### YamlMime:ManagedReference items: - uid: TinyLife.World.LotType commentId: T:TinyLife.World.LotType id: LotType parent: TinyLife.World children: - TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]) - TinyLife.World.LotType.Bar - TinyLife.World.LotType.Cafe - TinyLife.World.LotType.CanExecuteAction - TinyLife.World.LotType.DisplayName - TinyLife.World.LotType.Employments - TinyLife.World.LotType.GenericPublicLot - TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan}) - TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32) - TinyLife.World.LotType.GetVisitPriority - TinyLife.World.LotType.Gym - TinyLife.World.LotType.Icon - TinyLife.World.LotType.IsResidential - TinyLife.World.LotType.KidsPlayground - TinyLife.World.LotType.Library - TinyLife.World.LotType.Name - TinyLife.World.LotType.Park - TinyLife.World.LotType.Register(TinyLife.World.LotType) - TinyLife.World.LotType.RequiredFurniture - TinyLife.World.LotType.Residential - TinyLife.World.LotType.Types - TinyLife.World.LotType.VisitHours langs: - csharp - vb name: LotType nameWithType: LotType fullName: TinyLife.World.LotType type: Class source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotType path: ../TinyLife/World/Lot.cs startLine: 671 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A lot type is data for a that determines the required furniture on the lot as well as whether the lot is residential or not. Additionally, custom lot types can define different reasons and interactions for objects to visit lots of the type. example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(LotType), "PrivateTypes" })] public class LotType content.vb: >- Public Class LotType inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.LotType.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.LotType.Types commentId: F:TinyLife.World.LotType.Types id: Types parent: TinyLife.World.LotType langs: - csharp - vb name: Types nameWithType: LotType.Types fullName: TinyLife.World.LotType.Types type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/World/Lot.cs startLine: 678 assemblies: - Tiny Life namespace: TinyLife.World summary: A registry for all objects that the game and mods define example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.LotType} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, LotType) - uid: TinyLife.World.LotType.Residential commentId: F:TinyLife.World.LotType.Residential id: Residential parent: TinyLife.World.LotType langs: - csharp - vb name: Residential nameWithType: LotType.Residential fullName: TinyLife.World.LotType.Residential type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Residential path: ../TinyLife/World/Lot.cs startLine: 681 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Residential return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Residential As LotType - uid: TinyLife.World.LotType.Park commentId: F:TinyLife.World.LotType.Park id: Park parent: TinyLife.World.LotType langs: - csharp - vb name: Park nameWithType: LotType.Park fullName: TinyLife.World.LotType.Park type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Park path: ../TinyLife/World/Lot.cs startLine: 686 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Park return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Park As LotType - uid: TinyLife.World.LotType.Cafe commentId: F:TinyLife.World.LotType.Cafe id: Cafe parent: TinyLife.World.LotType langs: - csharp - vb name: Cafe nameWithType: LotType.Cafe fullName: TinyLife.World.LotType.Cafe type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Cafe path: ../TinyLife/World/Lot.cs startLine: 689 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Cafe return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Cafe As LotType - uid: TinyLife.World.LotType.KidsPlayground commentId: F:TinyLife.World.LotType.KidsPlayground id: KidsPlayground parent: TinyLife.World.LotType langs: - csharp - vb name: KidsPlayground nameWithType: LotType.KidsPlayground fullName: TinyLife.World.LotType.KidsPlayground type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: KidsPlayground path: ../TinyLife/World/Lot.cs startLine: 704 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType KidsPlayground return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly KidsPlayground As LotType - uid: TinyLife.World.LotType.Library commentId: F:TinyLife.World.LotType.Library id: Library parent: TinyLife.World.LotType langs: - csharp - vb name: Library nameWithType: LotType.Library fullName: TinyLife.World.LotType.Library type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Library path: ../TinyLife/World/Lot.cs startLine: 711 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Library return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Library As LotType - uid: TinyLife.World.LotType.GenericPublicLot commentId: F:TinyLife.World.LotType.GenericPublicLot id: GenericPublicLot parent: TinyLife.World.LotType langs: - csharp - vb name: GenericPublicLot nameWithType: LotType.GenericPublicLot fullName: TinyLife.World.LotType.GenericPublicLot type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GenericPublicLot path: ../TinyLife/World/Lot.cs startLine: 725 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType GenericPublicLot return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly GenericPublicLot As LotType - uid: TinyLife.World.LotType.Gym commentId: F:TinyLife.World.LotType.Gym id: Gym parent: TinyLife.World.LotType langs: - csharp - vb name: Gym nameWithType: LotType.Gym fullName: TinyLife.World.LotType.Gym type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Gym path: ../TinyLife/World/Lot.cs startLine: 728 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Gym return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Gym As LotType - uid: TinyLife.World.LotType.Bar commentId: F:TinyLife.World.LotType.Bar id: Bar parent: TinyLife.World.LotType langs: - csharp - vb name: Bar nameWithType: LotType.Bar fullName: TinyLife.World.LotType.Bar type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Bar path: ../TinyLife/World/Lot.cs startLine: 739 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static readonly LotType Bar return: type: TinyLife.World.LotType content.vb: Public Shared ReadOnly Bar As LotType - uid: TinyLife.World.LotType.Name commentId: F:TinyLife.World.LotType.Name id: Name parent: TinyLife.World.LotType langs: - csharp - vb name: Name nameWithType: LotType.Name fullName: TinyLife.World.LotType.Name type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Lot.cs startLine: 760 assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this lot type example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.LotType.Icon commentId: F:TinyLife.World.LotType.Icon id: Icon parent: TinyLife.World.LotType langs: - csharp - vb name: Icon nameWithType: LotType.Icon fullName: TinyLife.World.LotType.Icon type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/Lot.cs startLine: 764 assemblies: - Tiny Life namespace: TinyLife.World summary: The icon that this lot type should display. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.LotType.IsResidential commentId: F:TinyLife.World.LotType.IsResidential id: IsResidential parent: TinyLife.World.LotType langs: - csharp - vb name: IsResidential nameWithType: LotType.IsResidential fullName: TinyLife.World.LotType.IsResidential type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsResidential path: ../TinyLife/World/Lot.cs startLine: 769 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Whether this lot is residential. A residential lot is one that s can move into. example: [] syntax: content: public readonly bool IsResidential return: type: System.Boolean content.vb: Public ReadOnly IsResidential As Boolean - uid: TinyLife.World.LotType.RequiredFurniture commentId: F:TinyLife.World.LotType.RequiredFurniture id: RequiredFurniture parent: TinyLife.World.LotType langs: - csharp - vb name: RequiredFurniture nameWithType: LotType.RequiredFurniture fullName: TinyLife.World.LotType.RequiredFurniture type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RequiredFurniture path: ../TinyLife/World/Lot.cs startLine: 774 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A set of furniture that is required on the lot. Each entry determines the required, as well as the amount of that item that is required on the lot and an unlocalized display name for the requirement. example: [] syntax: content: public readonly (Predicate Predicate, int Amount, string Name)[] RequiredFurniture return: type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[] content.vb: Public ReadOnly RequiredFurniture As (Predicate As Predicate(Of Furniture), Amount As Integer, Name As String)() - uid: TinyLife.World.LotType.GetVisitPriority commentId: F:TinyLife.World.LotType.GetVisitPriority id: GetVisitPriority parent: TinyLife.World.LotType langs: - csharp - vb name: GetVisitPriority nameWithType: LotType.GetVisitPriority fullName: TinyLife.World.LotType.GetVisitPriority type: Field source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetVisitPriority path: ../TinyLife/World/Lot.cs startLine: 781 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A function that returns, for a with this lot type, and a trying ot visit the lot, how likely it is for the lot to be chosen. It is recommended to use a helper method like . The higher the return value is, the more likely it is for this lot to be chosen. For reference, the "Park" lot type always returns 200. See also and . example: [] syntax: content: public readonly Func GetVisitPriority return: type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single} content.vb: Public ReadOnly GetVisitPriority As Func(Of Lot, Person, Single) - uid: TinyLife.World.LotType.Employments commentId: P:TinyLife.World.LotType.Employments id: Employments parent: TinyLife.World.LotType langs: - csharp - vb name: Employments nameWithType: LotType.Employments fullName: TinyLife.World.LotType.Employments type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Employments path: ../TinyLife/World/Lot.cs startLine: 786 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A set of instances that this lot requires to keep running. Players have the ability to add people from their exported households to work in a lot employment position. example: [] syntax: content: public LotEmployment[] Employments { get; init; } parameters: [] return: type: TinyLife.World.LotEmployment[] content.vb: Public Property Employments As LotEmployment() overload: TinyLife.World.LotType.Employments* - uid: TinyLife.World.LotType.CanExecuteAction commentId: P:TinyLife.World.LotType.CanExecuteAction id: CanExecuteAction parent: TinyLife.World.LotType langs: - csharp - vb name: CanExecuteAction nameWithType: LotType.CanExecuteAction fullName: TinyLife.World.LotType.CanExecuteAction type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanExecuteAction path: ../TinyLife/World/Lot.cs startLine: 791 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A function that optionally determines whether a certain can be executed on this lot. This function also receives a , and a bool that indicates whether the action is started automatically. This function is useful for lots like , where using a coffee machine is disallowed if the person is not a lot employee. example: [] syntax: content: public Func CanExecuteAction { get; init; } parameters: [] return: type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult} content.vb: Public Property CanExecuteAction As Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult) overload: TinyLife.World.LotType.CanExecuteAction* - uid: TinyLife.World.LotType.VisitHours commentId: P:TinyLife.World.LotType.VisitHours id: VisitHours parent: TinyLife.World.LotType langs: - csharp - vb name: VisitHours nameWithType: LotType.VisitHours fullName: TinyLife.World.LotType.VisitHours type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisitHours path: ../TinyLife/World/Lot.cs startLine: 796 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The visitation hours that this lot has, which is used in . The default value for this property is 6 to 23. example: [] syntax: content: public (int, int) VisitHours { get; init; } parameters: [] return: type: System.ValueTuple{System.Int32,System.Int32} content.vb: Public Property VisitHours As (Integer, Integer) overload: TinyLife.World.LotType.VisitHours* - uid: TinyLife.World.LotType.DisplayName commentId: P:TinyLife.World.LotType.DisplayName id: DisplayName parent: TinyLife.World.LotType langs: - csharp - vb name: DisplayName nameWithType: LotType.DisplayName fullName: TinyLife.World.LotType.DisplayName type: Property source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DisplayName path: ../TinyLife/World/Lot.cs startLine: 801 assemblies: - Tiny Life namespace: TinyLife.World summary: Returns the display name of this lot, which is the followed by a localized version of the . example: [] syntax: content: public string DisplayName { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property DisplayName As String overload: TinyLife.World.LotType.DisplayName* - uid: TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]) commentId: M:TinyLife.World.LotType.#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[]) id: '#ctor(System.String,MLEM.Textures.TextureRegion,System.Boolean,System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single},System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[])' parent: TinyLife.World.LotType langs: - csharp - vb name: LotType(string, TextureRegion, bool, Func, params (Predicate, int, string)[]) nameWithType: LotType.LotType(string, TextureRegion, bool, Func, params (Predicate, int, string)[]) fullName: TinyLife.World.LotType.LotType(string, MLEM.Textures.TextureRegion, bool, System.Func, params (System.Predicate, int, string)[]) type: Constructor source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Lot.cs startLine: 811 assemblies: - Tiny Life namespace: TinyLife.World summary: Creates a new lot type with the given settings example: [] syntax: content: public LotType(string name, TextureRegion icon, bool isResidential, Func getVisitPriority, params (Predicate, int, string)[] requiredFurniture) parameters: - id: name type: System.String description: The name of this lot type - id: icon type: MLEM.Textures.TextureRegion description: The icon that this lot type should display. - id: isResidential type: System.Boolean description: Whether lots of this type should be considered residential - id: getVisitPriority type: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single} description: A function that returns this lot type's visitation priority. It's recommended to use a helper method like . - id: requiredFurniture type: System.ValueTuple{System.Predicate{TinyLife.Objects.Furniture},System.Int32,System.String}[] description: A set of furniture and amounts that have to be present on lots of this type, as well as an unlocalized name for the requirement content.vb: Public Sub New(name As String, icon As TextureRegion, isResidential As Boolean, getVisitPriority As Func(Of Lot, Person, Single), ParamArray requiredFurniture As (Predicate(Of Furniture), Integer, String)()) overload: TinyLife.World.LotType.#ctor* nameWithType.vb: LotType.New(String, TextureRegion, Boolean, Func(Of Lot, Person, Single), ParamArray (Predicate(Of Furniture), Integer, String)()) fullName.vb: TinyLife.World.LotType.New(String, MLEM.Textures.TextureRegion, Boolean, System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, Single), ParamArray (System.Predicate(Of TinyLife.Objects.Furniture), Integer, String)()) name.vb: New(String, TextureRegion, Boolean, Func(Of Lot, Person, Single), ParamArray (Predicate(Of Furniture), Integer, String)()) - uid: TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan}) commentId: M:TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan}) id: GetCurrentVisitPriority(TinyLife.World.Lot,TinyLife.Objects.Person,System.Nullable{System.TimeSpan}) parent: TinyLife.World.LotType langs: - csharp - vb name: GetCurrentVisitPriority(Lot, Person, TimeSpan?) nameWithType: LotType.GetCurrentVisitPriority(Lot, Person, TimeSpan?) fullName: TinyLife.World.LotType.GetCurrentVisitPriority(TinyLife.World.Lot, TinyLife.Objects.Person, System.TimeSpan?) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCurrentVisitPriority path: ../TinyLife/World/Lot.cs startLine: 828 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Returns this lot's current visitation priority, which is a combination of the function and this lot's . If the time is outside of the , then the priority is reduced by 95%. Note that visitation priority doesn't factor in whether the lot's is the same as the person's. See also . example: [] syntax: content: public float GetCurrentVisitPriority(Lot lot, Person person, TimeSpan? time = null) parameters: - id: lot type: TinyLife.World.Lot description: The lot. - id: person type: TinyLife.Objects.Person description: The person whose visitation priority to query. - id: time type: System.Nullable{System.TimeSpan} description: The current time, or null to use the . return: type: System.Single description: The current visitation priority for the lot. content.vb: Public Function GetCurrentVisitPriority(lot As Lot, person As Person, time As TimeSpan? = Nothing) As Single overload: TinyLife.World.LotType.GetCurrentVisitPriority* - uid: TinyLife.World.LotType.Register(TinyLife.World.LotType) commentId: M:TinyLife.World.LotType.Register(TinyLife.World.LotType) id: Register(TinyLife.World.LotType) parent: TinyLife.World.LotType langs: - csharp - vb name: Register(LotType) nameWithType: LotType.Register(LotType) fullName: TinyLife.World.LotType.Register(TinyLife.World.LotType) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Lot.cs startLine: 836 assemblies: - Tiny Life namespace: TinyLife.World summary: Registers a new lot type to the registry example: [] syntax: content: public static LotType Register(LotType type) parameters: - id: type type: TinyLife.World.LotType description: The lot type to register return: type: TinyLife.World.LotType content.vb: Public Shared Function Register(type As LotType) As LotType overload: TinyLife.World.LotType.Register* - uid: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32) commentId: M:TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32) id: GetScalingVisitPriority(TinyLife.World.Lot,System.Single,System.Int32) parent: TinyLife.World.LotType langs: - csharp - vb name: GetScalingVisitPriority(Lot, float, int) nameWithType: LotType.GetScalingVisitPriority(Lot, float, int) fullName: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot, float, int) type: Method source: remote: path: TinyLife/World/Lot.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetScalingVisitPriority path: ../TinyLife/World/Lot.cs startLine: 849 assemblies: - Tiny Life namespace: TinyLife.World summary: A helper method intended to be used with that scales the visitation priority with the amount of people that are currently on the lot, both from the current household and other households. example: [] syntax: content: public static float GetScalingVisitPriority(Lot lot, float basePriority, int maxVisitors = 50) parameters: - id: lot type: TinyLife.World.Lot description: The lot. - id: basePriority type: System.Single description: The base priority, which will be multiplied with the visitor scale factor. - id: maxVisitors type: System.Int32 description: The maximum amount of visitors the lot should be able to have before a priority of 0 is returned. return: type: System.Single description: The scaling visit priority for the given lot. content.vb: Public Shared Function GetScalingVisitPriority(lot As Lot, basePriority As Single, maxVisitors As Integer = 50) As Single overload: TinyLife.World.LotType.GetScalingVisitPriority* nameWithType.vb: LotType.GetScalingVisitPriority(Lot, Single, Integer) fullName.vb: TinyLife.World.LotType.GetScalingVisitPriority(TinyLife.World.Lot, Single, Integer) name.vb: GetScalingVisitPriority(Lot, Single, Integer) references: - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World href: TinyLife.World.Lot.html name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects href: TinyLife.Objects.Person.html name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.World commentId: N:TinyLife.World href: TinyLife.html name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - 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name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' - name: ) - uid: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person) commentId: M:TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person) href: TinyLife.World.Lot.html#TinyLife_World_Lot_CanVisitRightNow_TinyLife_Objects_Person_ name: CanVisitRightNow(Person) nameWithType: Lot.CanVisitRightNow(Person) fullName: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person) name: CanVisitRightNow href: TinyLife.World.Lot.html#TinyLife_World_Lot_CanVisitRightNow_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) spec.vb: - uid: TinyLife.World.Lot.CanVisitRightNow(TinyLife.Objects.Person) name: CanVisitRightNow href: TinyLife.World.Lot.html#TinyLife_World_Lot_CanVisitRightNow_TinyLife_Objects_Person_ - name: ( - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ) - uid: System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single} commentId: T:System.Func{TinyLife.World.Lot,TinyLife.Objects.Person,System.Single} parent: System definition: System.Func`3 href: https://learn.microsoft.com/dotnet/api/system.func-3 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of Lot, Person, Single) fullName.vb: System.Func(Of TinyLife.World.Lot, TinyLife.Objects.Person, Single) name.vb: Func(Of Lot, Person, Single) spec.csharp: - uid: System.Func`3 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-3 - name: < - uid: TinyLife.World.Lot name: Lot href: TinyLife.World.Lot.html - name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '>' spec.vb: - uid: System.Func`3 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-3 - name: ( - name: Of - name: " " - uid: TinyLife.World.Lot name: Lot href: TinyLife.World.Lot.html - name: ',' - name: " " - uid: TinyLife.Objects.Person name: Person href: TinyLife.Objects.Person.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: System.Func`3 commentId: T:System.Func`3 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-3 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of T1, T2, TResult) fullName.vb: System.Func(Of T1, T2, TResult) name.vb: Func(Of T1, T2, TResult) spec.csharp: - uid: System.Func`3 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-3 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: TResult - name: '>' spec.vb: - uid: System.Func`3 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-3 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: TResult - name: ) - uid: TinyLife.World.LotEmployment commentId: T:TinyLife.World.LotEmployment parent: TinyLife.World href: TinyLife.World.LotEmployment.html name: LotEmployment nameWithType: LotEmployment fullName: TinyLife.World.LotEmployment - uid: TinyLife.World.LotType.Employments* commentId: Overload:TinyLife.World.LotType.Employments href: TinyLife.World.LotType.html#TinyLife_World_LotType_Employments name: Employments nameWithType: LotType.Employments fullName: TinyLife.World.LotType.Employments - uid: TinyLife.World.LotEmployment[] isExternal: true href: TinyLife.World.LotEmployment.html name: LotEmployment[] nameWithType: LotEmployment[] fullName: TinyLife.World.LotEmployment[] nameWithType.vb: LotEmployment() fullName.vb: TinyLife.World.LotEmployment() name.vb: LotEmployment() spec.csharp: - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: '[' - name: ']' spec.vb: - uid: TinyLife.World.LotEmployment name: LotEmployment href: TinyLife.World.LotEmployment.html - name: ( - name: ) - uid: TinyLife.Actions.ActionType commentId: T:TinyLife.Actions.ActionType parent: TinyLife.Actions href: TinyLife.Actions.ActionType.html name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - uid: TinyLife.Actions.ActionInfo commentId: T:TinyLife.Actions.ActionInfo parent: TinyLife.Actions href: TinyLife.Actions.ActionInfo.html name: ActionInfo nameWithType: ActionInfo fullName: TinyLife.Actions.ActionInfo - uid: TinyLife.World.LotType.Cafe commentId: F:TinyLife.World.LotType.Cafe href: TinyLife.World.LotType.html#TinyLife_World_LotType_Cafe name: Cafe nameWithType: LotType.Cafe fullName: TinyLife.World.LotType.Cafe - uid: TinyLife.World.LotType.CanExecuteAction* commentId: Overload:TinyLife.World.LotType.CanExecuteAction href: TinyLife.World.LotType.html#TinyLife_World_LotType_CanExecuteAction name: CanExecuteAction nameWithType: LotType.CanExecuteAction fullName: TinyLife.World.LotType.CanExecuteAction - uid: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult} commentId: T:System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Actions.CanExecuteResult} parent: System definition: System.Func`4 href: https://learn.microsoft.com/dotnet/api/system.func-4 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult) fullName.vb: System.Func(Of TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Actions.CanExecuteResult) name.vb: Func(Of ActionType, ActionInfo, Boolean, CanExecuteResult) spec.csharp: - uid: System.Func`4 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-4 - name: < - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: TinyLife.Actions.CanExecuteResult name: CanExecuteResult href: TinyLife.Actions.CanExecuteResult.html - name: '>' spec.vb: - uid: System.Func`4 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-4 - name: ( - name: Of - name: " " - uid: TinyLife.Actions.ActionType name: ActionType href: TinyLife.Actions.ActionType.html - name: ',' - name: " " - uid: TinyLife.Actions.ActionInfo name: ActionInfo href: TinyLife.Actions.ActionInfo.html - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: TinyLife.Actions.CanExecuteResult name: CanExecuteResult href: TinyLife.Actions.CanExecuteResult.html - name: ) - uid: TinyLife.Actions commentId: N:TinyLife.Actions href: TinyLife.html name: TinyLife.Actions nameWithType: TinyLife.Actions fullName: TinyLife.Actions spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Actions name: Actions href: TinyLife.Actions.html - uid: System.Func`4 commentId: T:System.Func`4 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-4 name: Func nameWithType: Func fullName: System.Func nameWithType.vb: Func(Of T1, T2, T3, TResult) fullName.vb: System.Func(Of T1, T2, T3, TResult) name.vb: Func(Of T1, T2, T3, TResult) spec.csharp: - uid: System.Func`4 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-4 - name: < - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: ',' - name: " " - name: TResult - name: '>' spec.vb: - uid: System.Func`4 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-4 - name: ( - name: Of - name: " " - name: T1 - name: ',' - name: " " - name: T2 - name: ',' - name: " " - name: T3 - name: ',' - name: " " - name: TResult - name: ) - uid: TinyLife.World.LotType.VisitHours* commentId: Overload:TinyLife.World.LotType.VisitHours href: TinyLife.World.LotType.html#TinyLife_World_LotType_VisitHours name: VisitHours nameWithType: LotType.VisitHours fullName: TinyLife.World.LotType.VisitHours - uid: System.ValueTuple{System.Int32,System.Int32} commentId: T:System.ValueTuple{System.Int32,System.Int32} parent: System definition: System.ValueTuple`2 href: https://learn.microsoft.com/dotnet/api/system.int32 name: (int Start, int End) nameWithType: (int Start, int End) fullName: (int Start, int End) nameWithType.vb: (Start As Integer, End As Integer) fullName.vb: (Start As Integer, End As Integer) name.vb: (Start As Integer, End As Integer) spec.csharp: - name: ( - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: " " - uid: System.ValueTuple{System.Int32,System.Int32}.Start name: Start href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.int32,system.int32-.start - name: ',' - name: " " - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: " " - uid: System.ValueTuple{System.Int32,System.Int32}.End name: End href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.int32,system.int32-.end - name: ) spec.vb: - name: ( - uid: System.ValueTuple{System.Int32,System.Int32}.Start name: Start href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.int32,system.int32-.start - name: " " - name: As - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ',' - name: " " - uid: System.ValueTuple{System.Int32,System.Int32}.End name: End href: https://learn.microsoft.com/dotnet/api/system.valuetuple-system.int32,system.int32-.end - name: " " - name: As - name: " " - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: ) - uid: System.ValueTuple`2 commentId: T:System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: (T1, T2) spec.csharp: - name: ( - name: T1 - name: ',' - name: " " - name: T2 - name: ) spec.vb: - name: ( - name: T1 - name: ',' - name: " " - name: T2 - name: ) - uid: TinyLife.World.LotType.Icon commentId: F:TinyLife.World.LotType.Icon href: TinyLife.World.LotType.html#TinyLife_World_LotType_Icon name: Icon nameWithType: LotType.Icon fullName: TinyLife.World.LotType.Icon - uid: TinyLife.World.LotType.Name commentId: F:TinyLife.World.LotType.Name href: TinyLife.World.LotType.html#TinyLife_World_LotType_Name name: Name nameWithType: LotType.Name fullName: TinyLife.World.LotType.Name - uid: TinyLife.World.LotType.DisplayName* commentId: Overload:TinyLife.World.LotType.DisplayName href: TinyLife.World.LotType.html#TinyLife_World_LotType_DisplayName name: DisplayName nameWithType: LotType.DisplayName fullName: TinyLife.World.LotType.DisplayName - uid: TinyLife.World.LotType.#ctor* commentId: Overload:TinyLife.World.LotType.#ctor href: TinyLife.World.LotType.html#TinyLife_World_LotType__ctor_System_String_MLEM_Textures_TextureRegion_System_Boolean_System_Func_TinyLife_World_Lot_TinyLife_Objects_Person_System_Single__System_ValueTuple_System_Predicate_TinyLife_Objects_Furniture__System_Int32_System_String____ name: LotType nameWithType: LotType.LotType fullName: TinyLife.World.LotType.LotType nameWithType.vb: LotType.New fullName.vb: TinyLife.World.LotType.New name.vb: New - uid: TinyLife.World.LotType.GetVisitPriority commentId: F:TinyLife.World.LotType.GetVisitPriority href: TinyLife.World.LotType.html#TinyLife_World_LotType_GetVisitPriority name: GetVisitPriority nameWithType: LotType.GetVisitPriority fullName: TinyLife.World.LotType.GetVisitPriority - uid: TinyLife.World.LotType.VisitHours commentId: P:TinyLife.World.LotType.VisitHours href: TinyLife.World.LotType.html#TinyLife_World_LotType_VisitHours name: VisitHours nameWithType: LotType.VisitHours fullName: TinyLife.World.LotType.VisitHours - uid: TinyLife.World.Lot.Map commentId: P:TinyLife.World.Lot.Map href: TinyLife.World.Lot.html#TinyLife_World_Lot_Map name: Map nameWithType: Lot.Map fullName: TinyLife.World.Lot.Map - uid: TinyLife.World.Map.Time commentId: P:TinyLife.World.Map.Time href: TinyLife.World.Map.html#TinyLife_World_Map_Time name: Time nameWithType: Map.Time fullName: TinyLife.World.Map.Time - uid: TinyLife.World.LotType.GetCurrentVisitPriority* commentId: Overload:TinyLife.World.LotType.GetCurrentVisitPriority href: TinyLife.World.LotType.html#TinyLife_World_LotType_GetCurrentVisitPriority_TinyLife_World_Lot_TinyLife_Objects_Person_System_Nullable_System_TimeSpan__ name: GetCurrentVisitPriority nameWithType: LotType.GetCurrentVisitPriority fullName: TinyLife.World.LotType.GetCurrentVisitPriority - uid: System.Nullable{System.TimeSpan} commentId: T:System.Nullable{System.TimeSpan} parent: System definition: System.Nullable`1 href: https://learn.microsoft.com/dotnet/api/system.timespan name: TimeSpan? nameWithType: TimeSpan? fullName: System.TimeSpan? spec.csharp: - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' spec.vb: - uid: System.TimeSpan name: TimeSpan isExternal: true href: https://learn.microsoft.com/dotnet/api/system.timespan - name: '?' - uid: System.Single commentId: T:System.Single parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: float nameWithType: float fullName: float nameWithType.vb: Single fullName.vb: Single name.vb: Single - uid: System.Nullable`1 commentId: T:System.Nullable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 name: Nullable nameWithType: Nullable fullName: System.Nullable nameWithType.vb: Nullable(Of T) fullName.vb: System.Nullable(Of T) name.vb: Nullable(Of T) spec.csharp: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Nullable`1 name: Nullable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.nullable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.World.LotType.Types commentId: F:TinyLife.World.LotType.Types href: TinyLife.World.LotType.html#TinyLife_World_LotType_Types name: Types nameWithType: LotType.Types fullName: TinyLife.World.LotType.Types - uid: TinyLife.World.LotType.Register* commentId: Overload:TinyLife.World.LotType.Register href: TinyLife.World.LotType.html#TinyLife_World_LotType_Register_TinyLife_World_LotType_ name: Register nameWithType: LotType.Register fullName: TinyLife.World.LotType.Register - uid: TinyLife.World.LotType.GetScalingVisitPriority* commentId: Overload:TinyLife.World.LotType.GetScalingVisitPriority href: TinyLife.World.LotType.html#TinyLife_World_LotType_GetScalingVisitPriority_TinyLife_World_Lot_System_Single_System_Int32_ name: GetScalingVisitPriority nameWithType: LotType.GetScalingVisitPriority fullName: TinyLife.World.LotType.GetScalingVisitPriority - uid: System.Int32 commentId: T:System.Int32 parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 name: int nameWithType: int fullName: int nameWithType.vb: Integer fullName.vb: Integer name.vb: Integer