### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Outfit
commentId: T:TinyLife.Objects.Outfit
id: Outfit
parent: TinyLife.Objects
children:
- TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
- TinyLife.Objects.Outfit.Clothes
- TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
- TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
- TinyLife.Objects.Outfit.GetMostFittingStyle
- TinyLife.Objects.Outfit.Intentions
- TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
langs:
- csharp
- vb
name: Outfit
nameWithType: Outfit
fullName: TinyLife.Objects.Outfit
type: Class
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Outfit
path: ../TinyLife/Objects/Clothes.cs
startLine: 306
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An outfit is a set of items for each clothes layer of a .
This class is used by and, as a result, .
example: []
syntax:
content: >-
[DataContract]
public class Outfit
content.vb: >-
Public Class Outfit
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Outfit.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.Clothes
commentId: F:TinyLife.Objects.Outfit.Clothes
id: Clothes
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Clothes
nameWithType: Outfit.Clothes
fullName: TinyLife.Objects.Outfit.Clothes
type: Field
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Clothes
path: ../TinyLife/Objects/Clothes.cs
startLine: 314
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A dictionary that matches a given to the that a person is wearing on that layer.
If a layer is not contained in this dictionary, it means that no clothes are being worn on that layer.
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary Clothes
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
content.vb: >-
Public ReadOnly Clothes As Dictionary(Of ClothesLayer, WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.Intentions
commentId: F:TinyLife.Objects.Outfit.Intentions
id: Intentions
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Intentions
nameWithType: Outfit.Intentions
fullName: TinyLife.Objects.Outfit.Intentions
type: Field
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intentions
path: ../TinyLife/Objects/Clothes.cs
startLine: 320
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The flags that the player has set for this outfit.
This intention always contains if this outfit is the first entry in .
example: []
syntax:
content: >-
[DataMember]
public ClothesIntention Intentions
return:
type: TinyLife.Objects.ClothesIntention
content.vb: >-
Public Intentions As ClothesIntention
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
commentId: M:TinyLife.Objects.Outfit.#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})
id: '#ctor(System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes})'
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: Outfit(Dictionary)
nameWithType: Outfit.Outfit(Dictionary)
fullName: TinyLife.Objects.Outfit.Outfit(System.Collections.Generic.Dictionary)
type: Constructor
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Clothes.cs
startLine: 326
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new outfit with the given settings.
example: []
syntax:
content: public Outfit(Dictionary clothes = null)
parameters:
- id: clothes
type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,TinyLife.Objects.WornClothes}
description: The clothes that this outfit contains, or null to create a new empty .
content.vb: Public Sub New(clothes As Dictionary(Of ClothesLayer, WornClothes) = Nothing)
overload: TinyLife.Objects.Outfit.#ctor*
nameWithType.vb: Outfit.New(Dictionary(Of ClothesLayer, WornClothes))
fullName.vb: TinyLife.Objects.Outfit.New(System.Collections.Generic.Dictionary(Of TinyLife.Objects.ClothesLayer, TinyLife.Objects.WornClothes))
name.vb: New(Dictionary(Of ClothesLayer, WornClothes))
- uid: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
commentId: M:TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
id: GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: GetIntentionPercentage(ClothesIntention)
nameWithType: Outfit.GetIntentionPercentage(ClothesIntention)
fullName: TinyLife.Objects.Outfit.GetIntentionPercentage(TinyLife.Objects.ClothesIntention)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIntentionPercentage
path: ../TinyLife/Objects/Clothes.cs
startLine: 336
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a value between 0 and 1 that represents how well this outfit matches the given .
example: []
syntax:
content: public float GetIntentionPercentage(ClothesIntention intention)
parameters:
- id: intention
type: TinyLife.Objects.ClothesIntention
description: The intention to match the outfit to.
return:
type: System.Single
description: The intention match percentage, between 0 and 1.
content.vb: Public Function GetIntentionPercentage(intention As ClothesIntention) As Single
overload: TinyLife.Objects.Outfit.GetIntentionPercentage*
- uid: TinyLife.Objects.Outfit.GetMostFittingStyle
commentId: M:TinyLife.Objects.Outfit.GetMostFittingStyle
id: GetMostFittingStyle
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: GetMostFittingStyle()
nameWithType: Outfit.GetMostFittingStyle()
fullName: TinyLife.Objects.Outfit.GetMostFittingStyle()
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMostFittingStyle
path: ../TinyLife/Objects/Clothes.cs
startLine: 354
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the that, heuristically, most fits with this outfit.
The style preference is calculated based on the of the included clothing items, and used when randomly generating additional outfits for a Tiny.
example: []
syntax:
content: public StylePreference GetMostFittingStyle()
return:
type: TinyLife.Objects.StylePreference
description: The most fitting style preference for this outfit.
content.vb: Public Function GetMostFittingStyle() As StylePreference
overload: TinyLife.Objects.Outfit.GetMostFittingStyle*
- uid: TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
commentId: M:TinyLife.Objects.Outfit.EnsureIntentionsMatch(System.Int32)
id: EnsureIntentionsMatch(System.Int32)
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: EnsureIntentionsMatch(int)
nameWithType: Outfit.EnsureIntentionsMatch(int)
fullName: TinyLife.Objects.Outfit.EnsureIntentionsMatch(int)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EnsureIntentionsMatch
path: ../TinyLife/Objects/Clothes.cs
startLine: 369
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Ensures that the of this outfit match the required percentages for each layer using .
Additionally, if outfitIndex
is 0, is added to .
example: []
syntax:
content: public void EnsureIntentionsMatch(int outfitIndex)
parameters:
- id: outfitIndex
type: System.Int32
description: The index that this outfit has in .
content.vb: Public Sub EnsureIntentionsMatch(outfitIndex As Integer)
overload: TinyLife.Objects.Outfit.EnsureIntentionsMatch*
nameWithType.vb: Outfit.EnsureIntentionsMatch(Integer)
fullName.vb: TinyLife.Objects.Outfit.EnsureIntentionsMatch(Integer)
name.vb: EnsureIntentionsMatch(Integer)
- uid: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
commentId: M:TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
id: SetRandomClothesItem(System.Random,TinyLife.Objects.PersonLike,TinyLife.Objects.ClothesLayer,TinyLife.Objects.ClothesIntention,System.Nullable{TinyLife.Objects.StylePreference},System.Boolean,System.Int32,System.Func{TinyLife.Objects.Clothes,System.Boolean})
parent: TinyLife.Objects.Outfit
langs:
- csharp
- vb
name: SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func)
nameWithType: Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, bool, int, Func)
fullName: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, bool, int, System.Func)
type: Method
source:
remote:
path: TinyLife/Objects/Clothes.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetRandomClothesItem
path: ../TinyLife/Objects/Clothes.cs
startLine: 391
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Sets a random clothes item for this outfit's given .
example: []
syntax:
content: public void SetRandomClothesItem(Random random, PersonLike person, ClothesLayer layer, ClothesIntention allowedIntentions = ClothesIntention.None, StylePreference? preferredStyle = null, bool keepOldColors = false, int maxPrice = 50, Func additionalConditions = null)
parameters:
- id: random
type: System.Random
description: The random to use.
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: layer
type: TinyLife.Objects.ClothesLayer
description: The layer to set the clothes item for.
- id: allowedIntentions
type: TinyLife.Objects.ClothesIntention
description: The intentions allowed, or to allow all intentions.
- id: preferredStyle
type: System.Nullable{TinyLife.Objects.StylePreference}
description: The preferred style to use, which will influence the chosen clothing item based on its . If this is null, all clothing items are considered equally.
- id: keepOldColors
type: System.Boolean
description: Whether old colors should be kept if the new object's matches the old one.
- id: maxPrice
type: System.Int32
description: The maximum price that should be used when setting a random clothes item. Defaults to .
- id: additionalConditions
type: System.Func{TinyLife.Objects.Clothes,System.Boolean}
description: An optional set of additional conditions to check for when selecting clothing items.
content.vb: Public Sub SetRandomClothesItem(random As Random, person As PersonLike, layer As ClothesLayer, allowedIntentions As ClothesIntention = ClothesIntention.None, preferredStyle As StylePreference? = Nothing, keepOldColors As Boolean = False, maxPrice As Integer = 50, additionalConditions As Func(Of Clothes, Boolean) = Nothing)
overload: TinyLife.Objects.Outfit.SetRandomClothesItem*
nameWithType.vb: Outfit.SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
fullName.vb: TinyLife.Objects.Outfit.SetRandomClothesItem(System.Random, TinyLife.Objects.PersonLike, TinyLife.Objects.ClothesLayer, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference?, Boolean, Integer, System.Func(Of TinyLife.Objects.Clothes, Boolean))
name.vb: SetRandomClothesItem(Random, PersonLike, ClothesLayer, ClothesIntention, StylePreference?, Boolean, Integer, Func(Of Clothes, Boolean))
references:
- uid: TinyLife.Objects.WornClothes
commentId: T:TinyLife.Objects.WornClothes
parent: TinyLife.Objects
href: TinyLife.Objects.WornClothes.html
name: WornClothes
nameWithType: WornClothes
fullName: TinyLife.Objects.WornClothes
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Objects.PersonLike.Outfits
commentId: F:TinyLife.Objects.PersonLike.Outfits
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Outfits
name: Outfits
nameWithType: PersonLike.Outfits
fullName: TinyLife.Objects.PersonLike.Outfits
- uid: TinyLife.Objects.PersonLike.CurrentOutfit
commentId: P:TinyLife.Objects.PersonLike.CurrentOutfit
parent: TinyLife.Objects.PersonLike
href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentOutfit
name: CurrentOutfit
nameWithType: PersonLike.CurrentOutfit
fullName: TinyLife.Objects.PersonLike.CurrentOutfit
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
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commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
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nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
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name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
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commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
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fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
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fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
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name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
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spec.vb:
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name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
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commentId: M:System.Object.MemberwiseClone
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
name: MemberwiseClone()
nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
isExternal: true
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- name: (
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spec.vb:
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href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
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nameWithType.vb: Object.ReferenceEquals(Object, Object)
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name.vb: ReferenceEquals(Object, Object)
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spec.vb:
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name: ToString
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definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
name: JsonCopy(Outfit)
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nameWithType.vb: Extensions.JsonCopy(Of Outfit)(Outfit)
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name.vb: JsonCopy(Of Outfit)(Outfit)
spec.csharp:
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href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_
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