content: 'public class GrassyAutoTile : Tile, IPricedObject'
content.vb: Public Class GrassyAutoTile Inherits Tile Implements IPricedObject
inheritance:
- System.Object
- TinyLife.World.Tile
derivedClasses:
- TinyLife.World.WaterTile
implements:
- TinyLife.World.IPricedObject
inheritedMembers:
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
- TinyLife.World.Tile.Height
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.DefaultColors
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.GrassyAutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
commentId: M:TinyLife.World.GrassyAutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])'
parent: TinyLife.World.GrassyAutoTile
langs:
- csharp
- vb
name: GrassyAutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Category, TextureRegion, int[])
nameWithType: GrassyAutoTile.GrassyAutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[])
fullName: TinyLife.World.GrassyAutoTile.GrassyAutoTile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[])
type: Constructor
source:
remote:
path: TinyLife/World/GrassyAutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/GrassyAutoTile.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use .\n"
example: []
syntax:
content: protected GrassyAutoTile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: defaultColors
type: System.Int32[]
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer())
overload: TinyLife.World.GrassyAutoTile.#ctor*
nameWithType.vb: GrassyAutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer())
fullName.vb: TinyLife.World.GrassyAutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer())
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer())
- uid: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId: M:TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
parent: TinyLife.World.GrassyAutoTile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection- , bool)
nameWithType: GrassyAutoTile.Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection, bool)
fullName: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool)
type: Method
source:
remote:
path: TinyLife/World/GrassyAutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/GrassyAutoTile.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile at the given position in the world using a or \n"
example: []
syntax:
content: public override bool Draw(GameTime time, object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, bool hasStaticContext)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: depth
type: System.Single
description: The depth to use for drawing.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a .
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the
batch
is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
overload: TinyLife.World.GrassyAutoTile.Draw*
nameWithType.vb: GrassyAutoTile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb: TinyLife.World.GrassyAutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid: TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.GrassyAutoTile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point)
nameWithType: GrassyAutoTile.OnNeighborChanged(Map, Point, Point)
fullName: TinyLife.World.GrassyAutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/GrassyAutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/GrassyAutoTile.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA method that is called when a neighboring on the changes.\nThis method does nothing by default, but is overriden by to notify neighboring tiles of changes.\n"
example: []
syntax:
content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point)
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
overload: TinyLife.World.GrassyAutoTile.OnNeighborChanged*
- uid: TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
commentId: M:TinyLife.World.GrassyAutoTile.DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
id: DrawGrassBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},MLEM.Graphics.AutoTiling.ConnectsTo)
parent: TinyLife.World.GrassyAutoTile
langs:
- csharp
- vb
name: DrawGrassBorder(object, Map, Point, Vector2, float, float, ICollection- , ConnectsTo)
nameWithType: GrassyAutoTile.DrawGrassBorder(object, Map, Point, Vector2, float, float, ICollection, AutoTiling.ConnectsTo)
fullName: TinyLife.World.GrassyAutoTile.DrawGrassBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, MLEM.Graphics.AutoTiling.ConnectsTo)
type: Method
source:
remote:
path: TinyLife/World/GrassyAutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawGrassBorder
path: ../TinyLife/World/GrassyAutoTile.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this grassy auto tile's grass border.\n"
example: []
syntax:
content: protected void DrawGrassBorder(object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, AutoTiling.ConnectsTo connectsTo = null)
parameters:
- id: batch
type: System.Object
- id: map
type: TinyLife.World.Map
- id: pos
type: Microsoft.Xna.Framework.Point
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
- id: depth
type: System.Single
- id: scale
type: System.Single
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
- id: connectsTo
type: MLEM.Graphics.AutoTiling.ConnectsTo
content.vb: Protected Sub DrawGrassBorder(batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), connectsTo As AutoTiling.ConnectsTo = Nothing)
overload: TinyLife.World.GrassyAutoTile.DrawGrassBorder*
nameWithType.vb: GrassyAutoTile.DrawGrassBorder(Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), AutoTiling.ConnectsTo)
fullName.vb: TinyLife.World.GrassyAutoTile.DrawGrassBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), MLEM.Graphics.AutoTiling.ConnectsTo)
name.vb: DrawGrassBorder(Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), ConnectsTo)
references:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
parent: TinyLife.World
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
parent: TinyLife.World.Tile
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
- uid: TinyLife.World.Tile.Width
commentId: P:TinyLife.World.Tile.Width
parent: TinyLife.World.Tile
name: Width
nameWithType: Tile.Width
fullName: TinyLife.World.Tile.Width
- uid: TinyLife.World.Tile.Height
commentId: P:TinyLife.World.Tile.Height
parent: TinyLife.World.Tile
name: Height
nameWithType: Tile.Height
fullName: TinyLife.World.Tile.Height
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
parent: TinyLife.World.Tile
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
parent: TinyLife.World.Tile
name: BaseName
nameWithType: Tile.BaseName
fullName: TinyLife.World.Tile.BaseName
- uid: TinyLife.World.Tile.Name
commentId: F:TinyLife.World.Tile.Name
parent: TinyLife.World.Tile
name: Name
nameWithType: Tile.Name
fullName: TinyLife.World.Tile.Name
- uid: TinyLife.World.Tile.Price
commentId: F:TinyLife.World.Tile.Price
parent: TinyLife.World.Tile
name: Price
nameWithType: Tile.Price
fullName: TinyLife.World.Tile.Price
- uid: TinyLife.World.Tile.ColorSchemes
commentId: F:TinyLife.World.Tile.ColorSchemes
parent: TinyLife.World.Tile
name: ColorSchemes
nameWithType: Tile.ColorSchemes
fullName: TinyLife.World.Tile.ColorSchemes
- uid: TinyLife.World.Tile.Colors
commentId: F:TinyLife.World.Tile.Colors
parent: TinyLife.World.Tile
name: Colors
nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
parent: TinyLife.World.Tile
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
parent: TinyLife.World.Tile
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
- uid: TinyLife.World.Tile.Categories
commentId: F:TinyLife.World.Tile.Categories
parent: TinyLife.World.Tile
name: Categories
nameWithType: Tile.Categories
fullName: TinyLife.World.Tile.Categories
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
parent: TinyLife.World.Tile
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
- uid: TinyLife.World.Tile.DefaultColors
commentId: F:TinyLife.World.Tile.DefaultColors
parent: TinyLife.World.Tile
name: DefaultColors
nameWithType: Tile.DefaultColors
fullName: TinyLife.World.Tile.DefaultColors
- uid: TinyLife.World.Tile.Textures
commentId: F:TinyLife.World.Tile.Textures
parent: TinyLife.World.Tile
name: Textures
nameWithType: Tile.Textures
fullName: TinyLife.World.Tile.Textures
- uid: TinyLife.World.Tile.Regions
commentId: F:TinyLife.World.Tile.Regions
parent: TinyLife.World.Tile
name: Regions
nameWithType: Tile.Regions
fullName: TinyLife.World.Tile.Regions
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
parent: TinyLife.World.Tile
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
name: DrawUi(Element, GameTime, SpriteBatch, float)
nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float)
nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
name.vb: DrawUi(Element, GameTime, SpriteBatch, Single)
spec.csharp:
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
name: DrawUi
- name: (
- uid: MLEM.Ui.Elements.Element
name: Element
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
name: SpriteBatch
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
name: DrawUi
- name: (
- uid: MLEM.Ui.Elements.Element
name: Element
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
name: SpriteBatch
isExternal: true
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
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