### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.PlayModeTool
commentId: T:TinyLife.Tools.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.PlayModeTool.#ctor
- TinyLife.Tools.PlayModeTool.CanUndoRedo
- TinyLife.Tools.PlayModeTool.Closed
- TinyLife.Tools.PlayModeTool.Opened
- TinyLife.Tools.PlayModeTool.Reload
- TinyLife.Tools.PlayModeTool.SelectedPerson
- TinyLife.Tools.PlayModeTool.SelectedStat
- TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: PlayModeTool
fullName: TinyLife.Tools.PlayModeTool
type: Class
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayModeTool
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: 'public class PlayModeTool : Tool'
content.vb: >-
Public Class PlayModeTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.PlayModeTool.SelectedPerson
commentId: P:TinyLife.Tools.PlayModeTool.SelectedPerson
id: SelectedPerson
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedPerson
nameWithType: PlayModeTool.SelectedPerson
fullName: TinyLife.Tools.PlayModeTool.SelectedPerson
type: Property
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedPerson
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nStores the that is currently selected\n"
example: []
syntax:
content: public Person SelectedPerson { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property SelectedPerson As Person
overload: TinyLife.Tools.PlayModeTool.SelectedPerson*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.PlayModeTool.SelectedStat
commentId: P:TinyLife.Tools.PlayModeTool.SelectedStat
id: SelectedStat
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedStat
nameWithType: PlayModeTool.SelectedStat
fullName: TinyLife.Tools.PlayModeTool.SelectedStat
type: Property
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedStat
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe that is currently se\n"
example: []
syntax:
content: public PlayModeTool.StatType SelectedStat { get; }
parameters: []
return:
type: TinyLife.Tools.PlayModeTool.StatType
content.vb: Public ReadOnly Property SelectedStat As PlayModeTool.StatType
overload: TinyLife.Tools.PlayModeTool.SelectedStat*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.PlayModeTool.#ctor
commentId: M:TinyLife.Tools.PlayModeTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayModeTool()
nameWithType: PlayModeTool.PlayModeTool()
fullName: TinyLife.Tools.PlayModeTool.PlayModeTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public PlayModeTool()
content.vb: Public Sub New
overload: TinyLife.Tools.PlayModeTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: PlayModeTool.Update(GameTime)
fullName: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n"
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.PlayModeTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.PlayModeTool.Opened
commentId: M:TinyLife.Tools.PlayModeTool.Opened
id: Opened
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Opened()
nameWithType: PlayModeTool.Opened()
fullName: TinyLife.Tools.PlayModeTool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opened
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 93
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n"
example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.PlayModeTool.Opened*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.PlayModeTool.Closed
commentId: M:TinyLife.Tools.PlayModeTool.Closed
id: Closed
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Closed()
nameWithType: PlayModeTool.Closed()
fullName: TinyLife.Tools.PlayModeTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Closed
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 287
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.PlayModeTool.Closed*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.PlayModeTool.CanUndoRedo
commentId: M:TinyLife.Tools.PlayModeTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: PlayModeTool.CanUndoRedo()
fullName: TinyLife.Tools.PlayModeTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 298
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n"
example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.PlayModeTool.CanUndoRedo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.PlayModeTool.Reload
commentId: M:TinyLife.Tools.PlayModeTool.Reload
id: Reload
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Reload()
nameWithType: PlayModeTool.Reload()
fullName: TinyLife.Tools.PlayModeTool.Reload()
type: Method
source:
remote:
path: TinyLife/Tools/PlayModeTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reload
path: ../TinyLife/Tools/PlayModeTool.cs
startLine: 985
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReloads the play mode tool's ui\n"
example: []
syntax:
content: public static void Reload()
content.vb: Public Shared Sub Reload
overload: TinyLife.Tools.PlayModeTool.Reload*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: MLEM.Ui.Elements.Panel
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.Tool
isExternal: true
name: Draw(GameTime, SpriteBatch)
nameWithType: Tool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
spec.csharp:
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
name: Draw
nameWithType: Tool.Draw
fullName: TinyLife.Tools.Tool.Draw
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
name: SpriteBatch
nameWithType: SpriteBatch
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
name: Draw
nameWithType: Tool.Draw
fullName: TinyLife.Tools.Tool.Draw
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: Microsoft.Xna.Framework.Graphics.SpriteBatch
name: SpriteBatch
nameWithType: SpriteBatch
fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
parent: TinyLife.Tools.Tool
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
spec.csharp:
- uid: TinyLife.Tools.Tool.GetMouseCursor
name: GetMouseCursor
nameWithType: Tool.GetMouseCursor
fullName: TinyLife.Tools.Tool.GetMouseCursor
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.GetMouseCursor
name: GetMouseCursor
nameWithType: Tool.GetMouseCursor
fullName: TinyLife.Tools.Tool.GetMouseCursor
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
parent: TinyLife.Tools.Tool
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
spec.csharp:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ForceWallsUp
name: ForceWallsUp
nameWithType: Tool.ForceWallsUp
fullName: TinyLife.Tools.Tool.ForceWallsUp
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
parent: TinyLife.Tools.Tool
name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
spec.csharp:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
nameWithType: Tool.CanSwitchGameModes
fullName: TinyLife.Tools.Tool.CanSwitchGameModes
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject
parent: TinyLife.Tools.Tool
name: ShouldHighlightSelectedObject()
nameWithType: Tool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject()
spec.csharp:
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
name: ShouldHighlightSelectedObject
nameWithType: Tool.ShouldHighlightSelectedObject
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
name: ShouldHighlightSelectedObject
nameWithType: Tool.ShouldHighlightSelectedObject
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
parent: TinyLife.Tools.Tool
isExternal: true
name: OnButtonCreated(Button)
nameWithType: Tool.OnButtonCreated(Button)
fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
spec.csharp:
- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
name: OnButtonCreated
nameWithType: Tool.OnButtonCreated
fullName: TinyLife.Tools.Tool.OnButtonCreated
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Ui.Elements.Button
name: Button
nameWithType: Button
fullName: MLEM.Ui.Elements.Button
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