### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
id: Tile
parent: TinyLife.World
children:
- TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.DefaultColors
- TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
- TinyLife.World.Tile.Height
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.Width
langs:
- csharp
- vb
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
type: Class
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tile
path: ../TinyLife/World/Tile.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA tile is an object on a that represents the covering of the ground (or the ground itself).\nTo register a tile, use .\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(Tile.Converter))]
public class Tile : IPricedObject
content.vb: >-
Public Class Tile Implements IPricedObject
inheritance:
- System.Object
derivedClasses:
- TinyLife.World.GrassyAutoTile
implements:
- TinyLife.World.IPricedObject
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.Tile.Tiles
commentId: F:TinyLife.World.Tile.Tiles
id: Tiles
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tiles
nameWithType: Tile.Tiles
fullName: TinyLife.World.Tile.Tiles
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tiles
path: ../TinyLife/World/Tile.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA registry of all tiles that exist in the game and its mods\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary Tiles
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Tile[]}
content.vb: Public Shared ReadOnly Tiles As ReadOnlyDictionary(Of String, Tile())
- uid: TinyLife.World.Tile.Width
commentId: P:TinyLife.World.Tile.Width
id: Width
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Width
nameWithType: Tile.Width
fullName: TinyLife.World.Tile.Width
type: Property
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Width
path: ../TinyLife/World/Tile.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe width of each tile, in pixels\n"
example: []
syntax:
content: public static int Width { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property Width As Integer
overload: TinyLife.World.Tile.Width*
- uid: TinyLife.World.Tile.Height
commentId: P:TinyLife.World.Tile.Height
id: Height
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Height
nameWithType: Tile.Height
fullName: TinyLife.World.Tile.Height
type: Property
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Height
path: ../TinyLife/World/Tile.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe height of each tile, in pixels\n"
example: []
syntax:
content: public static int Height { get; }
parameters: []
return:
type: System.Int32
content.vb: Public Shared ReadOnly Property Height As Integer
overload: TinyLife.World.Tile.Height*
- uid: TinyLife.World.Tile.ReferencePrice
commentId: F:TinyLife.World.Tile.ReferencePrice
id: ReferencePrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ReferencePrice
nameWithType: Tile.ReferencePrice
fullName: TinyLife.World.Tile.ReferencePrice
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ReferencePrice
path: ../TinyLife/World/Tile.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe reference price for tiles.\nSince Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.\nThis value is set to 5.\n"
example: []
syntax:
content: public const int ReferencePrice = 5
return:
type: System.Int32
content.vb: Public Const ReferencePrice As Integer = 5
- uid: TinyLife.World.Tile.BaseName
commentId: F:TinyLife.World.Tile.BaseName
id: BaseName
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: BaseName
nameWithType: Tile.BaseName
fullName: TinyLife.World.Tile.BaseName
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BaseName
path: ../TinyLife/World/Tile.cs
startLine: 79
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name.\n"
example: []
syntax:
content: public readonly string BaseName
return:
type: System.String
content.vb: Public ReadOnly BaseName As String
- uid: TinyLife.World.Tile.Name
commentId: F:TinyLife.World.Tile.Name
id: Name
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Name
nameWithType: Tile.Name
fullName: TinyLife.World.Tile.Name
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/Tile.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this specific tile. This is comprised of the with the 's index attached to it.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.World.Tile.Price
commentId: F:TinyLife.World.Tile.Price
id: Price
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Price
nameWithType: Tile.Price
fullName: TinyLife.World.Tile.Price
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/World/Tile.cs
startLine: 87
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe price of this tile\n"
example: []
syntax:
content: public readonly int Price
return:
type: System.Int32
content.vb: Public ReadOnly Price As Integer
- uid: TinyLife.World.Tile.ColorSchemes
commentId: F:TinyLife.World.Tile.ColorSchemes
id: ColorSchemes
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: Tile.ColorSchemes
fullName: TinyLife.World.Tile.ColorSchemes
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSchemes
path: ../TinyLife/World/Tile.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe color scheme that this tile can have\n"
example: []
syntax:
content: public readonly ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ReadOnly ColorSchemes As ColorScheme()
- uid: TinyLife.World.Tile.Colors
commentId: F:TinyLife.World.Tile.Colors
id: Colors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Colors
nameWithType: Tile.Colors
fullName: TinyLife.World.Tile.Colors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/World/Tile.cs
startLine: 95
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe indices of the colors in each entry that this tile has\n"
example: []
syntax:
content: public readonly int[] Colors
return:
type: System.Int32[]
content.vb: Public ReadOnly Colors As Integer()
- uid: TinyLife.World.Tile.CanBuy
commentId: F:TinyLife.World.Tile.CanBuy
id: CanBuy
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: CanBuy
nameWithType: Tile.CanBuy
fullName: TinyLife.World.Tile.CanBuy
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBuy
path: ../TinyLife/World/Tile.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled\n"
example: []
syntax:
content: public readonly bool CanBuy
return:
type: System.Boolean
content.vb: Public ReadOnly CanBuy As Boolean
- uid: TinyLife.World.Tile.PathCostModifier
commentId: F:TinyLife.World.Tile.PathCostModifier
id: PathCostModifier
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: PathCostModifier
nameWithType: Tile.PathCostModifier
fullName: TinyLife.World.Tile.PathCostModifier
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PathCostModifier
path: ../TinyLife/World/Tile.cs
startLine: 104
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA field that indicates the "cost" for pathfinding of this tile.\nThe default modifier is 1, and it should not be set to a value lower than that.\n"
example: []
syntax:
content: public readonly float PathCostModifier
return:
type: System.Single
content.vb: Public ReadOnly PathCostModifier As Single
- uid: TinyLife.World.Tile.Categories
commentId: F:TinyLife.World.Tile.Categories
id: Categories
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Categories
nameWithType: Tile.Categories
fullName: TinyLife.World.Tile.Categories
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/World/Tile.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe flags that this tile has.\n"
example: []
syntax:
content: public readonly Tile.Category Categories
return:
type: TinyLife.World.Tile.Category
content.vb: Public ReadOnly Categories As Tile.Category
- uid: TinyLife.World.Tile.Icon
commentId: F:TinyLife.World.Tile.Icon
id: Icon
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Icon
nameWithType: Tile.Icon
fullName: TinyLife.World.Tile.Icon
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/World/Tile.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.World.Tile.DefaultColors
commentId: F:TinyLife.World.Tile.DefaultColors
id: DefaultColors
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DefaultColors
nameWithType: Tile.DefaultColors
fullName: TinyLife.World.Tile.DefaultColors
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DefaultColors
path: ../TinyLife/World/Tile.cs
startLine: 117
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe colors that this tile should have by default.\n"
example: []
syntax:
content: public readonly int[] DefaultColors
return:
type: System.Int32[]
content.vb: Public ReadOnly DefaultColors As Integer()
- uid: TinyLife.World.Tile.Textures
commentId: F:TinyLife.World.Tile.Textures
id: Textures
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Textures
nameWithType: Tile.Textures
fullName: TinyLife.World.Tile.Textures
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Textures
path: ../TinyLife/World/Tile.cs
startLine: 121
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe texture atlas used for this tile.\n"
example: []
syntax:
content: public readonly Dictionary Textures
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
- uid: TinyLife.World.Tile.Regions
commentId: F:TinyLife.World.Tile.Regions
id: Regions
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Regions
nameWithType: Tile.Regions
fullName: TinyLife.World.Tile.Regions
type: Field
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Regions
path: ../TinyLife/World/Tile.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe texture regions this tile uses, which refer to entries in .\n"
example: []
syntax:
content: public readonly Dictionary Regions
return:
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
content.vb: Public ReadOnly Regions As Dictionary(Of Direction2, Point())
- uid: TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
commentId: M:TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])'
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Tile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Category, TextureRegion, int[])
nameWithType: Tile.Tile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[])
fullName: TinyLife.World.Tile.Tile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[])
type: Constructor
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/Tile.cs
startLine: 131
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use .\n"
example: []
syntax:
content: protected Tile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: defaultColors
type: System.Int32[]
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer())
overload: TinyLife.World.Tile.#ctor*
nameWithType.vb: Tile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer())
fullName.vb: TinyLife.World.Tile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer())
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer())
- uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection- , bool)
nameWithType: Tile.Draw(GameTime, object, Map, Point, Vector2, float, float, ICollection, bool)
fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/Tile.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile at the given position in the world using a or \n"
example: []
syntax:
content: public virtual bool Draw(GameTime time, object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, bool hasStaticContext)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: depth
type: System.Single
description: The depth to use for drawing.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a .
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the
batch
is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overridable Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
overload: TinyLife.World.Tile.Draw*
nameWithType.vb: Tile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: DrawUi(Element, GameTime, SpriteBatch, float)
nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float)
fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/World/Tile.cs
startLine: 185
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nDraws this tile on the given ui element, in ui space\n"
example: []
syntax:
content: public virtual void DrawUi(Element e, GameTime time, SpriteBatch batch, float drawScale = 0.4)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to draw on
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawScale
type: System.Single
description: The scale to draw the tile with. Defaults to 0.4.
content.vb: Public Overridable Sub DrawUi(e As Element, time As GameTime, batch As SpriteBatch, drawScale As Single = 0.4)
overload: TinyLife.World.Tile.DrawUi*
nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single)
fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single)
name.vb: DrawUi(Element, GameTime, SpriteBatch, Single)
- uid: TinyLife.World.Tile.GetPrice
commentId: M:TinyLife.World.Tile.GetPrice
id: GetPrice
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Tile.GetPrice()
fullName: TinyLife.World.Tile.GetPrice()
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/World/Tile.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.World.Tile.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
- uid: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point)
nameWithType: Tile.OnNeighborChanged(Map, Point, Point)
fullName: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/Tile.cs
startLine: 203
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA method that is called when a neighboring on the changes.\nThis method does nothing by default, but is overriden by to notify neighboring tiles of changes.\n"
example: []
syntax:
content: public virtual void OnNeighborChanged(Map map, Point pos, Point neighbor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
content.vb: Public Overridable Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point)
overload: TinyLife.World.Tile.OnNeighborChanged*
- uid: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
id: GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetVariationTexture(Direction2, Point)
nameWithType: Tile.GetVariationTexture(Direction2, Point)
fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVariationTexture
path: ../TinyLife/World/Tile.cs
startLine: 212
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns a random texture that should be displayed at the given position, based on the variations that this tile has.\nIf a tile only has one variation texture, this method always returns that texture.\n"
example: []
syntax:
content: protected Point GetVariationTexture(Direction2 direction, Point pos)
parameters:
- id: direction
type: MLEM.Misc.Direction2
description: The camera rotation.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is at.
return:
type: Microsoft.Xna.Framework.Point
description: The texture to display at the location.
content.vb: Protected Function GetVariationTexture(direction As Direction2, pos As Point) As Point
overload: TinyLife.World.Tile.GetVariationTexture*
- uid: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
commentId: M:TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
id: GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: GetVisualOffset(Direction2, int, int)
nameWithType: Tile.GetVisualOffset(Direction2, int, int)
fullName: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, int, int)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetVisualOffset
path: ../TinyLife/World/Tile.cs
startLine: 224
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the visual offset of the given x
and y
values, based on the given direction
, which is usually the game's .\n"
example: []
syntax:
content: protected static Point GetVisualOffset(Direction2 direction, int x, int y)
parameters:
- id: direction
type: MLEM.Misc.Direction2
description: The rotation.
- id: x
type: System.Int32
description: The x coordinate to offset.
- id: y
type: System.Int32
description: The y coordinate to offset.
return:
type: Microsoft.Xna.Framework.Point
description: The visual offset.
content.vb: Protected Shared Function GetVisualOffset(direction As Direction2, x As Integer, y As Integer) As Point
overload: TinyLife.World.Tile.GetVisualOffset*
nameWithType.vb: Tile.GetVisualOffset(Direction2, Integer, Integer)
fullName.vb: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, Integer, Integer)
name.vb: GetVisualOffset(Direction2, Integer, Integer)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme, float, bool, Category, TextureRegion, Func, int?, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func, int?, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int?, System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 248
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new tile with the given settings.\n"
example: []
syntax:
content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int? defaultColor = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region that this tile should use for rendering.
- id: color
type: TinyLife.Utilities.ColorScheme
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColor
type: System.Nullable{System.Int32}
description: The color that this tile should display with in the tile tool by default.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer?, System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Type)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Type)
nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 267
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new tile with the given settings.\n"
example: []
syntax:
content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region that this tile should use for rendering.
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColors
type: System.Int32[]
description: The colors that this tile should display with in the tile tool by default.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer(), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Type)
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Type)
parent: TinyLife.World.Tile
langs:
- csharp
- vb
name: Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Type)
nameWithType: Tile.Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point[], TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Type)
type: Method
source:
remote:
path: TinyLife/World/Tile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/World/Tile.cs
startLine: 289
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nRegisters a new tile with the given settings.\n"
example: []
syntax:
content: public static void Register(string name, int price, Dictionary textures, Point[] textureRegions, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Type constructedType = null)
parameters:
- id: name
type: System.String
description: The name that the tile should have.
- id: price
type: System.Int32
description: The tile's price.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use.
- id: textureRegions
type: Microsoft.Xna.Framework.Point[]
description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile.
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The color scheme that this tile should have.
- id: pathCostModifier
type: System.Single
description: The path cost modifier, >= 1, that this tile should have.
- id: canBuy
type: System.Boolean
description: Whether or not the tile can be bought in the tile tool.
- id: categories
type: TinyLife.World.Tile.Category
description: This tile's flags.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object.
- id: variations
type: System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
description: An optional set of variation textures that should be used based on the given camera rotation.
- id: defaultColors
type: System.Int32[]
description: The colors that this tile should display with in the tile tool by default.
- id: constructedType
type: System.Type
description: The type that tiles should be constructed from, or null to construct instances.
content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegions As Point(), colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point()) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing)
overload: TinyLife.World.Tile.Register*
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Type)
fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point(), TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), Integer(), System.Type)
name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Type)
references:
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Type)
parent: TinyLife.World.Tile
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.string
name: Register(string, int, Dictionary, Point, ColorScheme, float, bool, Category, TextureRegion, Func, int?, Type)
nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func, int?, Type)
fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int?, System.Type)
nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Type)
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