### YamlMime:ManagedReference items: - uid: TinyLife.Objects.PersonLike commentId: T:TinyLife.Objects.PersonLike id: PersonLike parent: TinyLife.Objects children: - TinyLife.Objects.PersonLike.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.PersonLike.ActionQueue - TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) - TinyLife.Objects.PersonLike.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) - TinyLife.Objects.PersonLike.Age - TinyLife.Objects.PersonLike.AllActions - TinyLife.Objects.PersonLike.AnimateHeldObject - TinyLife.Objects.PersonLike.AnimationSpeed - TinyLife.Objects.PersonLike.Animations - TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType) - TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) - TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer) - TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) - TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) - TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) - TinyLife.Objects.PersonLike.CurrentActions - TinyLife.Objects.PersonLike.CurrentAgeDays - TinyLife.Objects.PersonLike.CurrentEmote - TinyLife.Objects.PersonLike.CurrentMode - TinyLife.Objects.PersonLike.CurrentOutfit - TinyLife.Objects.PersonLike.CurrentOutfitIndex - TinyLife.Objects.PersonLike.CurrentPose - TinyLife.Objects.PersonLike.CurrentSpeakStyle - TinyLife.Objects.PersonLike.DaysLived - TinyLife.Objects.PersonLike.DefaultWalkSpeed - TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) - TinyLife.Objects.PersonLike.Description - TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason) - TinyLife.Objects.PersonLike.Difficulty - TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single) - TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) - TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.PersonLike.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) - TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single) - TinyLife.Objects.PersonLike.DrawSize - TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup}) - TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32) - TinyLife.Objects.PersonLike.EarnMoney(System.Single,System.Object) - TinyLife.Objects.PersonLike.Emotion - TinyLife.Objects.PersonLike.EmotionAmount - TinyLife.Objects.PersonLike.EmotionModifiers - TinyLife.Objects.PersonLike.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) - TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot) - TinyLife.Objects.PersonLike.FirstName - TinyLife.Objects.PersonLike.FocusCameraOnEvent(System.Boolean,System.Boolean) - TinyLife.Objects.PersonLike.FullName - TinyLife.Objects.PersonLike.FullNamePronouns - TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) - TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes) - TinyLife.Objects.PersonLike.GenerateShadowAnimation - TinyLife.Objects.PersonLike.GetAction``1(System.Guid,System.Boolean) - TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.PersonLike.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) - TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike) - TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.PersonLike.GetCurrentGoals - TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String}) - TinyLife.Objects.PersonLike.GetDefaultPose - TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) - TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike) - TinyLife.Objects.PersonLike.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) - TinyLife.Objects.PersonLike.GetHeldActionInfo - TinyLife.Objects.PersonLike.GetHeldItemDepthOffset - TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(System.Boolean) - TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean) - TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip) - TinyLife.Objects.PersonLike.GetMemories``1(TinyLife.Goals.MemoryType) - TinyLife.Objects.PersonLike.GetMemories``2(System.Collections.Generic.IDictionary{``0,TinyLife.Goals.MemoryType}) - TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) - TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) - TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) - TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType) - TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) - TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) - TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) - TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType,System.Boolean) - TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) - TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType) - TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType) - TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) - TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) - TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer) - TinyLife.Objects.PersonLike.GetWalkSpeed - TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.PersonLike.GoToRandomHomeLocation - TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid) - TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike) - TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType) - TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) - TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) - TinyLife.Objects.PersonLike.HeldObjectRotation - TinyLife.Objects.PersonLike.HomeLot - TinyLife.Objects.PersonLike.Household - TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations) - TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action) - TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF) - TinyLife.Objects.PersonLike.IsAllowedToDie - TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.PersonLike.IsCurrentHousehold - TinyLife.Objects.PersonLike.IsDead - TinyLife.Objects.PersonLike.IsIdMatch(System.Guid) - TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) - TinyLife.Objects.PersonLike.IsInLabor - TinyLife.Objects.PersonLike.IsMoving - TinyLife.Objects.PersonLike.IsPregnant - TinyLife.Objects.PersonLike.IsRegularVisitor - TinyLife.Objects.PersonLike.LastName - TinyLife.Objects.PersonLike.LifeSpan - TinyLife.Objects.PersonLike.LotVisitCooldown - TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) - TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) - TinyLife.Objects.PersonLike.Memories - TinyLife.Objects.PersonLike.Migrations - TinyLife.Objects.PersonLike.Money - TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) - TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.PersonLike.Needs - TinyLife.Objects.PersonLike.OccupiedFurniture - TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) - TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) - TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) - TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) - TinyLife.Objects.PersonLike.OnActionInitialized - TinyLife.Objects.PersonLike.OnActionUpdated - TinyLife.Objects.PersonLike.OnActionsChanged - TinyLife.Objects.PersonLike.OnActionsCompleted - TinyLife.Objects.PersonLike.OnAddEmotion - TinyLife.Objects.PersonLike.OnAgeChange - TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) - TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2) - TinyLife.Objects.PersonLike.OnChangeFriendship - TinyLife.Objects.PersonLike.OnChangeRomance - TinyLife.Objects.PersonLike.OnDrawLooks - TinyLife.Objects.PersonLike.OnDrawLooksLayer - TinyLife.Objects.PersonLike.OnDrawUi - TinyLife.Objects.PersonLike.OnEmotionChanged - TinyLife.Objects.PersonLike.OnEmotionModifiersChanged - TinyLife.Objects.PersonLike.OnGetAiPriorityForObject - TinyLife.Objects.PersonLike.OnGetCurrentGoals - TinyLife.Objects.PersonLike.OnGetEfficiencyModifier - TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost - TinyLife.Objects.PersonLike.OnGetPassiveActionPriority - TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction - TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost - TinyLife.Objects.PersonLike.OnGetWalkSpeed - TinyLife.Objects.PersonLike.OnMemoriesChanged - TinyLife.Objects.PersonLike.OnNewDay - TinyLife.Objects.PersonLike.OnNewSkillLearned - TinyLife.Objects.PersonLike.OnOutfitChanged - TinyLife.Objects.PersonLike.OnRestoreNeed - TinyLife.Objects.PersonLike.OnRoomCheck - TinyLife.Objects.PersonLike.Outfits - TinyLife.Objects.PersonLike.ParentInfo - TinyLife.Objects.PersonLike.PersonalityTypes - TinyLife.Objects.PersonLike.Pivot - TinyLife.Objects.PersonLike.Portrait - TinyLife.Objects.PersonLike.PregnancyAbility - TinyLife.Objects.PersonLike.PregnancyHoursRemaining - TinyLife.Objects.PersonLike.PregnancyPartner - TinyLife.Objects.PersonLike.PrepareForPermanentRemoval - TinyLife.Objects.PersonLike.RandomlyGenerated - TinyLife.Objects.PersonLike.RecentActions - TinyLife.Objects.PersonLike.RelationshipInterestingness - TinyLife.Objects.PersonLike.Relationships - TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) - TinyLife.Objects.PersonLike.RemoveHeldObject``1 - TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) - TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean,System.Boolean) - TinyLife.Objects.PersonLike.ResetVisuals - TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) - TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.PersonLike.Rotation - TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty - TinyLife.Objects.PersonLike.SetCurrentOutfit(System.Int32) - TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) - TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) - TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) - TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) - TinyLife.Objects.PersonLike.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) - TinyLife.Objects.PersonLike.ShouldDrawHeldItem - TinyLife.Objects.PersonLike.Skills - TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) - TinyLife.Objects.PersonLike.SpeakSounds - TinyLife.Objects.PersonLike.SpeakStyles - TinyLife.Objects.PersonLike.StopEmoting - TinyLife.Objects.PersonLike.StopSpeaking - TinyLife.Objects.PersonLike.SupportedAges - TinyLife.Objects.PersonLike.Tint - TinyLife.Objects.PersonLike.ToCreatedByString - TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) - TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.PersonLike.UpdateAdditionalVisuals - TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan,System.Single) - TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single) - TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan) - TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan,System.Single) - TinyLife.Objects.PersonLike.UpdatePose - TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan) - TinyLife.Objects.PersonLike.UpdateRelationships(System.Single) - TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single) - TinyLife.Objects.PersonLike.Validate(TinyLife.Utilities.AppliedMigrations) - TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot) - TinyLife.Objects.PersonLike.VisitingLot - TinyLife.Objects.PersonLike.VisualPosition - TinyLife.Objects.PersonLike.VisualRotation - TinyLife.Objects.PersonLike.VisuallyOccupiedSpot - TinyLife.Objects.PersonLike.VoicePitch - TinyLife.Objects.PersonLike.VoiceStyle - TinyLife.Objects.PersonLike.VoiceStyles - TinyLife.Objects.PersonLike.WasInvitedIn - TinyLife.Objects.PersonLike.WornLayers langs: - csharp - vb name: PersonLike nameWithType: PersonLike fullName: TinyLife.Objects.PersonLike type: Class assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A class that serves as a base class for and similar person-like objects. This class can be extended by mods to add new person-like objects that also execute actions, have relationships, can be members of households, and so on. example: [] syntax: content: 'public abstract class PersonLike : MapObject, IGenericDataHolder, IUpdatingObject' content.vb: Public MustInherit Class PersonLike Inherits MapObject Implements IGenericDataHolder, IUpdatingObject inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder - TinyLife.Objects.MapObject derivedClasses: - TinyLife.Objects.Person implements: - MLEM.Misc.IGenericDataHolder - TinyLife.Objects.IUpdatingObject inheritedMembers: - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.OnValidatedEarly - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.OnGetHoverInfo - TinyLife.Objects.MapObject.OnGetDebugLines - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.Floor - TinyLife.Objects.MapObject.Visibility - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.CurrentRoom - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.HoldingPerson - TinyLife.Objects.MapObject.ValidateEarly - TinyLife.Objects.MapObject.OnAdded - TinyLife.Objects.MapObject.OnRemoved - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) - TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) - TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) - TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) - TinyLife.Objects.MapObject.GetModCategory(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.PersonLike.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.PersonLike.DefaultWalkSpeed commentId: F:TinyLife.Objects.PersonLike.DefaultWalkSpeed id: DefaultWalkSpeed parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DefaultWalkSpeed nameWithType: PersonLike.DefaultWalkSpeed fullName: TinyLife.Objects.PersonLike.DefaultWalkSpeed type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: The default walk speed for a person, which is used in , and additionally determines a person's animation speed. example: [] syntax: content: public const float DefaultWalkSpeed = 0.05 return: type: System.Single content.vb: Public Const DefaultWalkSpeed As Single = 0.05 - uid: TinyLife.Objects.PersonLike.SpeakSounds commentId: F:TinyLife.Objects.PersonLike.SpeakSounds id: SpeakSounds parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SpeakSounds nameWithType: PersonLike.SpeakSounds fullName: TinyLife.Objects.PersonLike.SpeakSounds type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: All of the instances that a can use for speaking, which are returned in . Mods can simply add to this collection to add new speak sounds. example: [] syntax: content: public static readonly Dictionary<(VoiceStyle, SpeakStyle), List> SpeakSounds return: type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle},System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect}} content.vb: Public Shared ReadOnly SpeakSounds As Dictionary(Of (VoiceStyle, SpeakStyle), List(Of SoundEffect)) - uid: TinyLife.Objects.PersonLike.SpeakStyles commentId: F:TinyLife.Objects.PersonLike.SpeakStyles id: SpeakStyles parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SpeakStyles nameWithType: PersonLike.SpeakStyles fullName: TinyLife.Objects.PersonLike.SpeakStyles type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: All defined enum values. example: [] syntax: content: public static readonly SpeakStyle[] SpeakStyles return: type: TinyLife.Objects.SpeakStyle[] content.vb: Public Shared ReadOnly SpeakStyles As SpeakStyle() - uid: TinyLife.Objects.PersonLike.VoiceStyles commentId: F:TinyLife.Objects.PersonLike.VoiceStyles id: VoiceStyles parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VoiceStyles nameWithType: PersonLike.VoiceStyles fullName: TinyLife.Objects.PersonLike.VoiceStyles type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: All defined enum values. example: [] syntax: content: public static readonly VoiceStyle[] VoiceStyles return: type: TinyLife.Objects.VoiceStyle[] content.vb: Public Shared ReadOnly VoiceStyles As VoiceStyle() - uid: TinyLife.Objects.PersonLike.SupportedAges commentId: F:TinyLife.Objects.PersonLike.SupportedAges id: SupportedAges parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SupportedAges nameWithType: PersonLike.SupportedAges fullName: TinyLife.Objects.PersonLike.SupportedAges type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The ages that a given child class supports. For mods that implement custom types, new entries can be added to this dictionary to specify which ages they support. example: [] syntax: content: public static readonly Dictionary SupportedAges return: type: System.Collections.Generic.Dictionary{System.Type,TinyLife.Objects.AgeGroup[]} content.vb: Public Shared ReadOnly SupportedAges As Dictionary(Of Type, AgeGroup()) - uid: TinyLife.Objects.PersonLike.Migrations commentId: F:TinyLife.Objects.PersonLike.Migrations id: Migrations parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Migrations nameWithType: PersonLike.Migrations fullName: TinyLife.Objects.PersonLike.Migrations type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The set of migrations that should be applied on all objects when they are loaded from disk. Simply add a new migration to this list to have it applied to all objects on load. example: [] syntax: content: public static readonly List> Migrations return: type: System.Collections.Generic.List{TinyLife.Utilities.Migration{TinyLife.Objects.PersonLike}} content.vb: Public Shared ReadOnly Migrations As List(Of Migration(Of PersonLike)) - uid: TinyLife.Objects.PersonLike.ParentInfo commentId: P:TinyLife.Objects.PersonLike.ParentInfo id: ParentInfo parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ParentInfo nameWithType: PersonLike.ParentInfo fullName: TinyLife.Objects.PersonLike.ParentInfo type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for this object in its current context. By default, this method returns default, and returns a based on its current attachments. example: [] syntax: content: public override ParentInfo ParentInfo { get; } parameters: [] return: type: TinyLife.Objects.ParentInfo content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo overridden: TinyLife.Objects.MapObject.ParentInfo overload: TinyLife.Objects.PersonLike.ParentInfo* - uid: TinyLife.Objects.PersonLike.CurrentActions commentId: F:TinyLife.Objects.PersonLike.CurrentActions id: CurrentActions parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentActions nameWithType: PersonLike.CurrentActions fullName: TinyLife.Objects.PersonLike.CurrentActions type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The actions that are currently being executed by this person. Use and to modify this list. example: [] syntax: content: >- [DataMember] public readonly List CurrentActions return: type: System.Collections.Generic.List{TinyLife.Actions.Action} content.vb: >- Public ReadOnly CurrentActions As List(Of Action) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.ActionQueue commentId: F:TinyLife.Objects.PersonLike.ActionQueue id: ActionQueue parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ActionQueue nameWithType: PersonLike.ActionQueue fullName: TinyLife.Objects.PersonLike.ActionQueue type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The actions that are currently enqueued to be executed by this person. Each entry is the action that is enqueued along with a boolean value that represents whether this action should be force-started (true) or whether it should do the necessary checks (false). Use and to modify this list. example: [] syntax: content: >- [DataMember] public readonly List<(Action, bool)> ActionQueue return: type: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} content.vb: >- Public ReadOnly ActionQueue As List(Of (Action, Boolean)) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.AllActions commentId: P:TinyLife.Objects.PersonLike.AllActions id: AllActions parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: AllActions nameWithType: PersonLike.AllActions fullName: TinyLife.Objects.PersonLike.AllActions type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: A concatenation of and that represents all actions that the current person has knowledge about example: [] syntax: content: public IEnumerable AllActions { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} content.vb: Public ReadOnly Property AllActions As IEnumerable(Of Action) overload: TinyLife.Objects.PersonLike.AllActions* - uid: TinyLife.Objects.PersonLike.Needs commentId: F:TinyLife.Objects.PersonLike.Needs id: Needs parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Needs nameWithType: PersonLike.Needs fullName: TinyLife.Objects.PersonLike.Needs type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. When this person is instantiated, all of their needs are gathered from automatically. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly Dictionary Needs return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Need} content.vb: >- Public ReadOnly Needs As Dictionary(Of String, Need) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.Skills commentId: F:TinyLife.Objects.PersonLike.Skills id: Skills parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Skills nameWithType: PersonLike.Skills fullName: TinyLife.Objects.PersonLike.Skills type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly Dictionary Skills return: type: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} content.vb: >- Public ReadOnly Skills As Dictionary(Of String, Skill) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.Relationships commentId: F:TinyLife.Objects.PersonLike.Relationships id: Relationships parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Relationships nameWithType: PersonLike.Relationships fullName: TinyLife.Objects.PersonLike.Relationships type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's data. To access this collection efficiently, use and . example: [] syntax: content: >- [DataMember] public readonly List Relationships return: type: System.Collections.Generic.List{TinyLife.Relationship} content.vb: >- Public ReadOnly Relationships As List(Of Relationship) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.Outfits commentId: F:TinyLife.Objects.PersonLike.Outfits id: Outfits parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Outfits nameWithType: PersonLike.Outfits fullName: TinyLife.Objects.PersonLike.Outfits type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A list of the outfits that this person has, gathered by the . Each outfit is a dictionary that matches a item to its layer. example: [] syntax: content: >- [DataMember] [JsonConverter(typeof(PersonLike.OutfitsConverter))] public readonly List Outfits return: type: System.Collections.Generic.List{TinyLife.Objects.Outfit} content.vb: >- Public ReadOnly Outfits As List(Of Outfit) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.PersonalityTypes commentId: F:TinyLife.Objects.PersonLike.PersonalityTypes id: PersonalityTypes parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PersonalityTypes nameWithType: PersonLike.PersonalityTypes fullName: TinyLife.Objects.PersonLike.PersonalityTypes type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The names of the values that this person has. To access this collection efficiently, use . example: [] syntax: content: >- [DataMember] public readonly HashSet PersonalityTypes return: type: System.Collections.Generic.HashSet{TinyLife.PersonalityType} content.vb: >- Public ReadOnly PersonalityTypes As HashSet(Of PersonalityType) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.EmotionModifiers commentId: F:TinyLife.Objects.PersonLike.EmotionModifiers id: EmotionModifiers parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: EmotionModifiers nameWithType: PersonLike.EmotionModifiers fullName: TinyLife.Objects.PersonLike.EmotionModifiers type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The objects that are currently applied to this person. To access this collection efficiently, use , and . example: [] syntax: content: >- [DataMember] public readonly List EmotionModifiers return: type: System.Collections.Generic.List{TinyLife.Emotions.EmotionModifier.Instance} content.vb: >- Public ReadOnly EmotionModifiers As List(Of EmotionModifier.Instance) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.Memories commentId: F:TinyLife.Objects.PersonLike.Memories id: Memories parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Memories nameWithType: PersonLike.Memories fullName: TinyLife.Objects.PersonLike.Memories type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A set of instances that this person currently has or tracks. To edit and query this collection easily, />, and can be used. example: [] syntax: content: >- [DataMember] [JsonConverter(typeof(PersonLike.MemoriesConverter))] public readonly Dictionary> Memories return: type: System.Collections.Generic.Dictionary{System.String,System.Collections.Generic.HashSet{TinyLife.Goals.Memory}} content.vb: >- Public ReadOnly Memories As Dictionary(Of String, HashSet(Of Memory)) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.FirstName commentId: F:TinyLife.Objects.PersonLike.FirstName id: FirstName parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: FirstName nameWithType: PersonLike.FirstName fullName: TinyLife.Objects.PersonLike.FirstName type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's first name example: [] syntax: content: >- [DataMember] public string FirstName return: type: System.String content.vb: >- Public FirstName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.LastName commentId: F:TinyLife.Objects.PersonLike.LastName id: LastName parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: LastName nameWithType: PersonLike.LastName fullName: TinyLife.Objects.PersonLike.LastName type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's last name example: [] syntax: content: >- [DataMember] public string LastName return: type: System.String content.vb: >- Public LastName As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.FullName commentId: P:TinyLife.Objects.PersonLike.FullName id: FullName parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: FullName nameWithType: PersonLike.FullName fullName: TinyLife.Objects.PersonLike.FullName type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's full name, which is a concatenation of their and . example: [] syntax: content: public string FullName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property FullName As String overload: TinyLife.Objects.PersonLike.FullName* - uid: TinyLife.Objects.PersonLike.FullNamePronouns commentId: P:TinyLife.Objects.PersonLike.FullNamePronouns id: FullNamePronouns parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: FullNamePronouns nameWithType: PersonLike.FullNamePronouns fullName: TinyLife.Objects.PersonLike.FullNamePronouns type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's full name and pronouns, which is a concatenation of their , and their pronouns in parentheses for types. example: [] syntax: content: public virtual string FullNamePronouns { get; } parameters: [] return: type: System.String content.vb: Public Overridable ReadOnly Property FullNamePronouns As String overload: TinyLife.Objects.PersonLike.FullNamePronouns* - uid: TinyLife.Objects.PersonLike.Rotation commentId: P:TinyLife.Objects.PersonLike.Rotation id: Rotation parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Rotation nameWithType: PersonLike.Rotation fullName: TinyLife.Objects.PersonLike.Rotation type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person is currently facing in example: [] syntax: content: public Direction2 Rotation { get; set; } parameters: [] return: type: MLEM.Maths.Direction2 content.vb: Public Property Rotation As Direction2 overload: TinyLife.Objects.PersonLike.Rotation* - uid: TinyLife.Objects.PersonLike.VisualRotation commentId: P:TinyLife.Objects.PersonLike.VisualRotation id: VisualRotation parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VisualRotation nameWithType: PersonLike.VisualRotation fullName: TinyLife.Objects.PersonLike.VisualRotation type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's current visual rotation, based on their and the . example: [] syntax: content: public Direction2 VisualRotation { get; } parameters: [] return: type: MLEM.Maths.Direction2 content.vb: Public ReadOnly Property VisualRotation As Direction2 overload: TinyLife.Objects.PersonLike.VisualRotation* - uid: TinyLife.Objects.PersonLike.Household commentId: P:TinyLife.Objects.PersonLike.Household id: Household parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Household nameWithType: PersonLike.Household fullName: TinyLife.Objects.PersonLike.Household type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person is a part of example: [] syntax: content: public Household Household { get; } parameters: [] return: type: TinyLife.World.Household content.vb: Public ReadOnly Property Household As Household overload: TinyLife.Objects.PersonLike.Household* - uid: TinyLife.Objects.PersonLike.CurrentEmote commentId: P:TinyLife.Objects.PersonLike.CurrentEmote id: CurrentEmote parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentEmote nameWithType: PersonLike.CurrentEmote fullName: TinyLife.Objects.PersonLike.CurrentEmote type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this person is currently displaying. Use to modify this property. example: [] syntax: content: public Emote CurrentEmote { get; protected set; } parameters: [] return: type: TinyLife.Actions.Emote content.vb: Public Property CurrentEmote As Emote overload: TinyLife.Objects.PersonLike.CurrentEmote* - uid: TinyLife.Objects.PersonLike.VisitingLot commentId: P:TinyLife.Objects.PersonLike.VisitingLot id: VisitingLot parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VisitingLot nameWithType: PersonLike.VisitingLot fullName: TinyLife.Objects.PersonLike.VisitingLot type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that is currently being visited by this person, or null if they're not visiting a lot right now. A visited lot is a lot that was actively moved to using , or a similar action. To modify this value, use . example: [] syntax: content: public Lot VisitingLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property VisitingLot As Lot overload: TinyLife.Objects.PersonLike.VisitingLot* - uid: TinyLife.Objects.PersonLike.LotVisitCooldown commentId: P:TinyLife.Objects.PersonLike.LotVisitCooldown id: LotVisitCooldown parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: LotVisitCooldown nameWithType: PersonLike.LotVisitCooldown fullName: TinyLife.Objects.PersonLike.LotVisitCooldown type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of time that has to pass before this person can visit another lot. If is set using , this value will be set to a time span between 2 and 24 hours, and then tick down with the passed in-game time in . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public TimeSpan LotVisitCooldown { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property LotVisitCooldown As TimeSpan overload: TinyLife.Objects.PersonLike.LotVisitCooldown* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.WasInvitedIn commentId: F:TinyLife.Objects.PersonLike.WasInvitedIn id: WasInvitedIn parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: WasInvitedIn nameWithType: PersonLike.WasInvitedIn fullName: TinyLife.Objects.PersonLike.WasInvitedIn type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: Whether this person was already invited in to their . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool WasInvitedIn return: type: System.Boolean content.vb: >- Public WasInvitedIn As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.Emotion commentId: P:TinyLife.Objects.PersonLike.Emotion id: Emotion parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Emotion nameWithType: PersonLike.Emotion fullName: TinyLife.Objects.PersonLike.Emotion type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person currently has, resulting from their current example: [] syntax: content: public EmotionType Emotion { get; } parameters: [] return: type: TinyLife.Emotions.EmotionType content.vb: Public ReadOnly Property Emotion As EmotionType overload: TinyLife.Objects.PersonLike.Emotion* - uid: TinyLife.Objects.PersonLike.EmotionAmount commentId: P:TinyLife.Objects.PersonLike.EmotionAmount id: EmotionAmount parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: EmotionAmount nameWithType: PersonLike.EmotionAmount fullName: TinyLife.Objects.PersonLike.EmotionAmount type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The total sum of all emotion modifiers that cause the current . example: [] syntax: content: public int EmotionAmount { get; } parameters: [] return: type: System.Int32 content.vb: Public ReadOnly Property EmotionAmount As Integer overload: TinyLife.Objects.PersonLike.EmotionAmount* - uid: TinyLife.Objects.PersonLike.IsMoving commentId: P:TinyLife.Objects.PersonLike.IsMoving id: IsMoving parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsMoving nameWithType: PersonLike.IsMoving fullName: TinyLife.Objects.PersonLike.IsMoving type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This property stores whether this person is currently moving. A person is considered moving when their has changed since the last update frame. example: [] syntax: content: public bool IsMoving { get; protected set; } parameters: [] return: type: System.Boolean content.vb: Public Property IsMoving As Boolean overload: TinyLife.Objects.PersonLike.IsMoving* - uid: TinyLife.Objects.PersonLike.CurrentOutfitIndex commentId: P:TinyLife.Objects.PersonLike.CurrentOutfitIndex id: CurrentOutfitIndex parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentOutfitIndex nameWithType: PersonLike.CurrentOutfitIndex fullName: TinyLife.Objects.PersonLike.CurrentOutfitIndex type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The index of the outfit, in the list, that this person is currently wearing. To change this value, use or . example: [] syntax: content: >- [DataMember] public int CurrentOutfitIndex { get; } parameters: [] return: type: System.Int32 content.vb: >- Public Property CurrentOutfitIndex As Integer overload: TinyLife.Objects.PersonLike.CurrentOutfitIndex* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.CurrentOutfit commentId: P:TinyLife.Objects.PersonLike.CurrentOutfit id: CurrentOutfit parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentOutfit nameWithType: PersonLike.CurrentOutfit fullName: TinyLife.Objects.PersonLike.CurrentOutfit type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the outfit that this person is currently wearing, which is the entry at the . example: [] syntax: content: public Outfit CurrentOutfit { get; } parameters: [] return: type: TinyLife.Objects.Outfit content.vb: Public ReadOnly Property CurrentOutfit As Outfit overload: TinyLife.Objects.PersonLike.CurrentOutfit* - uid: TinyLife.Objects.PersonLike.IsCurrentHousehold commentId: P:TinyLife.Objects.PersonLike.IsCurrentHousehold id: IsCurrentHousehold parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsCurrentHousehold nameWithType: PersonLike.IsCurrentHousehold fullName: TinyLife.Objects.PersonLike.IsCurrentHousehold type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that indicates whether or not this household is the same as example: [] syntax: content: public bool IsCurrentHousehold { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsCurrentHousehold As Boolean overload: TinyLife.Objects.PersonLike.IsCurrentHousehold* - uid: TinyLife.Objects.PersonLike.LifeSpan commentId: P:TinyLife.Objects.PersonLike.LifeSpan id: LifeSpan parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: LifeSpan nameWithType: PersonLike.LifeSpan fullName: TinyLife.Objects.PersonLike.LifeSpan type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's , which is determined by and whether this person . example: [] syntax: content: public LifeSpan LifeSpan { get; } parameters: [] return: type: TinyLife.Objects.LifeSpan content.vb: Public ReadOnly Property LifeSpan As LifeSpan overload: TinyLife.Objects.PersonLike.LifeSpan* - uid: TinyLife.Objects.PersonLike.HomeLot commentId: P:TinyLife.Objects.PersonLike.HomeLot id: HomeLot parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HomeLot nameWithType: PersonLike.HomeLot fullName: TinyLife.Objects.PersonLike.HomeLot type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this household lives on. For exported households, this might be null. example: [] syntax: content: public Lot HomeLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property HomeLot As Lot overload: TinyLife.Objects.PersonLike.HomeLot* - uid: TinyLife.Objects.PersonLike.Money commentId: P:TinyLife.Objects.PersonLike.Money id: Money parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Money nameWithType: PersonLike.Money fullName: TinyLife.Objects.PersonLike.Money type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The money that this household has, rounded by two digits after the decimal point example: [] syntax: content: public float Money { get; set; } parameters: [] return: type: System.Single content.vb: Public Property Money As Single overload: TinyLife.Objects.PersonLike.Money* - uid: TinyLife.Objects.PersonLike.IsRegularVisitor commentId: P:TinyLife.Objects.PersonLike.IsRegularVisitor id: IsRegularVisitor parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsRegularVisitor nameWithType: PersonLike.IsRegularVisitor fullName: TinyLife.Objects.PersonLike.IsRegularVisitor type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A property that computes whether this person is a regular visitor. A person is considered a regular visitor if they have no , but also have no , and are not dead (). example: [] syntax: content: public virtual bool IsRegularVisitor { get; } parameters: [] return: type: System.Boolean content.vb: Public Overridable ReadOnly Property IsRegularVisitor As Boolean overload: TinyLife.Objects.PersonLike.IsRegularVisitor* - uid: TinyLife.Objects.PersonLike.Description commentId: F:TinyLife.Objects.PersonLike.Description id: Description parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Description nameWithType: PersonLike.Description fullName: TinyLife.Objects.PersonLike.Description type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's description example: [] syntax: content: >- [DataMember] public string Description return: type: System.String content.vb: >- Public Description As String attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.IsDead commentId: F:TinyLife.Objects.PersonLike.IsDead id: IsDead parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsDead nameWithType: PersonLike.IsDead fullName: TinyLife.Objects.PersonLike.IsDead type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Stores whether this person is currently dead. For a person to die, use or . example: [] syntax: content: >- [DataMember] public bool IsDead return: type: System.Boolean content.vb: >- Public IsDead As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.CurrentAgeDays commentId: F:TinyLife.Objects.PersonLike.CurrentAgeDays id: CurrentAgeDays parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentAgeDays nameWithType: PersonLike.CurrentAgeDays fullName: TinyLife.Objects.PersonLike.CurrentAgeDays type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of in-game days that this person has had their current for. See for a full amount of days lived. example: [] syntax: content: >- [DataMember] public int CurrentAgeDays return: type: System.Int32 content.vb: >- Public CurrentAgeDays As Integer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.DaysLived commentId: F:TinyLife.Objects.PersonLike.DaysLived id: DaysLived parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DaysLived nameWithType: PersonLike.DaysLived fullName: TinyLife.Objects.PersonLike.DaysLived type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of in-game days that this person has lived for in total. See for the amount of days with their current . example: [] syntax: content: >- [DataMember] public int DaysLived return: type: System.Int32 content.vb: >- Public DaysLived As Integer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.RandomlyGenerated commentId: P:TinyLife.Objects.PersonLike.RandomlyGenerated id: RandomlyGenerated parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RandomlyGenerated nameWithType: PersonLike.RandomlyGenerated fullName: TinyLife.Objects.PersonLike.RandomlyGenerated type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that stores whether this person has been randomly generated by invoking the method with a nonnull . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool RandomlyGenerated { get; protected set; } parameters: [] return: type: System.Boolean content.vb: >- Public Property RandomlyGenerated As Boolean overload: TinyLife.Objects.PersonLike.RandomlyGenerated* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.VisuallyOccupiedSpot commentId: P:TinyLife.Objects.PersonLike.VisuallyOccupiedSpot id: VisuallyOccupiedSpot parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VisuallyOccupiedSpot nameWithType: PersonLike.VisuallyOccupiedSpot fullName: TinyLife.Objects.PersonLike.VisuallyOccupiedSpot type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The and corresponding that this person is visually occupying in the collection. If this tuple has no value, or any of its entries are null, this person is not visually occupying any of the spots. Note that this value is not saved to disk, and is reset to -1 every frame, unless Stay is set to true. To edit this value, use . example: [] syntax: content: public (Furniture Furniture, ActionSpot Spot, bool Stay) VisuallyOccupiedSpot { get; } parameters: [] return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean} content.vb: Public ReadOnly Property VisuallyOccupiedSpot As (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean) overload: TinyLife.Objects.PersonLike.VisuallyOccupiedSpot* - uid: TinyLife.Objects.PersonLike.OccupiedFurniture commentId: P:TinyLife.Objects.PersonLike.OccupiedFurniture id: OccupiedFurniture parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OccupiedFurniture nameWithType: PersonLike.OccupiedFurniture fullName: TinyLife.Objects.PersonLike.OccupiedFurniture type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The set of and their occresponding that this person is currently occupying in some capacity. Note that this value is not saved to disk, and is cleared every frame, unless Stay is set to true. To edit this value, use . example: [] syntax: content: public IEnumerable<(Furniture Furniture, ActionSpot Spot, bool Stay)> OccupiedFurniture { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean}} content.vb: Public ReadOnly Property OccupiedFurniture As IEnumerable(Of (Furniture As Furniture, Spot As ActionSpot, Stay As Boolean)) overload: TinyLife.Objects.PersonLike.OccupiedFurniture* - uid: TinyLife.Objects.PersonLike.CurrentPose commentId: F:TinyLife.Objects.PersonLike.CurrentPose id: CurrentPose parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentPose nameWithType: PersonLike.CurrentPose fullName: TinyLife.Objects.PersonLike.CurrentPose type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's current . Note that this value is reset to the Utilities.Extensions.GetDefaultPose for this person's every frame. example: [] syntax: content: >- [DataMember] public Pose CurrentPose return: type: TinyLife.Objects.Pose content.vb: >- Public CurrentPose As Pose attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.WornLayers commentId: F:TinyLife.Objects.PersonLike.WornLayers id: WornLayers parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: WornLayers nameWithType: PersonLike.WornLayers fullName: TinyLife.Objects.PersonLike.WornLayers type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The flags that represent what layers this person is currently wearing. Note that this value is reset to ~0 (every layer) every frame. Setting this value to 0 (no layer) will also stop the and from drawing. example: [] syntax: content: >- [DataMember] public ClothesLayer WornLayers return: type: TinyLife.Objects.ClothesLayer content.vb: >- Public WornLayers As ClothesLayer attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.AnimateHeldObject commentId: F:TinyLife.Objects.PersonLike.AnimateHeldObject id: AnimateHeldObject parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: AnimateHeldObject nameWithType: PersonLike.AnimateHeldObject fullName: TinyLife.Objects.PersonLike.AnimateHeldObject type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether or not the should be animated with this person's movement animation. Note that this value is not saved to disk, and is reset to true every frame. example: [] syntax: content: public bool AnimateHeldObject return: type: System.Boolean content.vb: Public AnimateHeldObject As Boolean - uid: TinyLife.Objects.PersonLike.HeldObjectRotation commentId: F:TinyLife.Objects.PersonLike.HeldObjectRotation id: HeldObjectRotation parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HeldObjectRotation nameWithType: PersonLike.HeldObjectRotation fullName: TinyLife.Objects.PersonLike.HeldObjectRotation type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The rotation that the should assume in this person's hand. If this value is set to null, the held object's rotation will be set to the person's . Note that this value is not saved to disk, and is reset to null every frame. example: [] syntax: content: public Direction2? HeldObjectRotation return: type: System.Nullable{MLEM.Maths.Direction2} content.vb: Public HeldObjectRotation As Direction2? - uid: TinyLife.Objects.PersonLike.AnimationSpeed commentId: F:TinyLife.Objects.PersonLike.AnimationSpeed id: AnimationSpeed parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: AnimationSpeed nameWithType: PersonLike.AnimationSpeed fullName: TinyLife.Objects.PersonLike.AnimationSpeed type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The speed that this person's animation should run with. Note that this value is not saved to disk, and is reset to 1 every frame. example: [] syntax: content: public float AnimationSpeed return: type: System.Single content.vb: Public AnimationSpeed As Single - uid: TinyLife.Objects.PersonLike.Tint commentId: F:TinyLife.Objects.PersonLike.Tint id: Tint parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Tint nameWithType: PersonLike.Tint fullName: TinyLife.Objects.PersonLike.Tint type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A color that this person should render with. Note that this value is not saved to disk, and is reset to null every frame. example: [] syntax: content: public Color? Tint return: type: System.Nullable{Microsoft.Xna.Framework.Color} content.vb: Public Tint As Color? - uid: TinyLife.Objects.PersonLike.VisualPosition commentId: P:TinyLife.Objects.PersonLike.VisualPosition id: VisualPosition parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VisualPosition nameWithType: PersonLike.VisualPosition fullName: TinyLife.Objects.PersonLike.VisualPosition type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The visual position of this person, which is influenced by their and a visual override that can additionally be set using . Note that this value is reset to every frame. Also note that the visual position does not affect collision detection or most interactions. example: [] syntax: content: public Vector2 VisualPosition { get; set; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Property VisualPosition As Vector2 overload: TinyLife.Objects.PersonLike.VisualPosition* - uid: TinyLife.Objects.PersonLike.Portrait commentId: P:TinyLife.Objects.PersonLike.Portrait id: Portrait parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Portrait nameWithType: PersonLike.Portrait fullName: TinyLife.Objects.PersonLike.Portrait type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The that this person's portrait is rendered onto. This will automatically be updated and can be used for rendering of any kind. example: [] syntax: content: public RenderTarget2D Portrait { get; } parameters: [] return: type: Microsoft.Xna.Framework.Graphics.RenderTarget2D content.vb: Public ReadOnly Property Portrait As RenderTarget2D overload: TinyLife.Objects.PersonLike.Portrait* - uid: TinyLife.Objects.PersonLike.RecentActions commentId: P:TinyLife.Objects.PersonLike.RecentActions id: RecentActions parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RecentActions nameWithType: PersonLike.RecentActions fullName: TinyLife.Objects.PersonLike.RecentActions type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A set of instances of the types that this person has recently done. The last three or fewer instances of any given will be returned as part of this collection. example: [] syntax: content: public IEnumerable<(ActionType Type, Memory Memory)> RecentActions { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Actions.ActionType,TinyLife.Goals.Memory}} content.vb: Public ReadOnly Property RecentActions As IEnumerable(Of (Type As ActionType, Memory As Memory)) overload: TinyLife.Objects.PersonLike.RecentActions* - uid: TinyLife.Objects.PersonLike.RelationshipInterestingness commentId: P:TinyLife.Objects.PersonLike.RelationshipInterestingness id: RelationshipInterestingness parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RelationshipInterestingness nameWithType: PersonLike.RelationshipInterestingness fullName: TinyLife.Objects.PersonLike.RelationshipInterestingness type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the "interestingness" of this person's , which is the sum of the absolute values of all relationships' and values. This can be used for sorting by how interesting a person is for keepign around rather than deleting. example: [] syntax: content: public float RelationshipInterestingness { get; } parameters: [] return: type: System.Single content.vb: Public ReadOnly Property RelationshipInterestingness As Single overload: TinyLife.Objects.PersonLike.RelationshipInterestingness* - uid: TinyLife.Objects.PersonLike.VoiceStyle commentId: F:TinyLife.Objects.PersonLike.VoiceStyle id: VoiceStyle parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VoiceStyle nameWithType: PersonLike.VoiceStyle fullName: TinyLife.Objects.PersonLike.VoiceStyle type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The style of this person's voice, used for speaking (). Note that, if this person is a or , the or styles will be used regardless of this field's value. example: [] syntax: content: >- [DataMember] public VoiceStyle VoiceStyle return: type: TinyLife.Objects.VoiceStyle content.vb: >- Public VoiceStyle As VoiceStyle attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.VoicePitch commentId: F:TinyLife.Objects.PersonLike.VoicePitch id: VoicePitch parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VoicePitch nameWithType: PersonLike.VoicePitch fullName: TinyLife.Objects.PersonLike.VoicePitch type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The pitch of this person's voice, used for speaking (). The voice pitch should be between -1 and 1, but the character creator only sets it between -0.5 and 0.5. example: [] syntax: content: >- [DataMember] public float VoicePitch return: type: System.Single content.vb: >- Public VoicePitch As Single attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.CurrentSpeakStyle commentId: P:TinyLife.Objects.PersonLike.CurrentSpeakStyle id: CurrentSpeakStyle parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentSpeakStyle nameWithType: PersonLike.CurrentSpeakStyle fullName: TinyLife.Objects.PersonLike.CurrentSpeakStyle type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The current speak styles that speaking sounds are chosen from. Use to modify this property. example: [] syntax: content: public SpeakStyle? CurrentSpeakStyle { get; protected set; } parameters: [] return: type: System.Nullable{TinyLife.Objects.SpeakStyle} content.vb: Public Property CurrentSpeakStyle As SpeakStyle? overload: TinyLife.Objects.PersonLike.CurrentSpeakStyle* - uid: TinyLife.Objects.PersonLike.Age commentId: P:TinyLife.Objects.PersonLike.Age id: Age parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Age nameWithType: PersonLike.Age fullName: TinyLife.Objects.PersonLike.Age type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this person currently has. example: [] syntax: content: public AgeGroup Age { get; set; } parameters: [] return: type: TinyLife.Objects.AgeGroup content.vb: Public Property Age As AgeGroup overload: TinyLife.Objects.PersonLike.Age* - uid: TinyLife.Objects.PersonLike.PregnancyHoursRemaining commentId: P:TinyLife.Objects.PersonLike.PregnancyHoursRemaining id: PregnancyHoursRemaining parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PregnancyHoursRemaining nameWithType: PersonLike.PregnancyHoursRemaining fullName: TinyLife.Objects.PersonLike.PregnancyHoursRemaining type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of hours that this person will be pregnant for before they have a chance to start . To set this value, use . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public float PregnancyHoursRemaining { get; } parameters: [] return: type: System.Single content.vb: >- Public Property PregnancyHoursRemaining As Single overload: TinyLife.Objects.PersonLike.PregnancyHoursRemaining* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.PregnancyPartner commentId: P:TinyLife.Objects.PersonLike.PregnancyPartner id: PregnancyPartner parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PregnancyPartner nameWithType: PersonLike.PregnancyPartner fullName: TinyLife.Objects.PersonLike.PregnancyPartner type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The of the person that caused this person's current pregnancy, or if this person is not pregnant, or became pregnant through means that don't involve a second party. To set this value, use . example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public Guid PregnancyPartner { get; } parameters: [] return: type: System.Guid content.vb: >- Public Property PregnancyPartner As Guid overload: TinyLife.Objects.PersonLike.PregnancyPartner* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.IsInLabor commentId: F:TinyLife.Objects.PersonLike.IsInLabor id: IsInLabor parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsInLabor nameWithType: PersonLike.IsInLabor fullName: TinyLife.Objects.PersonLike.IsInLabor type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this person is currently in labor. Note that, when a person is in labor, their have already reached 0. example: [] syntax: content: >- [DataMember(EmitDefaultValue = false)] public bool IsInLabor return: type: System.Boolean content.vb: >- Public IsInLabor As Boolean attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] namedArguments: - name: EmitDefaultValue type: System.Boolean value: false - uid: TinyLife.Objects.PersonLike.IsPregnant commentId: P:TinyLife.Objects.PersonLike.IsPregnant id: IsPregnant parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsPregnant nameWithType: PersonLike.IsPregnant fullName: TinyLife.Objects.PersonLike.IsPregnant type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this person is currently considered pregnant. This property returns true if is greater than 0 or if is true. example: [] syntax: content: public bool IsPregnant { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsPregnant As Boolean overload: TinyLife.Objects.PersonLike.IsPregnant* - uid: TinyLife.Objects.PersonLike.IsAllowedToDie commentId: P:TinyLife.Objects.PersonLike.IsAllowedToDie id: IsAllowedToDie parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsAllowedToDie nameWithType: PersonLike.IsAllowedToDie fullName: TinyLife.Objects.PersonLike.IsAllowedToDie type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person is allowed to die. A person is allowed to die if they are an or older, and if they're not pregnant. example: [] syntax: content: public virtual bool IsAllowedToDie { get; } parameters: [] return: type: System.Boolean content.vb: Public Overridable ReadOnly Property IsAllowedToDie As Boolean overload: TinyLife.Objects.PersonLike.IsAllowedToDie* - uid: TinyLife.Objects.PersonLike.PregnancyAbility commentId: F:TinyLife.Objects.PersonLike.PregnancyAbility id: PregnancyAbility parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PregnancyAbility nameWithType: PersonLike.PregnancyAbility fullName: TinyLife.Objects.PersonLike.PregnancyAbility type: Field assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's . example: [] syntax: content: >- [DataMember] public PregnancyAbility PregnancyAbility return: type: TinyLife.Objects.PregnancyAbility content.vb: >- Public PregnancyAbility As PregnancyAbility attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.PersonLike.Difficulty commentId: P:TinyLife.Objects.PersonLike.Difficulty id: Difficulty parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Difficulty nameWithType: PersonLike.Difficulty fullName: TinyLife.Objects.PersonLike.Difficulty type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This person's current , based on the game's . If this person is not part of the current household, is returned. example: [] syntax: content: public DifficultyModifier Difficulty { get; } parameters: [] return: type: TinyLife.DifficultyModifier content.vb: Public ReadOnly Property Difficulty As DifficultyModifier overload: TinyLife.Objects.PersonLike.Difficulty* - uid: TinyLife.Objects.PersonLike.DrawSize commentId: P:TinyLife.Objects.PersonLike.DrawSize id: DrawSize parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawSize nameWithType: PersonLike.DrawSize fullName: TinyLife.Objects.PersonLike.DrawSize type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: The size, in draw space pixels, that a person's texture takes up. example: [] syntax: content: public abstract Point DrawSize { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public MustOverride ReadOnly Property DrawSize As Point overload: TinyLife.Objects.PersonLike.DrawSize* - uid: TinyLife.Objects.PersonLike.Pivot commentId: P:TinyLife.Objects.PersonLike.Pivot id: Pivot parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Pivot nameWithType: PersonLike.Pivot fullName: TinyLife.Objects.PersonLike.Pivot type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's screen-space pivot position, based on the current animation frame. example: [] syntax: content: public abstract Vector2 Pivot { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public MustOverride ReadOnly Property Pivot As Vector2 overload: TinyLife.Objects.PersonLike.Pivot* - uid: TinyLife.Objects.PersonLike.CurrentMode commentId: P:TinyLife.Objects.PersonLike.CurrentMode id: CurrentMode parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CurrentMode nameWithType: PersonLike.CurrentMode fullName: TinyLife.Objects.PersonLike.CurrentMode type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A property that returns the current for this updating object. This property defaults to returning . When moving updating objects between update modes (ie changing the return value), objects are moved automatically after the respective update is invoked. This means that update mode changes don't occur immediately. See the documentation for each for more information. example: [] syntax: content: public IUpdatingObject.UpdateMode CurrentMode { get; } parameters: [] return: type: TinyLife.Objects.IUpdatingObject.UpdateMode content.vb: Public ReadOnly Property CurrentMode As IUpdatingObject.UpdateMode overload: TinyLife.Objects.PersonLike.CurrentMode* implements: - TinyLife.Objects.IUpdatingObject.CurrentMode - uid: TinyLife.Objects.PersonLike.OnActionsChanged commentId: E:TinyLife.Objects.PersonLike.OnActionsChanged id: OnActionsChanged parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnActionsChanged nameWithType: PersonLike.OnActionsChanged fullName: TinyLife.Objects.PersonLike.OnActionsChanged type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the or of this person changed This event can be subscribed to using . example: [] syntax: content: public event Action OnActionsChanged return: type: System.Action{TinyLife.Objects.PersonLike} content.vb: Public Event OnActionsChanged As Action(Of PersonLike) - uid: TinyLife.Objects.PersonLike.OnNewSkillLearned commentId: E:TinyLife.Objects.PersonLike.OnNewSkillLearned id: OnNewSkillLearned parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnNewSkillLearned nameWithType: PersonLike.OnNewSkillLearned fullName: TinyLife.Objects.PersonLike.OnNewSkillLearned type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the list gains a new entry, meaning the person learned a new skill This event can be subscribed to using . example: [] syntax: content: public event Action OnNewSkillLearned return: type: System.Action{TinyLife.Objects.PersonLike} content.vb: Public Event OnNewSkillLearned As Action(Of PersonLike) - uid: TinyLife.Objects.PersonLike.OnEmotionModifiersChanged commentId: E:TinyLife.Objects.PersonLike.OnEmotionModifiersChanged id: OnEmotionModifiersChanged parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnEmotionModifiersChanged nameWithType: PersonLike.OnEmotionModifiersChanged fullName: TinyLife.Objects.PersonLike.OnEmotionModifiersChanged type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the change. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.EmotionModifiersChangedDelegate OnEmotionModifiersChanged return: type: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate content.vb: Public Event OnEmotionModifiersChanged As PersonLike.EmotionModifiersChangedDelegate - uid: TinyLife.Objects.PersonLike.OnEmotionChanged commentId: E:TinyLife.Objects.PersonLike.OnEmotionChanged id: OnEmotionChanged parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnEmotionChanged nameWithType: PersonLike.OnEmotionChanged fullName: TinyLife.Objects.PersonLike.OnEmotionChanged type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the changes. This event can be subscribed to using . example: [] syntax: content: public event Action OnEmotionChanged return: type: System.Action{TinyLife.Objects.PersonLike} content.vb: Public Event OnEmotionChanged As Action(Of PersonLike) - uid: TinyLife.Objects.PersonLike.OnGetEfficiencyModifier commentId: E:TinyLife.Objects.PersonLike.OnGetEfficiencyModifier id: OnGetEfficiencyModifier parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetEfficiencyModifier nameWithType: PersonLike.OnGetEfficiencyModifier fullName: TinyLife.Objects.PersonLike.OnGetEfficiencyModifier type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default efficiency modifier is evaulated. This event can be used to change this person's efficiency based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.EfficiencyModifierDelegate OnGetEfficiencyModifier return: type: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate content.vb: Public Event OnGetEfficiencyModifier As PersonLike.EfficiencyModifierDelegate - uid: TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost commentId: E:TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost id: OnGetPersonalitySkillBoost parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetPersonalitySkillBoost nameWithType: PersonLike.OnGetPersonalitySkillBoost fullName: TinyLife.Objects.PersonLike.OnGetPersonalitySkillBoost type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default personality skill boost is evaluated. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.SkillBoostDelegate OnGetPersonalitySkillBoost return: type: TinyLife.Objects.PersonLike.SkillBoostDelegate content.vb: Public Event OnGetPersonalitySkillBoost As PersonLike.SkillBoostDelegate - uid: TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost commentId: E:TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost id: OnGetEmotionSkillBoost parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetEmotionSkillBoost nameWithType: PersonLike.OnGetEmotionSkillBoost fullName: TinyLife.Objects.PersonLike.OnGetEmotionSkillBoost type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default emotion skill boost is evaluated. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.SkillBoostDelegate OnGetEmotionSkillBoost return: type: TinyLife.Objects.PersonLike.SkillBoostDelegate content.vb: Public Event OnGetEmotionSkillBoost As PersonLike.SkillBoostDelegate - uid: TinyLife.Objects.PersonLike.OnGetWalkSpeed commentId: E:TinyLife.Objects.PersonLike.OnGetWalkSpeed id: OnGetWalkSpeed parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetWalkSpeed nameWithType: PersonLike.OnGetWalkSpeed fullName: TinyLife.Objects.PersonLike.OnGetWalkSpeed type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default walk speed is evaluated. This event can be used to change this person's walk speed based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.WalkSpeedDelegate OnGetWalkSpeed return: type: TinyLife.Objects.PersonLike.WalkSpeedDelegate content.vb: Public Event OnGetWalkSpeed As PersonLike.WalkSpeedDelegate - uid: TinyLife.Objects.PersonLike.OnGetPassiveActionPriority commentId: E:TinyLife.Objects.PersonLike.OnGetPassiveActionPriority id: OnGetPassiveActionPriority parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetPassiveActionPriority nameWithType: PersonLike.OnGetPassiveActionPriority fullName: TinyLife.Objects.PersonLike.OnGetPassiveActionPriority type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked at the end of , after the default action priority is evaulated. This event can be used to change the action priority based on additional mod factors. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.PassiveActionPriorityDelegate OnGetPassiveActionPriority return: type: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate content.vb: Public Event OnGetPassiveActionPriority As PersonLike.PassiveActionPriorityDelegate - uid: TinyLife.Objects.PersonLike.OnGetAiPriorityForObject commentId: E:TinyLife.Objects.PersonLike.OnGetAiPriorityForObject id: OnGetAiPriorityForObject parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetAiPriorityForObject nameWithType: PersonLike.OnGetAiPriorityForObject fullName: TinyLife.Objects.PersonLike.OnGetAiPriorityForObject type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A delegate that can optionally be used to modify the AI priority for a given object in . This event can be subscribed to using . example: [] syntax: content: public event PersonLike.AiPriorityForObjectDelegate OnGetAiPriorityForObject return: type: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate content.vb: Public Event OnGetAiPriorityForObject As PersonLike.AiPriorityForObjectDelegate - uid: TinyLife.Objects.PersonLike.OnActionInitialized commentId: E:TinyLife.Objects.PersonLike.OnActionInitialized id: OnActionInitialized parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnActionInitialized nameWithType: PersonLike.OnActionInitialized fullName: TinyLife.Objects.PersonLike.OnActionInitialized type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is initialized. This event can be subscribed to using . example: [] syntax: content: public event Action OnActionInitialized return: type: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionInitialized As Action(Of Action, EventPhase) - uid: TinyLife.Objects.PersonLike.OnActionsCompleted commentId: E:TinyLife.Objects.PersonLike.OnActionsCompleted id: OnActionsCompleted parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnActionsCompleted nameWithType: PersonLike.OnActionsCompleted fullName: TinyLife.Objects.PersonLike.OnActionsCompleted type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is completed, no matter the resulting . This event can be subscribed to using . example: [] syntax: content: public event Action OnActionsCompleted return: type: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} content.vb: Public Event OnActionsCompleted As Action(Of Action, CompletionType, EventPhase) - uid: TinyLife.Objects.PersonLike.OnActionUpdated commentId: E:TinyLife.Objects.PersonLike.OnActionUpdated id: OnActionUpdated parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnActionUpdated nameWithType: PersonLike.OnActionUpdated fullName: TinyLife.Objects.PersonLike.OnActionUpdated type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when an is updated in . This event can be subscribed to using . example: [] syntax: content: public event ObjectUpdateDelegate OnActionUpdated return: type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} content.vb: Public Event OnActionUpdated As ObjectUpdateDelegate(Of Action) - uid: TinyLife.Objects.PersonLike.OnOutfitChanged commentId: E:TinyLife.Objects.PersonLike.OnOutfitChanged id: OnOutfitChanged parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnOutfitChanged nameWithType: PersonLike.OnOutfitChanged fullName: TinyLife.Objects.PersonLike.OnOutfitChanged type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this person's changes. This event can be subscribed to using . example: [] syntax: content: public event Action OnOutfitChanged return: type: System.Action content.vb: Public Event OnOutfitChanged As Action - uid: TinyLife.Objects.PersonLike.OnRestoreNeed commentId: E:TinyLife.Objects.PersonLike.OnRestoreNeed id: OnRestoreNeed parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnRestoreNeed nameWithType: PersonLike.OnRestoreNeed fullName: TinyLife.Objects.PersonLike.OnRestoreNeed type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event allows modifying the amount that a need is restored by based on custom factors. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.RestoreNeedDelegate OnRestoreNeed return: type: TinyLife.Objects.PersonLike.RestoreNeedDelegate content.vb: Public Event OnRestoreNeed As PersonLike.RestoreNeedDelegate - uid: TinyLife.Objects.PersonLike.OnChangeFriendship commentId: E:TinyLife.Objects.PersonLike.OnChangeFriendship id: OnChangeFriendship parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnChangeFriendship nameWithType: PersonLike.OnChangeFriendship fullName: TinyLife.Objects.PersonLike.OnChangeFriendship type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event can be used to change the amount of friendship gained. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.RelationshipChangeDelegate OnChangeFriendship return: type: TinyLife.Objects.PersonLike.RelationshipChangeDelegate content.vb: Public Event OnChangeFriendship As PersonLike.RelationshipChangeDelegate - uid: TinyLife.Objects.PersonLike.OnChangeRomance commentId: E:TinyLife.Objects.PersonLike.OnChangeRomance id: OnChangeRomance parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnChangeRomance nameWithType: PersonLike.OnChangeRomance fullName: TinyLife.Objects.PersonLike.OnChangeRomance type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event can be used to change the amount of romance gained. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.RelationshipChangeDelegate OnChangeRomance return: type: TinyLife.Objects.PersonLike.RelationshipChangeDelegate content.vb: Public Event OnChangeRomance As PersonLike.RelationshipChangeDelegate - uid: TinyLife.Objects.PersonLike.OnMemoriesChanged commentId: E:TinyLife.Objects.PersonLike.OnMemoriesChanged id: OnMemoriesChanged parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnMemoriesChanged nameWithType: PersonLike.OnMemoriesChanged fullName: TinyLife.Objects.PersonLike.OnMemoriesChanged type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this person's change in and . This event can be subscribed to using . example: [] syntax: content: public event Action OnMemoriesChanged return: type: System.Action{TinyLife.Goals.Memory} content.vb: Public Event OnMemoriesChanged As Action(Of Memory) - uid: TinyLife.Objects.PersonLike.OnGetCurrentGoals commentId: E:TinyLife.Objects.PersonLike.OnGetCurrentGoals id: OnGetCurrentGoals parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetCurrentGoals nameWithType: PersonLike.OnGetCurrentGoals fullName: TinyLife.Objects.PersonLike.OnGetCurrentGoals type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event allows adding more goals to a person that should be tracked by goals. This event can be subscribed to using . example: [] syntax: content: public event Action> OnGetCurrentGoals return: type: System.Action{System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable}} content.vb: Public Event OnGetCurrentGoals As Action(Of List(Of IGoalTriggerable)) - uid: TinyLife.Objects.PersonLike.OnAddEmotion commentId: E:TinyLife.Objects.PersonLike.OnAddEmotion id: OnAddEmotion parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnAddEmotion nameWithType: PersonLike.OnAddEmotion fullName: TinyLife.Objects.PersonLike.OnAddEmotion type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked in . This event allows modifying the amount, time, and specific emotion modifier that will be applied. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.AddEmotionDelegate OnAddEmotion return: type: TinyLife.Objects.PersonLike.AddEmotionDelegate content.vb: Public Event OnAddEmotion As PersonLike.AddEmotionDelegate - uid: TinyLife.Objects.PersonLike.OnAgeChange commentId: E:TinyLife.Objects.PersonLike.OnAgeChange id: OnAgeChange parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnAgeChange nameWithType: PersonLike.OnAgeChange fullName: TinyLife.Objects.PersonLike.OnAgeChange type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when the changes, which is also when is invoked. The passed is the lastAge that is also passed to . This event can be subscribed to using . example: [] syntax: content: public event Action OnAgeChange return: type: System.Action{TinyLife.Objects.AgeGroup,TinyLife.Mods.EventPhase} content.vb: Public Event OnAgeChange As Action(Of AgeGroup, EventPhase) - uid: TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction commentId: E:TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction id: OnGetPassiveNeedReduction parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnGetPassiveNeedReduction nameWithType: PersonLike.OnGetPassiveNeedReduction fullName: TinyLife.Objects.PersonLike.OnGetPassiveNeedReduction type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is raised when is called. This event can be used to modify the passive need reduction of a need. This event can be subscribed to using . example: [] syntax: content: public event PersonLike.PassiveReductionDelegate OnGetPassiveNeedReduction return: type: TinyLife.Objects.PersonLike.PassiveReductionDelegate content.vb: Public Event OnGetPassiveNeedReduction As PersonLike.PassiveReductionDelegate - uid: TinyLife.Objects.PersonLike.OnDrawLooks commentId: E:TinyLife.Objects.PersonLike.OnDrawLooks id: OnDrawLooks parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnDrawLooks nameWithType: PersonLike.OnDrawLooks fullName: TinyLife.Objects.PersonLike.OnDrawLooks type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is raised when this person is drawn in . This event can be subscribed to using . example: [] syntax: content: public event Action<(SpriteBatch Batch, Vector2 DrawPos, Vector2 DepthPos, float Floor, ParentInfo Parent, Color? OverrideColor, float Scale)> OnDrawLooks return: type: System.Action{System.ValueTuple{Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single}} content.vb: Public Event OnDrawLooks As Action(Of (Batch As SpriteBatch, DrawPos As Vector2, DepthPos As Vector2, Floor As Single, Parent As ParentInfo, OverrideColor As Color?, Scale As Single)) - uid: TinyLife.Objects.PersonLike.OnDrawLooksLayer commentId: E:TinyLife.Objects.PersonLike.OnDrawLooksLayer id: OnDrawLooksLayer parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnDrawLooksLayer nameWithType: PersonLike.OnDrawLooksLayer fullName: TinyLife.Objects.PersonLike.OnDrawLooksLayer type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is raised when a single layer of this person's looks is drawn in . This event can be subscribed to using . example: [] syntax: content: public event Action<(SpriteBatch Batch, SpriteAnimation Animation, TextureRegion Region, WornClothes Clothes, int LayerIndex, Vector2 DrawPos, Vector2 DepthPos, float Floor, ParentInfo Parent, Color Color, float Scale, float DepthOffset)> OnDrawLooksLayer return: type: System.Action{System.ValueTuple{Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.ValueTuple{System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single}}} content.vb: Public Event OnDrawLooksLayer As Action(Of (Batch As SpriteBatch, Animation As SpriteAnimation, Region As TextureRegion, Clothes As WornClothes, LayerIndex As Integer, DrawPos As Vector2, DepthPos As Vector2, Floor As Single, Parent As ParentInfo, Color As Color, Scale As Single, DepthOffset As Single)) - uid: TinyLife.Objects.PersonLike.OnDrawUi commentId: E:TinyLife.Objects.PersonLike.OnDrawUi id: OnDrawUi parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnDrawUi nameWithType: PersonLike.OnDrawUi fullName: TinyLife.Objects.PersonLike.OnDrawUi type: Event assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this person is drawn in UI space using . This event can be subscribed to using . example: [] syntax: content: public event Action<(SpriteBatch Batch, Vector2 Pos, float Scale, Direction2 Rotation, Outfit Outfit, Pose Pose, AgeGroup Age, EventPhase Phase)> OnDrawUi return: type: System.Action{System.ValueTuple{Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,System.ValueTuple{TinyLife.Mods.EventPhase}}} content.vb: Public Event OnDrawUi As Action(Of (Batch As SpriteBatch, Pos As Vector2, Scale As Single, Rotation As Direction2, Outfit As Outfit, Pose As Pose, Age As AgeGroup, Phase As EventPhase)) - uid: TinyLife.Objects.PersonLike.Animations commentId: P:TinyLife.Objects.PersonLike.Animations id: Animations parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Animations nameWithType: PersonLike.Animations fullName: TinyLife.Objects.PersonLike.Animations type: Property assemblies: - Tiny Life namespace: TinyLife.Objects summary: This person's current animations, usually gathered from . example: [] syntax: content: protected virtual Dictionary Animations { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,MLEM.Animations.SpriteAnimationGroup} content.vb: Protected Overridable ReadOnly Property Animations As Dictionary(Of ClothesLayer, SpriteAnimationGroup) overload: TinyLife.Objects.PersonLike.Animations* - uid: TinyLife.Objects.PersonLike.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.PersonLike.#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PersonLike(Map, Vector2, float) nameWithType: PersonLike.PersonLike(Map, Vector2, float) fullName: TinyLife.Objects.PersonLike.PersonLike(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Constructor assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new person with the given settings. To create a new person externally, use . example: [] syntax: content: protected PersonLike(Map map, Vector2 position, float floor) parameters: - id: map type: TinyLife.World.Map description: The map. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position. - id: floor type: System.Single description: The floor. content.vb: Protected Sub New(map As Map, position As Vector2, floor As Single) overload: TinyLife.Objects.PersonLike.#ctor* nameWithType.vb: PersonLike.New(Map, Vector2, Single) fullName.vb: TinyLife.Objects.PersonLike.New(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(Map, Vector2, Single) - uid: TinyLife.Objects.PersonLike.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) commentId: M:TinyLife.Objects.PersonLike.GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) id: GetBodyArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetBodyArea(Pose, Direction2) nameWithType: PersonLike.GetBodyArea(Pose, Direction2) fullName: TinyLife.Objects.PersonLike.GetBodyArea(TinyLife.Objects.Pose, MLEM.Maths.Direction2) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects syntax: content: public abstract Rectangle GetBodyArea(Pose pose, Direction2 rotation) parameters: - id: pose type: TinyLife.Objects.Pose - id: rotation type: MLEM.Maths.Direction2 return: type: Microsoft.Xna.Framework.Rectangle content.vb: Public MustOverride Function GetBodyArea(pose As Pose, rotation As Direction2) As Rectangle overload: TinyLife.Objects.PersonLike.GetBodyArea* - uid: TinyLife.Objects.PersonLike.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) commentId: M:TinyLife.Objects.PersonLike.GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) id: GetHeadArea(TinyLife.Objects.Pose,MLEM.Maths.Direction2) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHeadArea(Pose, Direction2) nameWithType: PersonLike.GetHeadArea(Pose, Direction2) fullName: TinyLife.Objects.PersonLike.GetHeadArea(TinyLife.Objects.Pose, MLEM.Maths.Direction2) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects syntax: content: public abstract Rectangle GetHeadArea(Pose pose, Direction2 rotation) parameters: - id: pose type: TinyLife.Objects.Pose - id: rotation type: MLEM.Maths.Direction2 return: type: Microsoft.Xna.Framework.Rectangle content.vb: Public MustOverride Function GetHeadArea(pose As Pose, rotation As Direction2) As Rectangle overload: TinyLife.Objects.PersonLike.GetHeadArea* - uid: TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes) commentId: M:TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes) id: GenerateAnimationGroup(TinyLife.Objects.ClothesLayer,TinyLife.Objects.Clothes) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GenerateAnimationGroup(ClothesLayer, Clothes) nameWithType: PersonLike.GenerateAnimationGroup(ClothesLayer, Clothes) fullName: TinyLife.Objects.PersonLike.GenerateAnimationGroup(TinyLife.Objects.ClothesLayer, TinyLife.Objects.Clothes) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Generates a for the given settings. This method is called when a person's are generated, for each clothes layer. example: [] syntax: content: protected abstract SpriteAnimationGroup GenerateAnimationGroup(ClothesLayer clothesLayer, Clothes clothes) parameters: - id: clothesLayer type: TinyLife.Objects.ClothesLayer description: The clothes layer. - id: clothes type: TinyLife.Objects.Clothes return: type: MLEM.Animations.SpriteAnimationGroup description: The generated . content.vb: Protected MustOverride Function GenerateAnimationGroup(clothesLayer As ClothesLayer, clothes As Clothes) As SpriteAnimationGroup overload: TinyLife.Objects.PersonLike.GenerateAnimationGroup* - uid: TinyLife.Objects.PersonLike.GenerateShadowAnimation commentId: M:TinyLife.Objects.PersonLike.GenerateShadowAnimation id: GenerateShadowAnimation parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GenerateShadowAnimation() nameWithType: PersonLike.GenerateShadowAnimation() fullName: TinyLife.Objects.PersonLike.GenerateShadowAnimation() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Generates a for this person's shadow. This method is called when a person's are generated. example: [] syntax: content: protected abstract SpriteAnimationGroup GenerateShadowAnimation() return: type: MLEM.Animations.SpriteAnimationGroup description: The generated . content.vb: Protected MustOverride Function GenerateShadowAnimation() As SpriteAnimationGroup overload: TinyLife.Objects.PersonLike.GenerateShadowAnimation* - uid: TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32) commentId: M:TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32) id: DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,TinyLife.Objects.Pose,TinyLife.Objects.AgeGroup,TinyLife.Objects.WornClothes,TinyLife.Objects.ClothesLayer,System.Int32,System.Int32) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawUiLayer(SpriteBatch, Vector2, float, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, int, int) nameWithType: PersonLike.DrawUiLayer(SpriteBatch, Vector2, float, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, int, int) fullName: TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup, TinyLife.Objects.WornClothes, TinyLife.Objects.ClothesLayer, int, int) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects syntax: content: protected abstract void DrawUiLayer(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation, Outfit outfit, Pose pose, AgeGroup age, WornClothes clothes, ClothesLayer layer, int colorIndex, int layerIndex) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch - id: pos type: Microsoft.Xna.Framework.Vector2 - id: scale type: System.Single - id: rotation type: MLEM.Maths.Direction2 - id: outfit type: TinyLife.Objects.Outfit - id: pose type: TinyLife.Objects.Pose - id: age type: TinyLife.Objects.AgeGroup - id: clothes type: TinyLife.Objects.WornClothes - id: layer type: TinyLife.Objects.ClothesLayer - id: colorIndex type: System.Int32 - id: layerIndex type: System.Int32 content.vb: Protected MustOverride Sub DrawUiLayer(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2, outfit As Outfit, pose As Pose, age As AgeGroup, clothes As WornClothes, layer As ClothesLayer, colorIndex As Integer, layerIndex As Integer) overload: TinyLife.Objects.PersonLike.DrawUiLayer* nameWithType.vb: PersonLike.DrawUiLayer(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, Integer, Integer) fullName.vb: TinyLife.Objects.PersonLike.DrawUiLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose, TinyLife.Objects.AgeGroup, TinyLife.Objects.WornClothes, TinyLife.Objects.ClothesLayer, Integer, Integer) name.vb: DrawUiLayer(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose, AgeGroup, WornClothes, ClothesLayer, Integer, Integer) - uid: TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Update(GameTime, TimeSpan, float) nameWithType: PersonLike.Update(GameTime, TimeSpan, float) fullName: TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object . To call this method while invoking all required events, use . example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.Update* implements: - TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) nameWithType.vb: PersonLike.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.PersonLike.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Draw(GameTime, object, Vector2, Color?, List) nameWithType: PersonLike.Draw(GameTime, object, Vector2, Color?, List) fullName: TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this object on the current , at the current . To draw a map object while invoking all the required events, use . example: [] syntax: content: public override void Draw(GameTime time, object batch, Vector2 _, Color? overrideColor, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: _ type: Microsoft.Xna.Framework.Vector2 - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Overrides Sub Draw(time As GameTime, batch As Object, _ As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item)) overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) overload: TinyLife.Objects.PersonLike.Draw* nameWithType.vb: PersonLike.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.PersonLike.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item)) - uid: TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup}) commentId: M:TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup}) id: DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,TinyLife.Objects.Outfit,System.Nullable{TinyLife.Objects.Pose},System.Nullable{TinyLife.Objects.AgeGroup}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawUi(SpriteBatch, Vector2, float, Direction2, Outfit, Pose?, AgeGroup?) nameWithType: PersonLike.DrawUi(SpriteBatch, Vector2, float, Direction2, Outfit, Pose?, AgeGroup?) fullName: TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, float, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose?, TinyLife.Objects.AgeGroup?) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Renders this person on a ui level rather than a world level example: [] syntax: content: public virtual void DrawUi(SpriteBatch batch, Vector2 pos, float scale, Direction2 rotation = Direction2.Right, Outfit outfit = null, Pose? pose = null, AgeGroup? age = null) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: scale type: System.Single description: The scale to draw with - id: rotation type: MLEM.Maths.Direction2 description: The rotation that this person should be drawn with. Defaults to . - id: outfit type: TinyLife.Objects.Outfit description: The outfit to draw with, which defaults to this person's . - id: pose type: System.Nullable{TinyLife.Objects.Pose} description: The pose to draw with, which defaults to this person's . - id: age type: System.Nullable{TinyLife.Objects.AgeGroup} description: The age to draw with, which defaults to this person's . content.vb: Public Overridable Sub DrawUi(batch As SpriteBatch, pos As Vector2, scale As Single, rotation As Direction2 = Direction2.Right, outfit As Outfit = Nothing, pose As Pose? = Nothing, age As AgeGroup? = Nothing) overload: TinyLife.Objects.PersonLike.DrawUi* nameWithType.vb: PersonLike.DrawUi(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose?, AgeGroup?) fullName.vb: TinyLife.Objects.PersonLike.DrawUi(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Single, MLEM.Maths.Direction2, TinyLife.Objects.Outfit, TinyLife.Objects.Pose?, TinyLife.Objects.AgeGroup?) name.vb: DrawUi(SpriteBatch, Vector2, Single, Direction2, Outfit, Pose?, AgeGroup?) - uid: TinyLife.Objects.PersonLike.Validate(TinyLife.Utilities.AppliedMigrations) commentId: M:TinyLife.Objects.PersonLike.Validate(TinyLife.Utilities.AppliedMigrations) id: Validate(TinyLife.Utilities.AppliedMigrations) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Validate(AppliedMigrations) nameWithType: PersonLike.Validate(AppliedMigrations) fullName: TinyLife.Objects.PersonLike.Validate(TinyLife.Utilities.AppliedMigrations) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is loaded from disk. Returning false on this method causes the object to be removed from the map. By default, this method invokes and . example: [] syntax: content: public override bool Validate(AppliedMigrations appliedMigrations) parameters: - id: appliedMigrations type: TinyLife.Utilities.AppliedMigrations description: '' return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overrides Function Validate(appliedMigrations As AppliedMigrations) As Boolean overridden: TinyLife.Objects.MapObject.Validate(TinyLife.Utilities.AppliedMigrations) overload: TinyLife.Objects.PersonLike.Validate* - uid: TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike) commentId: M:TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike) id: GetCategories(TinyLife.Objects.PersonLike) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetCategories(PersonLike) nameWithType: PersonLike.GetCategories(PersonLike) fullName: TinyLife.Objects.PersonLike.GetCategories(TinyLife.Objects.PersonLike) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of flags that this object has, based on the given . example: [] syntax: content: public override ObjectCategory GetCategories(PersonLike person) parameters: - id: person type: TinyLife.Objects.PersonLike description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public Overrides Function GetCategories(person As PersonLike) As ObjectCategory overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike) overload: TinyLife.Objects.PersonLike.GetCategories* - uid: TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF) commentId: M:TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF) id: Intersects(MLEM.Maths.RectangleF) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Intersects(RectangleF) nameWithType: PersonLike.Intersects(RectangleF) fullName: TinyLife.Objects.PersonLike.Intersects(MLEM.Maths.RectangleF) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this map object intersects with the given rectangle. This is used for example: [] syntax: content: public override bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Maths.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF) overload: TinyLife.Objects.PersonLike.Intersects* - uid: TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip) commentId: M:TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip) id: GetHoverInfo(MLEM.Ui.Elements.Tooltip) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHoverInfo(Tooltip) nameWithType: PersonLike.GetHoverInfo(Tooltip) fullName: TinyLife.Objects.PersonLike.GetHoverInfo(MLEM.Ui.Elements.Tooltip) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Allows adding a set of paragraphs and other ui elements to the given tooltip, which is then displayed when this object is hovered over using the cursor in the world. By default, this method raises for , and adds additional information for and . example: [] syntax: content: public override void GetHoverInfo(Tooltip tooltip) parameters: - id: tooltip type: MLEM.Ui.Elements.Tooltip description: The tooltip that will be displayed. content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip) overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) overload: TinyLife.Objects.PersonLike.GetHoverInfo* - uid: TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String}) commentId: M:TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String}) id: GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetDebugLines(GameImpl, List) nameWithType: PersonLike.GetDebugLines(GameImpl, List) fullName: TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the debug lines that should be displayed in when hovering over this object. By default, is invoked, and the id and position of this object are appended to the list of lines. example: [] syntax: content: public override void GetDebugLines(GameImpl game, List lines) parameters: - id: game type: TinyLife.GameImpl description: The game. - id: lines type: System.Collections.Generic.List{System.String} description: The list of lines to append debug lines to. content.vb: Public Overrides Sub GetDebugLines(game As GameImpl, lines As List(Of String)) overridden: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String}) overload: TinyLife.Objects.PersonLike.GetDebugLines* nameWithType.vb: PersonLike.GetDebugLines(GameImpl, List(Of String)) fullName.vb: TinyLife.Objects.PersonLike.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String)) name.vb: GetDebugLines(GameImpl, List(Of String)) - uid: TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetFreeActionSpotInfos(PersonLike, ObjectCategory) nameWithType: PersonLike.GetFreeActionSpotInfos(PersonLike, ObjectCategory) fullName: TinyLife.Objects.PersonLike.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a set of instances that represent action spots that the person can currently use or interact with. By default, an empty collection is returned by , but relevant spots are returnd by objects like and . example: [] syntax: content: public override IEnumerable GetFreeActionSpotInfos(PersonLike person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.PersonLike description: The person who wants to interact with this object. - id: context type: TinyLife.Objects.ObjectCategory description: The context for which to return free action spots, or null to return action spots for any contexts. return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo} description: The free action spots. content.vb: Public Overrides Function GetFreeActionSpotInfos(person As PersonLike, context As ObjectCategory = Nothing) As IEnumerable(Of ActionInfo) overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) overload: TinyLife.Objects.PersonLike.GetFreeActionSpotInfos* - uid: TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2) commentId: M:TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2) id: OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: PersonLike.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.PersonLike.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is invoked when the game's camera rotation changes. Additionally, the old and new rotations are passed. example: [] syntax: content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Maths.Direction2 description: The old camera rotation - id: newRotation type: MLEM.Maths.Direction2 description: The new camera rotation content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2) overload: TinyLife.Objects.PersonLike.OnCameraRotationChanged* - uid: TinyLife.Objects.PersonLike.FocusCameraOnEvent(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.FocusCameraOnEvent(System.Boolean,System.Boolean) id: FocusCameraOnEvent(System.Boolean,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: FocusCameraOnEvent(bool, bool) nameWithType: PersonLike.FocusCameraOnEvent(bool, bool) fullName: TinyLife.Objects.PersonLike.FocusCameraOnEvent(bool, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A helper method that causes the game camera to focus on this person if it is relevant. This person is considered relevant if its is current or if the is visible to the . example: [] syntax: content: public virtual bool FocusCameraOnEvent(bool onlyIfImportant, bool switchToMap = true) parameters: - id: onlyIfImportant type: System.Boolean description: Whether only Tinies that are considered important should be focused on. An important Tiny is one that at least one person in the currently active household knows. - id: switchToMap type: System.Boolean description: Whether the camera should be switched to this person's . return: type: System.Boolean content.vb: Public Overridable Function FocusCameraOnEvent(onlyIfImportant As Boolean, switchToMap As Boolean = True) As Boolean overload: TinyLife.Objects.PersonLike.FocusCameraOnEvent* nameWithType.vb: PersonLike.FocusCameraOnEvent(Boolean, Boolean) fullName.vb: TinyLife.Objects.PersonLike.FocusCameraOnEvent(Boolean, Boolean) name.vb: FocusCameraOnEvent(Boolean, Boolean) - uid: TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.ResetToStatic(System.Boolean,System.Boolean) id: ResetToStatic(System.Boolean,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ResetToStatic(bool, bool) nameWithType: PersonLike.ResetToStatic(bool, bool) fullName: TinyLife.Objects.PersonLike.ResetToStatic(bool, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Resets this map object to a static state when the that is on is exported. example: [] syntax: content: public override bool ResetToStatic(bool thorough, bool custom) parameters: - id: thorough type: System.Boolean description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely. - id: custom type: System.Boolean description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported. return: type: System.Boolean description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed. content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) overload: TinyLife.Objects.PersonLike.ResetToStatic* nameWithType.vb: PersonLike.ResetToStatic(Boolean, Boolean) fullName.vb: TinyLife.Objects.PersonLike.ResetToStatic(Boolean, Boolean) name.vb: ResetToStatic(Boolean, Boolean) - uid: TinyLife.Objects.PersonLike.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Objects.PersonLike.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawIcon(Element, GameTime, SpriteBatch) nameWithType: PersonLike.DrawIcon(Element, GameTime, SpriteBatch) fullName: TinyLife.Objects.PersonLike.DrawIcon(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this object as an icon in UI space. This method is called by the action queue as well as for notifications. By default, people draw their , and draws itself in ui space. example: [] syntax: content: public override bool DrawIcon(Element element, GameTime time, SpriteBatch batch) parameters: - id: element type: MLEM.Ui.Elements.Element description: The element to draw the object in. - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. return: type: System.Boolean description: Whether the object was actually drawn as an icon. If false is returned, a replacement icon can be drawn by the caller instead. content.vb: Public Overrides Function DrawIcon(element As Element, time As GameTime, batch As SpriteBatch) As Boolean overridden: TinyLife.Objects.MapObject.DrawIcon(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) overload: TinyLife.Objects.PersonLike.DrawIcon* - uid: TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) commentId: M:TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) id: MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: MoveToMap(Map, Vector2?, float?) nameWithType: PersonLike.MoveToMap(Map, Vector2?, float?) fullName: TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Moves this object to the given map, changing the current in the process. This method also removes the object from the current map if it and adds it to the new map, but only if its current is not already equal to map, in which case, no action is performed. example: [] syntax: content: public override bool MoveToMap(Map map, Vector2? position = null, float? floor = null) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position on the new map to move to, or null to keep it the same. - id: floor type: System.Nullable{System.Single} description: The floor to move to, or null to keep it the same. return: type: System.Boolean description: Whether moving to the map was successful, which is false if this object's is already the given map. If true is returned, the object is guaranteed to have been added to the new map using . If false is returned, no action was performed. content.vb: Public Overrides Function MoveToMap(map As Map, position As Vector2? = Nothing, floor As Single? = Nothing) As Boolean overridden: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) overload: TinyLife.Objects.PersonLike.MoveToMap* nameWithType.vb: PersonLike.MoveToMap(Map, Vector2?, Single?) fullName.vb: TinyLife.Objects.PersonLike.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?) name.vb: MoveToMap(Map, Vector2?, Single?) - uid: TinyLife.Objects.PersonLike.PrepareForPermanentRemoval commentId: M:TinyLife.Objects.PersonLike.PrepareForPermanentRemoval id: PrepareForPermanentRemoval parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: PrepareForPermanentRemoval() nameWithType: PersonLike.PrepareForPermanentRemoval() fullName: TinyLife.Objects.PersonLike.PrepareForPermanentRemoval() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Prepares this person for permanent removal, which includes removing all references to this person from other people's . This method should only be called when a person is about to be irrevocably deleted. example: [] syntax: content: public virtual void PrepareForPermanentRemoval() content.vb: Public Overridable Sub PrepareForPermanentRemoval() overload: TinyLife.Objects.PersonLike.PrepareForPermanentRemoval* - uid: TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot) commentId: M:TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot) id: VisitLot(TinyLife.World.Lot) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: VisitLot(Lot) nameWithType: PersonLike.VisitLot(Lot) fullName: TinyLife.Objects.PersonLike.VisitLot(TinyLife.World.Lot) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Marks the given lot as the one that this person is currently visiting. To mark this person as not currently visiting any lots, null can be passed. example: [] syntax: content: public virtual void VisitLot(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visited, or null to mark this person as not visiting any lot. content.vb: Public Overridable Sub VisitLot(lot As Lot) overload: TinyLife.Objects.PersonLike.VisitLot* - uid: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) id: GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetRelationship(PersonLike, bool) nameWithType: PersonLike.GetRelationship(PersonLike, bool) fullName: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the current relationship level for the given . Note that this returns this person's entry, which might have different values from the passed 's. example: [] syntax: content: public Relationship GetRelationship(PersonLike person, bool initialize) parameters: - id: person type: TinyLife.Objects.PersonLike description: The person to get relationship values for - id: initialize type: System.Boolean description: Whether a new relationship should be added to the relationships menu if no relationship exists yet return: type: TinyLife.Relationship description: The relationship, or null if there is none and initialize is false content.vb: Public Function GetRelationship(person As PersonLike, initialize As Boolean) As Relationship overload: TinyLife.Objects.PersonLike.GetRelationship* nameWithType.vb: PersonLike.GetRelationship(PersonLike, Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike, Boolean) name.vb: GetRelationship(PersonLike, Boolean) - uid: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) id: ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ChangeFriendship(PersonLike, float, bool) nameWithType: PersonLike.ChangeFriendship(PersonLike, float, bool) fullName: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike, float, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Changes the wit the given person by the given amount. Additionally, a friendship is displayed and a is displayed if the friendship type changes. example: [] syntax: content: public virtual void ChangeFriendship(PersonLike person, float amount, bool particle = true) parameters: - id: person type: TinyLife.Objects.PersonLike description: The person to change friendship with - id: amount type: System.Single description: The amount to change friendship by, can be negative - id: particle type: System.Boolean description: Whether to display a friendship gain or lose particle. Defaults to true. content.vb: Public Overridable Sub ChangeFriendship(person As PersonLike, amount As Single, particle As Boolean = True) overload: TinyLife.Objects.PersonLike.ChangeFriendship* nameWithType.vb: PersonLike.ChangeFriendship(PersonLike, Single, Boolean) fullName.vb: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike, Single, Boolean) name.vb: ChangeFriendship(PersonLike, Single, Boolean) - uid: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) id: ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ChangeRomance(PersonLike, float, bool) nameWithType: PersonLike.ChangeRomance(PersonLike, float, bool) fullName: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike, float, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Changes the wit the given person by the given amount. Additionally, a romance is displayed. example: [] syntax: content: public virtual void ChangeRomance(PersonLike person, float amount, bool particle = true) parameters: - id: person type: TinyLife.Objects.PersonLike description: The person to change romance with - id: amount type: System.Single description: The amount to change romance by, can be negative - id: particle type: System.Boolean description: Whether to display a romance gain or lose particle. Defaults to true. content.vb: Public Overridable Sub ChangeRomance(person As PersonLike, amount As Single, particle As Boolean = True) overload: TinyLife.Objects.PersonLike.ChangeRomance* nameWithType.vb: PersonLike.ChangeRomance(PersonLike, Single, Boolean) fullName.vb: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike, Single, Boolean) name.vb: ChangeRomance(PersonLike, Single, Boolean) - uid: TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single) id: DisplayEmote(TinyLife.Actions.EmoteChoices,System.Boolean,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DisplayEmote(EmoteChoices, bool, float, float) nameWithType: PersonLike.DisplayEmote(EmoteChoices, bool, float, float) fullName: TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices, bool, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to display a over its head for 1 to 3 seconds example: [] syntax: content: public virtual void DisplayEmote(EmoteChoices choices, bool thought, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: choices type: TinyLife.Actions.EmoteChoices description: The emotes to choose from - id: thought type: System.Boolean description: Whether the emote should be a thought bubble, rather than a speech bubble. - id: minimumSeconds type: System.Single description: The minimum amount of real-time seconds that the emote should be displayed for, or 1 by default - id: maximumSeconds type: System.Single description: The maximum amount of real-time seconds that the emote should be displayed for, or 3 by default content.vb: Public Overridable Sub DisplayEmote(choices As EmoteChoices, thought As Boolean, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.PersonLike.DisplayEmote* nameWithType.vb: PersonLike.DisplayEmote(EmoteChoices, Boolean, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.DisplayEmote(TinyLife.Actions.EmoteChoices, Boolean, Single, Single) name.vb: DisplayEmote(EmoteChoices, Boolean, Single, Single) - uid: TinyLife.Objects.PersonLike.StopEmoting commentId: M:TinyLife.Objects.PersonLike.StopEmoting id: StopEmoting parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: StopEmoting() nameWithType: PersonLike.StopEmoting() fullName: TinyLife.Objects.PersonLike.StopEmoting() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to stop displaying the current emote immediately example: [] syntax: content: public virtual void StopEmoting() content.vb: Public Overridable Sub StopEmoting() overload: TinyLife.Objects.PersonLike.StopEmoting* - uid: TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) id: Speak(TinyLife.Objects.SpeakStyle,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Speak(SpeakStyle, float, float) nameWithType: PersonLike.Speak(SpeakStyle, float, float) fullName: TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to play speaking sounds with their applied for the given amount of time example: [] syntax: content: public virtual void Speak(SpeakStyle possibleStyles, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: possibleStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to choose sounds from, can be a combined flag - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak for content.vb: Public Overridable Sub Speak(possibleStyles As SpeakStyle, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.PersonLike.Speak* nameWithType.vb: PersonLike.Speak(SpeakStyle, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.Speak(TinyLife.Objects.SpeakStyle, Single, Single) name.vb: Speak(SpeakStyle, Single, Single) - uid: TinyLife.Objects.PersonLike.StopSpeaking commentId: M:TinyLife.Objects.PersonLike.StopSpeaking id: StopSpeaking parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: StopSpeaking() nameWithType: PersonLike.StopSpeaking() fullName: TinyLife.Objects.PersonLike.StopSpeaking() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to stop speaking, resetting their and interrupting any currently playing speak sounds example: [] syntax: content: public virtual void StopSpeaking() content.vb: Public Overridable Sub StopSpeaking() overload: TinyLife.Objects.PersonLike.StopSpeaking* - uid: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) id: DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices,System.Nullable{TinyLife.Objects.SpeakStyle},System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DisplayEmoteAndSpeak(EmoteChoices, SpeakStyle?, float, float) nameWithType: PersonLike.DisplayEmoteAndSpeak(EmoteChoices, SpeakStyle?, float, float) fullName: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices, TinyLife.Objects.SpeakStyle?, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a combined helper method that invokes and optionally together. Since both methods choose a random amount of time for their actions independently, the emote display might end at a different time than the speaking sound. example: [] syntax: content: public virtual void DisplayEmoteAndSpeak(EmoteChoices emoteChoices, SpeakStyle? speakStyles, float minimumSeconds = 1, float maximumSeconds = 3) parameters: - id: emoteChoices type: TinyLife.Actions.EmoteChoices description: The emotes to choose from - id: speakStyles type: System.Nullable{TinyLife.Objects.SpeakStyle} description: The speak styles to choose from, can be a combined flag. If this is null, the displayed emote will be a thought. - id: minimumSeconds type: System.Single description: The minimum amount of time, in seconds, to speak and display the emote for - id: maximumSeconds type: System.Single description: The maximum amount of time, in seconds, to speak and display the emote for content.vb: Public Overridable Sub DisplayEmoteAndSpeak(emoteChoices As EmoteChoices, speakStyles As SpeakStyle?, minimumSeconds As Single = 1, maximumSeconds As Single = 3) overload: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak* nameWithType.vb: PersonLike.DisplayEmoteAndSpeak(EmoteChoices, SpeakStyle?, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak(TinyLife.Actions.EmoteChoices, TinyLife.Objects.SpeakStyle?, Single, Single) name.vb: DisplayEmoteAndSpeak(EmoteChoices, SpeakStyle?, Single, Single) - uid: TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike) commentId: M:TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike) id: GetFreeTalkingSpots(TinyLife.Objects.PersonLike) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetFreeTalkingSpots(PersonLike) nameWithType: PersonLike.GetFreeTalkingSpots(PersonLike) fullName: TinyLife.Objects.PersonLike.GetFreeTalkingSpots(TinyLife.Objects.PersonLike) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of locations, in world space, that this person can be talked to from while standing in its current location example: [] syntax: content: public virtual IEnumerable GetFreeTalkingSpots(PersonLike person) parameters: - id: person type: TinyLife.Objects.PersonLike return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} description: A set of free talking spots content.vb: Public Overridable Function GetFreeTalkingSpots(person As PersonLike) As IEnumerable(Of Vector2) overload: TinyLife.Objects.PersonLike.GetFreeTalkingSpots* - uid: TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) commentId: M:TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) id: OccupyActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool) nameWithType: PersonLike.OccupyActionSpot(Furniture, ActionSpot, bool, Direction2?, bool) fullName: TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, bool, MLEM.Maths.Direction2?, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes the given action spot of the given furniture to be marked as occupied. Optionally, the can also be changed, causing this person to look as if they were sitting, standing or laying on the furniture. Note that the values set in this method are reset every call if stayOccupied is false. To exit an action spot that was marked as stayOccupied, this method can be called with furniture and/or spot set to null. example: [] syntax: content: public virtual void OccupyActionSpot(Furniture furniture, ActionSpot spot, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture to occupy. - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to occupy on the furniture. - id: visual type: System.Boolean description: Whether or not the visual position should be updated to enter the spot, causing to contain the given furniture and spot. Note that, when furniture or spot is null, this value has no effect. - id: rotation type: System.Nullable{MLEM.Maths.Direction2} description: The rotation that this person should get, or null to use the spot's default rotation. - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. content.vb: Public Overridable Sub OccupyActionSpot(furniture As Furniture, spot As ActionSpot, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) overload: TinyLife.Objects.PersonLike.OccupyActionSpot* nameWithType.vb: PersonLike.OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.PersonLike.OccupyActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot, Boolean, MLEM.Maths.Direction2?, Boolean) name.vb: OccupyActionSpot(Furniture, ActionSpot, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) commentId: M:TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) id: OccupyFreeActionSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) nameWithType: PersonLike.OccupyFreeActionSpot(Furniture, ObjectCategory, bool, Direction2?, bool) fullName: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, bool, MLEM.Maths.Direction2?, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a shorthand method for and . Note that this method needs to be called every update frame for the person to keep occupying the action spot. example: [] syntax: content: public virtual bool OccupyFreeActionSpot(Furniture furniture, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: furniture type: TinyLife.Objects.Furniture description: The furniture whose object spot to occupy - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: visual type: System.Boolean description: Whether or not the action spot should be entered visually. - id: rotation type: System.Nullable{MLEM.Maths.Direction2} description: The rotation that the person should have, or the action spot's rotation by default - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Overridable Function OccupyFreeActionSpot(furniture As Furniture, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean overload: TinyLife.Objects.PersonLike.OccupyFreeActionSpot* nameWithType.vb: PersonLike.OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Maths.Direction2?, Boolean) name.vb: OccupyFreeActionSpot(Furniture, ObjectCategory, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) commentId: M:TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) id: OccupyFreeActionSpot(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,System.Boolean,System.Nullable{MLEM.Maths.Direction2},System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool) nameWithType: PersonLike.OccupyFreeActionSpot(ActionInfo, ObjectCategory, bool, Direction2?, bool) fullName: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, bool, MLEM.Maths.Direction2?, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This is a shorthand method for Note that this method needs to be called every update frame for the person to keep occupying the action spot. example: [] syntax: content: public virtual bool OccupyFreeActionSpot(ActionInfo info, ObjectCategory context = null, bool visual = false, Direction2? rotation = null, bool stayOccupied = false) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action info whose action object to occupy. - id: context type: TinyLife.Objects.ObjectCategory description: The category that the action spot should have - id: visual type: System.Boolean description: Whether or not the action spot should be entered visually. - id: rotation type: System.Nullable{MLEM.Maths.Direction2} description: The rotation that the person should have, or the action spot's rotation by default - id: stayOccupied type: System.Boolean description: Whether this person should continue to occupy this action spot after the current update frame is over. return: type: System.Boolean description: Whether or not we were able to occupy a free action spot content.vb: Public Overridable Function OccupyFreeActionSpot(info As ActionInfo, context As ObjectCategory = Nothing, visual As Boolean = False, rotation As Direction2? = Nothing, stayOccupied As Boolean = False) As Boolean overload: TinyLife.Objects.PersonLike.OccupyFreeActionSpot* nameWithType.vb: PersonLike.OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean) fullName.vb: TinyLife.Objects.PersonLike.OccupyFreeActionSpot(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, Boolean, MLEM.Maths.Direction2?, Boolean) name.vb: OccupyFreeActionSpot(ActionInfo, ObjectCategory, Boolean, Direction2?, Boolean) - uid: TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) id: IsCloseForTalking(Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsCloseForTalking(Vector2, float) nameWithType: PersonLike.IsCloseForTalking(Vector2, float) fullName: TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns true if pos is considered close enough for talking. For a person to be close enough for talking, they have to be at least 0.25 and at most 2.5 tiles away and in the same . example: [] syntax: content: public virtual bool IsCloseForTalking(Vector2 pos, float floor) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position of the person to query closeness for - id: floor type: System.Single description: The floor that the other person is on. return: type: System.Boolean description: Whether the person is close enough to talk to content.vb: Public Overridable Function IsCloseForTalking(pos As Vector2, floor As Single) As Boolean overload: TinyLife.Objects.PersonLike.IsCloseForTalking* nameWithType.vb: PersonLike.IsCloseForTalking(Vector2, Single) fullName.vb: TinyLife.Objects.PersonLike.IsCloseForTalking(Microsoft.Xna.Framework.Vector2, Single) name.vb: IsCloseForTalking(Vector2, Single) - uid: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) commentId: M:TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) id: GetNeed(TinyLife.NeedType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetNeed(NeedType) nameWithType: PersonLike.GetNeed(NeedType) fullName: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the of the given type for this person example: [] syntax: content: public float GetNeed(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need value content.vb: Public Function GetNeed(type As NeedType) As Single overload: TinyLife.Objects.PersonLike.GetNeed* - uid: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) commentId: M:TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) id: GetNeedPercentage(TinyLife.NeedType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetNeedPercentage(NeedType) nameWithType: PersonLike.GetNeedPercentage(NeedType) fullName: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the of the given type for this person example: [] syntax: content: public float GetNeedPercentage(NeedType type) parameters: - id: type type: TinyLife.NeedType description: The type of need that should be returned return: type: System.Single description: This person's need percentage content.vb: Public Function GetNeedPercentage(type As NeedType) As Single overload: TinyLife.Objects.PersonLike.GetNeedPercentage* - uid: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RestoreNeed(NeedType, float, ActionInfo, float) nameWithType: PersonLike.RestoreNeed(NeedType, float, ActionInfo, float) fullName: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Restores this person's of the given type by the given amount. Also invokes and modifies the restored amount by the person's current . example: [] syntax: content: public virtual void RestoreNeed(NeedType type, float amount, ActionInfo info, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore - id: amount type: System.Single description: The amount to restore this need by, out of . - id: info type: TinyLife.Actions.ActionInfo description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action. - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub RestoreNeed(type As NeedType, amount As Single, info As ActionInfo, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.RestoreNeed* nameWithType.vb: PersonLike.RestoreNeed(NeedType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: RestoreNeed(NeedType, Single, ActionInfo, Single) - uid: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) id: RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RestoreNeed(NeedType, float, ActionInfo, SkillType, float) nameWithType: PersonLike.RestoreNeed(NeedType, float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Restores this person's of the given type by the given amount, additionally taking into account the person's level at the given . The higher the level of the given skill is, the higher the percentage of maxAmount that the will be restored with. This is useful for rewarding based on the level in a skill that is currently being built. example: [] syntax: content: public void RestoreNeed(NeedType type, float maxAmount, ActionInfo info, SkillType requiredSkill, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to restore. - id: maxAmount type: System.Single description: The maximum amount to restore this need by, out of . - id: info type: TinyLife.Actions.ActionInfo description: The action info of the action that is causing the need to be restored. Can be null if the need is not being restored by an action. - id: requiredSkill type: TinyLife.Skills.SkillType description: The skill required to restore the given need. - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub RestoreNeed(type As NeedType, maxAmount As Single, info As ActionInfo, requiredSkill As SkillType, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.RestoreNeed* nameWithType.vb: PersonLike.RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: RestoreNeed(NeedType, Single, ActionInfo, SkillType, Single) - uid: TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType,System.Boolean) id: GetSkill(TinyLife.Skills.SkillType,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetSkill(SkillType, bool) nameWithType: PersonLike.GetSkill(SkillType, bool) fullName: TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the instance that this person has for the given . If this person does not have the skill yet, and initialize is false or the skill's don't match this person's , null is returned. example: [] syntax: content: public virtual Skill GetSkill(SkillType type, bool initialize) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query. - id: initialize type: System.Boolean description: Whether the skill should be added if it doesn't exist already. return: type: TinyLife.Skills.Skill description: The skill instance, or null if this person doesn't have the skill yet, and initialize is false or the skill's don't match this person's . content.vb: Public Overridable Function GetSkill(type As SkillType, initialize As Boolean) As Skill overload: TinyLife.Objects.PersonLike.GetSkill* nameWithType.vb: PersonLike.GetSkill(SkillType, Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetSkill(TinyLife.Skills.SkillType, Boolean) name.vb: GetSkill(SkillType, Boolean) - uid: TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType) id: GetSkillTotalPercentage(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetSkillTotalPercentage(SkillType) nameWithType: PersonLike.GetSkillTotalPercentage(SkillType) fullName: TinyLife.Objects.PersonLike.GetSkillTotalPercentage(TinyLife.Skills.SkillType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the total skill level percentage of the given skill for this person. This is a shorthand for . example: [] syntax: content: public float GetSkillTotalPercentage(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Single description: The person's total skill level percentage content.vb: Public Function GetSkillTotalPercentage(type As SkillType) As Single overload: TinyLife.Objects.PersonLike.GetSkillTotalPercentage* - uid: TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType) id: GetSkillPointPercentage(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetSkillPointPercentage(SkillType) nameWithType: PersonLike.GetSkillPointPercentage(SkillType) fullName: TinyLife.Objects.PersonLike.GetSkillPointPercentage(TinyLife.Skills.SkillType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the percentage that this person has in the given skill's current level. This is a shorthand for . example: [] syntax: content: public float GetSkillPointPercentage(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Single description: The person's skill point percentage content.vb: Public Function GetSkillPointPercentage(type As SkillType) As Single overload: TinyLife.Objects.PersonLike.GetSkillPointPercentage* - uid: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) id: GetSkillLevel(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetSkillLevel(SkillType) nameWithType: PersonLike.GetSkillLevel(SkillType) fullName: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the level of the of the given type that this person has. If this person does not have the given skill, 0 is returned. example: [] syntax: content: public int GetSkillLevel(SkillType type) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query return: type: System.Int32 description: The person's skill level content.vb: Public Function GetSkillLevel(type As SkillType) As Integer overload: TinyLife.Objects.PersonLike.GetSkillLevel* - uid: TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) commentId: M:TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) id: HasSkillLevel(TinyLife.Skills.SkillType,System.Int32) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasSkillLevel(SkillType, int) nameWithType: PersonLike.HasSkillLevel(SkillType, int) fullName: TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType, int) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has a of the given type and whether its value is high enough. example: [] syntax: content: public bool HasSkillLevel(SkillType type, int level) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to query - id: level type: System.Int32 description: The level that the skill has to be return: type: System.Boolean description: true if the person has this skill level, false otherwise content.vb: Public Function HasSkillLevel(type As SkillType, level As Integer) As Boolean overload: TinyLife.Objects.PersonLike.HasSkillLevel* nameWithType.vb: PersonLike.HasSkillLevel(SkillType, Integer) fullName.vb: TinyLife.Objects.PersonLike.HasSkillLevel(TinyLife.Skills.SkillType, Integer) name.vb: HasSkillLevel(SkillType, Integer) - uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) id: GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GainSkill(SkillType, float, ActionInfo, float) nameWithType: PersonLike.GainSkill(SkillType, float, ActionInfo, float) fullName: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person to gain the skill with the given and raises it by the given amount. Note that influence the skinn gain automatically. example: [] syntax: content: public virtual bool GainSkill(SkillType type, float amount, ActionInfo info, float speedMultiplier) parameters: - id: type type: TinyLife.Skills.SkillType description: The type of skill to gain - id: amount type: System.Single description: The amount of skill points to gain - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean content.vb: Public Overridable Function GainSkill(type As SkillType, amount As Single, info As ActionInfo, speedMultiplier As Single) As Boolean overload: TinyLife.Objects.PersonLike.GainSkill* nameWithType.vb: PersonLike.GainSkill(SkillType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: GainSkill(SkillType, Single, ActionInfo, Single) - uid: TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType,System.Single,System.Single) id: DepleteNeed(TinyLife.NeedType,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DepleteNeed(NeedType, float, float) nameWithType: PersonLike.DepleteNeed(NeedType, float, float) fullName: TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Depletes this person's with the given by the given amount Note that, when the "NoNeed" cheat is active, this method does nothing. example: [] syntax: content: public virtual void DepleteNeed(NeedType type, float amount, float speedMultiplier) parameters: - id: type type: TinyLife.NeedType description: The type of need to deplete - id: amount type: System.Single description: The amount to deplete the need by, out of . - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub DepleteNeed(type As NeedType, amount As Single, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.DepleteNeed* nameWithType.vb: PersonLike.DepleteNeed(NeedType, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.DepleteNeed(TinyLife.NeedType, Single, Single) name.vb: DepleteNeed(NeedType, Single, Single) - uid: TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType) id: HasPersonality(TinyLife.PersonalityType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasPersonality(PersonalityType) nameWithType: PersonLike.HasPersonality(PersonalityType) fullName: TinyLife.Objects.PersonLike.HasPersonality(TinyLife.PersonalityType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has the given example: [] syntax: content: public bool HasPersonality(PersonalityType type) parameters: - id: type type: TinyLife.PersonalityType description: The personality type to query return: type: System.Boolean description: true if this person has this personality type, false otherwise content.vb: Public Function HasPersonality(type As PersonalityType) As Boolean overload: TinyLife.Objects.PersonLike.HasPersonality* - uid: TinyLife.Objects.PersonLike.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) commentId: M:TinyLife.Objects.PersonLike.EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) id: EnqueueAction``1(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean,System.Boolean,TinyLife.Actions.ActionArgument[]) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: EnqueueAction(ActionType, ActionInfo, bool, bool, bool, params ActionArgument[]) nameWithType: PersonLike.EnqueueAction(ActionType, ActionInfo, bool, bool, bool, params ActionArgument[]) fullName: TinyLife.Objects.PersonLike.EnqueueAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool, bool, params TinyLife.Actions.ActionArgument[]) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Enqueues the given action into to be executed later. example: [] syntax: content: 'public virtual T EnqueueAction(ActionType type, ActionInfo info, bool automatic, bool priority = false, bool force = false, params ActionArgument[] chosenArguments) where T : Action' parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to enqueue - id: info type: TinyLife.Actions.ActionInfo description: The action information - id: automatic type: System.Boolean description: Whether this action is considered to have started automatically (or invoked by a player) - id: priority type: System.Boolean description: Whether to add this action to the start of the action queue rather than the end - id: force type: System.Boolean description: Whether to start the action even if returns false - id: chosenArguments type: TinyLife.Actions.ActionArgument[] description: The arguments for the action to start, or an empty array or null if this action has no arguments, or if a random set of arguments should be chosen typeParameters: - id: T return: type: '{T}' description: The created action, or null if the action cannot be executed or the maximum amount of entries in the is reached. content.vb: Public Overridable Function EnqueueAction(Of T As Action)(type As ActionType, info As ActionInfo, automatic As Boolean, priority As Boolean = False, force As Boolean = False, ParamArray chosenArguments As ActionArgument()) As T overload: TinyLife.Objects.PersonLike.EnqueueAction* nameWithType.vb: PersonLike.EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, Boolean, Boolean, ParamArray ActionArgument()) fullName.vb: TinyLife.Objects.PersonLike.EnqueueAction(Of T)(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean, Boolean, ParamArray TinyLife.Actions.ActionArgument()) name.vb: EnqueueAction(Of T)(ActionType, ActionInfo, Boolean, Boolean, Boolean, ParamArray ActionArgument()) - uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) id: CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CancelAction(Action, Action, bool) nameWithType: PersonLike.CancelAction(Action, Action, bool) fullName: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Tries to cancel the given action, removing it from or in the process. If the action in question cannot be canceled, this method returns false. example: [] syntax: content: public virtual bool CancelAction(Action action, Action cancelSource = null, bool force = false) parameters: - id: action type: TinyLife.Actions.Action description: The action to cancel - id: cancelSource type: TinyLife.Actions.Action description: The action that is responsible for this cancelation, or null by default - id: force type: System.Boolean description: Whether to cancel the action even if returns false return: type: System.Boolean description: Whether the action could be canceled successfully content.vb: Public Overridable Function CancelAction(action As Action, cancelSource As Action = Nothing, force As Boolean = False) As Boolean overload: TinyLife.Objects.PersonLike.CancelAction* nameWithType.vb: PersonLike.CancelAction(Action, Action, Boolean) fullName.vb: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, Boolean) name.vb: CancelAction(Action, Action, Boolean) - uid: TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetHeldObject``1(System.Boolean) id: GetHeldObject``1(System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHeldObject(bool) nameWithType: PersonLike.GetHeldObject(bool) fullName: TinyLife.Objects.PersonLike.GetHeldObject(bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the that this person is currently holding in their hands, which will always be on the same map as this person's . Note that, if the held object is not of the required type T, null is returned. example: [] syntax: content: 'public virtual T GetHeldObject(bool alsoReturnFake = true) where T : MapObject' parameters: - id: alsoReturnFake type: System.Boolean typeParameters: - id: T description: The type that the held furniture is expected to have return: type: '{T}' description: The held furniture content.vb: Public Overridable Function GetHeldObject(Of T As MapObject)(alsoReturnFake As Boolean = True) As T overload: TinyLife.Objects.PersonLike.GetHeldObject* nameWithType.vb: PersonLike.GetHeldObject(Of T)(Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetHeldObject(Of T)(Boolean) name.vb: GetHeldObject(Of T)(Boolean) - uid: TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) commentId: M:TinyLife.Objects.PersonLike.SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) id: SetHeldObject``1(TinyLife.Objects.FurnitureType,System.Int32[],System.Nullable{System.Guid},System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetHeldObject(FurnitureType, int[], Guid?, bool) nameWithType: PersonLike.SetHeldObject(FurnitureType, int[], Guid?, bool) fullName: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.FurnitureType, int[], System.Guid?, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the person's held object to the given furniture type, with the given data, and returns the created instance. Note that the returned object will automatically be added to the same map as this person's . example: [] syntax: content: 'public virtual T SetHeldObject(FurnitureType type, int[] colors = null, Guid? id = null, bool fake = false) where T : Furniture' parameters: - id: type type: TinyLife.Objects.FurnitureType description: The type of furniture to construct - id: colors type: System.Int32[] description: The colors that the constructed furniture should have, or null to use the defaults - id: id type: System.Nullable{System.Guid} description: The id that this furniture should have, or null to choose a random one - id: fake type: System.Boolean description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a check occurs. Fake items are expected to be removed at the end of an that adds them. typeParameters: - id: T description: The type that the created furniture is expected to have return: type: '{T}' description: The created furniture instance content.vb: Public Overridable Function SetHeldObject(Of T As Furniture)(type As FurnitureType, colors As Integer() = Nothing, id As Guid? = Nothing, fake As Boolean = False) As T overload: TinyLife.Objects.PersonLike.SetHeldObject* nameWithType.vb: PersonLike.SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean) fullName.vb: TinyLife.Objects.PersonLike.SetHeldObject(Of T)(TinyLife.Objects.FurnitureType, Integer(), System.Guid?, Boolean) name.vb: SetHeldObject(Of T)(FurnitureType, Integer(), Guid?, Boolean) - uid: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) id: SetHeldObject(TinyLife.Objects.MapObject,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetHeldObject(MapObject, bool) nameWithType: PersonLike.SetHeldObject(MapObject, bool) fullName: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets this person's held object to the given instance. Note that the obj has to be on the same map as this person's . example: [] syntax: content: public virtual void SetHeldObject(MapObject obj, bool fake = false) parameters: - id: obj type: TinyLife.Objects.MapObject description: The furniture to hold - id: fake type: System.Boolean description: Whether the object set to be held is considered fake. A fake object will not be taken into account when a check occurs. Fake items are expected to be removed at the end of an that adds them. content.vb: Public Overridable Sub SetHeldObject(obj As MapObject, fake As Boolean = False) overload: TinyLife.Objects.PersonLike.SetHeldObject* nameWithType.vb: PersonLike.SetHeldObject(MapObject, Boolean) fullName.vb: TinyLife.Objects.PersonLike.SetHeldObject(TinyLife.Objects.MapObject, Boolean) name.vb: SetHeldObject(MapObject, Boolean) - uid: TinyLife.Objects.PersonLike.RemoveHeldObject``1 commentId: M:TinyLife.Objects.PersonLike.RemoveHeldObject``1 id: RemoveHeldObject``1 parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RemoveHeldObject() nameWithType: PersonLike.RemoveHeldObject() fullName: TinyLife.Objects.PersonLike.RemoveHeldObject() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes this person's held object from the world and returns it. example: [] syntax: content: 'public virtual T RemoveHeldObject() where T : MapObject' typeParameters: - id: T description: The type of object to remove. If this person's held object does not match, it is not removed. return: type: '{T}' description: The held object that was removed, or null if it did not match, or there was none. content.vb: Public Overridable Function RemoveHeldObject(Of T As MapObject)() As T overload: TinyLife.Objects.PersonLike.RemoveHeldObject* nameWithType.vb: PersonLike.RemoveHeldObject(Of T)() fullName.vb: TinyLife.Objects.PersonLike.RemoveHeldObject(Of T)() name.vb: RemoveHeldObject(Of T)() - uid: TinyLife.Objects.PersonLike.GetHeldActionInfo commentId: M:TinyLife.Objects.PersonLike.GetHeldActionInfo id: GetHeldActionInfo parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHeldActionInfo() nameWithType: PersonLike.GetHeldActionInfo() fullName: TinyLife.Objects.PersonLike.GetHeldActionInfo() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for the , or null if there is none. Note that, if the held object is marked as being fake, this method also returns null. example: [] syntax: content: public virtual ActionInfo GetHeldActionInfo() return: type: TinyLife.Actions.ActionInfo description: The held action info. content.vb: Public Overridable Function GetHeldActionInfo() As ActionInfo overload: TinyLife.Objects.PersonLike.GetHeldActionInfo* - uid: TinyLife.Objects.PersonLike.ToCreatedByString commentId: M:TinyLife.Objects.PersonLike.ToCreatedByString id: ToCreatedByString parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ToCreatedByString() nameWithType: PersonLike.ToCreatedByString() fullName: TinyLife.Objects.PersonLike.ToCreatedByString() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a string representation of this person using the localized "Created by:" prefix example: [] syntax: content: public virtual string ToCreatedByString() return: type: System.String description: A "created by" string content.vb: Public Overridable Function ToCreatedByString() As String overload: TinyLife.Objects.PersonLike.ToCreatedByString* - uid: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason) commentId: M:TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason) id: Die(TinyLife.Objects.DeathReason) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: Die(DeathReason) nameWithType: PersonLike.Die(DeathReason) fullName: TinyLife.Objects.PersonLike.Die(TinyLife.Objects.DeathReason) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person to die, removing it from the world and optionally spawning a . Generally, using is preferred as that plays the relevant animation and focuses the camera. example: [] syntax: content: public virtual bool Die(DeathReason reason) parameters: - id: reason type: TinyLife.Objects.DeathReason description: The reason for this person's death return: type: System.Boolean content.vb: Public Overridable Function Die(reason As DeathReason) As Boolean overload: TinyLife.Objects.PersonLike.Die* - uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) id: AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) nameWithType: PersonLike.AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) fullName: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, int, System.TimeSpan, TinyLife.Emotions.IEmotionSource, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds the given with the given intensity and time example: [] syntax: content: public virtual bool AddEmotion(EmotionModifier type, int amount, TimeSpan time, IEmotionSource source, bool increaseExisting = false) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to add - id: amount type: System.Int32 description: The intensity of the emotion to add - id: time type: System.TimeSpan description: The amount of in-game time the emotion should last for - id: source type: TinyLife.Emotions.IEmotionSource description: The emotion source that caused this emotion. Supported objects include , , and more. May be null. - id: increaseExisting type: System.Boolean description: Whether existing emotion modifiers of the same type should be increased by the given time and amount. If this is false, existing emotions get removed instead. return: type: System.Boolean description: Whether the emotion could be added or it was already applied. If increaseExisting is true, this method always returns true. content.vb: Public Overridable Function AddEmotion(type As EmotionModifier, amount As Integer, time As TimeSpan, source As IEmotionSource, increaseExisting As Boolean = False) As Boolean overload: TinyLife.Objects.PersonLike.AddEmotion* nameWithType.vb: PersonLike.AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) fullName.vb: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, Integer, System.TimeSpan, TinyLife.Emotions.IEmotionSource, Boolean) name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) - uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) id: RemoveEmotion(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RemoveEmotion(EmotionModifier) nameWithType: PersonLike.RemoveEmotion(EmotionModifier) fullName: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes the given from this person's example: [] syntax: content: public virtual bool RemoveEmotion(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion to remove return: type: System.Boolean description: Whether the emotion could be removed (or wasn't contained in the first place) content.vb: Public Overridable Function RemoveEmotion(type As EmotionModifier) As Boolean overload: TinyLife.Objects.PersonLike.RemoveEmotion* - uid: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) id: LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: LowerEmotion(EmotionType, float, float) nameWithType: PersonLike.LowerEmotion(EmotionType, float, float) fullName: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Lowers any of the given by the given percentage. Each modifier's will be lowered by the percentage of their . example: [] syntax: content: public virtual bool LowerEmotion(EmotionType type, float percentage, float speedMultiplier = 1) parameters: - id: type type: TinyLife.Emotions.EmotionType description: The type of emotion to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Overridable Function LowerEmotion(type As EmotionType, percentage As Single, speedMultiplier As Single = 1) As Boolean overload: TinyLife.Objects.PersonLike.LowerEmotion* nameWithType.vb: PersonLike.LowerEmotion(EmotionType, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType, Single, Single) name.vb: LowerEmotion(EmotionType, Single, Single) - uid: TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) id: LowerEmotionModifier(TinyLife.Emotions.EmotionModifier,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: LowerEmotionModifier(EmotionModifier, float, float) nameWithType: PersonLike.LowerEmotionModifier(EmotionModifier, float, float) fullName: TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Lowers the specified emotion modifier by the specified percentage. This differs from in that only the specific modifier is lowered. example: [] syntax: content: public virtual bool LowerEmotionModifier(EmotionModifier modifier, float percentage, float speedMultiplier = 1) parameters: - id: modifier type: TinyLife.Emotions.EmotionModifier description: The emotion modifier to lower - id: percentage type: System.Single description: The percentage to lower the emotion by - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by return: type: System.Boolean description: Whether the emotion could be lowered, or this person had no emotion modifiers of the given type content.vb: Public Overridable Function LowerEmotionModifier(modifier As EmotionModifier, percentage As Single, speedMultiplier As Single = 1) As Boolean overload: TinyLife.Objects.PersonLike.LowerEmotionModifier* nameWithType.vb: PersonLike.LowerEmotionModifier(EmotionModifier, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.LowerEmotionModifier(TinyLife.Emotions.EmotionModifier, Single, Single) name.vb: LowerEmotionModifier(EmotionModifier, Single, Single) - uid: TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) id: HasEmotionModifier(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasEmotionModifier(EmotionModifier) nameWithType: PersonLike.HasEmotionModifier(EmotionModifier) fullName: TinyLife.Objects.PersonLike.HasEmotionModifier(TinyLife.Emotions.EmotionModifier) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether this person has the given in their list example: [] syntax: content: public bool HasEmotionModifier(EmotionModifier type) parameters: - id: type type: TinyLife.Emotions.EmotionModifier description: The type of emotion modifier to query return: type: System.Boolean description: Whether the emotion modifier is active content.vb: Public Function HasEmotionModifier(type As EmotionModifier) As Boolean overload: TinyLife.Objects.PersonLike.HasEmotionModifier* - uid: TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier) id: GetCausedEmotion(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetCausedEmotion(EmotionModifier) nameWithType: PersonLike.GetCausedEmotion(EmotionModifier) fullName: TinyLife.Objects.PersonLike.GetCausedEmotion(TinyLife.Emotions.EmotionModifier) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the emotion that is actually caused in the passed , which is either its or a context-dependent override. Specifically, this method returns instead of for a person who is asexual (), and instead of for a . example: [] syntax: content: public EmotionType GetCausedEmotion(EmotionModifier modifier) parameters: - id: modifier type: TinyLife.Emotions.EmotionModifier description: The emotion modifier whose emotion should be queried. return: type: TinyLife.Emotions.EmotionType description: The caused emotion. content.vb: Public Function GetCausedEmotion(modifier As EmotionModifier) As EmotionType overload: TinyLife.Objects.PersonLike.GetCausedEmotion* - uid: TinyLife.Objects.PersonLike.GetWalkSpeed commentId: M:TinyLife.Objects.PersonLike.GetWalkSpeed id: GetWalkSpeed parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetWalkSpeed() nameWithType: PersonLike.GetWalkSpeed() fullName: TinyLife.Objects.PersonLike.GetWalkSpeed() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns this person's current walk speed, per update frame. The walk speed is influenced by their and . example: [] syntax: content: public virtual float GetWalkSpeed() return: type: System.Single description: The walk speed content.vb: Public Overridable Function GetWalkSpeed() As Single overload: TinyLife.Objects.PersonLike.GetWalkSpeed* - uid: TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetEfficiencyModifier(float, ActionInfo, SkillType, float) nameWithType: PersonLike.GetEfficiencyModifier(float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.PersonLike.GetEfficiencyModifier(float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a multiplier (which will be close to 1) of how "efficiently" this person currently works and moves. This value is influenced by the speedMultiplier, the level of the passed skill as well as this person's and . example: [] syntax: content: public virtual float GetEfficiencyModifier(float speedMultiplier = 1, ActionInfo info = null, SkillType skill = null, float levelModifier = 0.1) parameters: - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: info type: TinyLife.Actions.ActionInfo description: An optional action info whose can influence the efficiency - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the efficiency - id: levelModifier type: System.Single description: The amount that each skill level should influence the efficiency by. Defaults to 0.1. return: type: System.Single description: The person's efficiency, which is a value close to or equal to 1 content.vb: Public Overridable Function GetEfficiencyModifier(speedMultiplier As Single = 1, info As ActionInfo = Nothing, skill As SkillType = Nothing, levelModifier As Single = 0.1) As Single overload: TinyLife.Objects.PersonLike.GetEfficiencyModifier* nameWithType.vb: PersonLike.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.PersonLike.GetEfficiencyModifier(Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) - uid: TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid) commentId: M:TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid) id: HasHouseholdMember(System.Guid) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasHouseholdMember(Guid) nameWithType: PersonLike.HasHouseholdMember(Guid) fullName: TinyLife.Objects.PersonLike.HasHouseholdMember(System.Guid) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether the given person is a part of this household example: [] syntax: content: public bool HasHouseholdMember(Guid person) parameters: - id: person type: System.Guid description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As Guid) As Boolean overload: TinyLife.Objects.PersonLike.HasHouseholdMember* - uid: TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike) commentId: M:TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike) id: HasHouseholdMember(TinyLife.Objects.PersonLike) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasHouseholdMember(PersonLike) nameWithType: PersonLike.HasHouseholdMember(PersonLike) fullName: TinyLife.Objects.PersonLike.HasHouseholdMember(TinyLife.Objects.PersonLike) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether the given person is a part of this household example: [] syntax: content: public bool HasHouseholdMember(PersonLike person) parameters: - id: person type: TinyLife.Objects.PersonLike description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasHouseholdMember(person As PersonLike) As Boolean overload: TinyLife.Objects.PersonLike.HasHouseholdMember* - uid: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) commentId: M:TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) id: GetPassiveActionPriority(TinyLife.Actions.ActionType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetPassiveActionPriority(ActionType) nameWithType: PersonLike.GetPassiveActionPriority(ActionType) fullName: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the passive priority for the given . This method evaluates the action's own and adds additional factors like and modifiers for social actions. You can use to change the return value of this method. example: [] syntax: content: public virtual float GetPassiveActionPriority(ActionType type) parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action to get the passive priority for return: type: System.Single description: The action's passive priority content.vb: Public Overridable Function GetPassiveActionPriority(type As ActionType) As Single overload: TinyLife.Objects.PersonLike.GetPassiveActionPriority* - uid: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) id: GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetAiPriorityForObject(MapObject, ObjectCategory) nameWithType: PersonLike.GetAiPriorityForObject(MapObject, ObjectCategory) fullName: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject, TinyLife.Objects.ObjectCategory) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the AI priority for the given obj and the given categories. This method checks the method, as well as any -speciifc AI priorities, and invokes the event. example: [] syntax: content: public virtual float GetAiPriorityForObject(MapObject obj, ObjectCategory categories) parameters: - id: obj type: TinyLife.Objects.MapObject description: The object. - id: categories type: TinyLife.Objects.ObjectCategory description: The categories. return: type: System.Single description: The AI priority for the object. content.vb: Public Overridable Function GetAiPriorityForObject(obj As MapObject, categories As ObjectCategory) As Single overload: TinyLife.Objects.PersonLike.GetAiPriorityForObject* - uid: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) id: GetRandomOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetRandomOutfit(ClothesIntention) nameWithType: PersonLike.GetRandomOutfit(ClothesIntention) fullName: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the index of the collection that best matches the given . example: [] syntax: content: public virtual int GetRandomOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Int32 description: The index in the collection that best matches the intention, or -1 there is no match. content.vb: Public Overridable Function GetRandomOutfit(intention As ClothesIntention) As Integer overload: TinyLife.Objects.PersonLike.GetRandomOutfit* - uid: TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) id: SetCurrentOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetCurrentOutfit(ClothesIntention) nameWithType: PersonLike.SetCurrentOutfit(ClothesIntention) fullName: TinyLife.Objects.PersonLike.SetCurrentOutfit(TinyLife.Objects.ClothesIntention) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets the current outfit to an outfit that matches the given . This method returns whether returned a valid outfit index or if no matching outfit could be found. Note that, if this person is already wearing an outfit that matches the intention, the outfit will not be changed, and this method returns true. example: [] syntax: content: public virtual bool SetCurrentOutfit(ClothesIntention intention) parameters: - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to. return: type: System.Boolean description: True if an outfit could be found, or false if no matching outfit could be found. content.vb: Public Overridable Function SetCurrentOutfit(intention As ClothesIntention) As Boolean overload: TinyLife.Objects.PersonLike.SetCurrentOutfit* - uid: TinyLife.Objects.PersonLike.SetCurrentOutfit(System.Int32) commentId: M:TinyLife.Objects.PersonLike.SetCurrentOutfit(System.Int32) id: SetCurrentOutfit(System.Int32) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetCurrentOutfit(int) nameWithType: PersonLike.SetCurrentOutfit(int) fullName: TinyLife.Objects.PersonLike.SetCurrentOutfit(int) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets this person's to the given index. Additionally, this method updates this person's animation and portrait to the new outfit. example: [] syntax: content: public virtual bool SetCurrentOutfit(int index) parameters: - id: index type: System.Int32 description: The index to set return: type: System.Boolean description: true if the outfit index was changed and the event was subsequently invoked, false if the outfit index was already set to index or index was out of bounds. content.vb: Public Overridable Function SetCurrentOutfit(index As Integer) As Boolean overload: TinyLife.Objects.PersonLike.SetCurrentOutfit* nameWithType.vb: PersonLike.SetCurrentOutfit(Integer) fullName.vb: TinyLife.Objects.PersonLike.SetCurrentOutfit(Integer) name.vb: SetCurrentOutfit(Integer) - uid: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) id: SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetNewId(Map, AppliedMigrations, IEnumerable, IEnumerable) nameWithType: PersonLike.SetNewId(Map, AppliedMigrations, IEnumerable, IEnumerable) fullName: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Sets a new for this person, and also updates any furniture and relationship references for them. Optionally, a set of additional people and furniture that might not currently be on the map can be passed. example: [] syntax: content: public virtual void SetNewId(Map map, AppliedMigrations appliedMigrations, IEnumerable possibleAdditionalRelationships = null, IEnumerable possibleAdditionalFurniture = null) parameters: - id: map type: TinyLife.World.Map description: The map that the person will be added to - id: appliedMigrations type: TinyLife.Utilities.AppliedMigrations - id: possibleAdditionalRelationships type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike} description: A set of people, in addition to the map's people, that this person might have a relationship to - id: possibleAdditionalFurniture type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of objects, in addition to the map's objects, that this person might have created content.vb: Public Overridable Sub SetNewId(map As Map, appliedMigrations As AppliedMigrations, possibleAdditionalRelationships As IEnumerable(Of PersonLike) = Nothing, possibleAdditionalFurniture As IEnumerable(Of Furniture) = Nothing) overload: TinyLife.Objects.PersonLike.SetNewId* nameWithType.vb: PersonLike.SetNewId(Map, AppliedMigrations, IEnumerable(Of PersonLike), IEnumerable(Of Furniture)) fullName.vb: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.PersonLike), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(Map, AppliedMigrations, IEnumerable(Of PersonLike), IEnumerable(Of Furniture)) - uid: TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) commentId: M:TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) id: IsIdMatch(TinyLife.Objects.PersonLike) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsIdMatch(PersonLike) nameWithType: PersonLike.IsIdMatch(PersonLike) fullName: TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this person and the other person have matching values or whether their ID histories () overlap. If this method returns two, this person and the other person can be considered the same person to a certain degree, as it means that they are copies of each other, or copies of the same person. example: [] syntax: content: public bool IsIdMatch(PersonLike other) parameters: - id: other type: TinyLife.Objects.PersonLike description: The person to compare this person to return: type: System.Boolean description: Whether this person and the passed person have matching ids content.vb: Public Function IsIdMatch(other As PersonLike) As Boolean overload: TinyLife.Objects.PersonLike.IsIdMatch* - uid: TinyLife.Objects.PersonLike.IsIdMatch(System.Guid) commentId: M:TinyLife.Objects.PersonLike.IsIdMatch(System.Guid) id: IsIdMatch(System.Guid) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: IsIdMatch(Guid) nameWithType: PersonLike.IsIdMatch(Guid) fullName: TinyLife.Objects.PersonLike.IsIdMatch(System.Guid) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this person's or any entry in their ID history () matches the passed. To compare whether two people are an ID match, use . example: [] syntax: content: public bool IsIdMatch(Guid id) parameters: - id: id type: System.Guid description: The id to compare this person's ids to return: type: System.Boolean description: Whether any of this person's id match content.vb: Public Function IsIdMatch(id As Guid) As Boolean overload: TinyLife.Objects.PersonLike.IsIdMatch* - uid: TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot) id: FaceObject(TinyLife.Objects.MapObject,TinyLife.Objects.ActionSpot) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: FaceObject(MapObject, ActionSpot) nameWithType: PersonLike.FaceObject(MapObject, ActionSpot) fullName: TinyLife.Objects.PersonLike.FaceObject(TinyLife.Objects.MapObject, TinyLife.Objects.ActionSpot) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A utility method that causes this person> to face in the direction of the given obj (and optionally its specific ). This method returns false if this person is occupying a furniture object, or if they're standing in the same location as the obj. example: [] syntax: content: public bool FaceObject(MapObject obj, ActionSpot spot = null) parameters: - id: obj type: TinyLife.Objects.MapObject - id: spot type: TinyLife.Objects.ActionSpot return: type: System.Boolean description: Whether it was possible to face in the object's direction. content.vb: Public Function FaceObject(obj As MapObject, spot As ActionSpot = Nothing) As Boolean overload: TinyLife.Objects.PersonLike.FaceObject* - uid: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) id: GetPersonalitySkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetPersonalitySkillBoost(SkillType) nameWithType: PersonLike.GetPersonalitySkillBoost(SkillType) fullName: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a modifier that skills with the given should be boosted by, based on this person's . This method is used by . example: [] syntax: content: public virtual float GetPersonalitySkillBoost(SkillType skill) parameters: - id: skill type: TinyLife.Skills.SkillType description: The skill category whose personality skill boost to return return: type: System.Single description: A modifier that skills should be boosted by content.vb: Public Overridable Function GetPersonalitySkillBoost(skill As SkillType) As Single overload: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost* - uid: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) id: GetEmotionSkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetEmotionSkillBoost(SkillType) nameWithType: PersonLike.GetEmotionSkillBoost(SkillType) fullName: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a modifier that skills with the given should be boosted by, based on this person's current . This method is used by , and is also used to display the emotion image in the skills menu. example: [] syntax: content: public virtual float GetEmotionSkillBoost(SkillType skill) parameters: - id: skill type: TinyLife.Skills.SkillType description: '' return: type: System.Single description: '' content.vb: Public Overridable Function GetEmotionSkillBoost(skill As SkillType) As Single overload: TinyLife.Objects.PersonLike.GetEmotionSkillBoost* - uid: TinyLife.Objects.PersonLike.GetCurrentGoals commentId: M:TinyLife.Objects.PersonLike.GetCurrentGoals id: GetCurrentGoals parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetCurrentGoals() nameWithType: PersonLike.GetCurrentGoals() fullName: TinyLife.Objects.PersonLike.GetCurrentGoals() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a set of objects that this person is currently working on. To add more current goals, use . example: [] syntax: content: public virtual List GetCurrentGoals() return: type: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} description: This person's current goals content.vb: Public Overridable Function GetCurrentGoals() As List(Of IGoalTriggerable) overload: TinyLife.Objects.PersonLike.GetCurrentGoals* - uid: TinyLife.Objects.PersonLike.EarnMoney(System.Single,System.Object) commentId: M:TinyLife.Objects.PersonLike.EarnMoney(System.Single,System.Object) id: EarnMoney(System.Single,System.Object) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: EarnMoney(float, object) nameWithType: PersonLike.EarnMoney(float, object) fullName: TinyLife.Objects.PersonLike.EarnMoney(float, object) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person's to be increased, but additionally triggers the . This method should only be used if the money is earned in a "manual" way, like when selling a homemade painting or publishing a book. example: [] syntax: content: public virtual void EarnMoney(float money, object triggerObject) parameters: - id: money type: System.Single description: The money to earn. - id: triggerObject type: System.Object description: The object that caused the money to be earned, which is passed to . Note that this needs to be compatible with the 's . content.vb: Public Overridable Sub EarnMoney(money As Single, triggerObject As Object) overload: TinyLife.Objects.PersonLike.EarnMoney* nameWithType.vb: PersonLike.EarnMoney(Single, Object) fullName.vb: TinyLife.Objects.PersonLike.EarnMoney(Single, Object) name.vb: EarnMoney(Single, Object) - uid: TinyLife.Objects.PersonLike.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) commentId: M:TinyLife.Objects.PersonLike.AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) id: AddMemory``1(TinyLife.Goals.MemoryType,TinyLife.Actions.ActionInfo,System.Int32,System.Nullable{System.TimeSpan}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: AddMemory(MemoryType, ActionInfo, int, TimeSpan?) nameWithType: PersonLike.AddMemory(MemoryType, ActionInfo, int, TimeSpan?) fullName: TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, int, System.TimeSpan?) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Adds a to the list of this person. example: [] syntax: content: 'public virtual T AddMemory(MemoryType type, ActionInfo info, int toKeep = 0, TimeSpan? timeOccured = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The type of memory to add. - id: info type: TinyLife.Actions.ActionInfo description: The action info to attach to this memory, or null to use . - id: toKeep type: System.Int32 description: An amount of memories of the given type to keep, also counting the newly added one. Oldest memories will be removed first. - id: timeOccured type: System.Nullable{System.TimeSpan} description: The time that this memory occured on, or null to use . typeParameters: - id: T return: type: '{T}' description: The added memory. content.vb: Public Overridable Function AddMemory(Of T As Memory)(type As MemoryType, info As ActionInfo, toKeep As Integer = 0, timeOccured As TimeSpan? = Nothing) As T overload: TinyLife.Objects.PersonLike.AddMemory* nameWithType.vb: PersonLike.AddMemory(Of T)(MemoryType, ActionInfo, Integer, TimeSpan?) fullName.vb: TinyLife.Objects.PersonLike.AddMemory(Of T)(TinyLife.Goals.MemoryType, TinyLife.Actions.ActionInfo, Integer, System.TimeSpan?) name.vb: AddMemory(Of T)(MemoryType, ActionInfo, Integer, TimeSpan?) - uid: TinyLife.Objects.PersonLike.GetMemories``1(TinyLife.Goals.MemoryType) commentId: M:TinyLife.Objects.PersonLike.GetMemories``1(TinyLife.Goals.MemoryType) id: GetMemories``1(TinyLife.Goals.MemoryType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetMemories(MemoryType) nameWithType: PersonLike.GetMemories(MemoryType) fullName: TinyLife.Objects.PersonLike.GetMemories(TinyLife.Goals.MemoryType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns all instances that this person currently tracks that match the given . example: [] syntax: content: 'public virtual IEnumerable GetMemories(MemoryType type) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to match. typeParameters: - id: T return: type: System.Collections.Generic.IEnumerable{{T}} description: The memories of the given type. content.vb: Public Overridable Function GetMemories(Of T As Memory)(type As MemoryType) As IEnumerable(Of T) overload: TinyLife.Objects.PersonLike.GetMemories* nameWithType.vb: PersonLike.GetMemories(Of T)(MemoryType) fullName.vb: TinyLife.Objects.PersonLike.GetMemories(Of T)(TinyLife.Goals.MemoryType) name.vb: GetMemories(Of T)(MemoryType) - uid: TinyLife.Objects.PersonLike.GetMemories``2(System.Collections.Generic.IDictionary{``0,TinyLife.Goals.MemoryType}) commentId: M:TinyLife.Objects.PersonLike.GetMemories``2(System.Collections.Generic.IDictionary{``0,TinyLife.Goals.MemoryType}) id: GetMemories``2(System.Collections.Generic.IDictionary{``0,TinyLife.Goals.MemoryType}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetMemories(IDictionary) nameWithType: PersonLike.GetMemories(IDictionary) fullName: TinyLife.Objects.PersonLike.GetMemories(System.Collections.Generic.IDictionary) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns all instances that this person currently tracks that match the given set of . example: [] syntax: content: 'public virtual IEnumerable<(TKey Key, TMem Memory)> GetMemories(IDictionary types) where TMem : Memory' parameters: - id: types type: System.Collections.Generic.IDictionary{{TKey},TinyLife.Goals.MemoryType} description: The memory types to match. typeParameters: - id: TKey - id: TMem return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{{TKey},{TMem}}} description: The memories of the given types. content.vb: Public Overridable Function GetMemories(Of TKey, TMem As Memory)(types As IDictionary(Of TKey, MemoryType)) As IEnumerable(Of (Key As TKey, Memory As TMem)) overload: TinyLife.Objects.PersonLike.GetMemories* nameWithType.vb: PersonLike.GetMemories(Of TKey, TMem)(IDictionary(Of TKey, MemoryType)) fullName.vb: TinyLife.Objects.PersonLike.GetMemories(Of TKey, TMem)(System.Collections.Generic.IDictionary(Of TKey, TinyLife.Goals.MemoryType)) name.vb: GetMemories(Of TKey, TMem)(IDictionary(Of TKey, MemoryType)) - uid: TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) id: RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: RemoveMemory(MemoryType, int, Func) nameWithType: PersonLike.RemoveMemory(MemoryType, int, Func) fullName: TinyLife.Objects.PersonLike.RemoveMemory(TinyLife.Goals.MemoryType, int, System.Func) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes all instances of the given type T and from this person's collection, and returns the amount of memories removed. example: [] syntax: content: 'public virtual int RemoveMemory(MemoryType type, int toKeep = 0, Func condition = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to match. - id: toKeep type: System.Int32 description: An amount of memories of the given type to keep. Oldest memories will be removed first. - id: condition type: System.Func{{T},System.Boolean} description: An additional condition to determine whether memories should be included in the search. typeParameters: - id: T return: type: System.Int32 description: How many memories were removed. content.vb: Public Overridable Function RemoveMemory(Of T As Memory)(type As MemoryType, toKeep As Integer = 0, condition As Func(Of T, Boolean) = Nothing) As Integer overload: TinyLife.Objects.PersonLike.RemoveMemory* nameWithType.vb: PersonLike.RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.PersonLike.RemoveMemory(Of T)(TinyLife.Goals.MemoryType, Integer, System.Func(Of T, Boolean)) name.vb: RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) - uid: TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType,System.Func{``0,System.Boolean}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetTimeSinceMemory(MemoryType, Func) nameWithType: PersonLike.GetTimeSinceMemory(MemoryType, Func) fullName: TinyLife.Objects.PersonLike.GetTimeSinceMemory(TinyLife.Goals.MemoryType, System.Func) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the time since a memory of the given has occured. If there are multiple memories of the given type, the minimum time is returned. If there is no memory of the given type, null is returned. example: [] syntax: content: 'public virtual TimeSpan? GetTimeSinceMemory(MemoryType type, Func condition = null) where T : Memory' parameters: - id: type type: TinyLife.Goals.MemoryType description: The memory type to query. - id: condition type: System.Func{{T},System.Boolean} description: An additional condition to determine whether memories should be included in the search. typeParameters: - id: T return: type: System.Nullable{System.TimeSpan} description: The time since the given memory type. content.vb: Public Overridable Function GetTimeSinceMemory(Of T As Memory)(type As MemoryType, condition As Func(Of T, Boolean) = Nothing) As TimeSpan? overload: TinyLife.Objects.PersonLike.GetTimeSinceMemory* nameWithType.vb: PersonLike.GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.PersonLike.GetTimeSinceMemory(Of T)(TinyLife.Goals.MemoryType, System.Func(Of T, Boolean)) name.vb: GetTimeSinceMemory(Of T)(MemoryType, Func(Of T, Boolean)) - uid: TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) commentId: M:TinyLife.Objects.PersonLike.GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) id: GetTimeSinceMemory``1(TinyLife.Goals.MemoryType[]) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetTimeSinceMemory(params MemoryType[]) nameWithType: PersonLike.GetTimeSinceMemory(params MemoryType[]) fullName: TinyLife.Objects.PersonLike.GetTimeSinceMemory(params TinyLife.Goals.MemoryType[]) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the time since a memory of one of the given values has occured. If there are multiple memories that match the given types, the minimum time is returned. If there is no memory of any of the given types, null is returned. example: [] syntax: content: 'public virtual TimeSpan? GetTimeSinceMemory(params MemoryType[] types) where T : Memory' parameters: - id: types type: TinyLife.Goals.MemoryType[] description: The memory types to query. typeParameters: - id: T return: type: System.Nullable{System.TimeSpan} description: The time since the given memory type. content.vb: Public Overridable Function GetTimeSinceMemory(Of T As Memory)(ParamArray types As MemoryType()) As TimeSpan? overload: TinyLife.Objects.PersonLike.GetTimeSinceMemory* nameWithType.vb: PersonLike.GetTimeSinceMemory(Of T)(ParamArray MemoryType()) fullName.vb: TinyLife.Objects.PersonLike.GetTimeSinceMemory(Of T)(ParamArray TinyLife.Goals.MemoryType()) name.vb: GetTimeSinceMemory(Of T)(ParamArray MemoryType()) - uid: TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2) id: GoToExitRoad(Microsoft.Xna.Framework.Vector2) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GoToExitRoad(Vector2) nameWithType: PersonLike.GoToExitRoad(Vector2) fullName: TinyLife.Objects.PersonLike.GoToExitRoad(Microsoft.Xna.Framework.Vector2) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Teleports this person to the nearest exit road using . example: [] syntax: content: public virtual void GoToExitRoad(Vector2 closestPosition) parameters: - id: closestPosition type: Microsoft.Xna.Framework.Vector2 content.vb: Public Overridable Sub GoToExitRoad(closestPosition As Vector2) overload: TinyLife.Objects.PersonLike.GoToExitRoad* - uid: TinyLife.Objects.PersonLike.GetAction``1(System.Guid,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetAction``1(System.Guid,System.Boolean) id: GetAction``1(System.Guid,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetAction(Guid, bool) nameWithType: PersonLike.GetAction(Guid, bool) fullName: TinyLife.Objects.PersonLike.GetAction(System.Guid, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the action in this person's set whose matches the given id and the given type T. example: [] syntax: content: 'public T GetAction(Guid id, bool regardChildren = false) where T : Action' parameters: - id: id type: System.Guid description: The id of the action to query. - id: regardChildren type: System.Boolean description: Whether child actions should be queried. If this is true, is used. typeParameters: - id: T description: The type of action to find and return. return: type: '{T}' description: The action with the given id and type T, or null if none are found. content.vb: Public Function GetAction(Of T As Action)(id As Guid, regardChildren As Boolean = False) As T overload: TinyLife.Objects.PersonLike.GetAction* nameWithType.vb: PersonLike.GetAction(Of T)(Guid, Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetAction(Of T)(System.Guid, Boolean) name.vb: GetAction(Of T)(Guid, Boolean) - uid: TinyLife.Objects.PersonLike.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) id: SetPregnancyStatus(System.Int32,System.Guid,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetPregnancyStatus(int, Guid, bool) nameWithType: PersonLike.SetPregnancyStatus(int, Guid, bool) fullName: TinyLife.Objects.PersonLike.SetPregnancyStatus(int, System.Guid, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Sets this person's pregnancy status to the given parameters. This person's , as well as their will be set. If memories is true, the memory will be removed, and the memory will be added if hours is greater than 0. example: [] syntax: content: public virtual void SetPregnancyStatus(int hours, Guid partner, bool memories = true) parameters: - id: hours type: System.Int32 description: The amount of hours this person should be pregnant for at the minimum. - id: partner type: System.Guid description: The of this person's pregnancy partner. - id: memories type: System.Boolean description: Whether the appropriate instances should be added to this person. content.vb: Public Overridable Sub SetPregnancyStatus(hours As Integer, partner As Guid, memories As Boolean = True) overload: TinyLife.Objects.PersonLike.SetPregnancyStatus* nameWithType.vb: PersonLike.SetPregnancyStatus(Integer, Guid, Boolean) fullName.vb: TinyLife.Objects.PersonLike.SetPregnancyStatus(Integer, System.Guid, Boolean) name.vb: SetPregnancyStatus(Integer, Guid, Boolean) - uid: TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty commentId: M:TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty id: SetAnimationsPortraitDirty parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: SetAnimationsPortraitDirty() nameWithType: PersonLike.SetAnimationsPortraitDirty() fullName: TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person's and to be marked dirty, which will cause them to be regenerated when next accessed. example: [] syntax: content: public virtual void SetAnimationsPortraitDirty() content.vb: Public Overridable Sub SetAnimationsPortraitDirty() overload: TinyLife.Objects.PersonLike.SetAnimationsPortraitDirty* - uid: TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations) commentId: M:TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations) id: ImportAtExitRoad(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ImportAtExitRoad(Map, AppliedMigrations) nameWithType: PersonLike.ImportAtExitRoad(Map, AppliedMigrations) fullName: TinyLife.Objects.PersonLike.ImportAtExitRoad(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Imports this person at a nearby exit road, additionally validating them, setting a new for them and adding them to the given map. example: [] syntax: content: public virtual void ImportAtExitRoad(Map map, AppliedMigrations appliedMigrations) parameters: - id: map type: TinyLife.World.Map description: The map to import on. - id: appliedMigrations type: TinyLife.Utilities.AppliedMigrations description: The set of migrations that have already been applied for this object. content.vb: Public Overridable Sub ImportAtExitRoad(map As Map, appliedMigrations As AppliedMigrations) overload: TinyLife.Objects.PersonLike.ImportAtExitRoad* - uid: TinyLife.Objects.PersonLike.GoToRandomHomeLocation commentId: M:TinyLife.Objects.PersonLike.GoToRandomHomeLocation id: GoToRandomHomeLocation parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GoToRandomHomeLocation() nameWithType: PersonLike.GoToRandomHomeLocation() fullName: TinyLife.Objects.PersonLike.GoToRandomHomeLocation() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Causes this person to teleport to a random location close to their 's home location (). Note that this method expects this person's to be the same as the 's . example: [] syntax: content: public virtual void GoToRandomHomeLocation() content.vb: Public Overridable Sub GoToRandomHomeLocation() overload: TinyLife.Objects.PersonLike.GoToRandomHomeLocation* - uid: TinyLife.Objects.PersonLike.ShouldDrawHeldItem commentId: M:TinyLife.Objects.PersonLike.ShouldDrawHeldItem id: ShouldDrawHeldItem parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ShouldDrawHeldItem() nameWithType: PersonLike.ShouldDrawHeldItem() fullName: TinyLife.Objects.PersonLike.ShouldDrawHeldItem() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether or not to draw this person's held object at the given time, whicih is used by for drawing. example: [] syntax: content: public virtual bool ShouldDrawHeldItem() return: type: System.Boolean description: Whether or not to draw this person's held object. content.vb: Public Overridable Function ShouldDrawHeldItem() As Boolean overload: TinyLife.Objects.PersonLike.ShouldDrawHeldItem* - uid: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(System.Boolean) id: GetHeldItemDrawOffset(System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHeldItemDrawOffset(bool) nameWithType: PersonLike.GetHeldItemDrawOffset(bool) fullName: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's held item's draw offset, which is used by for drawing. example: [] syntax: content: public virtual Vector2 GetHeldItemDrawOffset(bool includeItemOffsets) parameters: - id: includeItemOffsets type: System.Boolean return: type: Microsoft.Xna.Framework.Vector2 description: This person's held item's draw offset. content.vb: Public Overridable Function GetHeldItemDrawOffset(includeItemOffsets As Boolean) As Vector2 overload: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset* nameWithType.vb: PersonLike.GetHeldItemDrawOffset(Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetHeldItemDrawOffset(Boolean) name.vb: GetHeldItemDrawOffset(Boolean) - uid: TinyLife.Objects.PersonLike.GetHeldItemDepthOffset commentId: M:TinyLife.Objects.PersonLike.GetHeldItemDepthOffset id: GetHeldItemDepthOffset parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetHeldItemDepthOffset() nameWithType: PersonLike.GetHeldItemDepthOffset() fullName: TinyLife.Objects.PersonLike.GetHeldItemDepthOffset() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns this person's held item's depth offset, which is used by for drawing. example: [] syntax: content: public virtual float GetHeldItemDepthOffset() return: type: System.Single description: This person's held item's depth offset. content.vb: Public Overridable Function GetHeldItemDepthOffset() As Single overload: TinyLife.Objects.PersonLike.GetHeldItemDepthOffset* - uid: TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CanExecuteAction(ActionType, ActionInfo, bool) nameWithType: PersonLike.CanExecuteAction(ActionType, ActionInfo, bool) fullName: TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the given action type's delegate's result and also checks additional conditions like , , and . This method additionally catches and handles any exceptions by printing them out as a notification to the player. example: [] syntax: content: public virtual CanExecuteResult CanExecuteAction(ActionType type, ActionInfo info, bool automatic) parameters: - id: type type: TinyLife.Actions.ActionType description: The action to execute. - id: info type: TinyLife.Actions.ActionInfo description: The action info - id: automatic type: System.Boolean description: Whether the action is automatically executed return: type: TinyLife.Actions.CanExecuteResult description: A that represents whether the action can be executed right now content.vb: Public Overridable Function CanExecuteAction(type As ActionType, info As ActionInfo, automatic As Boolean) As CanExecuteResult overload: TinyLife.Objects.PersonLike.CanExecuteAction* nameWithType.vb: PersonLike.CanExecuteAction(ActionType, ActionInfo, Boolean) fullName.vb: TinyLife.Objects.PersonLike.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean) - uid: TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer) commentId: M:TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer) id: GetValidClothes(TinyLife.Objects.ClothesLayer) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetValidClothes(ClothesLayer) nameWithType: PersonLike.GetValidClothes(ClothesLayer) fullName: TinyLife.Objects.PersonLike.GetValidClothes(TinyLife.Objects.ClothesLayer) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the clothes from the registry that match the given that this person can wear, based on their and other factors. example: [] syntax: content: public virtual IEnumerable GetValidClothes(ClothesLayer layer) parameters: - id: layer type: TinyLife.Objects.ClothesLayer description: The layer return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes} description: The clothes that match content.vb: Public Overridable Function GetValidClothes(layer As ClothesLayer) As IEnumerable(Of Clothes) overload: TinyLife.Objects.PersonLike.GetValidClothes* - uid: TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType) commentId: M:TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType) id: CanApplyPersonality(TinyLife.PersonalityType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CanApplyPersonality(PersonalityType) nameWithType: PersonLike.CanApplyPersonality(PersonalityType) fullName: TinyLife.Objects.PersonLike.CanApplyPersonality(TinyLife.PersonalityType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether the given personality type can be applied to this person. The return value is determined by this person's existing and the personality type's and value. example: [] syntax: content: public virtual bool CanApplyPersonality(PersonalityType type) parameters: - id: type type: TinyLife.PersonalityType return: type: System.Boolean description: Whether the personality type can apply to this person. content.vb: Public Overridable Function CanApplyPersonality(type As PersonalityType) As Boolean overload: TinyLife.Objects.PersonLike.CanApplyPersonality* - uid: TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) commentId: M:TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) id: HasRecentlyFailed(TinyLife.Actions.ActionType,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: HasRecentlyFailed(ActionType, float) nameWithType: PersonLike.HasRecentlyFailed(ActionType, float) fullName: TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether an action of the given type has recently failed for this person. A failed action is one that has returned the completion type in its method. example: [] syntax: content: public virtual bool HasRecentlyFailed(ActionType type, float hours = 1) parameters: - id: type type: TinyLife.Actions.ActionType description: The action type to query. - id: hours type: System.Single description: The amount of hours that have to have passed since the last failure (if there is one) for this method to return false. Defaults to 1. return: type: System.Boolean description: Whether the given action type has recently failed. content.vb: Public Overridable Function HasRecentlyFailed(type As ActionType, hours As Single = 1) As Boolean overload: TinyLife.Objects.PersonLike.HasRecentlyFailed* nameWithType.vb: PersonLike.HasRecentlyFailed(ActionType, Single) fullName.vb: TinyLife.Objects.PersonLike.HasRecentlyFailed(TinyLife.Actions.ActionType, Single) name.vb: HasRecentlyFailed(ActionType, Single) - uid: TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer) commentId: M:TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer) id: CanTakeOff(TinyLife.Objects.ClothesLayer) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: CanTakeOff(ClothesLayer) nameWithType: PersonLike.CanTakeOff(ClothesLayer) fullName: TinyLife.Objects.PersonLike.CanTakeOff(TinyLife.Objects.ClothesLayer) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns whether the given can be taken off in the character creator. example: [] syntax: content: public virtual bool CanTakeOff(ClothesLayer layer) parameters: - id: layer type: TinyLife.Objects.ClothesLayer description: The clothes layer return: type: System.Boolean description: Whether the clothes layer can be taken off content.vb: Public Overridable Function CanTakeOff(layer As ClothesLayer) As Boolean overload: TinyLife.Objects.PersonLike.CanTakeOff* - uid: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType) commentId: M:TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType) id: GetPassiveNeedReduction(TinyLife.NeedType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetPassiveNeedReduction(NeedType) nameWithType: PersonLike.GetPassiveNeedReduction(NeedType) fullName: TinyLife.Objects.PersonLike.GetPassiveNeedReduction(TinyLife.NeedType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the given need's current passive reduction for this person. The return value is a combination of and the event, as well as modifiers and the like. example: [] syntax: content: public virtual float GetPassiveNeedReduction(NeedType need) parameters: - id: need type: TinyLife.NeedType description: The need. return: type: System.Single description: The passive need reduction. content.vb: Public Overridable Function GetPassiveNeedReduction(need As NeedType) As Single overload: TinyLife.Objects.PersonLike.GetPassiveNeedReduction* - uid: TinyLife.Objects.PersonLike.GetDefaultPose commentId: M:TinyLife.Objects.PersonLike.GetDefaultPose id: GetDefaultPose parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetDefaultPose() nameWithType: PersonLike.GetDefaultPose() fullName: TinyLife.Objects.PersonLike.GetDefaultPose() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the default pose that this should have. By default, the returned pose is based on the . example: [] syntax: content: public virtual Pose GetDefaultPose() return: type: TinyLife.Objects.Pose description: This person's default pose. content.vb: Public Overridable Function GetDefaultPose() As Pose overload: TinyLife.Objects.PersonLike.GetDefaultPose* - uid: TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) id: MoveToMapExitRoad(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: MoveToMapExitRoad(Map, Vector2) nameWithType: PersonLike.MoveToMapExitRoad(Map, Vector2) fullName: TinyLife.Objects.PersonLike.MoveToMapExitRoad(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Causes this person to move to the given map and sets their position to a free exit road closest to the closestPosition. example: [] syntax: content: public virtual bool MoveToMapExitRoad(Map map, Vector2 closestPosition) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: closestPosition type: Microsoft.Xna.Framework.Vector2 description: The position that the exit road should be closest to. return: type: System.Boolean description: Whether moving this person was successful. Returns the return value of . content.vb: Public Overridable Function MoveToMapExitRoad(map As Map, closestPosition As Vector2) As Boolean overload: TinyLife.Objects.PersonLike.MoveToMapExitRoad* - uid: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) commentId: M:TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) id: DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) nameWithType: PersonLike.DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) fullName: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this person's looks in the world, which includes their clothes and shadow by default. example: [] syntax: content: protected virtual void DrawLooks(SpriteBatch batch, Vector2 drawPos, Vector2 depthPos, float floor, ParentInfo parent, Color? overrideColor = null, float scale = 1) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The draw position in screen space. - id: depthPos type: Microsoft.Xna.Framework.Vector2 description: The position to use for calculating depth. - id: floor type: System.Single description: The floor to draw on. - id: parent type: TinyLife.Objects.ParentInfo description: This person's parent info. - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: An override color to use instead of this person's default colors. - id: scale type: System.Single description: The scale to draw with. content.vb: Protected Overridable Sub DrawLooks(batch As SpriteBatch, drawPos As Vector2, depthPos As Vector2, floor As Single, parent As ParentInfo, overrideColor As Color? = Nothing, scale As Single = 1) overload: TinyLife.Objects.PersonLike.DrawLooks* nameWithType.vb: PersonLike.DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) fullName.vb: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, Single) name.vb: DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) - uid: TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single) commentId: M:TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single) id: DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Animations.SpriteAnimation,MLEM.Textures.TextureRegion,TinyLife.Objects.WornClothes,System.Int32,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,Microsoft.Xna.Framework.Color,System.Single,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float) nameWithType: PersonLike.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, int, Vector2, Vector2, float, ParentInfo, Color, float, float) fullName: TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, int, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, float, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws the given layer of this person's looks in the world. This method is invoked several times in . example: [] syntax: content: protected virtual void DrawLooksLayer(SpriteBatch batch, SpriteAnimation animation, TextureRegion region, WornClothes clothes, int layerIndex, Vector2 drawPos, Vector2 depthPos, float floor, ParentInfo parent, Color color, float scale, float depthOffset) parameters: - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing. - id: animation type: MLEM.Animations.SpriteAnimation description: The animation to draw. - id: region type: MLEM.Textures.TextureRegion description: The texture region of the animation to draw. - id: clothes type: TinyLife.Objects.WornClothes description: The clothes to draw. - id: layerIndex type: System.Int32 description: The index that this layer is on. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The draw position in screen space. - id: depthPos type: Microsoft.Xna.Framework.Vector2 description: The position to use for calculating depth. - id: floor type: System.Single description: The floor to draw on. - id: parent type: TinyLife.Objects.ParentInfo description: This person's parent info. - id: color type: Microsoft.Xna.Framework.Color description: The color to draw with. - id: scale type: System.Single description: The scale to draw with. - id: depthOffset type: System.Single description: The depth offset to draw with. content.vb: Protected Overridable Sub DrawLooksLayer(batch As SpriteBatch, animation As SpriteAnimation, region As TextureRegion, clothes As WornClothes, layerIndex As Integer, drawPos As Vector2, depthPos As Vector2, floor As Single, parent As ParentInfo, color As Color, scale As Single, depthOffset As Single) overload: TinyLife.Objects.PersonLike.DrawLooksLayer* nameWithType.vb: PersonLike.DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single) fullName.vb: TinyLife.Objects.PersonLike.DrawLooksLayer(Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Animations.SpriteAnimation, MLEM.Textures.TextureRegion, TinyLife.Objects.WornClothes, Integer, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color, Single, Single) name.vb: DrawLooksLayer(SpriteBatch, SpriteAnimation, TextureRegion, WornClothes, Integer, Vector2, Vector2, Single, ParentInfo, Color, Single, Single) - uid: TinyLife.Objects.PersonLike.OnRoomCheck commentId: M:TinyLife.Objects.PersonLike.OnRoomCheck id: OnRoomCheck parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnRoomCheck() nameWithType: PersonLike.OnRoomCheck() fullName: TinyLife.Objects.PersonLike.OnRoomCheck() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is invoked in when the timer to check information about the has elapsed in . By default, various emotion modifiers are applied based on various conditions. example: [] syntax: content: protected virtual void OnRoomCheck() content.vb: Protected Overridable Sub OnRoomCheck() overload: TinyLife.Objects.PersonLike.OnRoomCheck* - uid: TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan,System.Single) id: UpdateAnimations(System.TimeSpan,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateAnimations(TimeSpan, float) nameWithType: PersonLike.UpdateAnimations(TimeSpan, float) fullName: TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method called in , as well as when this person's rotation changes in to update this person's animation data to the proper state for the current update frame. example: [] syntax: content: protected virtual void UpdateAnimations(TimeSpan elapsedGameTime, float speedMultiplier) parameters: - id: elapsedGameTime type: System.TimeSpan description: The amount of time elapsed since the last animation update. - id: speedMultiplier type: System.Single description: The speed multiplier. content.vb: Protected Overridable Sub UpdateAnimations(elapsedGameTime As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateAnimations* nameWithType.vb: PersonLike.UpdateAnimations(TimeSpan, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateAnimations(System.TimeSpan, Single) name.vb: UpdateAnimations(TimeSpan, Single) - uid: TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single) id: UpdateSpeech(Microsoft.Xna.Framework.GameTime,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateSpeech(GameTime, float) nameWithType: PersonLike.UpdateSpeech(GameTime, float) fullName: TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's speech based on their . example: [] syntax: content: protected virtual void UpdateSpeech(GameTime time, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: speedMultiplier type: System.Single description: The game's speed multiplier. content.vb: Protected Overridable Sub UpdateSpeech(time As GameTime, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateSpeech* nameWithType.vb: PersonLike.UpdateSpeech(GameTime, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateSpeech(Microsoft.Xna.Framework.GameTime, Single) name.vb: UpdateSpeech(GameTime, Single) - uid: TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single) id: UpdateEmotes(Microsoft.Xna.Framework.GameTime,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateEmotes(GameTime, float) nameWithType: PersonLike.UpdateEmotes(GameTime, float) fullName: TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's emotes based on their . example: [] syntax: content: protected virtual void UpdateEmotes(GameTime time, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game time. - id: speedMultiplier type: System.Single description: The game's speed multiplier. content.vb: Protected Overridable Sub UpdateEmotes(time As GameTime, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateEmotes* nameWithType.vb: PersonLike.UpdateEmotes(GameTime, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateEmotes(Microsoft.Xna.Framework.GameTime, Single) name.vb: UpdateEmotes(GameTime, Single) - uid: TinyLife.Objects.PersonLike.UpdatePose commentId: M:TinyLife.Objects.PersonLike.UpdatePose id: UpdatePose parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdatePose() nameWithType: PersonLike.UpdatePose() fullName: TinyLife.Objects.PersonLike.UpdatePose() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's based on their held object or person. example: [] syntax: content: protected virtual void UpdatePose() content.vb: Protected Overridable Sub UpdatePose() overload: TinyLife.Objects.PersonLike.UpdatePose* - uid: TinyLife.Objects.PersonLike.UpdateRelationships(System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateRelationships(System.Single) id: UpdateRelationships(System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateRelationships(float) nameWithType: PersonLike.UpdateRelationships(float) fullName: TinyLife.Objects.PersonLike.UpdateRelationships(float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's relationships, like applying passive reduction. example: [] syntax: content: protected virtual void UpdateRelationships(float speedMultiplier) parameters: - id: speedMultiplier type: System.Single description: The game's speed multiplier. content.vb: Protected Overridable Sub UpdateRelationships(speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateRelationships* nameWithType.vb: PersonLike.UpdateRelationships(Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateRelationships(Single) name.vb: UpdateRelationships(Single) - uid: TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan) commentId: M:TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan) id: UpdateEmotions(Microsoft.Xna.Framework.GameTime,System.TimeSpan) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateEmotions(GameTime, TimeSpan) nameWithType: PersonLike.UpdateEmotions(GameTime, TimeSpan) fullName: TinyLife.Objects.PersonLike.UpdateEmotions(Microsoft.Xna.Framework.GameTime, System.TimeSpan) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's and resulting . example: [] syntax: content: protected virtual void UpdateEmotions(GameTime time, TimeSpan passedInGame) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call content.vb: Protected Overridable Sub UpdateEmotions(time As GameTime, passedInGame As TimeSpan) overload: TinyLife.Objects.PersonLike.UpdateEmotions* - uid: TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan) commentId: M:TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan) id: UpdatePregnancy(System.TimeSpan) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdatePregnancy(TimeSpan) nameWithType: PersonLike.UpdatePregnancy(TimeSpan) fullName: TinyLife.Objects.PersonLike.UpdatePregnancy(System.TimeSpan) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in to update this person's current pregnancy status. example: [] syntax: content: protected virtual void UpdatePregnancy(TimeSpan passedInGame) parameters: - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call content.vb: Protected Overridable Sub UpdatePregnancy(passedInGame As TimeSpan) overload: TinyLife.Objects.PersonLike.UpdatePregnancy* - uid: TinyLife.Objects.PersonLike.OnNewDay commentId: M:TinyLife.Objects.PersonLike.OnNewDay id: OnNewDay parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnNewDay() nameWithType: PersonLike.OnNewDay() fullName: TinyLife.Objects.PersonLike.OnNewDay() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in when a new day has just started, specifically, in the first update that occurs after midnight of this person's 's . example: [] syntax: content: protected virtual void OnNewDay() content.vb: Protected Overridable Sub OnNewDay() overload: TinyLife.Objects.PersonLike.OnNewDay* - uid: TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: UpdateMemories(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateMemories(GameTime, TimeSpan, float) nameWithType: PersonLike.UpdateMemories(GameTime, TimeSpan, float) fullName: TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in to update this person's updating memories. example: [] syntax: content: protected virtual void UpdateMemories(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Protected Overridable Sub UpdateMemories(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateMemories* nameWithType.vb: PersonLike.UpdateMemories(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateMemories(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: UpdateMemories(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan,System.Single) id: UpdateNeeds(System.TimeSpan,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateNeeds(TimeSpan, float) nameWithType: PersonLike.UpdateNeeds(TimeSpan, float) fullName: TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's needs. example: [] syntax: content: protected virtual void UpdateNeeds(TimeSpan passedInGame, float speedMultiplier) parameters: - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Protected Overridable Sub UpdateNeeds(passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateNeeds* nameWithType.vb: PersonLike.UpdateNeeds(TimeSpan, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateNeeds(System.TimeSpan, Single) name.vb: UpdateNeeds(TimeSpan, Single) - uid: TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: UpdateActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateActions(GameTime, TimeSpan, float) nameWithType: PersonLike.UpdateActions(GameTime, TimeSpan, float) fullName: TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in that updates this person's current actions, as well as their action queue. example: [] syntax: content: protected virtual void UpdateActions(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Protected Overridable Sub UpdateActions(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.PersonLike.UpdateActions* nameWithType.vb: PersonLike.UpdateActions(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.PersonLike.UpdateActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: UpdateActions(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.PersonLike.ResetVisuals commentId: M:TinyLife.Objects.PersonLike.ResetVisuals id: ResetVisuals parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: ResetVisuals() nameWithType: PersonLike.ResetVisuals() fullName: TinyLife.Objects.PersonLike.ResetVisuals() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked at the very start of that resets this person's non-persistent visuals, like their and , to their default state. example: [] syntax: content: protected virtual void ResetVisuals() content.vb: Protected Overridable Sub ResetVisuals() overload: TinyLife.Objects.PersonLike.ResetVisuals* - uid: TinyLife.Objects.PersonLike.UpdateAdditionalVisuals commentId: M:TinyLife.Objects.PersonLike.UpdateAdditionalVisuals id: UpdateAdditionalVisuals parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateAdditionalVisuals() nameWithType: PersonLike.UpdateAdditionalVisuals() fullName: TinyLife.Objects.PersonLike.UpdateAdditionalVisuals() type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method invoked in near the end to update additional visuals, like spawning particles and changing the person's . example: [] syntax: content: protected virtual void UpdateAdditionalVisuals() content.vb: Protected Overridable Sub UpdateAdditionalVisuals() overload: TinyLife.Objects.PersonLike.UpdateAdditionalVisuals* - uid: TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) commentId: M:TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnActionCompleted(Action, CompletionType) nameWithType: PersonLike.OnActionCompleted(Action, CompletionType) fullName: TinyLife.Objects.PersonLike.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is called in this person's when an completes. By default, this method does multiple things, including raising the event and calling , as well as multiple things related to specific action results, like adding -based emotions. example: [] syntax: content: protected virtual void OnActionCompleted(Action action, CompletionType completion) parameters: - id: action type: TinyLife.Actions.Action description: '' - id: completion type: TinyLife.Actions.CompletionType description: '' content.vb: Protected Overridable Sub OnActionCompleted(action As Action, completion As CompletionType) overload: TinyLife.Objects.PersonLike.OnActionCompleted* - uid: TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) commentId: M:TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) id: UpdateAction(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: UpdateAction(Action, GameTime, TimeSpan, float, IEnumerable) nameWithType: PersonLike.UpdateAction(Action, GameTime, TimeSpan, float, IEnumerable) fullName: TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, System.Collections.Generic.IEnumerable) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by this person's method when an is to be updated. By default, this method does multiple things including raising the event and calling . example: [] syntax: content: protected virtual void UpdateAction(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, IEnumerable goals) parameters: - id: action type: TinyLife.Actions.Action description: The action to update. - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time. - id: passedInGame type: System.TimeSpan description: The amount of time that has passed in-game since the last update. - id: speedMultiplier type: System.Single description: The current speed multiplier. - id: goals type: System.Collections.Generic.IEnumerable{TinyLife.Goals.IGoalTriggerable} description: This person's goals, which is always equal to . content.vb: Protected Overridable Sub UpdateAction(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, goals As IEnumerable(Of IGoalTriggerable)) overload: TinyLife.Objects.PersonLike.UpdateAction* nameWithType.vb: PersonLike.UpdateAction(Action, GameTime, TimeSpan, Single, IEnumerable(Of IGoalTriggerable)) fullName.vb: TinyLife.Objects.PersonLike.UpdateAction(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, System.Collections.Generic.IEnumerable(Of TinyLife.Goals.IGoalTriggerable)) name.vb: UpdateAction(Action, GameTime, TimeSpan, Single, IEnumerable(Of IGoalTriggerable)) - uid: TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action) commentId: M:TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action) id: InitializeAction(TinyLife.Actions.Action) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: InitializeAction(Action) nameWithType: PersonLike.InitializeAction(Action) fullName: TinyLife.Objects.PersonLike.InitializeAction(TinyLife.Actions.Action) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by this person's method when an action from the is moved to . By default, this method raises the event and calls . example: [] syntax: content: protected virtual void InitializeAction(Action action) parameters: - id: action type: TinyLife.Actions.Action description: The action. content.vb: Protected Overridable Sub InitializeAction(action As Action) overload: TinyLife.Objects.PersonLike.InitializeAction* - uid: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) commentId: M:TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) id: OnAgeChanged(TinyLife.Objects.AgeGroup) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: OnAgeChanged(AgeGroup) nameWithType: PersonLike.OnAgeChanged(AgeGroup) fullName: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: A method that is called by when this person's has just changed. Their previous age is stored in lastAge. example: [] syntax: content: protected virtual void OnAgeChanged(AgeGroup lastAge) parameters: - id: lastAge type: TinyLife.Objects.AgeGroup description: This person's previous age. content.vb: Protected Overridable Sub OnAgeChanged(lastAge As AgeGroup) overload: TinyLife.Objects.PersonLike.OnAgeChanged* - uid: TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) commentId: M:TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) id: GetRandomSpeakSound(TinyLife.Objects.VoiceStyle,TinyLife.Objects.SpeakStyle,System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect},System.Nullable{System.TimeSpan}) parent: TinyLife.Objects.PersonLike langs: - csharp - vb name: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, TimeSpan?) nameWithType: PersonLike.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List, TimeSpan?) fullName: TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List, System.TimeSpan?) type: Method assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a random sound effect which is a speak sound that matches any of the given flag values example: [] syntax: content: public static SoundEffect GetRandomSpeakSound(VoiceStyle voice, SpeakStyle style, List avoid = null, TimeSpan? maxLength = null) parameters: - id: voice type: TinyLife.Objects.VoiceStyle description: The to use. - id: style type: TinyLife.Objects.SpeakStyle description: The styles to chooose sounds from, can be a combined flag - id: avoid type: System.Collections.Generic.List{Microsoft.Xna.Framework.Audio.SoundEffect} description: A list of sounds that will not be chosen from, even if they match the passed styles - id: maxLength type: System.Nullable{System.TimeSpan} description: The maximum length for the returned sound effect to have, or null to return sounds of any length return: type: Microsoft.Xna.Framework.Audio.SoundEffect description: A random sound effect that matches the given properties content.vb: Public Shared Function GetRandomSpeakSound(voice As VoiceStyle, style As SpeakStyle, avoid As List(Of SoundEffect) = Nothing, maxLength As TimeSpan? = Nothing) As SoundEffect overload: TinyLife.Objects.PersonLike.GetRandomSpeakSound* nameWithType.vb: PersonLike.GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?) fullName.vb: TinyLife.Objects.PersonLike.GetRandomSpeakSound(TinyLife.Objects.VoiceStyle, TinyLife.Objects.SpeakStyle, System.Collections.Generic.List(Of Microsoft.Xna.Framework.Audio.SoundEffect), System.TimeSpan?) name.vb: GetRandomSpeakSound(VoiceStyle, SpeakStyle, List(Of SoundEffect), TimeSpan?) references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects href: TinyLife.Objects.MapObject.html name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject parent: TinyLife.Objects href: TinyLife.Objects.IUpdatingObject.html name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCreated name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidated name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated - uid: TinyLife.Objects.MapObject.OnValidatedEarly commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidatedEarly name: OnValidatedEarly nameWithType: MapObject.OnValidatedEarly fullName: TinyLife.Objects.MapObject.OnValidatedEarly - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnEventsAttachable name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnDraw name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnUpdate name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate - uid: TinyLife.Objects.MapObject.OnGetHoverInfo commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnGetHoverInfo name: OnGetHoverInfo nameWithType: MapObject.OnGetHoverInfo fullName: TinyLife.Objects.MapObject.OnGetHoverInfo - uid: TinyLife.Objects.MapObject.OnGetDebugLines commentId: E:TinyLife.Objects.MapObject.OnGetDebugLines parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnGetDebugLines name: OnGetDebugLines nameWithType: MapObject.OnGetDebugLines fullName: TinyLife.Objects.MapObject.OnGetDebugLines - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Position name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position - uid: TinyLife.Objects.MapObject.Floor commentId: P:TinyLife.Objects.MapObject.Floor parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Floor name: Floor nameWithType: MapObject.Floor fullName: TinyLife.Objects.MapObject.Floor - uid: TinyLife.Objects.MapObject.Visibility commentId: P:TinyLife.Objects.MapObject.Visibility parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Visibility name: Visibility nameWithType: MapObject.Visibility fullName: TinyLife.Objects.MapObject.Visibility - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Id name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map - uid: TinyLife.Objects.MapObject.CurrentLot commentId: P:TinyLife.Objects.MapObject.CurrentLot parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentLot name: CurrentLot nameWithType: MapObject.CurrentLot fullName: TinyLife.Objects.MapObject.CurrentLot - uid: TinyLife.Objects.MapObject.CurrentRoom commentId: P:TinyLife.Objects.MapObject.CurrentRoom parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentRoom name: CurrentRoom nameWithType: MapObject.CurrentRoom fullName: TinyLife.Objects.MapObject.CurrentRoom - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_IsInWorld name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld - uid: TinyLife.Objects.MapObject.HoldingPerson commentId: P:TinyLife.Objects.MapObject.HoldingPerson parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HoldingPerson name: HoldingPerson nameWithType: MapObject.HoldingPerson fullName: TinyLife.Objects.MapObject.HoldingPerson - uid: TinyLife.Objects.MapObject.ValidateEarly commentId: M:TinyLife.Objects.MapObject.ValidateEarly parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly name: ValidateEarly() nameWithType: MapObject.ValidateEarly() fullName: TinyLife.Objects.MapObject.ValidateEarly() spec.csharp: - uid: TinyLife.Objects.MapObject.ValidateEarly name: ValidateEarly href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ValidateEarly name: ValidateEarly href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly - name: ( - name: ) - uid: TinyLife.Objects.MapObject.OnAdded commentId: M:TinyLife.Objects.MapObject.OnAdded parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnAdded name: OnAdded() nameWithType: MapObject.OnAdded() fullName: TinyLife.Objects.MapObject.OnAdded() spec.csharp: - uid: TinyLife.Objects.MapObject.OnAdded name: OnAdded href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnAdded - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnAdded name: OnAdded href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnAdded - name: ( - name: ) - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() spec.csharp: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRemoved - name: ( - name: ) - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_ name: GetAiPriority(PersonLike, ObjectCategory) nameWithType: MapObject.GetAiPriority(PersonLike, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) name: GetAiPriority href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) name: GetAiPriority href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetAiPriority_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_ name: CanExecuteAction(ActionType, ActionInfo, bool, bool) nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool) fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool) nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) name: CanExecuteAction href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) name: CanExecuteAction href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CanExecuteAction_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Boolean_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnActionCompleted_TinyLife_Actions_Action_TinyLife_Actions_CompletionType_System_Boolean_ name: OnActionCompleted(Action, CompletionType, bool) nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool) fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool) nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean) fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean) name.vb: OnActionCompleted(Action, CompletionType, Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) name: OnActionCompleted href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnActionCompleted_TinyLife_Actions_Action_TinyLife_Actions_CompletionType_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) name: OnActionCompleted href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnActionCompleted_TinyLife_Actions_Action_TinyLife_Actions_CompletionType_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ name: ActionUpdate(Action, GameTime, TimeSpan, float, bool) nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool) fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool) nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean) name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) spec.csharp: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) name: ActionUpdate href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ActionUpdate_TinyLife_Actions_Action_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ name: OnCurrentGameMapChanged(Map, Map) nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map) fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map) spec.csharp: - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) name: OnCurrentGameMapChanged href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ) - uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) commentId: M:TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ModifyActionCategories_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Collections_Generic_List_System_String__ name: ModifyActionCategories(ActionType, ActionInfo, bool, List) nameWithType: MapObject.ModifyActionCategories(ActionType, ActionInfo, bool, List) fullName: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List) nameWithType.vb: MapObject.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) fullName.vb: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String)) name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) spec.csharp: - uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) name: ModifyActionCategories href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ModifyActionCategories_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Collections_Generic_List_System_String__ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: '>' - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) name: ModifyActionCategories href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ModifyActionCategories_TinyLife_Actions_ActionType_TinyLife_Actions_ActionInfo_System_Boolean_System_Collections_Generic_List_System_String__ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - 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uid: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) commentId: M:TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnRandomQuality_TinyLife_Objects_PersonLike_TinyLife_Actions_ActionInfo_System_Boolean_TinyLife_Skills_SkillType_System_Random_System_Boolean_System_Collections_Generic_Dictionary_TinyLife_Skills_Quality_System_Single__ name: OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary) nameWithType: MapObject.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary) fullName: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary) nameWithType.vb: MapObject.OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) fullName.vb: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single)) name.vb: OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) spec.csharp: - 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name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Random name: Random isExternal: true href: https://learn.microsoft.com/dotnet/api/system.random - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: TinyLife.Skills.Quality name: Quality href: TinyLife.Skills.Quality.html - 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name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - name: ParamArray - name: " " - uid: TinyLife.Actions.ActionArgument name: ActionArgument href: TinyLife.Actions.ActionArgument.html - name: ( - name: ) - name: ) - uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_ name: CancelAction(Action, Action, bool) nameWithType: PersonLike.CancelAction(Action, Action, bool) fullName: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, bool) nameWithType.vb: PersonLike.CancelAction(Action, Action, Boolean) fullName.vb: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action, TinyLife.Actions.Action, Boolean) name.vb: CancelAction(Action, Action, Boolean) spec.csharp: - uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) name: CancelAction href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.CancelAction(TinyLife.Actions.Action,TinyLife.Actions.Action,System.Boolean) name: CancelAction href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CancelAction_TinyLife_Actions_Action_TinyLife_Actions_Action_System_Boolean_ - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: System.Collections.Generic.List{TinyLife.Actions.Action} commentId: T:System.Collections.Generic.List{TinyLife.Actions.Action} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Action) fullName.vb: System.Collections.Generic.List(Of TinyLife.Actions.Action) name.vb: List(Of Action) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} commentId: T:System.Collections.Generic.List{System.ValueTuple{TinyLife.Actions.Action,System.Boolean}} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List<(Action, bool)> nameWithType: List<(Action, bool)> fullName: System.Collections.Generic.List<(TinyLife.Actions.Action, bool)> nameWithType.vb: List(Of (Action, Boolean)) fullName.vb: System.Collections.Generic.List(Of (TinyLife.Actions.Action, Boolean)) name.vb: List(Of (Action, Boolean)) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - name: ( - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: ) - uid: TinyLife.Objects.PersonLike.CurrentActions commentId: F:TinyLife.Objects.PersonLike.CurrentActions parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentActions name: CurrentActions nameWithType: PersonLike.CurrentActions fullName: TinyLife.Objects.PersonLike.CurrentActions - uid: TinyLife.Objects.PersonLike.ActionQueue commentId: F:TinyLife.Objects.PersonLike.ActionQueue parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ActionQueue name: ActionQueue nameWithType: PersonLike.ActionQueue fullName: TinyLife.Objects.PersonLike.ActionQueue - uid: TinyLife.Objects.PersonLike.AllActions* commentId: Overload:TinyLife.Objects.PersonLike.AllActions href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AllActions name: AllActions nameWithType: PersonLike.AllActions fullName: TinyLife.Objects.PersonLike.AllActions - uid: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Action) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Actions.Action) name.vb: IEnumerable(Of Action) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: System.Collections.Generic.IEnumerable`1 commentId: T:System.Collections.Generic.IEnumerable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Need commentId: T:TinyLife.Need href: TinyLife.Need.html name: Need nameWithType: Need fullName: TinyLife.Need - uid: TinyLife.NeedType.Types commentId: F:TinyLife.NeedType.Types href: TinyLife.NeedType.html#TinyLife_NeedType_Types name: Types nameWithType: NeedType.Types fullName: TinyLife.NeedType.Types - uid: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) commentId: M:TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeed_TinyLife_NeedType_ name: GetNeed(NeedType) nameWithType: PersonLike.GetNeed(NeedType) fullName: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) name: GetNeed href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeed_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetNeed(TinyLife.NeedType) name: GetNeed href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeed_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) - uid: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) commentId: M:TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeedPercentage_TinyLife_NeedType_ name: GetNeedPercentage(NeedType) nameWithType: PersonLike.GetNeedPercentage(NeedType) fullName: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) name: GetNeedPercentage href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeedPercentage_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetNeedPercentage(TinyLife.NeedType) name: GetNeedPercentage href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetNeedPercentage_TinyLife_NeedType_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ) - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.Need} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.Need} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Need) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.Need) name.vb: Dictionary(Of String, Need) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Need name: Need href: TinyLife.Need.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Need name: Need href: TinyLife.Need.html - name: ) - uid: TinyLife.Skills.Skill commentId: T:TinyLife.Skills.Skill parent: TinyLife.Skills href: TinyLife.Skills.Skill.html name: Skill nameWithType: Skill fullName: TinyLife.Skills.Skill - uid: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetSkillLevel_TinyLife_Skills_SkillType_ name: GetSkillLevel(SkillType) nameWithType: PersonLike.GetSkillLevel(SkillType) fullName: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) name: GetSkillLevel href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetSkillLevel_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetSkillLevel(TinyLife.Skills.SkillType) name: GetSkillLevel href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetSkillLevel_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: GainSkill(SkillType, float, ActionInfo, float) nameWithType: PersonLike.GainSkill(SkillType, float, ActionInfo, float) fullName: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, float, TinyLife.Actions.ActionInfo, float) nameWithType.vb: PersonLike.GainSkill(SkillType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: GainSkill(SkillType, Single, ActionInfo, Single) spec.csharp: - uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: GainSkill href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GainSkill(TinyLife.Skills.SkillType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: GainSkill href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} commentId: T:System.Collections.Generic.Dictionary{System.String,TinyLife.Skills.Skill} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of String, Skill) fullName.vb: System.Collections.Generic.Dictionary(Of String, TinyLife.Skills.Skill) name.vb: Dictionary(Of String, Skill) spec.csharp: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Skills.Skill name: Skill href: TinyLife.Skills.Skill.html - name: '>' spec.vb: - uid: System.Collections.Generic.Dictionary`2 name: Dictionary isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: TinyLife.Skills.Skill name: Skill href: TinyLife.Skills.Skill.html - name: ) - uid: TinyLife.Skills commentId: N:TinyLife.Skills href: TinyLife.html name: TinyLife.Skills nameWithType: TinyLife.Skills fullName: TinyLife.Skills spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Skills name: Skills href: TinyLife.Skills.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Skills name: Skills href: TinyLife.Skills.html - uid: TinyLife.Relationship commentId: T:TinyLife.Relationship parent: TinyLife href: TinyLife.Relationship.html name: Relationship nameWithType: Relationship fullName: TinyLife.Relationship - uid: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRelationship_TinyLife_Objects_PersonLike_System_Boolean_ name: GetRelationship(PersonLike, bool) nameWithType: PersonLike.GetRelationship(PersonLike, bool) fullName: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike, bool) nameWithType.vb: PersonLike.GetRelationship(PersonLike, Boolean) fullName.vb: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike, Boolean) name.vb: GetRelationship(PersonLike, Boolean) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) name: GetRelationship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRelationship_TinyLife_Objects_PersonLike_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetRelationship(TinyLife.Objects.PersonLike,System.Boolean) name: GetRelationship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRelationship_TinyLife_Objects_PersonLike_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeFriendship_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ name: ChangeFriendship(PersonLike, float, bool) nameWithType: PersonLike.ChangeFriendship(PersonLike, float, bool) fullName: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike, float, bool) nameWithType.vb: PersonLike.ChangeFriendship(PersonLike, Single, Boolean) fullName.vb: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike, Single, Boolean) name.vb: ChangeFriendship(PersonLike, Single, Boolean) spec.csharp: - uid: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) name: ChangeFriendship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeFriendship_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.ChangeFriendship(TinyLife.Objects.PersonLike,System.Single,System.Boolean) name: ChangeFriendship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeFriendship_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: System.Collections.Generic.List{TinyLife.Relationship} commentId: T:System.Collections.Generic.List{TinyLife.Relationship} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Relationship) fullName.vb: System.Collections.Generic.List(Of TinyLife.Relationship) name.vb: List(Of Relationship) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Relationship name: Relationship href: TinyLife.Relationship.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Relationship name: Relationship href: TinyLife.Relationship.html - name: ) - uid: TinyLife commentId: N:TinyLife href: TinyLife.html name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.Uis.CharacterCreator commentId: T:TinyLife.Uis.CharacterCreator parent: TinyLife.Uis href: TinyLife.Uis.CharacterCreator.html name: CharacterCreator nameWithType: CharacterCreator fullName: TinyLife.Uis.CharacterCreator - uid: TinyLife.Objects.WornClothes commentId: T:TinyLife.Objects.WornClothes parent: TinyLife.Objects href: TinyLife.Objects.WornClothes.html name: WornClothes nameWithType: WornClothes fullName: TinyLife.Objects.WornClothes - uid: System.Collections.Generic.List{TinyLife.Objects.Outfit} commentId: T:System.Collections.Generic.List{TinyLife.Objects.Outfit} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of Outfit) fullName.vb: System.Collections.Generic.List(Of TinyLife.Objects.Outfit) name.vb: List(Of Outfit) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Objects.Outfit name: Outfit href: TinyLife.Objects.Outfit.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Outfit name: Outfit href: TinyLife.Objects.Outfit.html - name: ) - uid: TinyLife.Uis commentId: N:TinyLife.Uis href: TinyLife.html name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Uis name: Uis href: TinyLife.Uis.html - uid: TinyLife.PersonalityType commentId: T:TinyLife.PersonalityType parent: TinyLife href: TinyLife.PersonalityType.html name: PersonalityType nameWithType: PersonalityType fullName: TinyLife.PersonalityType - 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name: ( - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) - uid: System.Collections.Generic.HashSet{TinyLife.PersonalityType} commentId: T:System.Collections.Generic.HashSet{TinyLife.PersonalityType} parent: System.Collections.Generic definition: System.Collections.Generic.HashSet`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of PersonalityType) fullName.vb: System.Collections.Generic.HashSet(Of TinyLife.PersonalityType) name.vb: HashSet(Of PersonalityType) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - uid: TinyLife.PersonalityType name: PersonalityType href: TinyLife.PersonalityType.html - name: ) - uid: System.Collections.Generic.HashSet`1 commentId: T:System.Collections.Generic.HashSet`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 name: HashSet nameWithType: HashSet fullName: System.Collections.Generic.HashSet nameWithType.vb: HashSet(Of T) fullName.vb: System.Collections.Generic.HashSet(Of T) name.vb: HashSet(Of T) spec.csharp: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.HashSet`1 name: HashSet isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.hashset-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Emotions.EmotionModifier.Instance commentId: T:TinyLife.Emotions.EmotionModifier.Instance parent: TinyLife.Emotions href: TinyLife.Emotions.EmotionModifier.html name: EmotionModifier.Instance nameWithType: EmotionModifier.Instance fullName: TinyLife.Emotions.EmotionModifier.Instance spec.csharp: - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: . - uid: TinyLife.Emotions.EmotionModifier.Instance name: Instance href: TinyLife.Emotions.EmotionModifier.Instance.html spec.vb: - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: . - uid: TinyLife.Emotions.EmotionModifier.Instance name: Instance href: TinyLife.Emotions.EmotionModifier.Instance.html - uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_ name: AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) nameWithType: PersonLike.AddEmotion(EmotionModifier, int, TimeSpan, IEmotionSource, bool) fullName: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, int, System.TimeSpan, TinyLife.Emotions.IEmotionSource, bool) nameWithType.vb: PersonLike.AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) fullName.vb: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier, Integer, System.TimeSpan, TinyLife.Emotions.IEmotionSource, Boolean) name.vb: AddEmotion(EmotionModifier, Integer, TimeSpan, IEmotionSource, Boolean) spec.csharp: - uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) name: AddEmotion href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_ - name: ( - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: TinyLife.Emotions.IEmotionSource name: IEmotionSource href: TinyLife.Emotions.IEmotionSource.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.AddEmotion(TinyLife.Emotions.EmotionModifier,System.Int32,System.TimeSpan,TinyLife.Emotions.IEmotionSource,System.Boolean) name: AddEmotion href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_AddEmotion_TinyLife_Emotions_EmotionModifier_System_Int32_System_TimeSpan_TinyLife_Emotions_IEmotionSource_System_Boolean_ - name: ( - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: TinyLife.Emotions.IEmotionSource name: IEmotionSource href: TinyLife.Emotions.IEmotionSource.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) commentId: M:TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ name: RemoveEmotion(EmotionModifier) nameWithType: PersonLike.RemoveEmotion(EmotionModifier) fullName: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) spec.csharp: - uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) name: RemoveEmotion href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ - name: ( - uid: TinyLife.Emotions.EmotionModifier name: EmotionModifier href: TinyLife.Emotions.EmotionModifier.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.RemoveEmotion(TinyLife.Emotions.EmotionModifier) name: RemoveEmotion href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveEmotion_TinyLife_Emotions_EmotionModifier_ - 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name: ( - uid: TinyLife.Emotions.EmotionType name: EmotionType href: TinyLife.Emotions.EmotionType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.LowerEmotion(TinyLife.Emotions.EmotionType,System.Single,System.Single) name: LowerEmotion href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_LowerEmotion_TinyLife_Emotions_EmotionType_System_Single_System_Single_ - name: ( - uid: TinyLife.Emotions.EmotionType name: EmotionType href: TinyLife.Emotions.EmotionType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - 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name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.AgeGroup.Child commentId: F:TinyLife.Objects.AgeGroup.Child href: TinyLife.Objects.AgeGroup.html#TinyLife_Objects_AgeGroup_Child name: Child nameWithType: AgeGroup.Child fullName: TinyLife.Objects.AgeGroup.Child - uid: TinyLife.Objects.AgeGroup.Baby commentId: F:TinyLife.Objects.AgeGroup.Baby href: TinyLife.Objects.AgeGroup.html#TinyLife_Objects_AgeGroup_Baby name: Baby nameWithType: AgeGroup.Baby fullName: TinyLife.Objects.AgeGroup.Baby - uid: TinyLife.Objects.VoiceStyle.Child commentId: F:TinyLife.Objects.VoiceStyle.Child href: TinyLife.Objects.VoiceStyle.html#TinyLife_Objects_VoiceStyle_Child name: Child nameWithType: VoiceStyle.Child fullName: TinyLife.Objects.VoiceStyle.Child - uid: TinyLife.Objects.VoiceStyle.Baby commentId: F:TinyLife.Objects.VoiceStyle.Baby href: TinyLife.Objects.VoiceStyle.html#TinyLife_Objects_VoiceStyle_Baby name: Baby nameWithType: VoiceStyle.Baby fullName: TinyLife.Objects.VoiceStyle.Baby - 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name: ',' - name: " " - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.PregnancyHoursRemaining* commentId: Overload:TinyLife.Objects.PersonLike.PregnancyHoursRemaining href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PregnancyHoursRemaining name: PregnancyHoursRemaining nameWithType: PersonLike.PregnancyHoursRemaining fullName: TinyLife.Objects.PersonLike.PregnancyHoursRemaining - uid: System.Guid.Empty commentId: F:System.Guid.Empty isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid.empty name: Empty nameWithType: Guid.Empty fullName: System.Guid.Empty - uid: TinyLife.Objects.PersonLike.PregnancyPartner* commentId: Overload:TinyLife.Objects.PersonLike.PregnancyPartner href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PregnancyPartner name: PregnancyPartner nameWithType: PersonLike.PregnancyPartner fullName: TinyLife.Objects.PersonLike.PregnancyPartner - 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uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.PersonLike.Skills commentId: F:TinyLife.Objects.PersonLike.Skills parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Skills name: Skills nameWithType: PersonLike.Skills fullName: TinyLife.Objects.PersonLike.Skills - uid: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate commentId: T:TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.EmotionModifiersChangedDelegate nameWithType: PersonLike.EmotionModifiersChangedDelegate fullName: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate name: EmotionModifiersChangedDelegate href: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate name: EmotionModifiersChangedDelegate href: TinyLife.Objects.PersonLike.EmotionModifiersChangedDelegate.html - uid: TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.PersonLike.GetEfficiencyModifier(System.Single,TinyLife.Actions.ActionInfo,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetEfficiencyModifier_System_Single_TinyLife_Actions_ActionInfo_TinyLife_Skills_SkillType_System_Single_ name: GetEfficiencyModifier(float, ActionInfo, SkillType, float) nameWithType: PersonLike.GetEfficiencyModifier(float, ActionInfo, SkillType, float) fullName: TinyLife.Objects.PersonLike.GetEfficiencyModifier(float, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, float) nameWithType.vb: PersonLike.GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) fullName.vb: TinyLife.Objects.PersonLike.GetEfficiencyModifier(Single, TinyLife.Actions.ActionInfo, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Single, ActionInfo, SkillType, Single) spec.csharp: - 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name: ( - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate commentId: T:TinyLife.Objects.PersonLike.EfficiencyModifierDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.EfficiencyModifierDelegate nameWithType: PersonLike.EfficiencyModifierDelegate fullName: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate name: EfficiencyModifierDelegate href: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate name: EfficiencyModifierDelegate href: TinyLife.Objects.PersonLike.EfficiencyModifierDelegate.html - uid: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ name: GetPersonalitySkillBoost(SkillType) nameWithType: PersonLike.GetPersonalitySkillBoost(SkillType) fullName: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) name: GetPersonalitySkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost(TinyLife.Skills.SkillType) name: GetPersonalitySkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.PersonLike.SkillBoostDelegate commentId: T:TinyLife.Objects.PersonLike.SkillBoostDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.SkillBoostDelegate nameWithType: PersonLike.SkillBoostDelegate fullName: TinyLife.Objects.PersonLike.SkillBoostDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.SkillBoostDelegate name: SkillBoostDelegate href: TinyLife.Objects.PersonLike.SkillBoostDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.SkillBoostDelegate name: SkillBoostDelegate href: TinyLife.Objects.PersonLike.SkillBoostDelegate.html - uid: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) commentId: M:TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ name: GetEmotionSkillBoost(SkillType) nameWithType: PersonLike.GetEmotionSkillBoost(SkillType) fullName: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) name: GetEmotionSkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetEmotionSkillBoost(TinyLife.Skills.SkillType) name: GetEmotionSkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ - name: ( - uid: TinyLife.Skills.SkillType name: SkillType href: TinyLife.Skills.SkillType.html - name: ) - uid: TinyLife.Objects.PersonLike.WalkSpeedDelegate commentId: T:TinyLife.Objects.PersonLike.WalkSpeedDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.WalkSpeedDelegate nameWithType: PersonLike.WalkSpeedDelegate fullName: TinyLife.Objects.PersonLike.WalkSpeedDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.WalkSpeedDelegate name: WalkSpeedDelegate href: TinyLife.Objects.PersonLike.WalkSpeedDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.WalkSpeedDelegate name: WalkSpeedDelegate href: TinyLife.Objects.PersonLike.WalkSpeedDelegate.html - uid: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) commentId: M:TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveActionPriority_TinyLife_Actions_ActionType_ name: GetPassiveActionPriority(ActionType) nameWithType: PersonLike.GetPassiveActionPriority(ActionType) fullName: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) name: GetPassiveActionPriority href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveActionPriority_TinyLife_Actions_ActionType_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetPassiveActionPriority(TinyLife.Actions.ActionType) name: GetPassiveActionPriority href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPassiveActionPriority_TinyLife_Actions_ActionType_ - name: ( - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ) - uid: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate commentId: T:TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.PassiveActionPriorityDelegate nameWithType: PersonLike.PassiveActionPriorityDelegate fullName: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate name: PassiveActionPriorityDelegate href: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate name: PassiveActionPriorityDelegate href: TinyLife.Objects.PersonLike.PassiveActionPriorityDelegate.html - uid: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetAiPriorityForObject_TinyLife_Objects_MapObject_TinyLife_Objects_ObjectCategory_ name: GetAiPriorityForObject(MapObject, ObjectCategory) nameWithType: PersonLike.GetAiPriorityForObject(MapObject, ObjectCategory) fullName: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject, TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) name: GetAiPriorityForObject href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetAiPriorityForObject_TinyLife_Objects_MapObject_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetAiPriorityForObject(TinyLife.Objects.MapObject,TinyLife.Objects.ObjectCategory) name: GetAiPriorityForObject href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetAiPriorityForObject_TinyLife_Objects_MapObject_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ',' - name: " " - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate commentId: T:TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.AiPriorityForObjectDelegate nameWithType: PersonLike.AiPriorityForObjectDelegate fullName: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate name: AiPriorityForObjectDelegate href: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate name: AiPriorityForObjectDelegate href: TinyLife.Objects.PersonLike.AiPriorityForObjectDelegate.html - uid: System.Action commentId: T:System.Action parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action name: Action nameWithType: Action fullName: System.Action - uid: System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} commentId: T:System.Action{TinyLife.Actions.Action,TinyLife.Mods.EventPhase} parent: System definition: System.Action`2 href: https://learn.microsoft.com/dotnet/api/system.action-2 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Action, EventPhase) fullName.vb: System.Action(Of TinyLife.Actions.Action, TinyLife.Mods.EventPhase) name.vb: Action(Of Action, EventPhase) spec.csharp: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: '>' spec.vb: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: ) - uid: System.Action`2 commentId: T:System.Action`2 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2) fullName.vb: System.Action(Of T1, T2) name.vb: Action(Of T1, T2) spec.csharp: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: '>' spec.vb: - uid: System.Action`2 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-2 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ) - uid: TinyLife.Actions.CompletionType commentId: T:TinyLife.Actions.CompletionType parent: TinyLife.Actions href: TinyLife.Actions.CompletionType.html name: CompletionType nameWithType: CompletionType fullName: TinyLife.Actions.CompletionType - uid: System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} commentId: T:System.Action{TinyLife.Actions.Action,TinyLife.Actions.CompletionType,TinyLife.Mods.EventPhase} parent: System definition: System.Action`3 href: https://learn.microsoft.com/dotnet/api/system.action-3 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Action, CompletionType, EventPhase) fullName.vb: System.Action(Of TinyLife.Actions.Action, TinyLife.Actions.CompletionType, TinyLife.Mods.EventPhase) name.vb: Action(Of Action, CompletionType, EventPhase) spec.csharp: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: '>' spec.vb: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ',' - name: " " - uid: TinyLife.Actions.CompletionType name: CompletionType href: TinyLife.Actions.CompletionType.html - name: ',' - name: " " - uid: TinyLife.Mods.EventPhase name: EventPhase href: TinyLife.Mods.EventPhase.html - name: ) - uid: System.Action`3 commentId: T:System.Action`3 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of T1, T2, T3) fullName.vb: System.Action(Of T1, T2, T3) name.vb: Action(Of T1, T2, T3) spec.csharp: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: '>' spec.vb: - uid: System.Action`3 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-3 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: ) - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Action isExternal: true href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ name: Update(GameTime, TimeSpan, float) nameWithType: Action.Update(GameTime, TimeSpan, float) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) nameWithType.vb: Action.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) spec.csharp: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_Update_Microsoft_Xna_Framework_GameTime_System_TimeSpan_System_Single_ - name: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime isExternal: true - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} commentId: T:TinyLife.World.ObjectUpdateDelegate{TinyLife.Actions.Action} parent: TinyLife.World definition: TinyLife.World.ObjectUpdateDelegate`1 href: TinyLife.World.ObjectUpdateDelegate-1.html name: ObjectUpdateDelegate nameWithType: ObjectUpdateDelegate fullName: TinyLife.World.ObjectUpdateDelegate nameWithType.vb: ObjectUpdateDelegate(Of Action) fullName.vb: TinyLife.World.ObjectUpdateDelegate(Of TinyLife.Actions.Action) name.vb: ObjectUpdateDelegate(Of Action) spec.csharp: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: < - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: '>' spec.vb: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: ( - name: Of - name: " " - uid: TinyLife.Actions.Action name: Action href: TinyLife.Actions.Action.html - name: ) - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action parent: TinyLife.Actions href: TinyLife.Actions.Action.html name: Action nameWithType: Action fullName: TinyLife.Actions.Action - uid: TinyLife.World.ObjectUpdateDelegate`1 commentId: T:TinyLife.World.ObjectUpdateDelegate`1 href: TinyLife.World.ObjectUpdateDelegate-1.html name: ObjectUpdateDelegate nameWithType: ObjectUpdateDelegate fullName: TinyLife.World.ObjectUpdateDelegate nameWithType.vb: ObjectUpdateDelegate(Of T) fullName.vb: TinyLife.World.ObjectUpdateDelegate(Of T) name.vb: ObjectUpdateDelegate(Of T) spec.csharp: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: < - name: T - name: '>' spec.vb: - uid: TinyLife.World.ObjectUpdateDelegate`1 name: ObjectUpdateDelegate href: TinyLife.World.ObjectUpdateDelegate-1.html - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) commentId: M:TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RestoreNeed_TinyLife_NeedType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: RestoreNeed(NeedType, float, ActionInfo, float) nameWithType: PersonLike.RestoreNeed(NeedType, float, ActionInfo, float) fullName: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, float, TinyLife.Actions.ActionInfo, float) nameWithType.vb: PersonLike.RestoreNeed(NeedType, Single, ActionInfo, Single) fullName.vb: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType, Single, TinyLife.Actions.ActionInfo, Single) name.vb: RestoreNeed(NeedType, Single, ActionInfo, Single) spec.csharp: - uid: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: RestoreNeed href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RestoreNeed_TinyLife_NeedType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.RestoreNeed(TinyLife.NeedType,System.Single,TinyLife.Actions.ActionInfo,System.Single) name: RestoreNeed href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RestoreNeed_TinyLife_NeedType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ - name: ( - uid: TinyLife.NeedType name: NeedType href: TinyLife.NeedType.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.Objects.PersonLike.RestoreNeedDelegate commentId: T:TinyLife.Objects.PersonLike.RestoreNeedDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.RestoreNeedDelegate nameWithType: PersonLike.RestoreNeedDelegate fullName: TinyLife.Objects.PersonLike.RestoreNeedDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.RestoreNeedDelegate name: RestoreNeedDelegate href: TinyLife.Objects.PersonLike.RestoreNeedDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.RestoreNeedDelegate name: RestoreNeedDelegate href: TinyLife.Objects.PersonLike.RestoreNeedDelegate.html - uid: TinyLife.Objects.PersonLike.RelationshipChangeDelegate commentId: T:TinyLife.Objects.PersonLike.RelationshipChangeDelegate parent: TinyLife.Objects href: TinyLife.Objects.PersonLike.html name: PersonLike.RelationshipChangeDelegate nameWithType: PersonLike.RelationshipChangeDelegate fullName: TinyLife.Objects.PersonLike.RelationshipChangeDelegate spec.csharp: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.RelationshipChangeDelegate name: RelationshipChangeDelegate href: TinyLife.Objects.PersonLike.RelationshipChangeDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.RelationshipChangeDelegate name: RelationshipChangeDelegate href: TinyLife.Objects.PersonLike.RelationshipChangeDelegate.html - uid: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) commentId: M:TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeRomance_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ name: ChangeRomance(PersonLike, float, bool) nameWithType: PersonLike.ChangeRomance(PersonLike, float, bool) fullName: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike, float, bool) nameWithType.vb: PersonLike.ChangeRomance(PersonLike, Single, Boolean) fullName.vb: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike, Single, Boolean) name.vb: ChangeRomance(PersonLike, Single, Boolean) spec.csharp: - uid: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) name: ChangeRomance href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeRomance_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.ChangeRomance(TinyLife.Objects.PersonLike,System.Single,System.Boolean) name: ChangeRomance href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeRomance_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.Memories commentId: F:TinyLife.Objects.PersonLike.Memories parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Memories name: Memories nameWithType: PersonLike.Memories fullName: TinyLife.Objects.PersonLike.Memories - uid: TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.Memory) commentId: M:TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.Memory) href: TinyLife.Goals.Memory.html name: AddMemory(Memory) nameWithType: PersonLike.AddMemory(Memory) fullName: TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.Memory) spec.csharp: - uid: TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.Memory) name: AddMemory - name: ( - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.AddMemory(TinyLife.Goals.Memory) name: AddMemory - name: ( - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - name: ) - uid: TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) commentId: M:TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveMemory__1_TinyLife_Goals_MemoryType_System_Int32_System_Func___0_System_Boolean__ name: RemoveMemory(MemoryType, int, Func) nameWithType: PersonLike.RemoveMemory(MemoryType, int, Func) fullName: TinyLife.Objects.PersonLike.RemoveMemory(TinyLife.Goals.MemoryType, int, System.Func) nameWithType.vb: PersonLike.RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) fullName.vb: TinyLife.Objects.PersonLike.RemoveMemory(Of T)(TinyLife.Goals.MemoryType, Integer, System.Func(Of T, Boolean)) name.vb: RemoveMemory(Of T)(MemoryType, Integer, Func(Of T, Boolean)) spec.csharp: - uid: TinyLife.Objects.PersonLike.RemoveMemory``1(TinyLife.Goals.MemoryType,System.Int32,System.Func{``0,System.Boolean}) name: RemoveMemory href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_RemoveMemory__1_TinyLife_Goals_MemoryType_System_Int32_System_Func___0_System_Boolean__ - 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name: ',' - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - name: T - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - name: ) - uid: System.Action{TinyLife.Goals.Memory} commentId: T:System.Action{TinyLife.Goals.Memory} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Memory) fullName.vb: System.Action(Of TinyLife.Goals.Memory) name.vb: Action(Of Memory) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: TinyLife.Goals.Memory name: Memory href: TinyLife.Goals.Memory.html - 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uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.AddEmotionDelegate name: AddEmotionDelegate href: TinyLife.Objects.PersonLike.AddEmotionDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.AddEmotionDelegate name: AddEmotionDelegate href: TinyLife.Objects.PersonLike.AddEmotionDelegate.html - uid: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) commentId: M:TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OnAgeChanged_TinyLife_Objects_AgeGroup_ name: OnAgeChanged(AgeGroup) nameWithType: PersonLike.OnAgeChanged(AgeGroup) fullName: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) spec.csharp: - uid: TinyLife.Objects.PersonLike.OnAgeChanged(TinyLife.Objects.AgeGroup) name: OnAgeChanged href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OnAgeChanged_TinyLife_Objects_AgeGroup_ - 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name: . - uid: TinyLife.Objects.PersonLike.PassiveReductionDelegate name: PassiveReductionDelegate href: TinyLife.Objects.PersonLike.PassiveReductionDelegate.html spec.vb: - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: . - uid: TinyLife.Objects.PersonLike.PassiveReductionDelegate name: PassiveReductionDelegate href: TinyLife.Objects.PersonLike.PassiveReductionDelegate.html - uid: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) commentId: M:TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,TinyLife.Objects.ParentInfo,System.Nullable{Microsoft.Xna.Framework.Color},System.Single) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DrawLooks_Microsoft_Xna_Framework_Graphics_SpriteBatch_Microsoft_Xna_Framework_Vector2_Microsoft_Xna_Framework_Vector2_System_Single_TinyLife_Objects_ParentInfo_System_Nullable_Microsoft_Xna_Framework_Color__System_Single_ name: DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) nameWithType: PersonLike.DrawLooks(SpriteBatch, Vector2, Vector2, float, ParentInfo, Color?, float) fullName: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, float) nameWithType.vb: PersonLike.DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) fullName.vb: TinyLife.Objects.PersonLike.DrawLooks(Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, TinyLife.Objects.ParentInfo, Microsoft.Xna.Framework.Color?, Single) name.vb: DrawLooks(SpriteBatch, Vector2, Vector2, Single, ParentInfo, Color?, Single) spec.csharp: - 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uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) name: AddObject href: TinyLife.World.Map.html#TinyLife_World_Map_AddObject_TinyLife_Objects_MapObject_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ) spec.vb: - uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) name: AddObject href: TinyLife.World.Map.html#TinyLife_World_Map_AddObject_TinyLife_Objects_MapObject_ - name: ( - uid: TinyLife.Objects.MapObject name: MapObject href: TinyLife.Objects.MapObject.html - name: ) - uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) commentId: M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single}) parent: TinyLife.Objects.MapObject isExternal: true href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_MoveToMap_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__System_Nullable_System_Single__ name: MoveToMap(Map, Vector2?, float?) nameWithType: MapObject.MoveToMap(Map, Vector2?, float?) fullName: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?) nameWithType.vb: MapObject.MoveToMap(Map, Vector2?, Single?) fullName.vb: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?) name.vb: MoveToMap(Map, Vector2?, Single?) spec.csharp: - 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name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '?' - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '?' - name: ) - uid: TinyLife.Objects.PersonLike.MoveToMap* commentId: Overload:TinyLife.Objects.PersonLike.MoveToMap href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_MoveToMap_TinyLife_World_Map_System_Nullable_Microsoft_Xna_Framework_Vector2__System_Nullable_System_Single__ name: MoveToMap nameWithType: PersonLike.MoveToMap fullName: TinyLife.Objects.PersonLike.MoveToMap - uid: System.Nullable{Microsoft.Xna.Framework.Vector2} commentId: T:System.Nullable{Microsoft.Xna.Framework.Vector2} parent: System definition: System.Nullable`1 name: Vector2? nameWithType: Vector2? fullName: Microsoft.Xna.Framework.Vector2? spec.csharp: - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '?' spec.vb: - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: '?' - uid: System.Nullable{System.Single} commentId: T:System.Nullable{System.Single} parent: System definition: System.Nullable`1 href: https://learn.microsoft.com/dotnet/api/system.single name: float? nameWithType: float? fullName: float? nameWithType.vb: Single? fullName.vb: Single? name.vb: Single? spec.csharp: - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '?' spec.vb: - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '?' - uid: TinyLife.Objects.PersonLike.PrepareForPermanentRemoval* commentId: Overload:TinyLife.Objects.PersonLike.PrepareForPermanentRemoval href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_PrepareForPermanentRemoval name: PrepareForPermanentRemoval nameWithType: PersonLike.PrepareForPermanentRemoval fullName: TinyLife.Objects.PersonLike.PrepareForPermanentRemoval - uid: TinyLife.Objects.PersonLike.VisitLot* commentId: Overload:TinyLife.Objects.PersonLike.VisitLot href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VisitLot_TinyLife_World_Lot_ name: VisitLot nameWithType: PersonLike.VisitLot fullName: TinyLife.Objects.PersonLike.VisitLot - uid: TinyLife.Objects.PersonLike.GetRelationship* commentId: Overload:TinyLife.Objects.PersonLike.GetRelationship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRelationship_TinyLife_Objects_PersonLike_System_Boolean_ name: GetRelationship nameWithType: PersonLike.GetRelationship fullName: TinyLife.Objects.PersonLike.GetRelationship - uid: TinyLife.Objects.Particle commentId: T:TinyLife.Objects.Particle href: TinyLife.Objects.Particle.html name: Particle nameWithType: Particle fullName: TinyLife.Objects.Particle - uid: TinyLife.Uis.Notifications commentId: T:TinyLife.Uis.Notifications href: TinyLife.Uis.Notifications.html name: Notifications nameWithType: Notifications fullName: TinyLife.Uis.Notifications - uid: TinyLife.Objects.PersonLike.ChangeFriendship* commentId: Overload:TinyLife.Objects.PersonLike.ChangeFriendship href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeFriendship_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ name: ChangeFriendship nameWithType: PersonLike.ChangeFriendship fullName: TinyLife.Objects.PersonLike.ChangeFriendship - uid: TinyLife.Objects.PersonLike.ChangeRomance* commentId: Overload:TinyLife.Objects.PersonLike.ChangeRomance href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_ChangeRomance_TinyLife_Objects_PersonLike_System_Single_System_Boolean_ name: ChangeRomance nameWithType: PersonLike.ChangeRomance fullName: TinyLife.Objects.PersonLike.ChangeRomance - uid: TinyLife.Objects.PersonLike.DisplayEmote* commentId: Overload:TinyLife.Objects.PersonLike.DisplayEmote href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DisplayEmote_TinyLife_Actions_EmoteChoices_System_Boolean_System_Single_System_Single_ name: DisplayEmote nameWithType: PersonLike.DisplayEmote fullName: TinyLife.Objects.PersonLike.DisplayEmote - uid: TinyLife.Actions.EmoteChoices commentId: T:TinyLife.Actions.EmoteChoices parent: TinyLife.Actions href: TinyLife.Actions.EmoteChoices.html name: EmoteChoices nameWithType: EmoteChoices fullName: TinyLife.Actions.EmoteChoices - uid: TinyLife.Objects.PersonLike.StopEmoting* commentId: Overload:TinyLife.Objects.PersonLike.StopEmoting href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_StopEmoting name: StopEmoting nameWithType: PersonLike.StopEmoting fullName: TinyLife.Objects.PersonLike.StopEmoting - uid: TinyLife.Objects.PersonLike.VoicePitch commentId: F:TinyLife.Objects.PersonLike.VoicePitch parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_VoicePitch name: VoicePitch nameWithType: PersonLike.VoicePitch fullName: TinyLife.Objects.PersonLike.VoicePitch - uid: TinyLife.Objects.PersonLike.Speak* commentId: Overload:TinyLife.Objects.PersonLike.Speak href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_Speak_TinyLife_Objects_SpeakStyle_System_Single_System_Single_ name: Speak nameWithType: PersonLike.Speak fullName: TinyLife.Objects.PersonLike.Speak - uid: TinyLife.Objects.PersonLike.CurrentSpeakStyle commentId: P:TinyLife.Objects.PersonLike.CurrentSpeakStyle parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_CurrentSpeakStyle name: CurrentSpeakStyle nameWithType: PersonLike.CurrentSpeakStyle fullName: TinyLife.Objects.PersonLike.CurrentSpeakStyle - uid: TinyLife.Objects.PersonLike.StopSpeaking* commentId: Overload:TinyLife.Objects.PersonLike.StopSpeaking href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_StopSpeaking name: StopSpeaking nameWithType: PersonLike.StopSpeaking fullName: TinyLife.Objects.PersonLike.StopSpeaking - uid: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak* commentId: Overload:TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DisplayEmoteAndSpeak_TinyLife_Actions_EmoteChoices_System_Nullable_TinyLife_Objects_SpeakStyle__System_Single_System_Single_ name: DisplayEmoteAndSpeak nameWithType: PersonLike.DisplayEmoteAndSpeak fullName: TinyLife.Objects.PersonLike.DisplayEmoteAndSpeak - uid: TinyLife.Objects.PersonLike.GetFreeTalkingSpots* commentId: Overload:TinyLife.Objects.PersonLike.GetFreeTalkingSpots href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetFreeTalkingSpots_TinyLife_Objects_PersonLike_ name: GetFreeTalkingSpots nameWithType: PersonLike.GetFreeTalkingSpots fullName: TinyLife.Objects.PersonLike.GetFreeTalkingSpots - uid: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} commentId: T:System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Vector2} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Vector2) fullName.vb: System.Collections.Generic.IEnumerable(Of Microsoft.Xna.Framework.Vector2) name.vb: IEnumerable(Of Vector2) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - 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uid: TinyLife.Objects.PersonLike.OccupyActionSpot* commentId: Overload:TinyLife.Objects.PersonLike.OccupyActionSpot href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OccupyActionSpot_TinyLife_Objects_Furniture_TinyLife_Objects_ActionSpot_System_Boolean_System_Nullable_MLEM_Maths_Direction2__System_Boolean_ name: OccupyActionSpot nameWithType: PersonLike.OccupyActionSpot fullName: TinyLife.Objects.PersonLike.OccupyActionSpot - uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.Furniture href: TinyLife.Objects.Furniture.html#TinyLife_Objects_Furniture_GetFreeActionSpot_TinyLife_Objects_PersonLike_TinyLife_Objects_ObjectCategory_ name: GetFreeActionSpot(PersonLike, ObjectCategory) nameWithType: Furniture.GetFreeActionSpot(PersonLike, ObjectCategory) fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory) spec.csharp: - 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name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.GainSkill* commentId: Overload:TinyLife.Objects.PersonLike.GainSkill href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GainSkill_TinyLife_Skills_SkillType_System_Single_TinyLife_Actions_ActionInfo_System_Single_ name: GainSkill nameWithType: PersonLike.GainSkill fullName: TinyLife.Objects.PersonLike.GainSkill - uid: TinyLife.Objects.PersonLike.DepleteNeed* commentId: Overload:TinyLife.Objects.PersonLike.DepleteNeed href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_DepleteNeed_TinyLife_NeedType_System_Single_System_Single_ name: DepleteNeed nameWithType: PersonLike.DepleteNeed fullName: TinyLife.Objects.PersonLike.DepleteNeed - 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uid: TinyLife.Objects.PersonLike.OnGetAiPriorityForObject commentId: E:TinyLife.Objects.PersonLike.OnGetAiPriorityForObject parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OnGetAiPriorityForObject name: OnGetAiPriorityForObject nameWithType: PersonLike.OnGetAiPriorityForObject fullName: TinyLife.Objects.PersonLike.OnGetAiPriorityForObject - uid: TinyLife.Objects.PersonLike.GetAiPriorityForObject* commentId: Overload:TinyLife.Objects.PersonLike.GetAiPriorityForObject href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetAiPriorityForObject_TinyLife_Objects_MapObject_TinyLife_Objects_ObjectCategory_ name: GetAiPriorityForObject nameWithType: PersonLike.GetAiPriorityForObject fullName: TinyLife.Objects.PersonLike.GetAiPriorityForObject - uid: TinyLife.Objects.ClothesIntention commentId: T:TinyLife.Objects.ClothesIntention parent: TinyLife.Objects href: TinyLife.Objects.ClothesIntention.html name: ClothesIntention nameWithType: ClothesIntention fullName: TinyLife.Objects.ClothesIntention - uid: TinyLife.Objects.PersonLike.GetRandomOutfit* commentId: Overload:TinyLife.Objects.PersonLike.GetRandomOutfit href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ name: GetRandomOutfit nameWithType: PersonLike.GetRandomOutfit fullName: TinyLife.Objects.PersonLike.GetRandomOutfit - uid: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ name: GetRandomOutfit(ClothesIntention) nameWithType: PersonLike.GetRandomOutfit(ClothesIntention) fullName: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) spec.csharp: - uid: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) name: GetRandomOutfit href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ - name: ( - uid: TinyLife.Objects.ClothesIntention name: ClothesIntention href: TinyLife.Objects.ClothesIntention.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.GetRandomOutfit(TinyLife.Objects.ClothesIntention) name: GetRandomOutfit href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetRandomOutfit_TinyLife_Objects_ClothesIntention_ - name: ( - uid: TinyLife.Objects.ClothesIntention name: ClothesIntention href: TinyLife.Objects.ClothesIntention.html - name: ) - uid: TinyLife.Objects.PersonLike.SetCurrentOutfit* commentId: Overload:TinyLife.Objects.PersonLike.SetCurrentOutfit href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetCurrentOutfit_TinyLife_Objects_ClothesIntention_ name: SetCurrentOutfit nameWithType: PersonLike.SetCurrentOutfit fullName: TinyLife.Objects.PersonLike.SetCurrentOutfit - uid: TinyLife.Objects.PersonLike.OnOutfitChanged commentId: E:TinyLife.Objects.PersonLike.OnOutfitChanged parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OnOutfitChanged name: OnOutfitChanged nameWithType: PersonLike.OnOutfitChanged fullName: TinyLife.Objects.PersonLike.OnOutfitChanged - uid: TinyLife.Objects.PersonLike.SetNewId* commentId: Overload:TinyLife.Objects.PersonLike.SetNewId href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetNewId_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_System_Collections_Generic_IEnumerable_TinyLife_Objects_PersonLike__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ name: SetNewId nameWithType: PersonLike.SetNewId fullName: TinyLife.Objects.PersonLike.SetNewId - uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of PersonLike) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.PersonLike) name.vb: IEnumerable(Of PersonLike) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ) - uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Furniture) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture) name.vb: IEnumerable(Of Furniture) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: ) - uid: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) commentId: M:TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) parent: TinyLife.Objects.PersonLike isExternal: true href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetNewId_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_System_Collections_Generic_IEnumerable_TinyLife_Objects_PersonLike__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ name: SetNewId(Map, AppliedMigrations, IEnumerable, IEnumerable) nameWithType: PersonLike.SetNewId(Map, AppliedMigrations, IEnumerable, IEnumerable) fullName: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations, System.Collections.Generic.IEnumerable, System.Collections.Generic.IEnumerable) nameWithType.vb: PersonLike.SetNewId(Map, AppliedMigrations, IEnumerable(Of PersonLike), IEnumerable(Of Furniture)) fullName.vb: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations, System.Collections.Generic.IEnumerable(Of TinyLife.Objects.PersonLike), System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)) name.vb: SetNewId(Map, AppliedMigrations, IEnumerable(Of PersonLike), IEnumerable(Of Furniture)) spec.csharp: - uid: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) name: SetNewId href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetNewId_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_System_Collections_Generic_IEnumerable_TinyLife_Objects_PersonLike__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.Utilities.AppliedMigrations name: AppliedMigrations href: TinyLife.Utilities.AppliedMigrations.html - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: '>' - name: ',' - name: " " - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Furniture name: Furniture href: TinyLife.Objects.Furniture.html - name: '>' - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.SetNewId(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations,System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike},System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}) name: SetNewId href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_SetNewId_TinyLife_World_Map_TinyLife_Utilities_AppliedMigrations_System_Collections_Generic_IEnumerable_TinyLife_Objects_PersonLike__System_Collections_Generic_IEnumerable_TinyLife_Objects_Furniture__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: TinyLife.Utilities.AppliedMigrations name: AppliedMigrations href: TinyLife.Utilities.AppliedMigrations.html - 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uid: TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) name: IsIdMatch href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_IsIdMatch_TinyLife_Objects_PersonLike_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ) spec.vb: - uid: TinyLife.Objects.PersonLike.IsIdMatch(TinyLife.Objects.PersonLike) name: IsIdMatch href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_IsIdMatch_TinyLife_Objects_PersonLike_ - name: ( - uid: TinyLife.Objects.PersonLike name: PersonLike href: TinyLife.Objects.PersonLike.html - name: ) - uid: TinyLife.Objects.PersonLike.FaceObject* commentId: Overload:TinyLife.Objects.PersonLike.FaceObject href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_FaceObject_TinyLife_Objects_MapObject_TinyLife_Objects_ActionSpot_ name: FaceObject nameWithType: PersonLike.FaceObject fullName: TinyLife.Objects.PersonLike.FaceObject - uid: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost* commentId: Overload:TinyLife.Objects.PersonLike.GetPersonalitySkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetPersonalitySkillBoost_TinyLife_Skills_SkillType_ name: GetPersonalitySkillBoost nameWithType: PersonLike.GetPersonalitySkillBoost fullName: TinyLife.Objects.PersonLike.GetPersonalitySkillBoost - uid: TinyLife.Objects.PersonLike.GetEmotionSkillBoost* commentId: Overload:TinyLife.Objects.PersonLike.GetEmotionSkillBoost href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetEmotionSkillBoost_TinyLife_Skills_SkillType_ name: GetEmotionSkillBoost nameWithType: PersonLike.GetEmotionSkillBoost fullName: TinyLife.Objects.PersonLike.GetEmotionSkillBoost - uid: TinyLife.Goals.GoalSet commentId: T:TinyLife.Goals.GoalSet parent: TinyLife.Goals href: TinyLife.Goals.GoalSet.html name: GoalSet nameWithType: GoalSet fullName: TinyLife.Goals.GoalSet - uid: TinyLife.Objects.PersonLike.OnGetCurrentGoals commentId: E:TinyLife.Objects.PersonLike.OnGetCurrentGoals parent: TinyLife.Objects.PersonLike href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_OnGetCurrentGoals name: OnGetCurrentGoals nameWithType: PersonLike.OnGetCurrentGoals fullName: TinyLife.Objects.PersonLike.OnGetCurrentGoals - uid: TinyLife.Objects.PersonLike.GetCurrentGoals* commentId: Overload:TinyLife.Objects.PersonLike.GetCurrentGoals href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetCurrentGoals name: GetCurrentGoals nameWithType: PersonLike.GetCurrentGoals fullName: TinyLife.Objects.PersonLike.GetCurrentGoals - uid: System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} commentId: T:System.Collections.Generic.List{TinyLife.Goals.IGoalTriggerable} parent: System.Collections.Generic definition: System.Collections.Generic.List`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 name: List nameWithType: List fullName: System.Collections.Generic.List nameWithType.vb: List(Of IGoalTriggerable) fullName.vb: System.Collections.Generic.List(Of TinyLife.Goals.IGoalTriggerable) name.vb: List(Of IGoalTriggerable) spec.csharp: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - uid: TinyLife.Goals.IGoalTriggerable name: IGoalTriggerable href: TinyLife.Goals.IGoalTriggerable.html - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - 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name: < - name: T - name: '>' - name: ( - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.Actions.Action.GetChild``1(System.Guid,System.Boolean) name: GetChild href: TinyLife.Actions.Action.html#TinyLife_Actions_Action_GetChild__1_System_Guid_System_Boolean_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.Guid name: Guid isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.Objects.PersonLike.GetAction* commentId: Overload:TinyLife.Objects.PersonLike.GetAction href: TinyLife.Objects.PersonLike.html#TinyLife_Objects_PersonLike_GetAction__1_System_Guid_System_Boolean_ name: GetAction nameWithType: PersonLike.GetAction fullName: TinyLife.Objects.PersonLike.GetAction - 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