# 0.25.1 > Fixes and Improvements for 0.25.0 Improvements - Animate notifications when they appear and disappear - Allow clicking on notifications to make them go away - Search for custom content recursively, rather than in just the topmost folder - Increased rendering performance, especially when rotating and moving the camera while zoomed out Fixes - Fixed roofs being duplicated when undoing and redoing - Fixed a rare crash when a Tiny tries to face another Tiny in a conversation API - Added the ability for mods to add an options file and menu - Added a proper build script to the Example Mod, allowing for more control and ease of use when modding # 0.25.0 ![](media/changelog/0.25.0.png) > Water, Stuff and Skill Books Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/424507/0250-water-stuff-and-skill-books) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3360269804911051302). Additions - Added the ability for primary school students to study at a bookshelf - Added the ability to get raises after reaching level 10 of a career - Added some decorations, including maple fairy lights, three rocks, a shelf with three layers, big bushes - Added some wooden siding wallpaper - Added water, grassy dirt and stone ground tiles - Added large glass windows and a large glass door - Added skill books for every skill in the game - Added businessperson, retail worker, doctor, and scientist daily tasks - Added required promotion skills for primary school students - Added icons for jobs - Added the ability to disable newspaper deliveries at mailboxes - Added a keybind to change wall modes Improvements - Extended the map with a house by Macy and a household by Vortis - Adjusted death emotions to be less severe for acquaintances - Adjusted the introvert personality to get less overstimulated less quickly - Slightly rebalanced energy and entertainment need gain - Made higher job levels require higher amounts of performance to be promoted again - Expanded the color palette for sofas and some wallpapers - Made lot boundaries display with proper depth related to objects intersecting them - Improved rendering performance by drawing some objects in a static batch, rather than every frame - Order keybind menu by name - Display a notification when a lot can't be imported due to an error - Display portraits of people who are out of town as slightly transparent Fixes - Fixed an exception when trying to load mail from disk - Fixed being unable to put the homework book away - Fixed a rare exception when creating a painting - Fixed undo/redo hints not displaying in keyboard mode - Fixed various objects still executing an in-world action when in the household storage - Fixed a rare exception when a Tiny tries to pick up an object that has been removed - Fixed visitors not going home properly after being out of town sometimes - Fixed an exception when trying to make fun of people who don't have a job - Fixed an incomplete options file causing the game to crash on startup - Fixed border tiles not being added to the static sprite batch properly, causing rendering issues - Fixed an exception when trying to take an object from the fridge that has already been removed - Fixed keyboard camera movement not allowing diagonal movement - Fixed the feedback form not working when the log file is large and a lot of info has been input - Fixed the job tab displaying a dollar sign in addition to the tiny bucks sign - Fixed the ability to place walls without enough money API - Allow furniture to specify whether it should fit in an object spot or not - The game version that a save was saved with is now stored # 0.24.1 > Various Fixes and Improvements Improvements - Made randomly generated outfits match their intention better - Made lots replace the ground with their default tile type rather than grass when moving them - Added info text to homes that are too expensive for starter households - Added a notification for when a mod fails to load Fixes - Fixed mods being unable to contain custom furniture # 0.24.0 ![](media/changelog/0.24.0.png) > Undo, Redo, Fridge Achievements Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/409590/0240-undo-redo-fridge-achievements) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3370399657483457677). Additions - Added the ability to store leftovers in the fridge - Added the ability to undo and redo actions in build mode - Added achievements - Added a paper lantern furniture item - Added the reasoning skill - Added some facial hair - Added the ability to adopt children using the computer Improvements - Display a notification when first acquiring a new skill - Display a button in the job panel for going to work - Clarify when you can click on a person to head to work - Randomly generate new people for regular visitors and lot employments if exported ones run out - Allow children to be regular visitors too - Added a lot more random names, including various international ones - Improved performance of saves with a lot of people in them - Automatically set transitive genealogies when changing the genealogy of a relationship in the character creator Fixes - Fixed an exception when getting a job from a newspaper after it has already been removed - Fixed lot employment navigation on lots being incorrect when using a gamepad - Fixed new notifications not being added to the top of the notification queue - Fixed a rare exception when displaying interactions with multiple pages - Fixed death notifications not having an icon - Fixed keyboard camera movement not clearing the following person - Fixed children being able to get the capable carpenter life goal - Fixed ordering from lot staff not working correctly - Fixed being unable to click in the world when the cheats menu is open API - Objects in a person's hand or in the household storage will now also have their Update methods called - Improved auto-goal triggering system - Added the ability to change an action spot's main direction - Made time a map-based property rather than a game-based one # 0.23.0 ![](media/changelog/0.23.0.png) > Job Choices, Aging Up and Furniture Fun Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/400497/0230-job-choices-aging-up-and-furniture-fun) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3344500789303904087). Additions - Added choice prompts for jobs and students, which appear randomly and allow the player to influence the situation - Added the ability for children to age up into adults - Added a baking skill and several food items that can be baked - Added the ability to add candles to cake to celebrate someone's birthday - Added a bigger version of the fitness rug - Added a cheaper computer - Added two new chairs - Added four new flower vases - Added two new small lamps - Added a taller wooden fence - Added a small coffee table and a new TV stand - Added two new roof textures - Added the ability to rummage through trash to dig up thrown away items - Added kissing - Added a search bar to the hint history menu - Added more actions for people that have diet personalities - Added decorative power poles to the default map Improvements - Clarify that puddles on natural ground can't be mopped - Allow wall sinks to get dirty - Display some important tooltip information properly when using a gamepad - Disallow sleeping when stunned - Go back to the starting location after jogging - Improve the action variety screen when other people are involved by increasing the size of their portrait - Allow using WASD to control the camera by default - Made trash cans fill up with trash - Order action varieties by name - Display learned recipes and woodworking recipes when leveling up the cooking and woodworking skills - Display a security disclaimer when enabling mods - Play sounds for broken objects Fixes - Fixed people's shoes rendering above the picnic table when sitting - Fixed lights being clipped early, causing them to disappear visually - Fixed people sometimes putting objects down on surfaces with the wrong rotation - Fixed some issues on the default map, including walden household duplications and a missing chair - Fixed diet personalities not being incompatible with each other - Fixed issues with the smoke particle displaying behind objects - Fixed people doing the walking animation while their pathfinding is still calculating - Fixed people sometimes not leaving a lot when asked to - Fixed "got food somewhere else" notifications being displayed for every household - Fixed emotion stings playing if the same person is selected again - Fixed children being able to tinker with stuff - Fixed being unable to place rugs under tables that have something on them - Fixed lamps in storage lighting up the place they used to occupy when reloading a save # 0.22.2 > Small Improvements, Important Fixes Improvements - Deliver newspapers to new households on the first day - Slightly reduced passive toilet and energy need reduction - Moved weekly bills to Friday - Display clothes occasions in the outfit tooltip in the character creator - Added a lot staff in-game hint when opening the menu - Made people lose energy more slowly if they're feeling energetic Fixes - Fixed pathfinding sometimes failing for long distances - Fixed outfit tooltip not displaying in the character creator - Fixed a crash when a person that doesn't have a household dies (0.22.1) # 0.22.0 ![](media/changelog/0.22.0.png) > Some Pride and Some Diet Choices No devlog this time, but we want to take this moment to wish you all a Happy Pride Month! If you're in a position to, please consider donating to charities like [The Trevor Project](https://www.thetrevorproject.org/) which make an effort to support LGBTQIA+ people. Additions - Added four new window designs - Added a few additional Pride flags - Added three curtain/blind furniture items - Added paper lantern fairy light furniture - Added pescetarian, vegetarian and vegan personality types - Added a lot of food types to accomodate the new personality types - Added uneasy and relaxed emotion types Improvements - Speed up game launch by improving texture packing performance - Made drywall a bit less ugly in terms of decorative rating - Added particles for death-related emotions, as well as showers - Added protein shakes for creative and relaxed emotions - Improved the look of the corners on grassy auto-tiles - Renamed Options button to Options and Hints - Allow cleaning dishes for the household hero life goal's first stage Fixes - Fixed a crash with gamepad controls and in-game hints - Fixed rendering issues with wall-hanging objects that were placed off the grid - Fixed a crash when all household members die and UI animations are enabled - Fixed objects not being able to get dirty API - Added the ability for map objects to influence need regeneration speed # 0.21.3 > Small Additions to the Two Year update Improvements - Skip packing empty wallpaper textures unnecessarily, improving load times - Display an on-screen keyboard for input fields when playing on the Steam Deck (0.21.2) - Added a padding to the wallpaper texture to reduce graphical issues with odd screen sizes (0.21.2) Fixes - Fixed a crash when using a mouse button that has no icon in the game - Fixed rare exceptions with the Add a Little Something, Cook, and Ask to Taste actions - Fixed a rare crash when opening the in-game menu - Fixed Thomas Walden spawning in the wall on the default map - Fixed woodworking actions not saving and loading properly (0.21.2) - Fixed a rare crash with the "Ask to Taste" action (0.21.2) - Fixed in-game news being impossible to navigate to using a gamepad (0.21.2) - Fixed public street lamps not working when updating an older map (0.21.1) - Fixed a crash when trying to start a woodworking action on an unfinished woodwork (0.21.1) # 0.21.0 ![](media/changelog/0.21.0.png) > Two Years of Tiny Life: Cafés, Gamepad Controls and More Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/384666/0210-two-years-of-tiny-life-cafs-gamepad-controls-and-more) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3189123589808204255). Additions - Added the ability to control the entire game using a gamepad - Added newspapers, and the ability to get jobs from them - Added two street lamps, a stone wall fence, a coffee machine, a food display case, a staff-only door, a café sign, big and small glass dinner tables, a small wooden dinner table, a modern chair, a coat rack, a wall-attached shower - Added a café lot type, a playground lot type, and a barista lot employment - Added the Coffees and Trees Café to Maple Plains City - Added some additional sweet speech sounds - Added controls hints, which display useful controls in the bottom right corner (and can be disabled in the hints options) - Added the ability to tinker with objects to increase repair skill - Added the foodie personality - Added the ability to "add a little something" to food with cooking level 8 or higher - Added the ability to create and share custom maps with the community (this is not documented yet, however) - Added the ability for children to run around for fun - Added the ability to add a second binding for each keybind - Added the ability to clear the notification history Improvements - Hide the mouse cursor after five seconds of movement inactivity - Reduced the tooltip delay from half a second to a quarter of a second - Made grass tiles have visual variations - Moved portraits down to avoid them being hidden by the emotion name - Improved the way wall-hanging objects are rendered, causing them to look wrong less often - Show the amount of items in the household storage on the icon - Added particles for grilling, being stinky, chimneys, and breaking things in build mode - Added an option to allow or disallow loading mods (which is disabled by default) - Added a tooltip displaying who claimed a bed - Made stunned emotion go away when showering rather than sleeping - Added a deselect button to the move tool - Display a link to the game's roadmap in the main menu - Added a protective wear clothes intention that gets used when driving on an e-scooter for kids Fixes - Fixed a crash with regular visitors if there are broken exported households - Fixed debug food items crashing the game - Fixed children being able to do lot employments - Fixed the game crashing when the OS doesn't allow opening folders in the explorer - Fixed large benches occluding walls - Fixed a crash that sometimes occured when deleting the last tiny in the character creator - Fixed people trying to sleep in beds that other people had claimed - Fixed some issues with Vortis' households and lots - Fixed people holding paint brushes wrong in some rotations - Fixed a rare crash when grabbing a serving from a nonexistent platter - Fixed notifications forgetting their icons when quitting and reloading a save API - Converted a lot of enumerations to other types, allowing for custom values to be added - Allow openings to have multiple layers # 0.20.4 > Fix Me, Please! Improvements - Moved portraits down a bit to avoid them occluding the current emotion - Made it twice as likely for objects to break during use - Added proper error handling to action display names, which avoids unnecessary crashes - Made required match percentage for clothes occasions much less severe Fixes - Fixed mailbox sounds not playing in various circumstances - Fixed projects being removed by daily pay before they are finished - Fixed a crash when no front door is found on a lot - Fixed items on the cursor being deleted when selecting an item from the household storage - Fixed saves not being deleted correctly when Steam is open - Fixed a crash when grabbing a serving from a platter on the ground - Fixed the "pay bills" action causing a crash if someone else already paid them - Fixed the "go to work" action causing a crash if the person doing so doesn't have a job anymore - Fixed body parts counting towards the clothes occasions match percentage API - Allow adding new colors into existing color schemes # 0.20.3 > More Fixes and Fancier Grass Here's another small set of bugfix updates, along with a nice visual improvement that makes the world's grassy ground look a little more interesting. Improvements - Reduced the delay at which tooltips display to a quarter of a second - Added variations to grass tiles Fixes - Fixed a crash when people are told to leave a very tiny room - Fixed paintings being too expensive to buy sometimes at the easel - Fixed brazillian portuguese not being recognized on some computers, causing a crash - Fixed a rare exception when a chair is deleted while someone is occupying it - Fixed actions sometimes being disallowed with a "??Actions.??" tooltip API - Added a debug option to skip preloading pathfinding data when entering a save # 0.20.2 > Small Fixes and Improvements This small set of bugfix updates also brings a few small improvements with it, which make it a little less infuriating to use a computer while guests or other household members are around. Improvements - Don't force-cancel any actions of the currently selected person when someone tries to socialize with them Fixes - Fixed the emergency food mail crashing the game if retrieved after a game relaunch (0.20.2) - Fixed roof-attached objects being removed when a roof is replaced with a new one (0.20.2) - Fixed the household panel not updating when a household is deleted (0.20.2) - Fixed actions that can be multitasked being force-canceled when other people try to socialize - Fixed the character creator's "take off" button don't scrolling properly # 0.20.0 ![](media/changelog/0.20.0.png) > The Children Update, it's finally here! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/355830/0200-the-children-update-its-finally-here) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3100171001731828571). Additions - Added the Children age group, which includes several new gameplay features, including new interactable furniture items, school, homework and the start of parenting interactions - Added the Familiar Attire set with art by [Tector](https://www.instagram.com/tector_pixel/), which includes several new clothing items and accessories for children and adults - Added multiple new furniture items, including three plants, two decorative objects, a smaller picnic table, a sandbox, a jigsaw puzzle, a stove for kids, and a toy box - Added a top hat clothing item - Added two new personality types: Family-Focused and Hates Children - Added a speech type system which includes a more feminine voice style spoken by [SyrinixSoul](https://https://www.twitch.tv/syrinixsoul) - Added an option to allow complex social relationships between AI Tinies - Added a grid to build mode (which can be toggled using the G key) - Added keybinds to move the camera (arrow keys by default, but can be changed to WASD in the controls menu) - Added a crash detection system which displays a notification when the game starts up the next time - Added a world selection to the "New Game" menu Improvements - Added the "failed joke" emotion modifier to all jokes - Organized the gameplay options menu better - Increased the default brightness increase to 25% - Moved the notification history button to where options and build mode are - Display a warning when a save is loaded with missing mods - Bundle all errors into one notification when loading or saving - Display the reason that actions in a subcategory are unavailable straight away if they are all the same - Made accessories less likely to be randomly generated on newly created people - Some memory usage improvements - Ordered the furniture tool's "All" tab by the category that furniture items are in - Added notifications for when cheats are turned on or off - Allow Tinies to get jobs automatically if important actions are enabled - Display which color scheme is currently selected - Allow using ALT for objects that are attached to walls - Display the loading progress in the loading screen - Allow stoves to get dirty - Allow editing and changing outfits at mirrors Fixes - Fixed a rare exception when people grabbed a serving of food - Fixed camera rotation buttons not having a highlight color - Fixed a crash when trying to talk to a person who just died - Fixed an exception that occurred when there was no mailbox on a residential lot - Fixed lot imports breaking if the import button is pressed too many times in a row - Fixed the household preview being too wide for large households API - Added Harmony, allowing for mods to inject custom code into the game # 0.19.2 ![](media/changelog/0.19.1.png) > Better Hints, Better Food, Better Names This is a small (devlog-less) update that fixes some issues and adds some small features. Enjoy! Additions - Added the ability to create and sell apps with a high Programming skill - Added an emergency food system where rations are delivered to a household whose funds are very low Improvements - Improved in-game hints by turning them into a popup and adding icons - Restore Entertainment need for skills based on how high the skill level is - Display the names of food plates and woodworking objects in the action and hover descriptions - Made the lot movement tool less scary when first opened - Always auto-save, even when lot or character creator conditions are unmet Fixes - Fixed a crash when opening the woodworking menu (0.19.2) - Fixed a rare crash when changelog images fail to download - Fixed being able to pick up food plates that other Tinies are currently eating - Fixed ambient sounds not fading properly between day and night - Fixed the sell action not being saved and loaded properly - Fixed the ability to create new outfits even when funds are too low to do so # 0.19.0 ![](media/changelog/0.19.0.png) > Ui, Sound and Improvements Abound Happy new year! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/330680/0190-ui-sound-and-improvements-abound) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3109171219652255208). Additions - Added carpet and puzzle piece floorings - Added a cloud wallpaper - Added UI transitions when switching between game modes - Added ambient sounds which play based on where the camera is - Added sounds for fireplaces as well as lamp, trash can and woodworking interactions - Added additional colors for skin, eyes, as well as pastel and modern furniture and clothes - Added a "Store in Household Storage" action to paintings - Added a splash screen at the start of the game Improvements - Changed all cases of "person" and "people" in the game's text to "Tiny" and "Tinies", respectively - Display a fade animation when a person dies - Allow setting desired occasions for each outfit manually - Made natural tiles (dirt, path, grass) connect to grass smoothly - Only spawn particles if they'll be visible on screen - A lot of performance improvements in various areas of the game Fixes - Fixed unfinished woodwork items escaping the action preview area - Fixed additional VRAM being used the more tiles are edited during a single play session - Fixed the high bun hairstyle not having the workout set icon - Fixed colors overflowing out of the character creator screen for complex clothing items - Fixed an exception when trying to fool around in occupied beds - Fixed some actions throwing an exception when their action object is removed before the action starts # 0.18.1 > Changelog Images, News Panel for Main Menu Improvements - Added images to the changelog that also display in-game - Added a news panel to the bottom left corner of the main menu, which will be used for game-related announcements and updates - Added a cheat to display a list of all cheats (Help, Cheats or List) API - Replaced most GameSpeed usage with a speed multiplier float - Turned some Action methods into properties # 0.18.0 ![](media/changelog/0.18.0.png) > Animations, Food and Sources Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/317472/0180-animations-food-and-sources) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3111419849470831533). Additions - Added emotion sources that display when hovering over an emotion modifier - Added cool UI animations - Added a hint history menu to the options - Added a tab to the character creator which allows writing custom descriptions for people and households - Added a scientist job - Added keybinds for zooming in and out - Added a button to delete a household entirely - Added some more emotion modifiers that trigger in social situations - Added some more breakfast foods - Added a lovely flowery grass tile - Added a cute scarf Improvements - Made skill building activities fun if the skill level is high enough - Improved memory usage in various cases - Improved the way relationships between imported people are handled - Dispose raw versions of packed textures, which reduces VRAM usage - Limit the length of the notification history to 1024 entries - Added the website's scrolling background to the main menu - Replace all natural tiles with concrete when creating a room (not just grass) - Replace alpha-based particles with scale-based particles to avoid rendering issues - Also allow AI skill building when a person's job requires it - Rebalanced job payouts and bills slightly - Allow loading mods from a zip archive - Made sounds in hidden rooms quieter - Improved the look of the mouse cursor Fixes - Fixed daily job tasks not working correctly in some cases - Fixed introverts being happy about being at home when they're not actually at home - Fixed interaction menus displaying partly off-screen when opened sometimes - Fixed chatting with people displaying the friendship particle constantly - Fixed particles being lit from the outside despite being inside in some cases # 0.17.5 Apologies for the many hotfix updates recently. If you encounter any more bugs, don't hesitate to let us know using the [report form](https://tinylifegame.com/bugreport). Improvements - Move natural objects to household storage when new room is built (0.17.4) - Default names of lots on the map are now localized when creating a new save (0.17.3) - Added an option to disable camera rounding, which helps with visual fragments on some screen sizes (0.17.3) - Turned the mac build into an app bundle (0.17.2) - Improved video ram usage of outside tiles (0.17.2) Fixes - Fixed mods crashing the game on startup - Fixed inside tiles being hidden for newly built rooms until the game is restarted (0.17.4) - Fixed a crash when rotating the camera on some machines (0.17.3) - Fixed visual fragments on the terrain on some screen sizes (0.17.3) - Fixed an exception when putting away books (0.17.1) # 0.17.0 ![](media/changelog/0.17.0.png) > Life Goals, Reward Personalities and Daily Tasks Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/303915/0170-life-goals-reward-personalities-and-daily-tasks) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4244072077610086379). Additions - Added Life Goals - Added 5 new personality types that can be obtained by completing life goals - Added a Daily Task system to some jobs - Added Dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander)) Improvements - Added an in-game hint that explains out of town actions - Made pivot points pixel-perfect for people to avoid visual alignment inconsistencies - Added Twitter button to main menu - Improved GPU memory usage for tiles - Improved the visual layout of the credits menu - Added a minor personality types system and moved asexuality and aromance from separate properties to minor personalities - Renamed Lazy personality to Laid-Back - Automatically fill empty lot employments and only bring up the menu if there are no available exported people - Made the language menu display the completion of localizations Fixes - Fixed newly placed tiles looking weird sometimes - Fixed an action exception when someone is fired while at work - Fixed character creator crashing when someone is bald - Fixed the scrap action being shown as unavailable on all objects if a person is holding an item - Fixed scrapping an object failing if the item is held - Fixed three-seater sofas not actually having three seats - Fixed food items missing creator information in their tooltip - Fixed concurrency issues when saving occasionally - Fixed people displaying particles when hidden # 0.16.1 Additions - Added "[Give Feedback or Report Bug](https://ell.lt/tlfeedback)" buttons to the in-game and main menus - Added [a cheat](https://docs.tinylifegame.com/articles/cheats.html) to take a full-size screenshot of the map - Added a Distant Relative genealogy - Added a tooltip for when buttons are grayed out due to lot requirements being incomplete in build mode - Added dutch translation ([Alexander Stekelenburg](https://twitter.com/superaxander)) Improvements - Made reporting non-crashing exceptions easier by pre-filling the form automatically - Allow pressing Escape to open and close menus - Allow scrapping objects by clicking their parents (the woodworking table or the easel) too - Allow removing the last person from the household in the character creator to delete it - Improved depth calculations of roof-attached objects - Moved wisteria to the Outside tab in the furniture tool - Improved the visuals of the cheat ui - Renamed "Disable Hints" to "Skip Hints" in the options Fixes - Fixed color selector not updating when cloning wallpaper, openings, tiles or roofs - Fixed some table and desk positions causing chairs to be seen as invalid or unavailable # 0.16.0 ![](media/changelog/0.16.0.png) > Woodlands and Visitors Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/289260/0160-woodlands-and-visitors) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2949282742498975401). Additions - Added the Woodlands Set with art by [faellynna](https://www.instagram.com/faellynna/), which includes a Woodworking skill and a large variety of new build mode items: - 34 new furniture items, including the woodworking table and new types of decorative items - 4 flooring tiles - 5 wallpapers - 2 roof styles - 8 character creator items - Added a large new forested area with dirt footpaths to the eastern part of town, along with some new houses and empty lots - Added emotion sting sound effects by the lovely [Jamal Green](https://jamalgreenmusic.com) - Added a regular visitors system that allows for people from exported households to visit and interact with the town without living there - Added a few households that are exported by default to populate the visitors system - Added the ability for furniture to get dirty and having to be cleaned - Added an "Invite into Household" interaction - Added a way to scrap other people's crafts on public lots - Added italian translation ([SchiavoAnto](https://twitter.com/schiavoanto)) Improvements - Improved the chatting interaction on the computer, now allowing people to chat with specific people - Added more in-game hints for various build mode tools - Added a configurable keybind for increasing and decreasing game speed - Cleaned up the localization of money and always display money amounts with decimals - Allow easily deleting items in the move tool by pressing the Del key when hovering over them - Split the Import menu into custom and default content and improved the household import menu - Move invalidly placed objects into the furniture storage instead of selling them - Made people leave the room on their own if they see someone being inappropriate - Rebalanced bills slightly - Made people tell others to leave the room when they start fooling around - Disallow trees from being placed below roofs - Made trees have a minimum distance from walls - More gracefully handle Steam cloud sync exceptions - Color lots on the map based on whether people live there - Added the ability to clone roofing, openings, wallpapers and tiles in build mode Fixes - Fixed paintings being placed on easels incorrectly at fast game speeds - Fixed a crash when hovering over people with lot employments whose personality is known - Fixed 3D sounds breaking on camera rotation - Fixed depth calculations being incorrect for larger and oddly-shaped objects - Fixed the ability to hack yourself - Fixed roofing having incorrect display names - Fixed a crash when exiting the move tool with an item from storage selected - Fixed hidden (out of town) people still spawning particles and emotes - Fixed the ability to ask lot employment people to leave not working - Fixed furniture with parents sometimes not being imported correctly - Fixed people turning around visually for a single frame when starting social actions while sitting - Fixed roofs having incorrect depth calculations in some camera rotations - Fixed people not leaving occasionally when being asked to leave - Fixed money not being subtracted when importing new households - Fixed practice speech and jokes actions going on forever if done automatically # 0.15.0 > Barbecue Trash Cleaning Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/277913/0150-barbecue-trash-cleaning) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2968419780808932932). Additions - Added a barbecue and some grillable food items - Added a picnic table with attached benches - Added a new nature-style park with picnic tables and barbecues to the map - Added an outdoor trash can and a Throw Away interaction - Added a cleaning skill and some new, related actions - Added chinese translation ([Rosareven](https://github.com/rosareven)) - Added multiple new funny actions - Added a few personality-related emotions and actions - Added a trash collector global employment which will go around public lots and clean up trash that was left behind Improvements - Made off the grid (ALT) furniture placement pixel-based - Improved font smoothing, making small text and tooltips easier to read - Made sounds in hidden rooms a lot quieter - Made households on the default map know the personality types of their members - Don't let people that are hidden from the player starve to death - Rebalanced jobs, making them give you less ridiculous amounts of money - Made people with global lot employments have slower need decay, stopping the mail deliverer from passing out constantly - Made tooltips on invalid actions display instantly Fixes - Walls will now only be removed using the Remove tool when there is a line drawn through them, or when both sides are contained in a rectangle - Disallow wall hanging objects from being placed off the grid - Fixed paintings on easels being hidden with the Hide Hanging Objects option enabled - Fixed people trying to get ingredients to cook when there were no available counters to prepare the food on - Fixed people stuttering visually when on their way to social actions - Fixed cars being spawned erroneously when the map is loaded # 0.14.0 > Lamps, Lot Movement, Speech Sounds! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/274082/0140-lamps-lot-movement-speech-sounds) or [on Steam](https://store.steampowered.com/news/app/1651490/view/4430963222678444595). Additions - Added dynamic lighting and two lamps, a ceiling and a floor one - Added speech sounds and a way to change a person's voice pitch in the character creator - Added skill requirements for job promotions - Added information to skill levelup notifactions that lists what actions are now unlocked - Added an option to increase the overall brightness of the world at night - Added an option to hide objects attached to walls and ceilings Improvements - Overhauled the Move Lot tool, allowing for much easier lot movement and rotation - Made it likelier for people to pay the bills if their needs are extremely low - Improved performance of in-world rendering - Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household - Made hints and loading screen info display the current keybind for actions, not the default one - Made puddles evaporate and disallowed mopping on natural ground - Improved the volume of in-world audio (temporarily, there are still [more issues to fix](https://github.com/MonoGame/MonoGame/issues/7532)) Fixes - Fixed the ring menu breaking with a single action on the second page - Fixed romantic actions displaying for family members if someone is too sad (yikes) - Fixed incorrect furniture collisions between wall- and floor-based objects - Fixed action prompts having close buttons when not exitable - Fixed some visual inconsistencies with particles that are attached to objects - Fixed held items being deleted when switching out of the Move tool - Fixed corner-based furniture being able to connect incorrectly, especially counters - Fixed a wall rendering inconsistency in some camera rotations # 0.13.1 > It's the little things Additions - Added the ability to ask people about their personalities Improvements - Wait longer until a partner is ready for social actions if the action was invoked by the player - Improved positioning of some objects Fixes - Fixed the visual position being incorrect when running on treadmills - Fixed most foods not having to be cooked - Fixed some actions not completing correctly, causing cars to get left behind after traveling - Fixed an action exception if a chair becomes occupied # 0.13.0 > Camera Rotation and a Larger Map! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/271199/0130-camera-rotation-and-a-larger-map) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2967291343236374275). Additions - Added camera rotation, which can be used using the C key or the rotation buttons in the top right - Added a new, more commercial-looking area to the game's map that currently features a park and a new resident - Added Steam cloud syncing when playing while Steam is open - Added some more social actions, especially ones related to emotions and skill levels - Added a proper logo to the game, created by [Tector](https://www.instagram.com/tector_pixel/) - Added getting water and washing your hands at sinks Improvements - Improved action navigation by adding pages to the ring menu - Added some more plant and wood color schemes - Added an "are you sure" screen for map employment changes - Made objects be worth less when sold after being used - Improved the roofing tool by displaying what's going on - Made people a little less fast when feeling energetic - Handle more action-related issues gracefully by displaying a notification about them - Improved the options menu by adding tabs to it - Made all emotion modifiers have higher values by default to allow for more nuanced emotions - Improved rendering performance - Added more info about the progress of map loading to the loading screen - Added food preview icons to the food creation menu - Made people display emotes while practicing speech or jokes - Order stuff in the buy menu ascending by price - Added some error handling for loading broken save games Fixes - Fixed a crash if asexual people tried to start new relationships - Fixed a crash when modded furniture is removed from the world - Fixed people being able to "go here" into walls - Fixed some furniture items always reverting to their default colors when loading a save - Fixed people being able to place wall-hanging items like paintings on the ground - Fixed placing computers on desks (and similar stuff) being difficult - Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings # 0.12.2 This is a small update that features several accessibility features based on information gathered in the [Tiny Life Roadmap Survey](https://ell.lt/tinysurvey). If you haven't taken part in the survey yet, you can still do so now! Additions - Added lot rotation to the Move Lot tool - Added an in-game hints system, which can be disabled in the options for more experienced players - Added a chance for angry people to autonomously do mean actions - Added a Controls section to the options - Added an X button to menus to make it clear that you can close them - Added an error handler for when actions break, causing them to display a notification instead of crashing the game - Added a way to delete the held object in build mode (by pressing the delete key) Improvements - Improved the saves menu by adding rename and delete buttons - Improved visual feedback on the household selection ui - Improved the way furniture looks when not placeable - Increased the size of notification text Fixes - Fixed relationship changes being displayed for both people involved - Fixed the top right corner of the screen not allowing for in-world interactions - Updated German localization # 0.12.1 - Fixed Make Mod and Write Book actions crashing the game - Updated German localization # 0.12.0 > The Fitness Set Watch [the trailer](https://www.youtube.com/watch?v=e86RRKPNLv0) and read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/264773/0120-the-fitness-set) or [on Steam](https://store.steampowered.com/news/app/1651490/view/2990934608186477339). Additions - Added the Fitness Set, with art by [Tector](https://www.instagram.com/tector_pixel/), which includes a fitness skill and several new furniture and clothing items: - Five new hairstyles - One new pair of pants and shoes - Three new tops - 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items - Added aromance and asexuality, both of which can be set in the character creator - Added two additional windows and one additional door - Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere Improvements - Made social actions less likely to be executed by the AI if they've been done recently - Made people mop more puddles after mopping a puddle automatically - Made people more likely to do the dishes, so that they actually do the dishes - Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session - Improved map rendering performance Fixes - Fixed some visual inconsistencies with the in-game ui - Fixed held items being on a lower layer, causing them to look incorrect - Fixed negative social actions taking away from relationships too little - Fixed the ability to place ground objects on other ground objects - Fixed the position of the coffee table being slightly off in one rotation - Fixed covered tiles not being included in a lot's covered area - Fixed people going to weird locations when visiting non-residential lots # 0.11.0 > More Actions, More Skills, More Personalities, More Pride! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/260838/0110-more-actions-more-skills-more-personalities-more-pride) or [on Steam](https://store.steampowered.com/news/app/1651490/view/3028088035178415265). Additions - Added a lot more social actions in various categories - Added Introverted, Extroverted and Thinker personality types - Added a Gaming skill and associated actions - Added an Angry emotion - Added doors, and the ability to lock them - Added several LGBT flags as wall decorations - Added multiple TV stations which each have their own effects - Added Brazillian Portuguese localization (PinguinAnimation) - Added a Credits menu - Added the ability for people to put items on the ground Improvements - Made using the same social actions over and over get boring - Made people hold a mop when mopping floors - Made people display emotes when waking someone up - Made people's current emotions be displayed under their portrait - Replaced all frames on new saves with doors - Slightly rebalanced Writing royalties Fixes - Fixed people making group meals too often - Fixed people using objects in different rooms if they're technically closer - Fixed people cleaning up in-progress food automatically - Fixed being unable to move objects if the furniture storage contains furniture - Fixed people getting up from chairs for one frame inbetween actions - Fixed smelly particles appearing below objects - Fixed hair changing colors when selecting a different hairstyle - Fixed multiple invalid game states which could cause crashes # 0.10.1 > In-depth writing skill and more AI depth! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/256150/0101-in-depth-writing-skill-and-more-ai-depth). Additions - Added an option that causes people in unplayed households to do skill building activities automatically (if their personality or existing skills allow it) - Added a confirmation prompt for quitting your job Improvements - Rebalanced some actions and skills, especially in respect to skill building speed - Made people clean more dishes automatically after cleaning a dish - Updated the descriptions of all personality types - Updated the map (when creating a new save file) to give every household jobs by default Fixes - Fixed mirrored objects (like paintings) looking incorrect - Fixed issues with migrating from older save files - Fixed sitting on sofas and benches looking wrong - Updated German localization # 0.10.0 > New colors, clothes and many fixes! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/254608/0100-new-colors-clothes-and-many-fixes). Additions - Added two new tops, four new bottoms, and four new hairstyles - Added keyboard lighting for logitech, razer and corsair keyboards - Added various new color schemes to objects Improvements - Made more emotions influence social actions - Made wallpapers and windows easier to apply by highlighting any part of the wall - Made drywall free, but ugly to people Fixes - Fixed people queueing up actions with people who have already gone home - Fixed importing households doubling their money - Fixed the ability to have infinitely large households when importing - Fixed a crash when grabbing an empty serving - Fixed various depth rendering issues with small objects - Fixed family meals costing the same as single servings - Fixed people being able to talk through walls and doors API - Simplified clothing textures by removing redundant frames - Added various events for people and actions # 0.9.0 > Kick Out Your Annoying Aunt and Sofas Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/248431/090-kick-out-your-annoying-aunt-and-sofas). Additions - Added new furniture: A sofa, a coffee table, and a bathroom sink - Added tabs to the furniture tool - Added the ability for food to expire - Added a food platter and a "call to meal" action for large households - Added an option to allow people to do important actions, like paying the bills, automatically - Added an option to merge and split households (from and to exported households) Improvements - Improved zoomed out rendering performance by hiding small items like grass - Improved exported households, which will now contain the furniture storage and maintain relationships with other people - Improved the build tool and lot outlines (to be isometric) - Improved the color picking abilities of the bookshelf - Updated German localization Fixes - Fixed an issue on some operating systems where textures were mixing visually - Fixed the Paint action being on too many objects when a person is uncomfortable # 0.8.2 Fixes - Fixed a crash if an object had no default rotation assigned - Fixed a hang when loading a game with an object of invalid rotation - Fixed a crash when picking up non-rotating furniture # 0.8.1 Fixes - Fixed in-world sounds being a lot quieter than menu sounds - Fixed a rare crash on load when removing outdated objects - Fixed a crash with the skills menu on certain window sizes # 0.8.0 > Mail Carriers, Bills and New Screenshots Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/236301/080-mail-carriers-bills-and-new-screenshots). Additions - Added a mail carrier that delivers mails daily - Added bills that are delivered and need to be paid - Added a water and electricity rating system that determines how expensive bills are - Added bar counters that can be sat and worked at - Added game hints to the loading screen - Added dirt flooring and two new wallpapers Improvements - Made power and water be shut off if bills are not paid, disabling many actions - Made job levelups give an additional monetary bonus Fixes - Fixed walls not having their shadow - Fixed the bookshelf intersecting with another texture - Fixed some crashes related to loading and saving - Fixed camera scaling being incorrect when launching in fullscreen # 0.7.0 > Breaking Furniture, Programming, and Many Improvements! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/223659/070-breaking-furniture-programming-and-many-improvements). Additions - Added food quality, which is influenced by the cooking skill - Added object reliability, objects breaking and a repair skill - Added a programming skill and some related actions - Added the ability to try to gauge the relationship level of others - Added Focused and Creative emotions - Added a furniture storage to build mode - Added a TV furniture item - Added a "fool around" action for people who are romantic with each other - Added a large amount of new food types - Added a white outline around highlighted objects - Added visual borders to the map - Added an option to change the auto-save interval - Added a few new flooring options - Added the modern single bed - Added the ambitious personality type - Added three more job types - Added two default exported households that ship with the game - Added a button to choose a random first and last name for a person - Added hotkeys for switching people (tab) and opening different tabs (number keys) - Added the ability to give lots names Improvements - Made the last played household display in the Load Game menu - Made clothing cost money - Made computer screens display images for each action - Made Uncomfortable emotion get worse the lower a need is - Improved some existing personality types Fixes - Fixed getting embarrassed at yourself when showering or on the toilet - Fixed non-sellable objects like gravestones being removed when importing a lot - Fixed people placing items far away on large tables - Fixed the sleeping pose displaying in the wrong location in beds sometimes - Fixed being able to sell other people's paintings - Fixed some sounds being too quiet or too loud - Fixed being able to take food that someone else is currently eating - Fixed off-the-grid objects (placed using Alt) having incorrect visual depth API - Allow mods to have icons - Allow clothes to have multiple texture layers # 0.6.0 > Romance, Sounds and a Lot More! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/216521/060-romance-sounds-and-a-lot-more). Additions - Added romance, romantic interactions and the Frisky emotion - Added sound effects to various actions and objects - Added job leveling based on work performance - Added trees and grass patches and a new house to the map - Added actions to wake someone up and quit your job - Added some more positive emotions - Added working animations - Added a lot of skin and hair colors Improvements - Improved the lot and household import and export menus - Notification history is now saved to file per save - People can now only sleep in the same bed as someone they're romantic with - Gameplay options are now stored per save - Made it less likely for people to visit other lots at night Fixes - Fixed being able to remove openings and walls on other lots - Fixed portraits not updating in the charcter creator - Fixed plants not being removed when placing concrete or wood tiles - Fixed being able to do several things (like showering) while holding something - Fixed positive emotions taking precedence over negative ones if their total amounts are equal # 0.5.2 Improvements - Improved the changelog panel on the main menu - Made the current emotion be more logically based on modifiers (by separating emotions into general categories) Fixes - Fixed people getting stuck in social actions occasionally - Fixed unplayed disbanded households kicking you to the map select screen - Some performance and RAM usage improvements # 0.5.1 Improvements - Improved the Person AI to drastically decrease the chance of people passing out and dying from low needs # 0.5.0 > Emotions! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/212031/050-emotions). Additions - Added emotions - Added 7 emotion types - Made 22 events cause emotions - Made some actions and skills be affected by emotions - Added a new family and house to the map - Added genealogy (which has no effect yet) Improvements - Improved the look of the character creator's icons - People will now leave the room when someone uses toilets or showers Fixes - Fixed the console displaying when launching the game - Fixed a crash when launching the game for the first time API - Added some events # 0.4.1 Fixes - Fixed phantom cars when starting a new game # 0.4.0 > Consequences! Death! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/210682/040-consequences-death). Additions - Added low need consequences: - Passing out from low energy need - Peeing yourself from low toilet need - Starving from low hunger need - Added death and gravestones - Added a tool to move the contents of a lot - Added some mean actions and action icons - Added various particles, including for sleep - Added an in-game menu and a ui scale option - Added a tool to move existing furniture Improvements - Changed the game's currency to "Tiny Bucks" # 0.3.1 > Jobs! Hyperspeed! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/206044/031-jobs-hyperspeed). Additions - Added jobs: You can get a job at the computer and earn money by going to work - Added negative relationships - Added an extreme speed setting that can be used when everyone is sleeping or working - Added texture packing to increase rendering performance Fixes - Fixed some crashes and deadlock issues involving actions and pathfinding API - Finished documentation - Texture packing introduces a breaking change # 0.3.0 > More skills, more stuff to do! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/203072/030-more-skills-more-stuff-to-do). Additions - New skills: Painting, charisma and humor - New furniture: Mirror, bookcase and books - Added descriptions for needs and skills - Added a destruction tool for build mode - Added action categories Improvements - Back up the save file before loading # 0.2.3 > Personality Types! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/201694/023-personality-types). Additions - Added painting and selling paintings - Added personality types. To add personality types to your existing people, press F1 and type "EditPerson" - Added a visual effect for money gain/loss Improvements - Increased the starting funds - Improved the map by adding a park Fixes - Various action bugfixes API - More documentation # 0.2.2 > Nicer menus, more mod abilities! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/199801/022-nicer-menus-more-mod-abilities). Additions - Added mod list and "Open Game Folder" button to Options menu - Added a long hairstyle Improvements - Improved some menus visually - Allow for mods to add tiles and wallpapers API - Started on modding API documentation # 0.2.1 Fixes - Fixed a launch crash that was affecting some people # 0.2.0 > Custom Mods! Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/198831/020-custom-mods). Additions - Added the ability to create mods! - Added more social actions - Added a system for public spaces (currently only parks) - Added household exporting and importing - Added the easel and (secret) paintings, neither of which do anything yet Improvements - Show particles when the friendship status changes Fixes - Fixed a few minor bugs # 0.1.2 Additions - Added an options menu, including a language selection - Added lot exporting and importing, allowing you to share lots Improvements - Made lots have value: Families can now only be created for cheap enough lots - Some visual improvements, including a new font - When searching for spots to put down items, people now look for closest locations correctly Fixes - Fixed being able to cheat money by deleting rooms # 0.1.1 Read the devlog [on itch](https://ellpeck.itch.io/tiny-life/devlog/193425/version-011). Additions - Added gridless placement by holding the alt key - Added furniture picking using the middle mouse button Improvements - Made certain actions count as inappropriate on other lots (like sleeping and showering) - Made social actions and notifications display portraits - Made objects slotted into object spots not count for path finding - Moved the game directory to local app data Fixes - Fixed the current household data persisting when going to build on another map - Fixed an issue with driving causing crashes occasionally # 0.1.0 - Initial alpha release